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The Four horsemen of Apocalypse

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Yan

Yan

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The Four Horsemen of Apocalypse

l_dfcf969e43e88451d2945fc458ac0fcb%5B1%5D.jpg


Created by :Yan


Description



It's a 8 players map which control heroes who must accomplish differents quests following his team.

Fight one way through this ruins city and between all these creeps which slow you in your quest.

2 teams fight for the world ending : One for prevent it, the other one to set it in motion.


The Catholic Church
Priest
priest.gif

The Priests are agents who work for The Catholic Church, they have for mission to eliminate or exorcize demons and convert heretics to Catholic Church's agents.

Abilities :
healing.gif
Heal - Restore health points lost to a hurt unit who isn't of type mechanical.

Level 1
Restore 25 health points.

Level 2
Restore 31.25 health points.

Level 3
Restore 38.75 health points.
dispelmagic.gif
Dispel magic - Cancel all buffs which get units in the target area. Inflict damage points to invoked units.

Level 1
Inflict 200 damage points to invoked units.

Level 2
Inflict 300 damage points to invoked units.

Level 3
Inflict 400 damage points to invoked units.
banish.gif
Banish - Turns a unit ethereal and slows its movement speed by 50% for a short time.

Level 1
Cost 75 mana points, last 12 secondes.

Level 2
Cost 60 mana points, last 15 secondes.

Level 3
Cost 50 mana points, last 18 secondes.
innerfire.gif
Inner fire - Increase the defence and his damage points.

Level 1
Increase the defence of a friendly unit of 5 and his damage of 10%. Last 60 secondes.
silence.gif
Silence - Prevent all enemy units in the target area to launch spell.

Level 1
Prevent all enemy units in the target area (350) to launch spell. Last 24 secondes.
Upgrade used :
priestadept.gif

Priest adept staff - Increase the health points, damage points and the health regeneration of the Priest.

priestmaster.gif
Priest master staff - Increase again the health points, damage points and the health regeneration of the Priest.
ironplating.gif

Iron armor - Increase the armor to 2 of the Priest.

steelplating.gif
Steel armor - Increase again the armor to 2 of the Priest.

mithrilplating.gif
Mithril armor - Last increase of the armor to 2 for the Priest.

angelmz.jpg

Angels are Priests' spirit who die quickly, there are here to take their revenge and/or to complete their mission.

Abilities :
holybolt.gif
Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.

Level 1
Heals 200 HP/Damages 100 health points

Level 2
Heals 400 HP/Damages 200 health points

Level 3
Heals 600 HP/Damages 300 health points
aerialshackles.gif
Arcane Hand - Catch a enemy unit, who can't move or attack. The target unit lose damage points each seconde. Last 10 secondes.

Level 1
The target unit lose 60 damage points per seconde.

Level 2
The target unit lose 80 damage points per seconde.

Level 3
The target unit lose 100 damage points per seconde.
resurrection.gif
God blessing - Heal a pourcentage of health points of friendly close units all the time.

Level 1
Heal 2% all the time.

Level 2
Heal 4% all the time.

Level 3
Heal 6% all the time.
cloud.gif
Heaven Cloud - Make invulnerable all friendly units in the area around the Angel.

Level 1
Make invulnerable all friendly units in the area around the Angel.The Angel stay vulnerable. Last 30 secondes.


arthasu.jpg

Arthas
Abilities:
holybolt.gif
Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.

Level 1
Heals 200 HP/Damages 100 HP

Level 2
Heals 400 HP/Damages 200 HP

Level 3
Heals 600 HP/Damages 300 HP
divineshield.gif
Divine shield - An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time.

Level 1
Last 15 secondes.

Level 2
Last 30 secondes.

Level 3
Last 45 secondes.
bearblink.gif
Light Aura - Increase the movespeed of friendly close units.

Level 1
Increase of 25% the movespeed of friendly close units.

Level 2
Increase of 50% the movespeed of friendly close units.

Level 3
Increase of 100% the movespeed of friendly close units.
icons_5545_btn.jpg
Wrath of the Lightbringer - The Paladin absorb light with his hammer and liberate it in a explosion forme which inflict damage points to all enemies land units close to the heroe.

Level 1
The Paladin absorb light with his hammer and liberate it in a explosion forme which inflict 500 damage points to all enemies land units close to the heroe.
lordnicholasbuzan.jpg

Lord Nicholas Buzan
Abilities:
holybolt.gif
Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.

Level 1
Heals 200 HP/Damages 100 HP

Level 2
Heals 400 HP/Damages 200 HP

Level 3
Heals 600 HP/Damages 300 HP
divineshield.gif
Divine shield - An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time.

Level 1
Last 15 secondes.

Level 2
Last 30 secondes.

Level 3
Last 45 secondes.
paladin.gif
Soul Flight - When the heroe die, his soul prevents God to pick him. The soul lives a moment before God try again. The soul can level up, learn abilities like other heroes.

Level 1
The soul lives 150 secondes.

Level 2
The soul lives 300 secondes.

Level 3
The soul lives 600 secondes.
spiritlink.gif
Spirit Link - Links several units together in a chain. All units with Spirit Link on them will live longer, by distributing a percentage of the damage they take across other Spirit Linked units.

Level 1
Links 4 units together in a chain. All units with Spirit Link on them will live longer, by distributing 50% of the damage they take across other Spirit Linked units. Last 75 secondes.
uther.jpg

Uther
Abilities:
holybolt.gif
Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.

Level 1
Heals 200 HP/Damages 100 HP

Level 2
Heals 400 HP/Damages 200 HP

Level 3
Heals 600 HP/Damages 300 HP
divineshield.gif
Divine shield - An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time.

Level 1
Last 15 secondes.

Level 2
Last 30 secondes.

Level 3
Last 45 secondes.
devotion.gif
Devotion Aura - Gives additional armor to nearby friendly units.

Level 1
Gives 1.5 armor to nearby friendly units.

Level 2
Gives 3 armor to nearby friendly units.

Level 3
Gives 4.5 armor to nearby friendly units.
divinerescue.jpg
Divine Rescue - Give armor points to friendly units and remove armor points to enemy units around the heroe during a moment.

Level 1
Give 15 armor points to friendly units and remove 15 armor points to enemy units around the heroe during 45 secondes.
sirgregoryedmunson.jpg

Sir Gregory Edmunson
Abilities:
holybolt.gif
Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit.

Level 1
Heals 200 HP/Damages 100 HP

Level 2
Heals 400 HP/Damages 200 HP

Level 3
Heals 600 HP/Damages 300 HP
divineshield.gif
Divine shield - An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time.

Level 1
Last 15 secondes.

Level 2
Last 30 secondes.

Level 3
Last 45 secondes.
polymorph.gif
The Death Sheep Curse - An Aura circle all enemies close units. When these units have less than 25% of their health points they have a percentage of chance to turn into a sheep

Level 1
10% chance to become a sheep.

Level 2
25% chance to become a sheep.

Level 3
40% chance to become a sheep.
mechanicalcritter.gif
Sheeps falling - Several thousand of sheeps falling of sky which hurt enemies close units. Each wave inflct damage points.

Level 1
Several thousand of sheeps falling of sky which hurt enemies close units. Each wave inflct 50 damage points. Last 35 secondes.

Quests :
1 - Protect the levers
2 - Destroy the portal and kill all acolytes
3 - Kill the four horsemen of Apocalypse (if they appear)
The Satan Sect
Acolyte
acolyte.gif

The Acolytes are member of The Satan Sect which have for objective to set the Apocalypse in motion. Somebody say one of them is a merchant in the video game named "Resident Evil 4", true or false ... who know?

Abilities :
curse.gif
Curse - Curse a enemy unit who have chances to miss his target. Last 120 secondes.

Level 1
11% chances to miss his target.

Level 2
22% chances to miss his target.

Level 3
33% chances to miss his target.
sleep.gif
Sleep - Puts a target enemy unit to sleep. A sleeping unit can be awoken by attacking it.

Level 1
20 secondes to sleep for 100 mana.

Level 2
40 secondes to sleep for 75 mana.

Level 3
60 secondes to sleep for 50 mana.
frostarmor.gif
Frost armor - Creates a shield of frost around a target friendly unit. The shield adds armor and slows melee units that attack it during 5 secondes. Last 45 secondes.

Level 1
The shield adds 3 armor points.

Level 2
The shield adds 5 armor points.

Level 3
The shield adds 7 armor points.
carrionswarm.gif
Carrion swarm - Sends a horde of bats which inflict damage to enemy units who face it.

Level 1
Inflict 450 damage points to enemy units who face it.
devourmagic.gif
Devour magic - Cancel all buffs of units in the target area. For each touch unit, the Acolyte recove health points and mana points. Inflict damage points to invoked units.

Level 1
Cancel all buffs of units in the target area. For each touch unit, the Acolyte recove 300 health points and 150 mana points. Inflict 350 damage points to invoked units.
Upgrade used :
unholystrength.gif

Acolyte adept hands - His hands evolve which increase the health points, damage points and the health regeneration of the Acolyte.

advancedunholystrength.gif
Acolyte master hands - His hands evolve again which increase again the health points, damage points and the health regeneration of the Acolyte.
unholyarmor.gif

Unholy armor - Increase the armor to 2 of the Acolyte.

improvedunholyarmor.gif
Improved unholy armor - Increase again the armor to 2 of the Acolyte.

advancedunholyarmor.gif
Advanced unholy armor - Last increase of the armor to 2 for the Acolyte.

demonb.jpg

Demons are Acolytes' spirit who sacrifice themselve and free their inside demon. There are here to destroy the world and/or to see the Apocalypse.

Abilities :
deathcoil.gif
Death coil - A coil of death that can damage an enemy living unit or heal a friendly undead unit.

Level 1
Damages 100 or Heals 200 HP

Level 2
Damages 200 or Heals 400 HP

Level 3
Damages 300 or Heals 600 HP
siphonmana.gif
Siphon Mana - Transfers mana between the Demon and a target. Drains mana from an enemy, or transfers mana to an ally. Siphon Mana can push the Demon's mana over its maximum value, though excess mana drains off rapidly if not used.

Level 1
15 mana drained per secondes.

Level 2
30 mana drained per secondes.

Level 3
45 mana drained per secondes.
manarecharge.gif
Satan Blessing - Restore a pourcentage of mana points of friendly close units all the time.

Level 1
Restore 2% all the time.

Level 2
Restore 4% all the time.

Level 3
Restore 6% all the time.
immolation.gif
Flame of hell - The friendly target unit is circle by the Flames of Hell. The enemies units close burn so they lose some health points per seconde. Last 45 secondes.

Level 1
The friendly target unit is circle by the Flames of Hell. The enemies units close burn so they lose 50 health points per seconde.


models_2229_screenshot.jpg

Famine
Abilities:
voodoodoll.gif
Voodoo doll - Use a voodoo doll to provoke suddenly a mana thrist and to starve the target enemy unit.

Level 1
All mana points and 200 health points are absorbed.

Level 2
All mana points and 400 health points are absorbed.

Level 3
All mana points and 600 health points are absorbed.
153325-albums2051-picture16157.jpg
Famine's Trap - A item appear at the target point if someone take it the item explose. The item last 20 secondes.

Level 1
The explosion deal 200 damage points

Level 2
The explosion deal 300 damage points

Level 3
The explosion deal 400 damage points.
plaguecloud.gif
Disease - A disease cloud infect alive enemy units. Last 120 secondes.

Level 1
Deal 10 damage points per seconde.

Level 2
Deal 15 damage points per seconde.

Level 3
Deal 20 damage points per seconde.
cannibalize.gif
Hunger - The target hero is starving so he eat himself and lost health points.

Level 1
The target hero eat himself and lost 250 damage points.
All no undead units lose 1% of their health and mana points every randomly hours during his existance.

Model by Necrokenis

Horseman.jpg

Pestilence
Abilities:
cripple.gif
Cripple - Decrease the attack speed and the damage points during 60 secondes.

Level 1
-25% the attack speed, -50% the damage points.

Level 2
-50% the attack speed, -65% the damage points.

Level 3
-60% the attack speed, -80% the damage points.
BTNAuraOfDarkness.jpg
Fear - Target units fear of your power, they can't attack but can cast spells. Last 12 secondes

Level 1
Cost 140 Mana points, cooldown 48 secondes.

Level 2
Cost 105 Mana points, cooldown 24 secondes.

Level 3
Cost 70 Mana points, cooldown 12 secondes.
genericspellimmunity.gif
Immunity - The heroe become immune against spell and healing itself.

Level 1
Restore 20 health points per seconde.

Level 2
Restore 40 health points per seconde.

Level 3
Restore 50 health points per seconde.
Plague.jpg
Plague - A Rat appear to give plague around the target unit.

Level 1
The plague deals 50 damage points every 2 secondes around the target unit. Last 45 secondes.
Decrease Strengh, Agility and Intelligence points of all enemies heroe during his existance.

Model by ???

attachment.php

War
Abilities:
stormbolt.gif
Acolyte Launch - A acolyte is launched to the target unit who lost health points and is stun a moment.

Level 1
Lose 100 health points, stun during 1 seconde.

Level 2
Lose 225 health points, stun during 1 seconde.

Level 3
Lose 350 health points, stun during 1 seconde.
maskofdeath.gif
War Taunt - Taunts 10 enemies units who are forced to attack this units and Restore the horseman's health.

Level 1
Restore 250 health points of the horseman's health.

Level 2
Restore 350 health points of the horseman's health.

Level 3
Restore 500 health points of the horseman's health.
mithrilforgedswords.gif
Blade of War - The target unit lose a pourcentage of his health.

Level 1
Lose 12.5%.

Level 2
Lose 25%.

Level 3
Lose 50%.
animalwartraining.gif
Adrenalin - The heroe attack and move faster during a moment.

Level 1
The heroe attack and move 300% faster during 12 secondes.
Manipulate 2 enemies players to create a war between all members of the Catholic Church during his existance.

Model by Mc !

deathknight-static.gif

Death
Abilities:
fingerofpain.gif
Death's finger - Deals damage points to the target unit.

Level 1
Deals 150 damage points.

Level 2
Deals 200 damage points.

Level 3
Deals 250 damage points.
ankh.gif
Death's gate - A gravestone appear which is the relationship between Death and Life so Undead units take the occasion to back to life. The Gravestone last 20 secondes.

Level 1
Create Zombies which last 12 secondes.

Level 2
Create Ghouls which last 18 secondes.

Level 3
Create Skeleton warriors which last 24 secondes.
frost.gif
Death touch - Add damage points and gives 10% chances to slow heroes and 35% to slow units. Cold effect slow unit during 5 secondes.

Level 1
Add 6 damage points.

Level 2
Add 8 damage points.

Level 3
Add 10 damage points.
resurrection.gif
Death's Trap - The spirit of the target hero go out to his body who are unconscious. If the spirit is alive after few secondes. it desappear, the target hero die and the caster gain Strength points.

Level 1
If the spirit is alive after 15 secondes it desappear, the target hero die and the caster gain 10 Strength points.
Two reapers follow Death to kill his opponents, The reapers lives only if Death is alive.

Model by Blizzard Entertainment

models_4029_screenshot_tnb.jpg

Conquest
Abilities:
knight.gif
Crusade - Spawn some Christian to help you to conquer the city.

Level 1
10 milicemen appear.

Level 2
8 footmen appear.

Level 3
6 knights appear.
set-rally-point.jpg
Banner - Put down a banner which have aura abilities .

Level 1
The banner have Devotion Aura.

Level 2
The banner have Devotion Aura and Command Aura.

Level 3
The banner have Devotion Aura, Command Aura and Endurance Aura.
charm.gif
Impressive ! - Give chances to impress all enemy units around you when you cast a spell and to earn experience points.

Level 1
10% chance to impress and to earn 25 experience points.

Level 2
15% chance to impress and to earn 50 experience points.

Level 3
20% chance to impress and to earn 75 experience points.
shade.jpg
Manipulation - A shade introduce itself in the target mind to betray the target unit's allies and to rally him to your side.

Level 1
A shade introduce itself in the target mind to betray the target unit's allies and to rally him to your side during 30 secondes.
At night, Conquest have his movespeed and attack range increase

Model by Olofmoleman

If someone choose Pestilence nobody can choose Conquest and the reverse is true too.


Quests :
1 - Destroy the levers
2 - Repair the portal and kill all priests
3 - Kill the four Paladins (if they appear)

Features



  • Maybe add some modes
  • Add a custom music

Thx for people who have already download it and who tell me some suggestions.
If you have some ones too please post here.
 
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Yan

Yan

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I have a bad news for everyone follow the project (if there are): The terrainer(VampireofBlood)'s computer is broken so The four horsemen can be upload for the moment.
(ps : I can make the terrain myself but he is a better terrainer than me)

Sry, for that and for the lack of news.

Other things : I will attach the map on the main post 1 week before I upload it on the site.
 
Last edited:
Level 8
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If you want some ideas for the horsemen:

War
Blade of War - halves a target units health
War Taunt - taunts nearby units, restores the horseman's health
Rampage - Increases speed and attackspeed for a few seconds

Famine
Plagues of Famine - stops nearby units from restoring health and mana and deals damage to them.
Scales of Plenty - Deals damage to a unit based on its health regeneration
Locusts - conjures a swarm of locusts that follow a target around, dealing damage to it and nearby units over time.

Disease
Disease - Slows a unit and makes it take damage over time.
Goblet of poison - poisons all nearby enemies
Immunity - Restores the horseman's health over time and gives him spell imunity

Death
Doom - kills a target unit and reaps his soul, gaining strength. Only works on units and heroes under 200 health.
Scyth of Death - opens a portal that spawns evil creatures
Skull shield - Gains physical damage immunity
 
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Level 1
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I know of a Mod for another game where the four horsemen are in aswell. There, they are named Ars, Buboes, Yersinia and Stephanos. Just a suggestion, if you were in need of names.
 
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Yan

Yan

Level 6
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Messages
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Hi everyone, I'm making 2 new heroes : the Demon and the Angel
The demon appear when you sacrifice your acolyte (you can sacrifice your acolyte if your horseman have been exorcized because your horseman become acolyte when he is exorcized)
The angel have chance to appear when your priest die against the horsemen or a demon.
More details on the main post soon.
 
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Famine and pestilence are actually combined, and the fourth hourseman is "Conquest", who rides the white horse. I havent played the map yet, so im not sure if the horseman are bosses or somthing along those lines:

You either did this purposely or made a mistake. However, if these guys are bosses, it might be better to have conquest in there. Conquest would be one of two of the horseman who would be able to attack from long range (the other being famine), and he would also be the only one who could use light healing spells. It could make the game more interesting, as he is also one of the horseman who could be temporarily good.

At least, thats my thinking, you might be too deep into the game to change anything now :p

~Asomath
 

Yan

Yan

Level 6
Joined
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Messages
142
In the oldest version there aren't the horsemen.
When I did Pestilence's spells i thought it can be either for Famine or for him, it was a little weird so I will try to see what can be interesting with Conquest but i have difficulties to find spells.
The horsemen aren't bosses they are controlled by players* (*i don't know if it's a real explanation)

thx for your comments which give me some difficulties to answer.
 

Yan

Yan

Level 6
Joined
Aug 20, 2009
Messages
142
Hi,
I have upload the next version of The Four Horsemen of Apocalypse
so I decided to organize a test with The Hive Workshop's community because they have good suggestions, take the time to test maps and I organize it just to play to the map too.
I just need testors.

If you want participate to the test you must :

  • Have a Warcraft III The Frozen Throne account on the Northrend Realm
  • PM me your account name (to recognize you on the channel) and tell me when you are available.

I will send you a PM to say when the test begins.

My Warcraft III account : MortMan

thx,
Yan
 
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Priest:
Heal - The Priest calls a light touch of healing energy upon a living ally, restoring some of it's hit points.

Dispel magic - Destroys all buffs from affected units in targeted area and deals high damage upon summoned units.

Banish - The Priest converts target's body to spirit, rendering it unable to attack and be attacked, slowing its movement speed by 50% and increasing damage from spells upon it for a short duration.

Inner fire - Blesses a targeted friendly unit with holy flames, increasing it's armor and attack damage by a percentage.

Silence - Stops all enemy units in targeted area from using spells. Breaks channeling spells.

Priest Adept Staff - Increases hit points, health regeneration and damage of the Priest.

Priest Master Staff - Further increases hit points, health regeneration and damage of the Priest.

Iron armor - Increases base armor of the Priest by 2.

Steel armor - Further increases base armor of the Priest by 2.

Mithril armor - Further increases base armor of the Priest by 2.

Okay, here they are. Tell me if you like them, or not.
 

Yan

Yan

Level 6
Joined
Aug 20, 2009
Messages
142
Priest:
Heal - The Priest calls a light touch of healing energy upon a living ally, restoring some of it's hit points.

Dispel magic - Destroys all buffs from affected units in targeted area and deals high damage upon summoned units.

Banish - The Priest converts target's body to spirit, rendering it unable to attack and be attacked, slowing its movement speed by 50% and increasing damage from spells upon it for a short duration.

Inner fire - Blesses a targeted friendly unit with holy flames, increasing it's armor and attack damage by a percentage.

Silence - Stops all enemy units in targeted area from using spells. Breaks channeling spells.

Priest Adept Staff - Increases hit points, health regeneration and damage of the Priest.

Priest Master Staff - Further increases hit points, health regeneration and damage of the Priest.

Iron armor - Increases base armor of the Priest by 2.

Steel armor - Further increases base armor of the Priest by 2.

Mithril armor - Further increases base armor of the Priest by 2.

Okay, here they are. Tell me if you like them, or not.

Quite good, I like it, just everything it need.
 
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Angel:
Summons a flash of divine light that can heal a single ally or damage a single Undead unit.

Envelops a targeted enemy unit in a burning net, making it unable to perform any action. Target looses health per second while the net is channeled, for up to 10 seconds. Channeling.

The Angel calls upon the higher force, healing nearby allied units for a percentage of their maximum health.

The Angels conjures a powerful blessing around himself, making all nearby allied units invulnerable for 30 seconds. The Angel will remain vulnerable.
 
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Arthas:
Summons a flash of divine light that can heal a single ally or damage a single Undead unit.

Hero conjures a blessed shield upon himself, granting him temporal invulnerability.

Arthas is surrounded by divine touch of light that increases movement speed of nearby friendly units.

The Paladin calls upon the blessings of pure light, enchanting his hammer with powerful force, and then liberating that energy in a way of explosion touch that deals 500 damage to nearby enemy land units.
 

Yan

Yan

Level 6
Joined
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Messages
142
New Mode

Pros or cons adding a new mode?
if you are in favor tell me what kind of mode do you expect?

My idea (inspired of the secret mission)
Villagers flee the devasted world by a portal.
Villagers take differents paths.
Heroes can be catch in an orb (like Thrall who catch Chaos Grom).
No Creep camp.
Dead heroes revive automatically

The Catholic Church must protect the villagers until 300* of them are saved.
Players control the four Paladins.
Each villager saved give 1 points in all stats and exp points to each hero who composed the team.
If the Portal is destroyed players must rebuild it.

The Satan Sect must kill 300* villagers before 300* villagers are saved.
Player control the four horsemen.
Kill a villager give 1 points in all stats and exp points.
Destroy the portal to gain time.

*: this is an exemple
What do you think about it?

Don't hesitate to give your ideas
Thx for reading
Yan
 
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