Every Warcraft fan would like to see this, more than that every LotR fan should too as this cinematic scene series is so similar to the Two Towers (Helm's Deep from the movie, a darker version though).
-there's a nelven statue in Lordaeron (huntress)!? I didn't want to comment about Spell Breakers because I assumed they were not belves but helves; but the statue... it's not like you haven't imported any custom models
-the music doesn't always catch the vibe of the scenes but I get that it's all supposed to be Warcraft
-the humans are polytheists; that was not specifically mentioned in any game/manual (Wc 1-3) but the church, cleric and paladin aspect in all three games leads to the comparison to monotheism
-I do not understand how they moved all their ships in Lordamere Lake, these orcs; OK, the WcII manual's map has a river north of that lake but even so, they would've been caught narrowed or at least seen when they would have had to position their ships to face the city walls. If the orcs are actually attacking from the north, then the capital city is not even near that sea's shore
-there's also a fascist Keeper of the Grove statue in the city, seen when the knights are marching
-the humans were well informed on all of the orc clans' names and such
-honestly the ship hit and run strategy is far fetched since so many orc freighters were near the Juggernauts and no orc ships pursued the human ones; they could've kamikaze instead but they would have still had the need for more ships as there wasn't just one Juggernaut in the whole orc armada
-funny, they could destroy gates with catapults and they still used a battling ram too
-Death Knights may have been made using Necrolyte hearts (talk about Arthas' different transformation) but their bodies were still human, not orc like in this movie
-not only the orcs can transport their ships from the sea to the lake, even the helves and the human can
-Aegwyn was in Lordaeron all this time!?
-the Gul'dan-Sargeras plot makes it sound too important over the actual worry, the orc invasion
-how the heck can they see that it's Doomhammer form that distance? Are they using advanced scopes?
-Chaos/Fel Orcs in their ranks!?
-by the way, what happened to the Death Knight(s)? Did they run to Gul'dan?
-I'm surprised for the lack of magic this movie had and aerial battles were almost avoided
-the ending was ruined with Doomhammer's assassination; the orcs didn't even care who from their ranks died...
4/5. I thought it would be less fan fiction.
Thank you for your comments! I'll try to give replies to at least most of your points
- Yes, I intended that the Spell Breakers should be interpreted as high elves, and likewise all other elf models, though admittedly that's more difficult for example with the statue.
- So wait, do you mean that the humans seemed too monotheistic in this movie?
- I have had the impression that close to Dalaran there might be a strait through which ships could be moved from the sea to the lake. But in any case, my inspiration was the last mission of the Warcraft 2 orc campaign, where both sides had (or could build) plenty of ships.
- Yes the Keeper is fascist but I didn't realize that when making the movie
- I think the orcs only destroy some of those barricades and obstacles with catapults, not an actual gate?
- You're right, the Death Knight model is not quite correct
- Yes perhaps it seems strange that Aegwyn is in Lordaeron, but on the other hand I don't think it's quite clear where she really should have been?
- I imagine Doomhammer was such an imposing figure that you could recognize him from quite far away, also based on how his guards and everybody else acted around him.
- It's true that Chaos Orcs don't really belong here, but on the other hand they somehow correspond to the idea I always had of orcs in Warcraft 2.
- The death knight was probably slain by the Alliance forces led by Khadgar and Turalyon
- I felt that this should be mostly a medieval style battle - dragons and spellcasters would also play a role but they would be very few in number