- Joined
- Dec 7, 2008
- Messages
- 363
I had an idea to make a warcraft 3 map based on the platformer the three vikings. In it, the player controls three characters:
The first can use his helmet to ram things and his boots to jump
The second can use his shield to protect people or create a platform
The third can use his sword and bow to kill enemies or hit switches
Each viking has 3 Health Points. Enemies can either kill instantly or take away a health point. Health points can be regained by eating. Other items, like bombs, can also be used. The idea is to get to the end of each level.
I was thinking that a puzzle game like this would be good on warcraft III (of course the levels and charaters would chage)
If I was to do this (after my TD) I would need characters and a plot. Here is a set of characters I had in mind (open to suggestion)
Warden with grapple. She can also swim.
The Warden is a vital part of the team. She is going to be doing the most traveling. Her grapple allows her to get to places others can't, and, unlike the druid and giant, she can swim.
Druid with long ranged attack. He can turn invisible too.
The Druid is your main man for defeating enemies. The Druids projectile can reach far away switches, though it must be noted that the druids shots are slow and aren't homing projectiles. The druid can also turn invisible, allowing him to pass hostile sentry beacons.
Mountain Giant with rocky shield (absorbs damage)
The Mountain Giant, at first glance, seems to be a pointless addition to the team. However, his rocky shield (which has taunt) takes aggro away from the weak team and allows your druid to attack the enemies safely. The Giant also starts with 5 health instead of 3, so getting ambushed wouldn't be a problem to the giant.
ITEMS
Bombchu - A tiny robot that has the kaboom! ability. Destroys hard substances.
True crystal - Allows the holder to see invisible units.
Health potion - Restores a health point.
Orbs of the wild - Collect all 10 to unlock something.
I have a vague story about the night elves being captured by the undead, and the warden rescues the druid and the giant and they go to defeat the lich who enslaved them.
A typical level might include:
Warden grapples up to high ground, hits switch that opens gate on low ground. Druid and giant progress through gate. Hostile spiders in path. Rock shield taunts them. Druid hits second switch to allow warden to progress. Warden swims across river, avoiding dangerous fish, re-united with druid and giant.
There will also be bosses that require more than attacks to defeat. One, for instance, might require the warden to grapple a bombchu from a ledge, or another will let loose minions for the giant to handle, or another will turn invincible if any visible (wink-wink) enemy approaches it.
I would like to hear what your thoughts of a puzzle map like this are, or any suggestions of items, a different set of characters or levels.
-Jsprat100
EDIT:
Ive another idea for characters
Tauren Spiritualist with Ethereal form and Totem of Recall
The tauren spiritualist is a slow character with no attack. It can, however, turn ethereal, allowing it to pass through non-enchanted walls or gates. It also has the totem of recall, a ward that allows the spiritualist and his allies to return to it at any time.
Tauren Warrior with Taunt and Endure
The tauren warrior is a vital part of the team. With taunt, it can taunt enemies to attack it, and with endure it will become invulnerable to damage. Utilizing the tauren warrior is the key to survival.
Tauren Chieftain with Shockwave and Reincarnate
The tauren chieftain is your combat hero. He has shockwave, which allows him to kill enemies or hit far away switches. He also has reincarnate, which allows him to ressurect his allies.
Admitadly not as good as the night elf team.
The first can use his helmet to ram things and his boots to jump
The second can use his shield to protect people or create a platform
The third can use his sword and bow to kill enemies or hit switches
Each viking has 3 Health Points. Enemies can either kill instantly or take away a health point. Health points can be regained by eating. Other items, like bombs, can also be used. The idea is to get to the end of each level.
I was thinking that a puzzle game like this would be good on warcraft III (of course the levels and charaters would chage)
If I was to do this (after my TD) I would need characters and a plot. Here is a set of characters I had in mind (open to suggestion)
Warden with grapple. She can also swim.
The Warden is a vital part of the team. She is going to be doing the most traveling. Her grapple allows her to get to places others can't, and, unlike the druid and giant, she can swim.
Druid with long ranged attack. He can turn invisible too.
The Druid is your main man for defeating enemies. The Druids projectile can reach far away switches, though it must be noted that the druids shots are slow and aren't homing projectiles. The druid can also turn invisible, allowing him to pass hostile sentry beacons.
Mountain Giant with rocky shield (absorbs damage)
The Mountain Giant, at first glance, seems to be a pointless addition to the team. However, his rocky shield (which has taunt) takes aggro away from the weak team and allows your druid to attack the enemies safely. The Giant also starts with 5 health instead of 3, so getting ambushed wouldn't be a problem to the giant.
ITEMS
Bombchu - A tiny robot that has the kaboom! ability. Destroys hard substances.
True crystal - Allows the holder to see invisible units.
Health potion - Restores a health point.
Orbs of the wild - Collect all 10 to unlock something.
I have a vague story about the night elves being captured by the undead, and the warden rescues the druid and the giant and they go to defeat the lich who enslaved them.
A typical level might include:
Warden grapples up to high ground, hits switch that opens gate on low ground. Druid and giant progress through gate. Hostile spiders in path. Rock shield taunts them. Druid hits second switch to allow warden to progress. Warden swims across river, avoiding dangerous fish, re-united with druid and giant.
There will also be bosses that require more than attacks to defeat. One, for instance, might require the warden to grapple a bombchu from a ledge, or another will let loose minions for the giant to handle, or another will turn invincible if any visible (wink-wink) enemy approaches it.
I would like to hear what your thoughts of a puzzle map like this are, or any suggestions of items, a different set of characters or levels.
-Jsprat100
EDIT:
Ive another idea for characters
Tauren Spiritualist with Ethereal form and Totem of Recall
The tauren spiritualist is a slow character with no attack. It can, however, turn ethereal, allowing it to pass through non-enchanted walls or gates. It also has the totem of recall, a ward that allows the spiritualist and his allies to return to it at any time.
Tauren Warrior with Taunt and Endure
The tauren warrior is a vital part of the team. With taunt, it can taunt enemies to attack it, and with endure it will become invulnerable to damage. Utilizing the tauren warrior is the key to survival.
Tauren Chieftain with Shockwave and Reincarnate
The tauren chieftain is your combat hero. He has shockwave, which allows him to kill enemies or hit far away switches. He also has reincarnate, which allows him to ressurect his allies.
Admitadly not as good as the night elf team.
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