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The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert



Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.


Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.



General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.





AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 1
Joined
Dec 20, 2008
Messages
5
I really don't like "the invisible boss" here. It's impossible to clear each map without cheating. And thats why I hate it. In chapter 1, Phodom is 5lv hero with 650hp and the murlock boss is 15lv with 8800hp!! How can you beat a boss like that without cheating? So, I just can't finish a optional quest plus I lose 3 hornor points! I'm not happy beacuse I can't clear every map even I spend so much time on every single play.

The second thing I dont like about this game is the vitality thing.(Or should I say food) This means I lose one of my six precious spot automatically. Your body is hungery, but your don't have enough money to buy food. Only certain creature will drop golds in each map, but your desire for food is endless. Someday your desire will suck you in like a black hole.

Third, some quest is pointless. I only played two cheapters right now. In chapter 1, you can't challenge the leader on the north because you lv is too low. Well, if the character can't gain enough lv why put this quest in this map? Same thing in the chapter two,Fredz is 10lv hero.but the boss in the right corner is 20lv. oh man, I am not afraid of death but there is no chance for me to face it.

I will continue play the game, hopefully I can find out more inconvinient truth about this game.
 
Level 2
Joined
Jul 11, 2007
Messages
19
good to know that the next ver will come soon i hope chapter 7 remade in the next ver
-if u can but a list with all the sets in the game and its items and in which chapter it can be found and Put it in the game in the log may be or by typing a command , its important to not miss good items
- i want to know after i kill the tree in chapter 4 i had this letter to give to some one in chapter 7 i think , but i did not find him!
- and there places that require level 2 in the chapter to inter how i reach lev 2 in the chapter
- there is some choices in the game like killing epic boss in chapter one or not and others , if u can but cancel choice so we can save the game before choose and then speak with him again to choose ,so we can reload from this point if we didn't like the reward or u want it by luck
and thanks Aeroblyctos for the good and hard work u do in this camp its get better and better every ver
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
A bug in version 3.0a
In chapter 5,you can't get the holy stump near the syntheis shop
Hmm? So what is buggy? I didn't quite get it... Do you have the right items in your inventory?

[URL="http://www.hiveworkshop.com/forums/members/drzj42/" said:
drzj42[/url]]I really don't like "the invisible boss" here. It's impossible to clear each map without cheating. And thats why I hate it
What invisible boss? If you are talking about Chapter 5 Epic boss it's not added yet to the campaign.

[URL="http://www.hiveworkshop.com/forums/members/drzj42/" said:
drzj42[/url]]In chapter 1, Phodom is 5lv hero with 650hp and the murlock boss is 15lv with 8800hp!! How can you beat a boss like that without cheating? So, I just can't finish a optional quest plus I lose 3 hornor points! I'm not happy beacuse I can't clear every map even I spend so much time on every single play.
You gotta use that Give Up command to start the campaign from the beginning with some extra resources. And you even can beat the boss without using Give Up but then you really need to be a good player with a good strategy.

If you don't have the time to play this campaign, then I can only suggest not to play the campaign. This is a campaign that takes days to finish fully, even if it's not finished yet.

[URL="http://www.hiveworkshop.com/forums/members/drzj42/" said:
drzj42[/url]]The second thing I dont like about this game is the vitality thing.(Or should I say food) This means I lose one of my six precious spot automatically. Your body is hungery, but your don't have enough money to buy food. Only certain creature will drop golds in each map, but your desire for food is endless. Someday your desire will suck you in like a black hole.
Okay, you can put your food to your boxes and eat with your boxes. I know it's a bit unrealistic but hey, it's even stupidier to have your food with your character. Even so, I have a answer to this: my friend is making an inventory system for the campaign(he have been making already half year, so I can only hope he'll finish it).

And about that black hole, yeah I have a lot of desire to finish this campaign, but I think I won't be sucked to a Black Hole. :D

[URL="http://www.hiveworkshop.com/forums/members/drzj42/" said:
drzj42[/url]]Third, some quest is pointless. I only played two cheapters right now. In chapter 1, you can't challenge the leader on the north because you lv is too low. Well, if the character can't gain enough lv why put this quest in this map? Third, some quest is pointless. I only played two cheapters right now. In chapter 1, you can't challenge the leader on the north because you lv is too low. Well, if the character can't gain enough lv why put this quest in this map?
I think it's a good thing to put that level cap to Elite Quest in chapter 1. It's simply almost impossible to beat that boss if you are under level 5. I have used this trick only twice in the campaign, so that's a bad explanation to be angry about. I have seen games where you need every quest something like this. That can make angry, not this one, it's only a warning that Elite and Epic bosses are really strong.

[URL="http://www.hiveworkshop.com/forums/members/drzj42/" said:
drzj42[/url]]Same thing in the chapter two,Fredz is 10lv hero.but the boss in the right corner is 20lv. oh man, I am not afraid of death but there is no chance for me to face it.
Yea, not for a first timer usually. Remember, it's once again only Optional Stuff for more experienced players of the campaign.

[URL="http://www.hiveworkshop.com/forums/members/drzj42/" said:
drzj42[/url]] I will continue play the game, hopefully I can find out more inconvinient truth about this game.
Keep your criticsm coming. That is one of the fastest ways to make the campaign better; I like criticsm. Usually people are just too soft to tell things.


[URL="http://www.hiveworkshop.com/forums/members/drzj42/" said:
[/url]ahmedsaif]good to know that the next ver will come soon i hope chapter 7 remade in the next ver
I'm sorry to say this, but next version will only have 14 new spell, all cinematics in chapter 1-5 skipable and some bug fixes. Version 3.2 will have chapter 7 remade. This will take few weeks.

[URL="http://www.hiveworkshop.com/forums/members/drzj42/" said:
[/url]ahmedsaif]- i want to know after i kill the tree in chapter 4 i had this letter to give to some one in chapter 7 i think , but i did not find him!
Yes, I have not yed added that thing to the campaing, will be added when chapter 7 is remade.

[URL="http://www.hiveworkshop.com/forums/members/drzj42/" said:
[/url]ahmedsaif] - and there places that require level 2 in the chapter to inter how i reach lev 2 in the chapter
Hmm.... What?

[URL="http://www.hiveworkshop.com/forums/members/drzj42/" said:
[/url]ahmedsaif]- there is some choices in the game like killing epic boss in chapter one or not and others , if u can but cancel choice so we can save the game before choose and then speak with him again to choose ,so we can reload from this point if we didn't like the reward or u want it by luck
and thanks Aeroblyctos for the good and hard work u do in this camp its get better and better every ver
That would be too much work...

EDIT: Argh this whole text bugs... I'm satisfied that today I go back to home to my own computer, there I can work a lot faster the campaign and write better... text. Brb, 5 hour buss trip to home.
 
Level 2
Joined
Jul 11, 2007
Messages
19
ok but what about the list of the sits u didnt answer that

if u can but a list with all the sets in the game and its items and in which chapter it can be found and Put it in the game in the log may be or by typing a command , its important to not miss good items
 
Level 3
Joined
Jun 10, 2008
Messages
47
Hmm? So what is buggy? I didn't quite get it... Do you have the right items in your inventory?


yes,i have the right items.i'll try it again.
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
ok but what about the list of the sits u didnt answer that

if u can but a list with all the sets in the game and its items and in which chapter it can be found and Put it in the game in the log may be or by typing a command , its important to not miss good items
Well... Hmm... It's pretty much work, you know.

Where can i find BOTH Elite Quests in Chapter 6? Have u not added them yet?
I have only added all Elite and Epic bosses in chapters 1, 2, 3, 4 and in chapter 5 only Elite Boss.


EDIT. Any last wishes? Tomorrow 3.1.
 
Last edited:
Level 37
Joined
Aug 14, 2006
Messages
7,601
Version 3.0a Alpha to 3.1 Alpha:
- New Phodom's Spell: Ground Zero(AoE).
- New Phodom's Spell: Phoenix Combo(Ultimate).
- New Fradz's spell: Energy Ball(AoE).
- New Hotkey system finished enterily. It works with: "QWER, ASDF, ZXCV".
- Remade all Spell Book Spells.
- Added some more spell book spells: Consume Life, Consume Magic, Consume Soul, Divine Seal, Flames Of War, Flamethrower, Impale, Magic Barrier, Magic Guard.
- All 11 combat kings are now done. Here they are: Blind, Counter Attack, Disarm, Evasion, Force Blow, Immobility, Lucky Strike, Mana Breaker, Mute, Natural armor and Stunner.
- Now all cinematics in chapter 1 are skipable.
- Now all cinematics expect Elite and Epic are skipable. Before I made those two skipable, I'll have to remade them first. The quality isn't the best.
- All cinematics in chapter 3 are skipable.
- All cinematics in chapter 4 are skipable.
- Now all cinematics in chapter 5 are skipable expect Elite Boss(I forgot that one).
- New Mini-Boss in chapter 1: Harpy Leader.
- Added new shop: Combat King Shop.
- Honor Shop 2 removed.
- A lot of different kind of bug fixed.

Notification

- You can test all campaign's spells, combat kings and most powerful items in a test map for now on. There you can cheat as much as you like and you can see almost everything that campaign curretly has. Just write "0" to start testing. Good luck, and remember to give me any bugs you see.
- Interlude 1 & 2 have been disabled. They are just too low quality for the campaign and will be remade as soon as possible.
- All spell book spells are not yet added to the campaign. Most of the high ranking spells are not yet added.
- Next I start to remade chapter 7. This will take few weeks, it isn't that big job as chapter 6 which I remaded in three weeks.
- Chapter 7, 8, 9 and 10 aren't edit at all for few months. I don't recommend to play those chapters until they are remade. I only recommend to play chapters: 1, 2, 3, 4, 5 and 6.
- The campaign is still pretty far away from the Beta Version; I still have to remade chapters 7, 8, 9 and 10. I also have to remade Interlude 1 and 2. And, made chapter 11, Epilogue and Prologue. Estimated time to beta: 2 to 3 months.
- Full version is after Beta Version. It should include all the things campaign should have. I first have to make Beta and then add all Elite and Epic bosses to all chapters. Estimated time to Full Version: 3 to 6 months. However, there is deadline: In Summer I go to army which means then I'll stop making the campaign.

Searching for help

- I'm searching for a model maker who would like to make some models for the campaign. These models are not hard to make, but there are quite many of them. For example, I would like to have some shop models, citizens, men, women, children, houses, and some nasty undead stuff. Contact me if you are interested to do few models. Credits and respect will be given.
- I'm also searching for an icon maker. There are soon coming a huge list of new items and I would like to have icons for them. These items are not basic, because they have 6 levels, and should look similar to each other. Contact me if you are interested to do me few icons. Credits and respect will be given.
- Also, I'm searching for an animator who could add few animations more for the three characters. They currently have too less animations. However, if you are going to edit anything, keep the current animations. Credits and respect will be given.
 
Level 3
Joined
Dec 11, 2006
Messages
76
In chapter 1 the murlock gang quest dosen't work the murlocks will not show up and the ogre mountain/rescue quest dosen't work when i came out of the dungeon the cinematic go and i get nothing and two shops the inn and marketplace won't work.
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
onyxja said:
]In chapter 1 the murlock gang quest dosen't work the murlocks will not show up
Ah yea, that skip cinematic bugs, will be fixed! (works if you don't skip the cinematic)

onyxja said:
]the ogre mountain/rescue quest dosen't work when i came out of the dungeon the cinematic go and i get nothing
Again skip cinematic problem, will be fixed! (works if you don't skip the cinematic)

onyxja said:
]two shops the inn and marketplace won't work.
What...?
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
yea i can't buy bananas and bread i have 0 vitality can it be another skip problem?
Nope, I create a new little version in few hours to fix these problems.

EDIT: Wait a sec...

onyxja said:
]the ogre mountain/rescue quest dosen't work when i came out of the dungeon the cinematic go and i get nothing
How does this bug?
 
Level 2
Joined
Aug 5, 2008
Messages
14
This is without a doubt the best campaign Ive ever played, yes there are bugs in it but what campaign doesn't have bugs?!?! The mods are nice and detailed, and the environment is really cool, you should do something were if you beat the campaign you can use cheats, as i said there are some bugs and overpowered bosses that should be fixed but as he said its still in progress, people who criticize this campaign, please show me a better one for i would love to try it,
Kepp up the good work man!
 
Level 1
Joined
Dec 20, 2008
Messages
5
bug: in chapter 4, I pick up those 4 stones, beat that boss,but can't enter the cave. the magic shield still there. better check it out.

need help: can't beat those 8 bosses in chapter 6. too strong. any idea?

chapter 5, where are the rest two sets of Mirada items?

chapter 3,epic boss(The Death)is too strong. Don't know a way to defeat her.

question: what do you mean by "give up"?
 
Level 3
Joined
Dec 11, 2006
Messages
76
The centaur boss in chapter two is impossible had 15 health poition 13 mana poition did get like 3.4/10 off his life before i died and he has lots of centaurs and a healer the allys you get is pointless doesen't kill a centaur and there is no opening in his attack other bosses do often do a charge attack and then you can sneak behind and damage but that boss is impossible tried 4 times.
 
Level 5
Joined
Aug 24, 2008
Messages
199
The golem does not unhide himself if you Skip the cinematic (chap 1 Elder Golem quest)

When you skip the Quest in chap 5 were you have to deliver the letters the camera keeps swaying over the quest givers.
Also that merchant near the graves can be attacked and killed the one that sells the mara... something set i hope you know what i mean :D

Combat king Feedback (or what ever its name was) does not work other orb effects
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
This is without a doubt the best campaign Ive ever played, yes there are bugs in it but what campaign doesn't have bugs?!?!
What bugs did you find? I'll fix those.

drzj42 said:
bug: in chapter 4, I pick up those 4 stones, beat that boss,but can't enter the cave. the magic shield still there. better check it out.
You need to defeat the Elite Boss to enter the cave. You just killed a Mini-Boss called "Mielipuoli"(translated: Madman).

drzj42 said:
need help: can't beat those 8 bosses in chapter 6. too strong. any idea?
Get better items, find a good tactic. Remember that you can have Galeoth later in that chapter.

drzj42 said:
chapter 5, where are the rest two sets of Mirada items?
I think you can buy those from shops.

drzj42 said:
chapter 3,epic boss(The Death)is too strong. Don't know a way to defeat her.
There is a youtube video of it if I remember right...

drzj42 said:
question: what do you mean by "give up"?
Give up - You can carry over your gold and honor points and restart a game from the beginning. Everything else will be removed and only prologue(in alpha: chapter 1) is avaible next to play. However, this helps you greatly and with the saved resources you can spend to get more powerful items at the beginning already. Good way, to defeat powerful elite and epic bosses.

you have made a typo error in the first chapter:
[at the oger mountain Phodom finds 2 people]
Phodom says: Is he-
Llyod says : yes he is dead. Hes name was Llyod...etc.
So actually he made himself dead. LOL
small one.
Fixed Lloyd bug.

The centaur boss in chapter two is impossible had 15 health poition 13 mana poition did get like 3.4/10 off his life before i died and he has lots of centaurs and a healer the allys you get is pointless doesen't kill a centaur and there is no opening in his attack other bosses do often do a charge attack and then you can sneak behind and damage but that boss is impossible tried 4 times.
Eeeh.... That boss should be easy one, until you have level 5 character. When I tested last time I was level 10 and I beat without using any potions at all. Just few items and it was very easy, I of course killed the ranged ones first and in last the boss itself. What level you were? How should I make the boss easier? Please share your opinions.

Zinive said:
The golem does not unhide himself if you Skip the cinematic (chap 1 Elder Golem quest)
Okay, again skip cinematic problem, will be fixed.

Zinive said:
When you skip the Quest in chap 5 were you have to deliver the letters the camera keeps swaying over the quest givers.
Hmm, again skip cinematic problem. You guys wanted skip cinematics, that's what you got now(will be fixed). :p

Zinive said:
Also that merchant near the graves can be attacked and killed the one that sells the mara... something set i hope you know what i mean :D
Okay, the same guy?

Zinive said:
Combat king Feedback (or what ever its name was) does not work other orb effects
Ahh, so that's it. Will be fixed. But the cinematic actually bugs, there should be a scene where Phodom throws Fradz to river.

Thanks for bugs everyone. Take some rep.
 
Level 16
Joined
Jul 16, 2007
Messages
1,372
Hey aeroblyctos In the 3-rd chapter i fought that elite boss but he was too strong with one of his spells wich i couldnt run cos he get all over the place :(
And also i wanted to ask will you be making voices at your final release? it would look much cooler
 
Level 1
Joined
Dec 20, 2008
Messages
5
How to use "give up" trick?

I don't know it's a bug or not, but when I use a hero to hit on a cage( chapter 1, phodom's son has been kidnapped and put in a cage) or a switch(Chapter 6 has some door switches). I did try to use "Attack" move or right click. So I use phodom's summon firegolem to do it instead.

About Mirada's sets, you can only buy one of three from shops. I can't find the others,Or there are other shops I didn't know.

About Mielipuoli, where is the Elite Boss? I search the whole map but couldn't find it.
 
Level 16
Joined
Jul 16, 2007
Messages
1,372
How to use "give up" trick?

I don't know it's a bug or not, but when I use a hero to hit on a cage( chapter 1, phodom's son has been kidnapped and put in a cage) or a switch(Chapter 6 has some door switches). I did try to use "Attack" move or right click. So I use phodom's summon firegolem to do it instead.

About Mirada's sets, you can only buy one of three from shops. I can't find the others,Or there are other shops I didn't know.

About Mielipuoli, where is the Elite Boss? I search the whole map but couldn't find it.

type -commands and you get a list of commands and then you can 'give up' ;P


Aero well yeah u got that right..:S well cant wait the final release then :)
 
Level 3
Joined
Aug 18, 2008
Messages
76
After I killed the giant tree on Chapter 4, i receive a scroll that need me to bring the scroll to someone at Terdoom Castle at Chapter 7. I walk all over the place but still can't find this man. Any Clue for me..
 
Last edited:
Level 3
Joined
Jun 10, 2008
Messages
47
A question
In chapter 3,when i fighting with the elite boss & epic boss,i found my computer is very much delay ,why?(In old version it's nomarl).The epic boss is stronger.
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
Aero well yeah u got that right..:S well cant wait the final release then :)
Then you need to wait about 3-6 months.


After I killed the giant tree on Chapter 4, i receive a scroll that need me to bring the scroll to someone at Terdoom Castle at Chapter 7. I walk all over the place but still can't find this man. Any Clue for me..
Not yet added to the campaign because the chapter 7 is not yet remade. Currently remaking it and will be added in next version: Alpha 3.2.

A question
In chapter 3,when i fighting with the elite boss & epic boss,i found my computer is very much delay ,why?(In old version it's nomarl).The epic boss is stronger.
There is a bug with Glacial Ball. It makes huge lag. Then there might be too much effects in Elite Boss...

Is there anyway i can get all item of Azereus Set and which chapter??..
Currently all other expect the last piece is added to the campaign. The last piece can be obtain from chapter 11 which is not made yet.
 
Level 3
Joined
Aug 18, 2008
Messages
76
Where can i find the 3rd unholy item?.. On which chapter?. Currently i have unholy amulet and unholy shield.
 
Level 8
Joined
Apr 16, 2008
Messages
371
Oh damn, Aeroblactos. It's not a good idea in the Elite Boss Chapter 2 fight to Sword Dance: frost nova can then 1 hit you.

Excellent game, especially remaking the hotkeys!
 
Level 4
Joined
Jul 25, 2008
Messages
90
After I killed the giant tree on Chapter 4, i receive a scroll that need me to bring the scroll to someone at Terdoom Castle at Chapter 7. I walk all over the place but still can't find this man. Any Clue for me..

yea where is he? lol
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
Where can i find the 3rd unholy item?.. On which chapter?. Currently i have unholy amulet and unholy shield.
I have not yet added the third item of this item set.

Oh damn, Aeroblactos. It's not a good idea in the Elite Boss Chapter 2 fight to Sword Dance: frost nova can then 1 hit you.
Whaat?

yea where is he? lol
Will be added in next version.

help!
In chapter 5,where can find the 3th miraga's set?How can complete the Anatholo's quest?
Just buy that item from him or something.
 
Level 2
Joined
Jul 11, 2007
Messages
19
It seems like it is not added to the campaign for a weird reason. I think it was added long time ago. Thanks for the bug. I added it now.

NO i am sure that i have the full set but i dont remember from where i got the third part , i think after u complete the quest he disappear and show up in the village beside the other shops and u can buy it from him there
 
Level 1
Joined
Sep 24, 2007
Messages
5
woah men, your campaing is awesome, perhaps i have not finished it i can say that is a great work, very good spells, very good bosses dificulty, etc... im waiting for you to make a campaing like this one more time....keep going like that xD

PD:srry the bad english... i dont speak it very good, im from spain.^^
 
Level 10
Joined
Apr 13, 2008
Messages
711
Not sure if that was said before, but the Boss Fight for Talloon is extremely buggy. Every time I fight him, he does some new blinking/tornado stuff. When he spawns those tornados on himself, they normally do 250dps/0.5sec... but sometimes its a K.O. Some of them start chasing me, which kills me and just some of the weirdest stuff.

In chapter 1, the Elder Golem and Troll Assasin Quests are a little bugged if you press ESC on the "Skip the Dialog" a few times. They don't spawn, or are invisible and unable to be targeted.

In chapter 5, same goes for when u start the 3 Farmer Letters. The camera goes all buggy and throws me all across the map.
I noticed that Fradz and Phodom become click-buggy. They will not walk together, or do diffrent commands or dont follow at all.

It seems that the more you load one of the maps in the campaign. It seems to get buggier and worse each load. :bored:
----------------------
From 2.1 to 3.1a, it surprised me to how much of your campaign changed. To much to say how good it is, but its AWESOME!
 
Level 1
Joined
Sep 24, 2007
Messages
5
models..

hey aeroblyctos... can u share the models you use in the campaing, i really like them, especially the WoW dragon model and some more xD
 
Level 3
Joined
May 6, 2007
Messages
37
Nice job but still there is one very boring problem that you should fix it. Sometimes during game when the message vitaly low appears on the screen, the life of the hero is fall rapidly. So if you havent a meat or other item that gives you vitality you can die and so all your efforts are useless can you fix that ? Also you should work more the 4-5-6 maps. I dont know why but i cant play them do you have to finish the map 3 to paly the map 4?.
 
Level 8
Joined
Apr 16, 2008
Messages
371
Nice job but still there is one very boring problem that you should fix it. Sometimes during game when the message vitaly low appears on the screen, the life of the hero is fall rapidly. So if you havent a meat or other item that gives you vitality you can die and so all your efforts are useless can you fix that ? Also you should work more the 4-5-6 maps. I dont know why but i cant play them do you have to finish the map 3 to paly the map 4?.

Hey, save often so you don't die. In chapter 2 alone, I saved 20+ times.
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
NinjasDontFight said:
Not sure if that was said before, but the Boss Fight for Talloon is extremely buggy. Every time I fight him, he does some new blinking/tornado stuff. When he spawns those tornados on himself, they normally do 250dps/0.5sec... but sometimes its a K.O. Some of them start chasing me, which kills me and just some of the weirdest stuff.
Tornadoes damage damage every 0.5 second. The damage is higher closer an unit goes inside it. So it deals 3x more damage if the unit is inside, than just close. Are you sure this bugs? I have not find anything I tested... Month ago.

NinjasDontFight said:
In chapter 1, the Elder Golem and Troll Assasin Quests are a little bugged if you press ESC on the "Skip the Dialog" a few times. They don't spawn, or are invisible and unable to be targeted.
Yes, these two are bugged and fixed. Same happens for the boss. Will be fixed in next version.

NinjasDontFight said:
In chapter 5, same goes for when u start the 3 Farmer Letters. The camera goes all buggy and throws me all across the map.
This I know also; will be fixed.

NinjasDontFight said:
I noticed that Fradz and Phodom become click-buggy. They will not walk together, or do diffrent commands or dont follow at all.
Can you please tell me more about this bug. Feels like an odd bug.

NinjasDontFight said:
It seems that the more you load one of the maps in the campaign. It seems to get buggier and worse each load.
What do you mean? Always new things bugs... Like skip cinematics.

kalak said:
hey aeroblyctos... can u share the models you use in the campaing, i really like them, especially the WoW dragon model and some more xD
Just take them from the campaign if you want; I have not many any models for the campaign.

Specter said:
Nice job but still there is one very boring problem that you should fix it. Sometimes during game when the message vitaly low appears on the screen, the life of the hero is fall rapidly. So if you havent a meat or other item that gives you vitality you can die and so all your efforts are useless can you fix that ?
Well, how should I fix this?

Specter said:
Also you should work more the 4-5-6 maps.
Why? Those chapters are already remade.

Specter said:
Also you should work more the 4-5-6 maps. I dont know why but i cant play them do you have to finish the map 3 to paly the map 4?.
You need to finish chapter 1 to play chapter 4. You need to finish chapter 2 to play chapter 5. You need to finish chapter 3 to play chapter 6. You need to play chapter 4 to play chapter 5.
 
Level 3
Joined
May 6, 2007
Messages
37
I also want to gratz you for the storyline dialog stuff. hahahha Fratz has the best lines for me i got cried from laughs dude :xxd:
 
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