Blood and Money - The AoS
From now on the thread regarding this map and it's progress will be located here: http://www.hiveworkshop.com/forums/map-development-202/blood-and-money-aos-132830/. In the map development forum. Please do not post in this thread anymore.
Keeping you posted =)
Terrain Update!
Date Unkown =p: Aerial WIP-shot of map
June 21st: 2 shots of the goldmine camp, looking good.
Here are my hero ideas right now, they aren't completed ideas, nor are the spells balanced lol. But you got to start somewhere.
Description of my AoS:
Team
Gost - Project Creator/Team Manager/Ideas
Destructor [DoR] - Terrainer
Details
-6v6 AoS
-3 major lanes
-160x128.
-Beta/or maybe the first actual release there will be 12 heroes. A damage dealer, tank, support, and healer for each stat tree.
Map Setup and Dynamics
The map has 7 (9 including both team bases, but those are already captured at start, and end the game upon another team capturing yours) bases that can be captured by either team to provide benefits in capturing the remaining assets the enemy holds.
(See image attached at bottom)
1 - One sides main base (where heroes re spawn/buy items).
2 - Mercenary camp: Owning team gets an extra unit(s) spawned each wave.
3 - Merchant Camp: % of gold refunded every time an item is bought.
4 - Magical Spring>Life: Owning team get a life regeneration bonus aura.
5 - One sides main base (where heroes re spawn/buy items).
6 - Mercenary camp: Owning team gets an extra unit(s) spawned each wave.
7 - Rich Goldmine: Owning teams players get more money per second.
8 - Magical Spring>Life: Owning team get a life regeneration bonus aura.
9 - Undecided, slaughterhouse?
The red marks are where neutral hostile creeps will be. The grass is just showing where the main paths will be, and the crops in the trees is just showing where the less traveled forest paths are. *Note: the trees are not the sunken ruins model because that is what I am looking for lol, just what I had selected and didn't notice till the end >.>. In addition this framework preview is 128x96, so the actual map will have a lot more leg room.
It isn't going to look much anything like the framework I provided, that is more of an outline and I need someone to paint inside the lines.
Further Explanation / Background
Your hero is a hired hand for whichever team your on, the two split factions both want control of all the resources and power held within this valley.
What I Need
-A -fluent- JASS coder
-*No longer need a terrainer, the spot was filled. See top of post.
Wrapping it Up & What I am doing atm
If you have any questions about any part of the map feel free to ask, I may have forgotten to type something out =).
Right now I am getting down hero ideas and all there abilities on paper to make it so all that the JASSER is required to do is actualy code. (But don't be put off you can put forth your ideas or criticism if you want, we are just looking for the best ideas so =).)
From now on the thread regarding this map and it's progress will be located here: http://www.hiveworkshop.com/forums/map-development-202/blood-and-money-aos-132830/. In the map development forum. Please do not post in this thread anymore.
Keeping you posted =)
Terrain Update!
Date Unkown =p: Aerial WIP-shot of map
June 21st: 2 shots of the goldmine camp, looking good.
Here are my hero ideas right now, they aren't completed ideas, nor are the spells balanced lol. But you got to start somewhere.
Blood and Money --> Hero --> Strength --> Tank
Name > X
Level x X
Model: Night Elf Mountain Giant
Skin: Flesh Mountain Giant
Icon: Flesh Mountain Giant
Attack Speed: Slow
Move Speed: Slow
==Gaping Wounds==
Whenever X is attacked the blood and flesh that is wrougth from
him runs down and is reabsorbed into his body, bringing some of
his strength back.
X regains 8/9.5/11/12.5% of his strength per attack.
==Flesh Rend==
X swipes his mighty fist in front of him stealing blood and flesh
and adding it to his own bulk.
X rends all enemy units in front of him, stealing 75/100/125/150
health total. X gains 70/93/116/138 health and 5/7/9/12 damage.
X loses 10/15/20/25 health and 1/2/3/4 damage every time he is
struck by a melee attack.
==Meatshield==
X violently runs towards a targeted ally, swatting enemies that happen
to get in his path away, and takes all the hits for them.
X violently runs towards an ally swatting enemies to his sides for
10/30/50/70+his strength in damage, and transfers all of the damage done to his
target to himself instead for 3/4/5/6 seconds.
==Taunting Gouge==
X hits the target enemy with a taunting blow, daring it to attack him. Taunting
Gouge does more and more damage each time on the same target until it finaly attacks him.
X taunts the enemy with an attack that deals 40/70/110 extra damage, and 10/30/70 extra damage each
Gouge until the enemy directly attack you.
Name > X
Level x X
Model: Night Elf Mountain Giant
Skin: Flesh Mountain Giant
Icon: Flesh Mountain Giant
Attack Speed: Slow
Move Speed: Slow
==Gaping Wounds==
Whenever X is attacked the blood and flesh that is wrougth from
him runs down and is reabsorbed into his body, bringing some of
his strength back.
X regains 8/9.5/11/12.5% of his strength per attack.
==Flesh Rend==
X swipes his mighty fist in front of him stealing blood and flesh
and adding it to his own bulk.
X rends all enemy units in front of him, stealing 75/100/125/150
health total. X gains 70/93/116/138 health and 5/7/9/12 damage.
X loses 10/15/20/25 health and 1/2/3/4 damage every time he is
struck by a melee attack.
==Meatshield==
X violently runs towards a targeted ally, swatting enemies that happen
to get in his path away, and takes all the hits for them.
X violently runs towards an ally swatting enemies to his sides for
10/30/50/70+his strength in damage, and transfers all of the damage done to his
target to himself instead for 3/4/5/6 seconds.
==Taunting Gouge==
X hits the target enemy with a taunting blow, daring it to attack him. Taunting
Gouge does more and more damage each time on the same target until it finaly attacks him.
X taunts the enemy with an attack that deals 40/70/110 extra damage, and 10/30/70 extra damage each
Gouge until the enemy directly attack you.
Blood and Money --> Hero --> Strength --> Damage Dealer
Name > Krosh
Level x Makrura Warrior
Model: Makrura Tidal Lord
Icon: Makrura Tidal Lord
Attack Speed: Medium
Move Speed: Medium
==IRON GRIP==
Krosh extends his mighty claw and clamps down on a
target, immoblilizing it and himself, dealing an
armor shattering blow. Once he releases the target
is paralyzed for a short time.
Clamp down for 1 second, dealing 1.5/2/2.5/3*
your strength in damage, paralyzing the target for
an additional 1/1.33/1.66/2 second(s).
==SHED==
Krosh sheds out of his shell leaving it behind, his
magical and physical defenses greatly weakened Krosh
panics and moves at a much faster pace. Once he finaly
forms a new shell it's initial strength is greater
then before.
Shed your shell, causing you to take 50/45/40/35% more damage
and move 15/20/25/30% faster for 5 seconds. Once your new shell
forms you gain 5/9/13/17 armor and +20/30/40/50 damage for 7 seconds.
NOTE: Your left behind shell never dies/gets removed
on its own, it can be killed by enemies or it can be
shattered with Iron Grip dealing aoe damage and
temporarily causing there attacks to miss due to small
shell shard caught in there eyes. And it DOES have pathing
i.e. it can block heroes/units.
==Uppercut==
Krosh thrusts his large claw upwards, smashing any
enemies within range outwards, damaging and stunning them.
Thrust your claw upwards hitting all enemies infront
of you for 100+your srength in damage, stunning them
for 1/1.5/2/2.5 second(s) and knocking them backwards.
==Blurred Speed==
Krosh slips into a fit of extremely lethal and focused attacks.
You began to move so quickly that every attack you make,
and every skill you cast, is done an additional time to a
random nearby enemy.
Krosh gains 35/55/75 attack damage for 8/9/10 seconds and
hits an additional nearby enemy with all attacks and
spells cast.
Name > Krosh
Level x Makrura Warrior
Model: Makrura Tidal Lord
Icon: Makrura Tidal Lord
Attack Speed: Medium
Move Speed: Medium
==IRON GRIP==
Krosh extends his mighty claw and clamps down on a
target, immoblilizing it and himself, dealing an
armor shattering blow. Once he releases the target
is paralyzed for a short time.
Clamp down for 1 second, dealing 1.5/2/2.5/3*
your strength in damage, paralyzing the target for
an additional 1/1.33/1.66/2 second(s).
==SHED==
Krosh sheds out of his shell leaving it behind, his
magical and physical defenses greatly weakened Krosh
panics and moves at a much faster pace. Once he finaly
forms a new shell it's initial strength is greater
then before.
Shed your shell, causing you to take 50/45/40/35% more damage
and move 15/20/25/30% faster for 5 seconds. Once your new shell
forms you gain 5/9/13/17 armor and +20/30/40/50 damage for 7 seconds.
NOTE: Your left behind shell never dies/gets removed
on its own, it can be killed by enemies or it can be
shattered with Iron Grip dealing aoe damage and
temporarily causing there attacks to miss due to small
shell shard caught in there eyes. And it DOES have pathing
i.e. it can block heroes/units.
==Uppercut==
Krosh thrusts his large claw upwards, smashing any
enemies within range outwards, damaging and stunning them.
Thrust your claw upwards hitting all enemies infront
of you for 100+your srength in damage, stunning them
for 1/1.5/2/2.5 second(s) and knocking them backwards.
==Blurred Speed==
Krosh slips into a fit of extremely lethal and focused attacks.
You began to move so quickly that every attack you make,
and every skill you cast, is done an additional time to a
random nearby enemy.
Krosh gains 35/55/75 attack damage for 8/9/10 seconds and
hits an additional nearby enemy with all attacks and
spells cast.
Blood and Money --> Hero --> Strength --> Healer
Name > Mag' Throk
Level X Bloodmancer
Model: Ogre Magi
Icon: Ogre Magi
Attack Speed: Medium
Move Speed: Medium
==Blood Brothers==
Mag' Throk connects himself to an ally by blood, causing some of
the targets damage taken to be transfered to himself instead.
Mag' Throk connects himself to the target, transfering 20/30/40/50% of
the damage it should've taken to himself instead. Lasts for 10
seconds.
==Sacrifice of Flesh==
Using forgotten blood magic Mag' Throk conveys some of his own life force
to a target ally, temporarily increasing its health, while decreasing
his own.
Transfers 100/200/400/(600+10% of your remaining health) to the target
for 8/9/10/11 seconds.
==Gorged Veins==
Mag' Throk thirsts constantly for blood, gulping mouthfuls of enemies and
allies alike to satisfy his thirst. Mag' Throk gets healed slightly whenever
walking near a corpse.
Mag' Throk gets healed for 3/4.5/6/7.5% of nearby corpses maximum health.
(Corpses are destroyed upon consumption.)
==Crimson Bile==
Mag' Throk violently vomits blood towards the targeted area, healing
allies and damaging enemies. Enemies and allies alike can then be walked
near for Gorged Veins, not killing them.
Violently puke blood healing for 5/10/15/20% of the targets
life. And damaging enemies for 200/350/500.
Name > Mag' Throk
Level X Bloodmancer
Model: Ogre Magi
Icon: Ogre Magi
Attack Speed: Medium
Move Speed: Medium
==Blood Brothers==
Mag' Throk connects himself to an ally by blood, causing some of
the targets damage taken to be transfered to himself instead.
Mag' Throk connects himself to the target, transfering 20/30/40/50% of
the damage it should've taken to himself instead. Lasts for 10
seconds.
==Sacrifice of Flesh==
Using forgotten blood magic Mag' Throk conveys some of his own life force
to a target ally, temporarily increasing its health, while decreasing
his own.
Transfers 100/200/400/(600+10% of your remaining health) to the target
for 8/9/10/11 seconds.
==Gorged Veins==
Mag' Throk thirsts constantly for blood, gulping mouthfuls of enemies and
allies alike to satisfy his thirst. Mag' Throk gets healed slightly whenever
walking near a corpse.
Mag' Throk gets healed for 3/4.5/6/7.5% of nearby corpses maximum health.
(Corpses are destroyed upon consumption.)
==Crimson Bile==
Mag' Throk violently vomits blood towards the targeted area, healing
allies and damaging enemies. Enemies and allies alike can then be walked
near for Gorged Veins, not killing them.
Violently puke blood healing for 5/10/15/20% of the targets
life. And damaging enemies for 200/350/500.
Description of my AoS:
Team
Gost - Project Creator/Team Manager/Ideas
Destructor [DoR] - Terrainer
Details
-6v6 AoS
-3 major lanes
-160x128.
-Beta/or maybe the first actual release there will be 12 heroes. A damage dealer, tank, support, and healer for each stat tree.
Map Setup and Dynamics
The map has 7 (9 including both team bases, but those are already captured at start, and end the game upon another team capturing yours) bases that can be captured by either team to provide benefits in capturing the remaining assets the enemy holds.
(See image attached at bottom)
1 - One sides main base (where heroes re spawn/buy items).
2 - Mercenary camp: Owning team gets an extra unit(s) spawned each wave.
3 - Merchant Camp: % of gold refunded every time an item is bought.
4 - Magical Spring>Life: Owning team get a life regeneration bonus aura.
5 - One sides main base (where heroes re spawn/buy items).
6 - Mercenary camp: Owning team gets an extra unit(s) spawned each wave.
7 - Rich Goldmine: Owning teams players get more money per second.
8 - Magical Spring>Life: Owning team get a life regeneration bonus aura.
9 - Undecided, slaughterhouse?
The red marks are where neutral hostile creeps will be. The grass is just showing where the main paths will be, and the crops in the trees is just showing where the less traveled forest paths are. *Note: the trees are not the sunken ruins model because that is what I am looking for lol, just what I had selected and didn't notice till the end >.>. In addition this framework preview is 128x96, so the actual map will have a lot more leg room.
It isn't going to look much anything like the framework I provided, that is more of an outline and I need someone to paint inside the lines.
Further Explanation / Background
Your hero is a hired hand for whichever team your on, the two split factions both want control of all the resources and power held within this valley.
What I Need
-A -fluent- JASS coder
-*No longer need a terrainer, the spot was filled. See top of post.
Wrapping it Up & What I am doing atm
If you have any questions about any part of the map feel free to ask, I may have forgotten to type something out =).
Right now I am getting down hero ideas and all there abilities on paper to make it so all that the JASSER is required to do is actualy code. (But don't be put off you can put forth your ideas or criticism if you want, we are just looking for the best ideas so =).)
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