1) All gold mine must have creep to guard it even if there is a starting location (Unless the map with gold mine and starting location was a 1 versus 1 map.)
2) Item drop inbalance, a level 6 creep drop rune of greater healing and rune of lesser healing? That isn't balance. Plus, there is a group of creep that does not even drop a single item.
3) Some creep facing position seems to be random as well, this should be fix.
4) The tiles variation and terrain of all the 4 gold mine at the middle of the map need to be redo. It currently does not allowed any construction of town hall at it (Except for the gold mine at south-east).
5) Lack of destructible/doodad usage. I soo far only be able to count 2 type of destructible being used.
6) I seen a bunch of murloc hut at blue base, but there is no single murloc been sight.
7) Amount of gold mine at the beginning of the game doesn't seems to be balance for a 4 player melee map. Try set it to 17,500 instead of 12,500.
This resources was between 1/5 (Unacceptable) and 2/5 (Lacking). However, based on the condition. I would vote 1/5 (Unacceptable) as the terrain was far too lacking and it lack of several melee map criteria.