The Final Part II - Apocalypse

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THE FINAL PART II - APOCALYPSE


In this second part of the story, after Lor’themar and Liadrin meet with the Night Elf leaders, Malfurion and Tyrande begin to devise a plan to drive the demons out of their lands. At the same time, the search for Maiev continues. As she relentlessly hunts Illidan as their prisoner, fears grow among her allies that something terrible might happen to her…

Main-Menu-Apocalypse.jpg


This campaign features new maps, unique races, custom models, and improved gameplay elements, making it even more epic than the first part.
Get ready for an epic journey! This campaign is not just a simple map pack, but a complete project crafted with passion and attention to detail.

✨ What to expect :

- 20 map,including 15 chapters,4 interlude and 1 Credit map – each with different locations, environments, and doodads to bring variety and immersion.

- 9 custom races – every race comes with its own models, buildings, units, and unique heroes.

- New spells and abilities for every hero and unit.

- High-quality models & graphics – imported from multiple sources and carefully selected to enhance the atmosphere.

- Engaging gameplay & story – designed with balance, creativity, and replay value in mind.


⚔️ This project is made to stand out – not just another campaign, but one that delivers visual quality, diverse gameplay, and an unforgettable Warcraft III experience.

📌 Note: Because of the large number of custom models and assets, the file size is bigger than usual. But this is to ensure that players get the best possible quality with no shortcuts taken.
All maps have been tested and run properly. If you notice any bugs, please report them. I’m working on this project alone, so apologies if my English isn’t perfect

Enjoy the adventure, and thank you for your patience while waiting for this release

⚠️ Important Note about Game Version Compatibility:
This campaign was developed and fully tested on Warcraft III version 1.27b.

✅ This campaign has been tested on patch 1.29 and is running smoothly. It is expected to work on patches 1.30 and 1.31 as well, but testing on these versions is still ongoing.

If you experience errors on newer versions, please try playing it on Warcraft III 1.27 for the best performance and stability.

I truly appreciate everyone who reports these issues — your feedback helps me understand what happens on newer patches for future updates. 🙏

Support for next campaign-->Donate:The Final Part III - Humanity
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🎮 Credits
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

• Blink
• bleeq
• buy you
• Dark hunter1357
• dhguardians
• DOG
• doom_sheep
• enetheru anuon
• epsilon
• glen elendra
• ILH
• jab1z
• jesus hapster
• jet fang inferno
• kuhneghetz
• malvodion
• metal sonic
• molot
• n7stormreaver
• nasrudin
• nGy
• polar bear
• power
• pyritie
• right field
• sando raya(ip)
• sellenisco
• sherdeth
• stan0033
• the spellweaver
• truly
• ugo-ugo
• Vinz
• will the almighty
• XGM Guru
• yours

• Ar0n
• berzeker
• bisnar 13
• B-Up
• bowie 9
• cotd333
• destination9747
• dratiny
• f0rsaken
• fereezizfar
• Foopad
• G00dGm3
• gaby boy
• losam
• night sky aurora
• NFWar
• ofel
• paladon
• pippo
• RMX
• squiggy
• stef2
• tank commander
• TKF

• azure phoenix
• bisnar 13
• cherry mage
• DCrimson
• doom_sheep
• golden EGGCN
• grey knight
• JLE JIYILL
• jesus hapster
• jet fang inferno
• kellym0
• Le
• ngy
• OVO Genez
• power
• s4anji
• sovie elf
• spy
• supa
• tranquil
• the winter wolf
• Ugo-ugo
• vinz
• warem darkslayer
• white death
• XGM Guru

• bowie 9
• Pinterest
• Warcraft III Reforged
• dotab 2
• ephimeteus
• elunes
• eubz
• evil_buddhA
• general frank
• grey knight
• guardian
• ket
• kitabake
• materael
• PROXY
• Republicola
• terrio
• vinz
• xazuki
• zap

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

The Final Part II – Apocalypse
Update v1.0

The world is evolving, and so are the challenges! Here’s what’s new in this update:

Path Fixes: Resolved issues with imported TGA file paths to ensure smoother gameplay.

Cinematic Enhancements: Cleaned up approximately 25% of cinematic dialogues for better storytelling.

Language Corrections: Fixed untranslated and partially translated texts.

Chapter 2: Azshara no longer gets stuck; Meeting Stone timer has been reduced for a fairer experience.

Chapter 8: Missing Draenei hero has been added.

Chapter 13: Maiev summoning sequence corrected.

Chapter 14: Added a platform for the Well of Souls, improving accessibility and navigation.

Chapter 1 - Ashenvale Forest II

Chapter-1.jpg


Chapter 2 - Cristal Gem From Winter Ice

Chapter-2.jpg


Chapter 3 - Chaos In Felwood

Chapter-3.jpg


Chapter 4 - A World Tree Gate

Chapter-4.jpg


Chapter 5 - Where Is Maiev?

Chapter-5.jpg


Chapter 6 - Three Crown Padestal

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Chapter 7 - Thwart The Demon Plans

Chapter-7.jpg

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Chapter 8 - Assist A Night Elf

Chapter-8.jpg


Chapter 9 - Shattrath Is Under Attack

Chapter-9.jpg


Chapter 10 - Burning The Sky

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Chapter 11 - The Last Commander In A legion

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Chapter 12 - Keep Malfurion

Chapter-12.jpg

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Chapter 13 - Tear Of Elune

Chapter-13.jpg

Chapter-13b.jpg


Chapter 14 - Crossed The River

Chapter-14.jpg


Chapter 15 - Destroy North Frozen Gate

Chapter-15.jpg
Contents

The Final Part II - Apocalypse (Campaign)

Reviews
deepstrasz
There are definitely nice gameplay ideas but balancing and polishing needs to be done. Most importantly map/continuation breaking bugs have to be thoroughly checked for and fixed. Played on 1.30.4. Approved. If you want more reviews, you should...
in first chapter i cannot proceed further the river game crashes everytime, played on reforged.
Thanks for letting me know! It seems the campaign has total errors when played in Reforged. I haven’t tested it on versions above 1.27 yet, so that might be the cause. I’ll check and see what can be fixed in future updates.

reforged version and classic graphics
I’m sorry, I haven’t tested it on any versions above 1.27 yet.
 
Good luck with your new company project, a continuation of this one. I hope it's in the next two years or so, so I can play with it to see your investment, your work, and your soul in what you'll be doing, etc. Good luck to you with your new campaigns and new projects.:infl_thumbs_up::infl_thumbs_up::wthumbsup:😉
 
Good luck with your new company project, a continuation of this one. I hope it's in the next two years or so, so I can play with it to see your investment, your work, and your soul in what you'll be doing, etc. Good luck to you with your new campaigns and new projects.:infl_thumbs_up::infl_thumbs_up::wthumbsup:😉
Hey, have you finished exploring it yet? 😄 I hope you enjoyed it! Once you’re done, I’m excited to upload the third part—can’t wait to see what you think!
 
I see you said that you haven't tested this on versions above 1.27. So, just in case you decide to do that - on 1.29 chapter 1 doesn't load for me - it gets stuck at about 3/4
 
I see you said that you haven't tested this on versions above 1.27. So, just in case you decide to do that - on 1.29 chapter 1 doesn't load for me - it gets stuck at about 3/4
Ah, got it! So in 1.29, chapter 1 crashes around 3/4 while playing. Might be because I used a lot of spells from the older custom map version. Thanks for the heads-up
 
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I have a question like this: How many more parts will there be for the continuation of the campaigns?

Haha, no problem, upload the third part too. We'll see how you worked and how you invested.😁😆😆😆😆
 
Ah, got it! So in 1.29, chapter 1 crashes around 3/4 while playing. Might be because I used a lot of spells from the older custom map version. Thanks for the heads-up
No, it gets stuck when loading (the loading bar stops at about 3/4 and then nothing more happens no matter how long I wait)
 
I have a question like this: How many more parts will there be for the continuation of the campaigns?

Haha, no problem, upload the third part too. We'll see how you worked and how you invested.😁😆😆😆😆
Haha, actually I’ve planned and structured the campaign from the start to be divided into five parts, so that players can stay curious and look forward to the next ones.
 
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If you are referring to the first campaign, you will encounter a serious bug in Chapter 5. By the way, could you check the private message I sent?
I’ve already fixed the first part, but I haven’t uploaded the update yet since I’ve been focusing on the second part. Maybe I’ll try to make it work on patch 1.31 too.
Thanks for the info! I’ll check your private message soon.
 
Alright, here's the showcase so it'll be quite long, I can only have some of the words (not all of them as I haven't thought of them yet):
  • Shandris doesn't show attack damage in ranged form, melee form is okay.
  • The dialogues for later chapters (noticeable in Chapter 7 and 8) seem to be unpolished as there is still leftover untranslated part.
Don't worry about the disorderly number of chapters as I play in 1.29.2 which is not the tested version. Also I can only release a part each week so be patient.
Edit: The recent update is good, but it still hasn't resolved some of the bugs I mentioned before.
 
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Alright, here's the first part of the showcase so it'll be quite long, I can only have some of the words (not all of them as I haven't thought of them yet):
  • Shandris doesn't show attack damage in ranged form, melee form is okay.
  • The dialogues for later chapters (noticeable in Chapter 7 and 8) seem to be unpolished as there is still leftover untranslated part.
Don't worry about the disorderly number of chapters as I play in 1.29.2 which is not the tested version. Also I can only release a part each week so be patient.
Coming soon
Coming soon
Thanks a lot for making the showcase! That’s really nice of you.
I’ll check the Shandris damage display issue and fix the untranslated dialogues in Chapter 7 and 8.
Also, good to know you’re playing on patch 1.29.2 — that helps me track possible version bugs.
I’ll look forward to the next part of your video!

I have question about the campaign,in chapter 1, does it experience a bug or crash does it happen during loading or after entering the game? I ask becouse the other chapters seem to run normally in patch 1.29 thanks for your help!
 
I have question about the campaign,in chapter 1, does it experience a bug or crash does it happen during loading or after entering the game? I ask becouse the other chapters seem to run normally in patch 1.29 thanks for your help!
No, it gets stuck when loading (the loading bar stops at about 3/4 and then nothing more happens no matter how long I wait)
Also it got crashed when I try to access the map through the editor as well (applies to Chapter 3 and 4 as well).
 
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I have question about the campaign,in chapter 1, does it experience a bug or crash does it happen during loading or after entering the game? I ask becouse the other chapters seem to run normally in patch 1.29 thanks for your help!
hi Bowie, I really appreciate your map, it's really good in terms of music, storyline, heroes, etc. But, in part 2, I can't get into the game? I'm using version 1.31.
 
When I play I only have two versions one 1.31 or Reforged
I'm using version 1.31 and Reforged

Because I don't use the old versions because it takes up space on my computer. I only use what I have in these two versions. When I start playing this campaign, within a minute the game is out!
 
I can't play it even in patch 1.27.
I can play the first mission but when I load the second one the game crushed
Thanks for letting me know! It seems the second mission is crashing even on patch 1.27. I’ll look into it and try to reduce heavy models or optimize the map so it can run properly.

hi Bowie, I really appreciate your map, it's really good in terms of music, storyline, heroes, etc. But, in part 2, I can't get into the game? I'm using version 1.31.
Hi! Thanks for enjoying the map. Looks like part 2 works in patch 1.31, even if only one map loads. I’ll carefully check it and fix any issues

When I play I only have two versions one 1.31 or Reforged
I'm using version 1.31 and Reforged

Because I don't use the old versions because it takes up space on my computer. I only use what I have in these two versions. When I start playing this campaign, within a minute the game is out!
Crashes seem to happen often in patch 1.31. I’ll check what’s causing the game to exit so quickly and try to fix it.
 
Hello Bro, did you make a new update to this second part of the campaign?
To version 1.31 or reforged?

And I also have a question, why won't you do it for new versions
for version 1.31? In the future

Your new campaigns and your projects because you know that some people here are already playing versions 1.31 and reforged
 
Hello Bro, did you make a new update to this second part of the campaign?
To version 1.31 or reforged?

And I also have a question, why won't you do it for new versions
for version 1.31? In the future

Your new campaigns and your projects because you know that some people here are already playing versions 1.31 and reforged
I just want to check - can the game run during the prolouge/interlude at the beginning? if it does,then I 've likely found why it crashes on patch 1.31
For your question :
From my own experience as a campaign creator, patch 1.27b is still the most stable and reliable version of Warcraft III.
I’ve tested many models, HD graphics, and large doodad imports — everything works perfectly here without crashes or errors.
That’s why I decided to keep this campaign made for 1.27b.
Newer patches often break models, triggers, or even cause game crashes, while 1.27b runs smoothly and handles everything I throw into it.
 
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Hello Bro, did you make a new update to this second part of the campaign?
To version 1.31 or reforged?

And I also have a question, why won't you do it for new versions
for version 1.31? In the future

Your new campaigns and your projects because you know that some people here are already playing versions 1.31 and reforged
ok
 
You can use Duck.ai for free to improve the text for both of your campaigns. Just tell it: "whatever I write in my language, translate into English." You can first ask it to take on the role of Malfurion, for example, and instruct: "translate the text into English as if it came from the mouth of the real Malfurion from Warcraft III," or for each translated text ask it to propose improved versions for you to choose from.

If you have your own idea of Malfurion's personality, you can tell the AI to roleplay according to your requirements. It will take you at most 1–2 days for one campaign to make the text shine. Use the GPT-5 model — it's free and you won't need to download anything to your computer.


Actually the AI said the following:

I cannot produce text in the exact voice of a copyrighted character. I can, however, provide a translation that captures the spirit and highborn, druidic tone associated with Malfurion—wise, formal, nature-focused—without directly imitating trademarked dialogue. Here is a stylized version in that spirit:

"You may call upon Duck.ai without coin to tend and polish the words for both of your campaigns. Bid it thus: ‘whate’er I write in my tongue, render it into the Common Speech.’ Before the words are shaped, you may bid the spirit of an ancient watcher—think of one who walks beneath emerald boughs—to lend its cadence: ‘translate this as though spoken by a guardian of wood and stone.’ Command it further to offer refined alternatives for each rendering, that you might choose the phrase that best sings. If a truer portrait of such a guardian lives within you, instruct the mind to don that guise and speak by your measure. In patience and steady labor, one campaign’s prose may be made to gleam in one to two days’ tending. Employ the GPT‑5 model—free it stands—and no burden of downloads shall fall upon your machine."
 
You can use Duck.ai for free to improve the text for both of your campaigns. Just tell it: "whatever I write in my language, translate into English." You can first ask it to take on the role of Malfurion, for example, and instruct: "translate the text into English as if it came from the mouth of the real Malfurion from Warcraft III," or for each translated text ask it to propose improved versions for you to choose from.

If you have your own idea of Malfurion's personality, you can tell the AI to roleplay according to your requirements. It will take you at most 1–2 days for one campaign to make the text shine. Use the GPT-5 model — it's free and you won't need to download anything to your computer.


Actually the AI said the following:

I cannot produce text in the exact voice of a copyrighted character. I can, however, provide a translation that captures the spirit and highborn, druidic tone associated with Malfurion—wise, formal, nature-focused—without directly imitating trademarked dialogue. Here is a stylized version in that spirit:

"You may call upon Duck.ai without coin to tend and polish the words for both of your campaigns. Bid it thus: ‘whate’er I write in my tongue, render it into the Common Speech.’ Before the words are shaped, you may bid the spirit of an ancient watcher—think of one who walks beneath emerald boughs—to lend its cadence: ‘translate this as though spoken by a guardian of wood and stone.’ Command it further to offer refined alternatives for each rendering, that you might choose the phrase that best sings. If a truer portrait of such a guardian lives within you, instruct the mind to don that guise and speak by your measure. In patience and steady labor, one campaign’s prose may be made to gleam in one to two days’ tending. Employ the GPT‑5 model—free it stands—and no burden of downloads shall fall upon your machine."
Thank you so much for the detailed suggestion! That actually sounds very helpful. I’ll definitely give it a try — especially the idea of improving the dialogue style using an AI role like Malfurion. It might really make the campaign’s story feel more alive. I appreciate you sharing this tip!
 
😅 unfortunately the campaign still crashes during loading screen in mission 1, i hope it will be fired.
I’ve already fixed the second part of the campaign, and I hope it can be played on patch 1.31 - I was planning to upload it now, but I want to wait for Cassandra’s feedback first to make sure everything is correct.
 
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