- Joined
- Aug 20, 2009
- Messages
- 142
The Four Horsemen of Apocalypse
Created by :Yan

Created by :Yan
Description
It's a 8 players map which control heroes who must accomplish differents quests following his team.
Fight one way through this ruins city and between all these creeps which slow you in your quest.
2 teams fight for the world ending : One for prevent it, the other one to set it in motion.
The Catholic ChurchPriest
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The Priests are agents who work for The Catholic Church, they have for mission to eliminate or exorcize demons and convert heretics to Catholic Church's agents.
Abilities :
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Heal - Restore health points lost to a hurt unit who isn't of type mechanical.
Level 1Restore 25 health points.
Level 2Restore 31.25 health points.
Level 3Restore 38.75 health points.
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Dispel magic - Cancel all buffs which get units in the target area. Inflict damage points to invoked units.
Level 1Inflict 200 damage points to invoked units.
Level 2Inflict 300 damage points to invoked units.
Level 3Inflict 400 damage points to invoked units.
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Banish - Turns a unit ethereal and slows its movement speed by 50% for a short time.
Level 1Cost 75 mana points, last 12 secondes.
Level 2Cost 60 mana points, last 15 secondes.
Level 3Cost 50 mana points, last 18 secondes.
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Inner fire - Increase the defence and his damage points.
Level 1Increase the defence of a friendly unit of 5 and his damage of 10%. Last 60 secondes. Upgrade used :
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Silence - Prevent all enemy units in the target area to launch spell.
Level 1Prevent all enemy units in the target area (350) to launch spell. Last 24 secondes.
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Priest adept staff - Increase the health points, damage points and the health regeneration of the Priest.
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Priest master staff - Increase again the health points, damage points and the health regeneration of the Priest.
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Iron armor - Increase the armor to 2 of the Priest.
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Steel armor - Increase again the armor to 2 of the Priest.
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Mithril armor - Last increase of the armor to 2 for the Priest.
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Angels are Priests' spirit who die quickly, there are here to take their revenge and/or to complete their mission.
Abilities :
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Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.
Level 1Heals 200 HP/Damages 100 health points
Level 2Heals 400 HP/Damages 200 health points
Level 3Heals 600 HP/Damages 300 health points
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Arcane Hand - Catch a enemy unit, who can't move or attack. The target unit lose damage points each seconde. Last 10 secondes.
Level 1The target unit lose 60 damage points per seconde.
Level 2The target unit lose 80 damage points per seconde.
Level 3The target unit lose 100 damage points per seconde.
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God blessing - Heal a pourcentage of health points of friendly close units all the time.
Level 1Heal 2% all the time.
Level 2Heal 4% all the time.
Level 3Heal 6% all the time.
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Heaven Cloud - Make invulnerable all friendly units in the area around the Angel.
Level 1Make invulnerable all friendly units in the area around the Angel.The Angel stay vulnerable. Last 30 secondes.
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Arthas
Abilities:
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Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.
Level 1Heals 200 HP/Damages 100 HP
Level 2Heals 400 HP/Damages 200 HP
Level 3Heals 600 HP/Damages 300 HP
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Divine shield - An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time.
Level 1Last 15 secondes.
Level 2Last 30 secondes.
Level 3Last 45 secondes.
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Light Aura - Increase the movespeed of friendly close units.
Level 1Increase of 25% the movespeed of friendly close units.
Level 2Increase of 50% the movespeed of friendly close units.
Level 3Increase of 100% the movespeed of friendly close units.
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Wrath of the Lightbringer - The Paladin absorb light with his hammer and liberate it in a explosion forme which inflict damage points to all enemies land units close to the heroe.
Level 1The Paladin absorb light with his hammer and liberate it in a explosion forme which inflict 500 damage points to all enemies land units close to the heroe. ![]()
Lord Nicholas Buzan
Abilities:
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Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.
Level 1Heals 200 HP/Damages 100 HP
Level 2Heals 400 HP/Damages 200 HP
Level 3Heals 600 HP/Damages 300 HP
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Divine shield - An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time.
Level 1Last 15 secondes.
Level 2Last 30 secondes.
Level 3Last 45 secondes.
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Soul Flight - When the heroe die, his soul prevents God to pick him. The soul lives a moment before God try again. The soul can level up, learn abilities like other heroes.
Level 1The soul lives 150 secondes.
Level 2The soul lives 300 secondes.
Level 3The soul lives 600 secondes.
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Spirit Link - Links several units together in a chain. All units with Spirit Link on them will live longer, by distributing a percentage of the damage they take across other Spirit Linked units.
Level 1Links 4 units together in a chain. All units with Spirit Link on them will live longer, by distributing 50% of the damage they take across other Spirit Linked units. Last 75 secondes. ![]()
Uther
Abilities:
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Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.
Level 1Heals 200 HP/Damages 100 HP
Level 2Heals 400 HP/Damages 200 HP
Level 3Heals 600 HP/Damages 300 HP
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Divine shield - An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time.
Level 1Last 15 secondes.
Level 2Last 30 secondes.
Level 3Last 45 secondes.
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Devotion Aura - Gives additional armor to nearby friendly units.
Level 1Gives 1.5 armor to nearby friendly units.
Level 2Gives 3 armor to nearby friendly units.
Level 3Gives 4.5 armor to nearby friendly units.
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Divine Rescue - Give armor points to friendly units and remove armor points to enemy units around the heroe during a moment.
Level 1Give 15 armor points to friendly units and remove 15 armor points to enemy units around the heroe during 45 secondes. ![]()
Sir Gregory Edmunson
Abilities:
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Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.
Level 1Heals 200 HP/Damages 100 HP
Level 2Heals 400 HP/Damages 200 HP
Level 3Heals 600 HP/Damages 300 HP
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Divine shield - An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time.
Level 1Last 15 secondes.
Level 2Last 30 secondes.
Level 3Last 45 secondes.
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The Death Sheep Curse - An Aura circle all enemies close units. When these units have less than 25% of their health points they have a percentage of chance to turn into a sheep
Level 110% chance to become a sheep.
Level 225% chance to become a sheep.
Level 340% chance to become a sheep.
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Sheeps falling - Several thousand of sheeps falling of sky which hurt enemies close units. Each wave inflct damage points.
Level 1Several thousand of sheeps falling of sky which hurt enemies close units. Each wave inflct 50 damage points. Last 35 secondes.
Quests :
1 - Protect the levers
2 - Destroy the portal and kill all acolytes
3 - Kill the four horsemen of Apocalypse (if they appear)
The Satan SectAcolyte
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The Acolytes are member of The Satan Sect which have for objective to set the Apocalypse in motion. Somebody say one of them is a merchant in the video game named "Resident Evil 4", true or false ... who know?
Abilities :
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Curse - Curse a enemy unit who have chances to miss his target. Last 120 secondes.
Level 111% chances to miss his target.
Level 222% chances to miss his target.
Level 333% chances to miss his target.
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Sleep - Puts a target enemy unit to sleep. A sleeping unit can be awoken by attacking it.
Level 120 secondes to sleep for 100 mana.
Level 240 secondes to sleep for 75 mana.
Level 360 secondes to sleep for 50 mana.
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Frost armor - Creates a shield of frost around a target friendly unit. The shield adds armor and slows melee units that attack it during 5 secondes. Last 45 secondes.
Level 1The shield adds 3 armor points.
Level 2The shield adds 5 armor points.
Level 3The shield adds 7 armor points.
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Carrion swarm - Sends a horde of bats which inflict damage to enemy units who face it.
Level 1Inflict 450 damage points to enemy units who face it. Upgrade used :
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Devour magic - Cancel all buffs of units in the target area. For each touch unit, the Acolyte recove health points and mana points. Inflict damage points to invoked units.
Level 1Cancel all buffs of units in the target area. For each touch unit, the Acolyte recove 300 health points and 150 mana points. Inflict 350 damage points to invoked units.
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Acolyte adept hands - His hands evolve which increase the health points, damage points and the health regeneration of the Acolyte.
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Acolyte master hands - His hands evolve again which increase again the health points, damage points and the health regeneration of the Acolyte.
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Unholy armor - Increase the armor to 2 of the Acolyte.
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Improved unholy armor - Increase again the armor to 2 of the Acolyte.
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Advanced unholy armor - Last increase of the armor to 2 for the Acolyte.
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Demons are Acolytes' spirit who sacrifice themselve and free their inside demon. There are here to destroy the world and/or to see the Apocalypse.
Abilities :
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Death coil - A coil of death that can damage an enemy living unit or heal a friendly undead unit.
Level 1Damages 100 or Heals 200 HP
Level 2Damages 200 or Heals 400 HP
Level 3Damages 300 or Heals 600 HP
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Siphon Mana - Transfers mana between the Demon and a target. Drains mana from an enemy, or transfers mana to an ally. Siphon Mana can push the Demon's mana over its maximum value, though excess mana drains off rapidly if not used.
Level 115 mana drained per secondes.
Level 230 mana drained per secondes.
Level 345 mana drained per secondes.
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Satan Blessing - Restore a pourcentage of mana points of friendly close units all the time.
Level 1Restore 2% all the time.
Level 2Restore 4% all the time.
Level 3Restore 6% all the time.
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Flame of hell - The friendly target unit is circle by the Flames of Hell. The enemies units close burn so they lose some health points per seconde. Last 45 secondes.
Level 1The friendly target unit is circle by the Flames of Hell. The enemies units close burn so they lose 50 health points per seconde.
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Famine
Abilities:
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Voodoo doll - Use a voodoo doll to provoke suddenly a mana thrist and to starve the target enemy unit.
Level 1All mana points and 200 health points are absorbed.
Level 2All mana points and 400 health points are absorbed.
Level 3All mana points and 600 health points are absorbed.
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Famine's Trap - A item appear at the target point if someone take it the item explose. The item last 20 secondes.
Level 1The explosion deal 200 damage points
Level 2The explosion deal 300 damage points
Level 3The explosion deal 400 damage points.
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Disease - A disease cloud infect alive enemy units. Last 120 secondes.
Level 1Deal 10 damage points per seconde.
Level 2Deal 15 damage points per seconde.
Level 3Deal 20 damage points per seconde. All no undead units lose 1% of their health and mana points every randomly hours during his existance.
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Hunger - The target hero is starving so he eat himself and lost health points.
Level 1The target hero eat himself and lost 250 damage points.
Model by Necrokenis
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Pestilence
Abilities:
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Cripple - Decrease the attack speed and the damage points during 60 secondes.
Level 1-25% the attack speed, -50% the damage points.
Level 2-50% the attack speed, -65% the damage points.
Level 3-60% the attack speed, -80% the damage points.
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Fear - Target units fear of your power, they can't attack but can cast spells. Last 12 secondes
Level 1Cost 140 Mana points, cooldown 48 secondes.
Level 2Cost 105 Mana points, cooldown 24 secondes.
Level 3Cost 70 Mana points, cooldown 12 secondes.
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Immunity - The heroe become immune against spell and healing itself.
Level 1Restore 20 health points per seconde.
Level 2Restore 40 health points per seconde.
Level 3Restore 50 health points per seconde. Decrease Strengh, Agility and Intelligence points of all enemies heroe during his existance.
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Plague - A Rat appear to give plague around the target unit.
Level 1The plague deals 50 damage points every 2 secondes around the target unit. Last 45 secondes.
Model by ???
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War
Abilities:
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Acolyte Launch - A acolyte is launched to the target unit who lost health points and is stun a moment.
Level 1Lose 100 health points, stun during 1 seconde.
Level 2Lose 225 health points, stun during 1 seconde.
Level 3Lose 350 health points, stun during 1 seconde.
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War Taunt - Taunts 10 enemies units who are forced to attack this units and Restore the horseman's health.
Level 1Restore 250 health points of the horseman's health.
Level 2Restore 350 health points of the horseman's health.
Level 3Restore 500 health points of the horseman's health.
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Blade of War - The target unit lose a pourcentage of his health.
Level 1Lose 12.5%.
Level 2Lose 25%.
Level 3Lose 50%. Manipulate 2 enemies players to create a war between all members of the Catholic Church during his existance.
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Adrenalin - The heroe attack and move faster during a moment.
Level 1The heroe attack and move 300% faster during 12 secondes.
Model by Mc !
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Death
Abilities:
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Death's finger - Deals damage points to the target unit.
Level 1Deals 150 damage points.
Level 2Deals 200 damage points.
Level 3Deals 250 damage points.
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Death's gate - A gravestone appear which is the relationship between Death and Life so Undead units take the occasion to back to life. The Gravestone last 20 secondes.
Level 1Create Zombies which last 12 secondes.
Level 2Create Ghouls which last 18 secondes.
Level 3Create Skeleton warriors which last 24 secondes.
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Death touch - Add damage points and gives 10% chances to slow heroes and 35% to slow units. Cold effect slow unit during 5 secondes.
Level 1Add 6 damage points.
Level 2Add 8 damage points.
Level 3Add 10 damage points. Two reapers follow Death to kill his opponents, The reapers lives only if Death is alive.
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Death's Trap - The spirit of the target hero go out to his body who are unconscious. If the spirit is alive after few secondes. it desappear, the target hero die and the caster gain Strength points.
Level 1If the spirit is alive after 15 secondes it desappear, the target hero die and the caster gain 10 Strength points.
Model by Blizzard Entertainment
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Conquest
Abilities:
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Crusade - Spawn some Christian to help you to conquer the city.
Level 110 milicemen appear.
Level 28 footmen appear.
Level 36 knights appear.
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Banner - Put down a banner which have aura abilities .
Level 1The banner have Devotion Aura.
Level 2The banner have Devotion Aura and Command Aura.
Level 3The banner have Devotion Aura, Command Aura and Endurance Aura.
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Impressive ! - Give chances to impress all enemy units around you when you cast a spell and to earn experience points.
Level 110% chance to impress and to earn 25 experience points.
Level 215% chance to impress and to earn 50 experience points.
Level 320% chance to impress and to earn 75 experience points. At night, Conquest have his movespeed and attack range increase
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Manipulation - A shade introduce itself in the target mind to betray the target unit's allies and to rally him to your side.
Level 1A shade introduce itself in the target mind to betray the target unit's allies and to rally him to your side during 30 secondes.
Model by Olofmoleman
If someone choose Pestilence nobody can choose Conquest and the reverse is true too.
Quests :
1 - Destroy the levers
2 - Repair the portal and kill all priests
3 - Kill the four Paladins (if they appear)
Features
- Maybe add some modes
- Add a custom music
Thx for people who have already download it and who tell me some suggestions.
If you have some ones too please post here.
If you have some ones too please post here.
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