Not sure if the intro/Dawn of Chaos is done.
The conversations are in place but the action is mismatched. It's not clear that Medivh suffers from anything during the troll engagement, he just shoots normally. The line about the curse seems to come out of nowhere. Then, there's talk with Moroes but we see Lothar hitting Medivh while he's hitting back from this bed. The latter dies eventually when Moroes says he will look after him. Then Lothar asks him to be told if anything at all changes xD
Not sure we should get a glimpse of Sargeras/demon so soon as that would make it so that Lothar knew Medivh was evil from the get-go while in the actual story we learn that later.
Chapter Zero:
- Shouldn't maps have black mask?
- Would be nice for the portal to show Outland/Draenor instead of Azeroth (what lies behind the portal structure).
- Garona is named Togis Proudrage.
- What does blind mean in Blinding Smoke (not in the spell's description)?
- "This gate is too reinforced" but it's smaller than the previous one which opened by itself xD Yeah, not a fan of linear gameplay especially one that makes little sense in design.
- The grunt says he will throw the human troops off the cliff but there aren't any cliffs xD
- Perhaps Garona's Shadowmeld/Hide should be disabled during scenes.
- During night time, the second torch bearer started running before he was visible.
- Before the "We?" line from Blackhand, Garona's runs too fast.
- The corridor aid part is too short and easy. There's no need to go cinematic mode every time, could simply use transmissions and move the camera and only if necessary disable user control or pause units.
- I guess this chapter is not quite near completion, Isaias is killed by an ultimate+Shadow Strike, the grunts being filler, not to mention the allies...
- View attachment 531621
Ugh, chapter two starts with your units under plague/disease cloud...
Oh, lol the conjurer has it as an ability
View attachment 531622
- The troops scattered around the map are already under the player's control. They occupy food disabling you from training peasants.
- The spiders invaded the murloc settlement but why was there a murloc attacking them? Was it coming from another village? It doesn't look like the murlocs are defending the zone from an invasion since the spiders are already there and eggs are too many not to look like an infestation from some time ago.
- Lothar: "Are you gravely wounded soldier?" (red/low HP) "No time to rest!"
- Terrain here is much nicer than on chapter zero.
- Finishing the light in the forest quest shows the regular game camera and you can't see the other characters. Plus, some transmissions have no portrait. Not sure if related to the fact that I moved the units right before the scene started.
- One of the footmen wasn't moved to the base after the scene.
- Some neutral hostiles attacked a group of orcs to which a footman joined View attachment 531625
- Khadgar is named Huggarin, has 75 HP and 60 mana. Can't even use the first ability because of that.
- Medivh remains in the meeting place/woods.
- Fighting the sludges in their camp, doesn't give you any items.
- The barracks tech tree seems to be all available.
- Khadgar could go through a magic wall but couldn't get back. Also the first wall I tried opening. Destroyed the base there and after a while (perhaps triggered by moving Lothar to the southeastern wall?) orc troops appeared in their base zone (where the buildings were) out of the blue and attacked KhadgarView attachment 531626
- All in all, this chapter is pretty unplayable. You can also get Lothar through the southeastern wall and back. Didn't try other magic walls. Same with troops.
There's no point continuing right now. Want it to be somewhat consistent before trying the other maps out.