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The Fall of Lordaeron v1.9

Submitted by Sparta955
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Spawn based map, starts just before Kel'Thuzad returns from Northrend and founds the Cult of the Damned. Battle throughout Lordaeron's history and decide its fate!



Keywords:
Warcraft, Lordaeron, Scourge, Spawn, Based, History, War, Strategy
Contents

The Fall of Lordaeron v1.9 (Map)

Reviews
Moderator
01:29, 27th Jul 2009 Linaze: Lacks a proper description (needs more info, screens etc.).
  1. 01:29, 27th Jul 2009
    Linaze: Lacks a proper description (needs more info, screens etc.).
     
  2. bounty hunter2

    bounty hunter2

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    You should add more info and images please.
     
  3. Sparta955

    Sparta955

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    Sure no problem.
    I cant do the images right now but maybe ill get to them later.

    The map has 8 Teams:

    Stromgarde, Lordaeron, Amani Trolls, Dalaran, Quel'Thalas, Gilneas, Cult of the Damned(Forsaken), and the Scourge.

    The map starts just after the destruction of Strahnbrad by the Orcs, and just before Kel'Thuzad returns to create the Cult of the Damned. The Undead begin to spawn outside of Andorhal and eventually will overwhelm it. Blight begins to spread and more undead spawn as they capture cities and Lordaeron becomes weaker and weaker. Meanwhile across the map other nations are battling it out. The Cult of the Damned and the Scourge fight Lordaeron, Dalaran fights Gilneas and Stromgarde, the Trolls fight Quel'thalas, and history is shaped around the outcomes of the battles.

    This is a very trigger oriented map. Mainly the undead push the triggers, but other triggers such as the Syndicate forming after Stromgarde falls and Arugal summoning the Worgen after the fall of Dalaran do occur. When Arthas enters Quel'Thalas the scar forms, etc. I tried to be very accurate with the history, but had to digress in some places for gameplay.

    The history so far goes from the founding of the Cult of the Damned to Naxxramas, which is after quite alot of fighting.

    This map is spawn based. Only undead can capture cities such as the Capital, Andorhal, Brill, Mardenholde, Stratholme, Corrins Crossing, and Caer Darrow.

    Still in testing, but taking a little bit of the break since the release of DoW 2 :D
     
  4. Tha Flamestorm

    Tha Flamestorm

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    Looking cool, will play tomorrow.

    {EDIT}
    Lol, at least its not GoW2, rotten storyline, typical gameplay, nothing unique.
    Hell will play tomorrow.
     
    Last edited by a moderator: Mar 14, 2009
  5. Sparta955

    Sparta955

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    updated, added ALOT of stuff since i last updated on this site :p
     
  6. Rui

    Rui

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    Strange, I was nearly sure I had reviewed a similar map. I'll look into this later.
     
  7. LinkinFull

    LinkinFull

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    It's like Lordearon Tactic ? :eek:

    I will try it i love map in this style ^^
     
  8. HFR

    HFR

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    Dalaran fights Gilneas and Stromgarde? Is this correct?
     
  9. Sparta955

    Sparta955

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    in lore they didn't fight, but they did secede from the alliance. and for gameplay purposes i made them fight each other, as i didnt want dalaran's only job to be to send troops up to lordaeron to help fight the undead and only going up through the alterac mountains or through silverpine just to help them out.

    also it adds more people to play the game itself.
     
    Last edited: Mar 17, 2009
  10. HFR

    HFR

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    Does this map has AI?
     
  11. Sparta955

    Sparta955

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    no sir.

    haha i dont know a thing about AI.
     
  12. Zaljinzoo

    Zaljinzoo

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    No orcs? D:
     
  13. Simon559

    Simon559

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    The map is really well made (in my eyes) and it is a fun map. But! It laggs like hell on B.net when the units spawn. So you should fix that
     
  14. selfishbelf

    selfishbelf

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    honestly i like it quite a bit you used a lot of custom models which is always nice, but i dont see any credits (maybe im just blind) anyway though it's got great potential it'd be cool tho if you put in like a turn timer :infl_thumbs_up: