The Oakwood Forest ORPG
The Oakwood Forest ORPG
The Oakwood Forest is an ORPG that takes place in a The Oakwood Forest. This forest is devided into several parts where players can do Events or PvP. People can make characters and level them up to level 40. While leveling they can learn to improve their abilities by chosing certain talent points.
There are 8 races and 24 different classes in this game. Each class has a different play style, and each race has different allies. There are 3 factions; Humans, dwarves, high elves VS dark elves, undead VS orc, tauren, troll.
Current Team:
List of Oakwood Forest features:
The Equipment System
Ranger's are ranged damage dealers. Their abilities are based on physical damage and nature damage as well as poisons. As you can see they have 5 little dot's under them. This indicates the amount of Nature Boon's they have.
Here's the Ranger's Spellbook. This will explain what Nature Boon's do.
Sage's are casters that use Fire Magic. They have destructive single target spells, dot's and AoE spells to deal heavy damage at any time. Sage's use Heath to empower their attacks. Their heath increases their critical strike chance with fire spells. The more heath, the more crit. Whenever the Heath reaches 100% the sage will get the Overheath effect. She will burn for a very high amount of fire damage over time and will not be able to make heath anymore for 5 seconds. This gives Sage's a very different game play then other characters.
Do you dare to stack your heath up to a very high value? Or do you prefer to keep it safe with lower heath?
The Oakwood Forest ORPG
The Oakwood Forest is an ORPG that takes place in a The Oakwood Forest. This forest is devided into several parts where players can do Events or PvP. People can make characters and level them up to level 40. While leveling they can learn to improve their abilities by chosing certain talent points.
There are 8 races and 24 different classes in this game. Each class has a different play style, and each race has different allies. There are 3 factions; Humans, dwarves, high elves VS dark elves, undead VS orc, tauren, troll.
Current Team:
- Teuncreemers - Terraining ////////////////////
- Ciebron/RaiN - Triggers ////////////////////
List of Oakwood Forest features:
- A Respawn system with a little twist.
- An 11 slot Equipment system that allows you to equip 11 items and carry 6 non-equipped items and multiple quest items at the same time.
- A system that makes every hero unique. All heroes have an extra kind of mana bar that has a different effect/purpose for each class. I call this the "Special Actionbar".
- A very good camera system.
- Various boss encounters and events around the entire map.
- A 256x256 map with great terrain.
- Multiple game modes. Allowing Player 1 (Red) to select one out of 3 modes.
- A very unique Selection System
- A good party system, allowing you to constantly see the hp of your allies.
- The possibility to kill enemy players! haxx!
- Around 8 classes for each faction. (24 classes in total)
In The Oakwood Forest RPG heroes have Action Points (400 maximum mana which regenerates by 4 mana per second) and a Special Actionbar. For each class that Actionbar has a different purpose and effect. This makes playing your hero more unique because all spells the heroes have are somehow based on the Special Actionbar.
Some examples:
Sages use their Special Action bar for Heath. Whenever they deal or take fire damage they generate Heath and whenever they take frost or water damage, their Heath reduces. Their Heath increases their fire critical strike chance by 4% for every 10% Heath (maximum of 100%) and slowly decreases when not performing any actions. However... When the Sage's Heath bar reaches 100% they get "Overheath". This effect will damage the Sage based on the Heath until she dies or her Heath bar reaches 0%.
This is a picture of the Fire Wave ability. As you can see this increases the Sage's Heath by 25% (5/20 bars). This is a pretty high amount, so you shouldn't spam this ability too much, because it could cost your own life. This ability also costs 45 Action Points (mana) which is pretty high. However this is still a good ability because of the long knockback and pretty high damage.
Rangers use their Special Actionbar for Nature Boons. They can have a maximum of 5 Boons at the time. They have a 20% chance with most of their ranged abilities to generate a Nature Boon. Those Nature Boons have a positive effect on each of their spells, however the effect will be different on every spell. The Nature Shot ability has a 6% higher critical strike chance per Nature Boon while the Wolven Strike ability has a 6% chance to ignore armor per Nature Boon.
This changes the gameplay of your Ranger totally. You can chose to focus on 5 Nature Boons for the great bonusses on abilities, or immediatelly spend them on stronger spells.
Some examples:
Sages use their Special Action bar for Heath. Whenever they deal or take fire damage they generate Heath and whenever they take frost or water damage, their Heath reduces. Their Heath increases their fire critical strike chance by 4% for every 10% Heath (maximum of 100%) and slowly decreases when not performing any actions. However... When the Sage's Heath bar reaches 100% they get "Overheath". This effect will damage the Sage based on the Heath until she dies or her Heath bar reaches 0%.
This is a picture of the Fire Wave ability. As you can see this increases the Sage's Heath by 25% (5/20 bars). This is a pretty high amount, so you shouldn't spam this ability too much, because it could cost your own life. This ability also costs 45 Action Points (mana) which is pretty high. However this is still a good ability because of the long knockback and pretty high damage.
Rangers use their Special Actionbar for Nature Boons. They can have a maximum of 5 Boons at the time. They have a 20% chance with most of their ranged abilities to generate a Nature Boon. Those Nature Boons have a positive effect on each of their spells, however the effect will be different on every spell. The Nature Shot ability has a 6% higher critical strike chance per Nature Boon while the Wolven Strike ability has a 6% chance to ignore armor per Nature Boon.
This changes the gameplay of your Ranger totally. You can chose to focus on 5 Nature Boons for the great bonusses on abilities, or immediatelly spend them on stronger spells.
The Oakwood Forest has a pretty simple respawn system, however I still wanted to make a little screenshot on how it looks. The units fade in like in WoW, so it looks more realistic then the instant "BLOP" when a unit instantly respawns.
So simple, but good I'd say.
So simple, but good I'd say.
The Equipment System
Ranger's are ranged damage dealers. Their abilities are based on physical damage and nature damage as well as poisons. As you can see they have 5 little dot's under them. This indicates the amount of Nature Boon's they have.
Here's the Ranger's Spellbook. This will explain what Nature Boon's do.
Sage's are casters that use Fire Magic. They have destructive single target spells, dot's and AoE spells to deal heavy damage at any time. Sage's use Heath to empower their attacks. Their heath increases their critical strike chance with fire spells. The more heath, the more crit. Whenever the Heath reaches 100% the sage will get the Overheath effect. She will burn for a very high amount of fire damage over time and will not be able to make heath anymore for 5 seconds. This gives Sage's a very different game play then other characters.
Do you dare to stack your heath up to a very high value? Or do you prefer to keep it safe with lower heath?
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