The Corrupted
Me and my friend have started work on our new map - the corrupted. It is basically a highly remodded version of the popular map - warchasers [ default map ] . here are some of its features
a ) - 3 Tavern for choosing from 36 heroes ( 12 Developed )
b ) - Customized characters and skins ( new spells under work ) ( highly worked on )
c ) - DOTA (style) Item dependencies
d ) - Highly worked upon terrain ( felwood tileset )
e ) - Included Castle defense , Tanker run , new developed spell towers battles
f ) - New storyline with chosen movement and pathing
g ) - Upto 4 players .
Due to the high terrain requirements of the map , we may decide to make it a 2 map campaign type but not make it just like a campaign.
Map will be hosted into the forum later on after first tweaking is set and done
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We need a minor help in the map development relating to dreep spawning.
we decided to go on with the warchasers style building spawning creeps and this is where we get the problem.
We are using the creature array based system of triggers. but we seem to have occured a problem. it seems that after the strenuous amount of coding done , we implemented on a few buildings and we discovered that the first building is the only thing that actually complies with the requirements. the other buildings only produce 1 unit and does not resurrect or anything. we tried everything to fix it but to no avail.
we attached the code files in a text file with all the necessary details. we could really use your help on this.
If anyone has a better form for implementing the monster spawning code , pls attach a text file with the code.
Thanking you in advance.
______----------------- DC.Inc . <Implemented> . --------_____
Me and my friend have started work on our new map - the corrupted. It is basically a highly remodded version of the popular map - warchasers [ default map ] . here are some of its features
a ) - 3 Tavern for choosing from 36 heroes ( 12 Developed )
b ) - Customized characters and skins ( new spells under work ) ( highly worked on )
c ) - DOTA (style) Item dependencies
d ) - Highly worked upon terrain ( felwood tileset )
e ) - Included Castle defense , Tanker run , new developed spell towers battles
f ) - New storyline with chosen movement and pathing
g ) - Upto 4 players .
Due to the high terrain requirements of the map , we may decide to make it a 2 map campaign type but not make it just like a campaign.
Map will be hosted into the forum later on after first tweaking is set and done
--------------------------------------------------------------------------
We need a minor help in the map development relating to dreep spawning.
we decided to go on with the warchasers style building spawning creeps and this is where we get the problem.
We are using the creature array based system of triggers. but we seem to have occured a problem. it seems that after the strenuous amount of coding done , we implemented on a few buildings and we discovered that the first building is the only thing that actually complies with the requirements. the other buildings only produce 1 unit and does not resurrect or anything. we tried everything to fix it but to no avail.
we attached the code files in a text file with all the necessary details. we could really use your help on this.
If anyone has a better form for implementing the monster spawning code , pls attach a text file with the code.
Thanking you in advance.
______----------------- DC.Inc . <Implemented> . --------_____