- Joined
- Jan 25, 2011
- Messages
- 2,386
![]() ![]() ![]() ![]() RESULTS
Judging: (Take note that Sylvie dropped out as a judge) And yeah, Paillan's score for the balance for Zero, Hunter Seeker is 22 I forgot to change it and yet too lazy. http://www.hiveworkshop.com/forums/pastebin.php?id=2z4imc
OVERVIEWCOMMENTS
CONCEPTLOREPRESENTATIONMECHANICSCOMPLEXITYBALANCE10 POINTS Is the hero idea valid with the chosen theme? Is the concept original and/or well modified? 10 POINTS Guardians of the galaxy! Not original idea if you ask me but fits well with the concept that the hero was supposed to have. 4/10 10 POINTS Is the lore compatible with the hero? Does the lore paint a clear picture of the hero? Is the lore specific enough in terms of origin of the hero? Does the lore fit with the overall map theme lore? The story is a bit boring and with an end that you can foresee. However, the lore does make a clear paint of the hero, it’s origins but there’s no reason WHY he ended up fighting in DotA, or what ever map is like DotA. Also since the lore was not so original that was actually discounted in the concept area not in this, because this area did not cover lore originality. 8/10 15 POINTS Are the hero stats, attributes, abilities, lore and other shown in a clean, readable user interface (UI)? Did the author use enough graphic material to represent his or her hero idea to the fullest? Nice presentation! It lacked attack speed though, so you loose one point there! 14/15 20 POINTS How does the hero mechanics work with each other? Are the spells synergistic between each other? How difficult this hero's play style would seem for an average player? Hit and run, chase and run, kill and run, trap and kill. That’s how I resumed your hero. Spells are nice and easy and have good synergy, the ultimate though could become a bit difficult to use at 100% power for a new player due to it’s angle variation of damage. 18/20 20 POINTS Are the hero mechanics as complex as necessary? Does the complexity level of the hero provide fun and interesting gameplay? If yes, why? The hero is not complex at all, pretty simple and yeah would be fun to play, trapping you enemies and them dooming them under your shoots until they die and them run. Yeah perhaps too simple, but the ultimate makes it more complex and so you get a nice score here. 18/20 25 POINTS Is the hero balanced for the chosen map theme? Are the abilities, stats or attributes shown break the balance in some way? Is the hero in a playable state as described or it needs rework? If yes, what needs to be changed and why? Heck this guy has an easy task. He can easily become feed and abuse a lot of his attack speed bonus and his retreat spells, alongside with CD remove for kill, he can become almost unstoppable. 20/25 OVERVIEWCOMMENTS
CONCEPTLOREPRESENTATIONMECHANICSCOMPLEXITYBALANCE10 POINTS Is the hero idea valid with the chosen theme? Is the concept original and/or well modified? 10 POINTS Perfectly made concept, fits very nicely with the theme! Nice work! 10/10 10 POINTS Is the lore compatible with the hero? Does the lore paint a clear picture of the hero? Is the lore specific enough in terms of origin of the hero? Does the lore fit with the overall map theme lore? Fantastic lore, had everything one needs when reading something, except romance, but screw romance anyway. Also including an explanation of why she is in DotA is perfect. 10/10 15 POINTS Are the hero stats, attributes, abilities, lore and other shown in a clean, readable user interface (UI)? Did the author use enough graphic material to represent his or her hero idea to the fullest? The presentation is a bit big to the eyes and lacks attack speed. Other than that is nice. 13/15 20 POINTS How does the hero mechanics work with each other? Are the spells synergistic between each other? How difficult this hero's play style would seem for an average player? The spells got a pretty good synergy but heck are they complicated to use, specially the third one, no newbie could use this hero. 15/20 20 POINTS Are the hero mechanics as complex as necessary? Does the complexity level of the hero provide fun and interesting gameplay? If yes, why? Both second and third spell require hard triggering and are a bit to complex for what they do. The hero may become frustrating to play with due to a complex way of landing skills properly. 15/20 25 POINTS Is the hero balanced for the chosen map theme? Are the abilities, stats or attributes shown break the balance in some way? Is the hero in a playable state as described or it needs rework? If yes, what needs to be changed and why? Area silence, bonus damage that stacks, teleporting yourself in front of a running enemy, high attack speed boost. This hero is as hard to beat as the water temple. 20/25 OVERVIEWCOMMENTS
CONCEPTLOREPRESENTATIONMECHANICSCOMPLEXITYBALANCE10 POINTS Is the hero idea valid with the chosen theme? Is the concept original and/or well modified? 10 POINTS The concept fits the futuristic idea, but is ridiculous. Plane travelling robots? Magic and space are hard to fit together and I guess your story lacked something. 7/10 10 POINTS Is the lore compatible with the hero? Does the lore paint a clear picture of the hero? Is the lore specific enough in terms of origin of the hero? Does the lore fit with the overall map theme lore? The lore does not exactly explain why he wanted this magic power or why he left his planet, the rest is okay I guess, but a bit dull if you ask me. 8/10 15 POINTS Are the hero stats, attributes, abilities, lore and other shown in a clean, readable user interface (UI)? Did the author use enough graphic material to represent his or her hero idea to the fullest? PERFECT. Heck, you even added an DotA build for your hero! I considered for a long while if I should give you an extra point for this, but at the end I decided not to do so for reasons. 15/15 20 POINTS How does the hero mechanics work with each other? Are the spells synergistic between each other? How difficult this hero's play style would seem for an average player? Spell combo W+R+Q+Q+Q and that is all. The hero is pretty easy to use, and hard to disable, but it may take time to master it’s complete potential. 17/20 20 POINTS Are the hero mechanics as complex as necessary? Does the complexity level of the hero provide fun and interesting gameplay? If yes, why? The hero is kinda too simple, not so fun to play as it always uses the W+R+Q combo, and nothing else. 17/20 25 POINTS Is the hero balanced for the chosen map theme? Are the abilities, stats or attributes shown break the balance in some way? Is the hero in a playable state as described or it needs rework? If yes, what needs to be changed and why? Pretty much perfect balance, it’s a hero that can get feed but won’t have it so easy to do so, and also can keep himself in pretty decent state during the whole game. 25/25 OVERVIEWCOMMENTS
CONCEPTLOREPRESENTATIONMECHANICSCOMPLEXITYBALANCE10 POINTS Is the hero idea valid with the chosen theme? Is the concept original and/or well modified? 10 POINTS NO. No, no no no no. The idea matches futuristc yes, but really? Uther? Humans making suits that use brain? Sounds like to much technology if you ask me. Even if they had help from the dwarf. 7/10 10 POINTS Is the lore compatible with the hero? Does the lore paint a clear picture of the hero? Is the lore specific enough in terms of origin of the hero? Does the lore fit with the overall map theme lore? The lore is dull. Nothing interesting to see, it’s compatible and all that seriously... it’s to fantastic. 6/10 15 POINTS Are the hero stats, attributes, abilities, lore and other shown in a clean, readable user interface (UI)? Did the author use enough graphic material to represent his or her hero idea to the fullest? I guess it’s okay, you may had add an item build though. 14/15 20 POINTS How does the hero mechanics work with each other? Are the spells synergistic between each other? How difficult this hero's play style would seem for an average player? Mechanics are defense and defense and more defense. Still may be difficult to use this hero for the first time, specially defender stasis. 17/20 20 POINTS Are the hero mechanics as complex as necessary? Does the complexity level of the hero provide fun and interesting gameplay? If yes, why? I think the mechanics are a bit to over complex as they rely a lot in area’s and hero’s stats. Also may provide an average game fun, for people that like to protect others, also pretty much no one. 17/20 25 POINTS Is the hero balanced for the chosen map theme? Are the abilities, stats or attributes shown break the balance in some way? Is the hero in a playable state as described or it needs rework? If yes, what needs to be changed and why? Men THAT tankyness! I find it rather to much, maybe it’s because I haven’t played dota in a while. 22/25 OVERVIEWCOMMENTS
CONCEPTLOREPRESENTATIONMECHANICSCOMPLEXITYBALANCE10 POINTS Is the hero idea valid with the chosen theme? Is the concept original and/or well modified? 10 POINTS Concept is pretty much valid although there’s not much originality in it. The idea of space travelling heroes is pretty much common. 7/10 10 POINTS Is the lore compatible with the hero? Does the lore paint a clear picture of the hero? Is the lore specific enough in terms of origin of the hero? Does the lore fit with the overall map theme lore? The lore is... short. It does not explain his origins and also gives very poor information about the hero and lacks mostly reasons why the hero is so desperate to stop the war. 4/10 15 POINTS Are the hero stats, attributes, abilities, lore and other shown in a clean, readable user interface (UI)? Did the author use enough graphic material to represent his or her hero idea to the fullest? Has almost anything you could ask for, maybe an item build would had been nice. 14/15 20 POINTS How does the hero mechanics work with each other? Are the spells synergistic between each other? How difficult this hero's play style would seem for an average player? <Difficult to use. Specially the wormhole thing is pretty much very difficult to master, along side with being drones a not so strong spell. 15/20 20 POINTS Are the hero mechanics as complex as necessary? Does the complexity level of the hero provide fun and interesting gameplay? If yes, why? COMPLEX. The wormhole is specially complex, rather unnecessary in it’s complexion, sharing all spells in both sides makes it... extreme. 15/20 25 POINTS Is the hero balanced for the chosen map theme? Are the abilities, stats or attributes shown break the balance in some way? Is the hero in a playable state as described or it needs rework? If yes, what needs to be changed and why? Being able to re target most spells is OP. Converting your ultimate in an everlasting passive is OP. Being able to global range stuff is TOO OP. 20/25 OVERVIEWCOMMENTS
CONCEPTLOREPRESENTATIONMECHANICSCOMPLEXITYBALANCE10 POINTS Is the hero idea valid with the chosen theme? Is the concept original and/or well modified? 10 POINTS One of the best made concept there was in all entries. 10/10 10 POINTS Is the lore compatible with the hero? Does the lore paint a clear picture of the hero? Is the lore specific enough in terms of origin of the hero? Does the lore fit with the overall map theme lore? The lore is good but falls back as it does not explain why he is so fond to his ancestors 8/10 15 POINTS Are the hero stats, attributes, abilities, lore and other shown in a clean, readable user interface (UI)? Did the author use enough graphic material to represent his or her hero idea to the fullest? 600 is not melee range! Apart from that pretty much neat. 12/15 20 POINTS How does the hero mechanics work with each other? Are the spells synergistic between each other? How difficult this hero's play style would seem for an average player? the mechanics fit so and so... the ultimate is a bit out of concept though. The hero’s difficult may be average, as he has to land his skills very precise to get the most effects. 16/20 20 POINTS Are the hero mechanics as complex as necessary? Does the complexity level of the hero provide fun and interesting gameplay? If yes, why? The mechanics get quite complex with temporal trace. Would be very fun to play and master though. 17/20 25 POINTS Is the hero balanced for the chosen map theme? Are the abilities, stats or attributes shown break the balance in some way? Is the hero in a playable state as described or it needs rework? If yes, what needs to be changed and why? Temportal trace allows for multi stun a lot of times the same target! With the area damage of relative matrix and the repositioning, this hero is quite powerfull, but still balanced as it takes a lot of aim to get all this together. 22/25 The others will come soon (mine and Sclammerz) , mine is a document file. I'm so lazy for bbcodes. (Sorry) Results: I. Scores Recap ![]() II. Judge Average ![]() III. Poll Average ![]() IV. Total Scores ![]() WINNERS: First - Apheraz Lucent Second - jopi Third - Green!x |
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