Map looks awesome, but ..... the gameplay features are not how melee maps are working. In addition to what
@PKCrafty mentioned, the following issue should also be looked at:
-Creeps near at expansions should not be on camp stance (i.e. not "blue").
-Doodads should not drop items.
-Creeps should not be positioned that player units might accidentially walk past them (when coming from the main base to reinforce your army, for example).
-Incorrectly placed red spawn location (just needs to be moved little bit away from the gold mine).
-Merc camps are normally guarded by creeps.
-Limited building space at the central expansions.
-The map has way too many small corridors and chokepoints virtually everywhere (That's probably not fixable without changing the map entirely).
There are probably some more points which I missed. Please at the very least fix the itemdrops and a few of the other issues which require just a few clicks and the I'll have noather look. Until then, map set to
Awaiting update.