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Aeroblyctos presents The Chosen Ones Single-player RPG
Important: the game is made with Warcraft III 1.29.2 version and if you play with never version there might be some bugs. However, here for example you can find proper version to play the campaign.
Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.
This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.
Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.
Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...
Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...
Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...
Features The Chosen Ones is a massive single-player Campaign, featuring:
Media Check out the following videos and picture of the campaign
Links Please discuss further about the campaign here in Hive's forum or visit the official site:
10 chapters, 9 interludes, a prologue and an epilogue
Over 30 hours of gameplay
Dozens of unique systems
Beautiful cut-scenes with over 100 cinematics
33 different kind of strategic boss battles and hundreds of mini-bosses
Scripted hero abilities and spell book spells
Dazzling effects everywhere you travel
Significant amount of main and optional quests
Over 500 custom items
Complicated optional puzzles that needs brains to solve
Own unique music themes
Over 1500 imported materials
Hundreds of secret treasures
Official website where you can share your experience to others
And most of all, an exceptional story set in massive world of Oelivert
Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.
[YOUTUBE][/YOUTUBE]
Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.
More information about this playthrough on here.
Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.
Contact me If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes Check out the newest changes and overall see how the campaign has improved through all these years.
Send an email to Aeroblyctos(at)hotmail.com
Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
Put a message here or send a private message in this site.
General Information
During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.
I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.
Special Credits
Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.
Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.
Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.
David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!
VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.
Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!
Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.
Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.
Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.
Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.
Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.
The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.
Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!
darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.
fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.
Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!
Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!
Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!
Major Credits
Donators
Blazing
System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection
Also made a lot of balance changes, such as improved Magic orbs and Azureus set
AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.
Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.
Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.
Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6
Fixed Mystic Storm save/load
Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!
Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.
Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.
Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.
Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.
Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.
Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.
Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.
Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.
Fixed Experience bug.
These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.
The campaign is now optimized and should work faster.
Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...
Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.
Fixed combat king load bug from Fradz and Galeoth
Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs
Fixed Combat King Bug
Fixed a lot of other bugs
Fixed shovel bug
Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs
Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.
New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.
Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.
Removed some test items from chapter 1 beginning.
Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.
Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...
Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...
Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.
Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.
Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger
Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.
Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger
Fixed a problem where chapter 2 started instead of 1 after prologue
Beta 1.0a to Beta 1.1
Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11
Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem
Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality
Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Vengeancekael: Private Message
Date: 2012/Feb/11 11:05:00
Reasons:
Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object...
It started in chapter 5, and so far is persisting in chapter 6 that I'm on. It normally happens when in combat and when both are selected at the same time.
Phodom will always follow my commands. But Fradz normally dosen't. If im trying to move them to 2 diffrent locations. Fradz will keep following the first one to the end then go to the 2nd location (Like in Shift-RightClick).
Edit: Could you add numbers to the base damage of spells? Even the bonus str/agi/int numbers would be nice. Even adding those floating point numbers? =)
A way to skip Interludes? Their boring >_<
Fradz talks less to that of a retarded
Could the combat kings give a more description of % of chance? I noticed that you could buy the same one over and over again. I'm not sure if it increases my overall % rate, but I hope it does!
The spells that you can buy and learn I think need to be more buffed or less mana cost. Most of the spells on Phod/Fradz/Gal are stronger, and quicker access. I haven't tried this yet, but if you could buy the spell over and over again to increase its power? A tooltip describing Combat Kings/Spells can be bought over and over again would be helpfull to
Edit2: Buggy Levels? lol
In chapter 5, I completed a quest when Fradz was like lv 19 with 90% of his exp bar full. So we he lv 20 almost to lv 21 for chapter 6 (this wont explain the next part). I got both phodom/fradz to lv 25, kept killing a bunch of stuff. After I killed the Vampire King in the bot left. Fradz gained much of his exp bar, killed a few more and gained a level all the way back to 25 instead of 26. Not sure if its a War3 bug, but funny.
I have just played your campaign until chapter 7, where it so sadly isn't complete. But I just want to say: this is really something out of this world. I had such fun for many free hours, especially trying different items, item sets, spells and strategies to win the epic battles. I was thinking while playing that it is just so thought out in detail game-wise. No cheats, commands, interesting music, great care put into the AI, the designs, the spell effects, puzzles, mini-games... the list goes on. The way you designed it -- with how you can particularize your hero in a vast number of ways -- it's like a mini solo WoW with a similar kind of world. Fradz, with his "Hm" and everything, is such a strange and funny dude. Phodom rocks and his story (as a morally flawed, wounded hero) is excellent. At times, honestly, I wonder if some kind of genius has made this, if it is all done by himself. I realize you are working hard now to remake the rest of the chapters, with other things to be concerned about, so out of respect I would like to add my encouragement and say I hope your goals are all achieved. Not just so I can go on with my fun (I admit this , but because the maker of this deserves to have it all working and successfully completed as he'd like it. BTW, I'm a native English speaker and have to write a lot for school, so if you need help with English (where there are many errors -- but no biggie IMO) then I would be happy to help work on that. I'll go to your site and repost this message, in case you miss it. ~DP
It started in chapter 5, and so far is persisting in chapter 6 that I'm on. It normally happens when in combat and when both are selected at the same time.
Phodom will always follow my commands. But Fradz normally dosen't. If im trying to move them to 2 diffrent locations. Fradz will keep following the first one to the end then go to the 2nd location (Like in Shift-RightClick).
This seems to be really odd bug. Actually there are two other testers that also told me about this bug. However, one said to me that restarting the chapter fixes everything... But I'm not sure about this.
Can the problem be with that "Attack" ability in spell book?
NinjasDontFight said:
Edit: Could you add numbers to the base damage of spells?
Press ESC, and they will be remade soon(I have not remade them yet, they are already 1 year old).
NinjasDontFightk said:
Could the combat kings give a more description of % of chance? I noticed that you could buy the same one over and over again. I'm not sure if it increases my overall % rate, but I hope it does!
There should be a text that it increases, isn't there not?
NinjasDontFight said:
The spells that you can buy and learn I think need to be more buffed or less mana cost. Most of the spells on Phod/Fradz/Gal are stronger, and quicker access.
The problem with spell book spells are that people usually uses only characters' spells. So I made spell book spells strong, mana costy and long cooldown. They should be strong, but you can cast only one or two times in a battle.
NinjasDontFight said:
I haven't tried this yet, but if you could buy the spell over and over again to increase its power?
Edit2: Buggy Levels? lol
In chapter 5, I completed a quest when Fradz was like lv 19 with 90% of his exp bar full. So we he lv 20 almost to lv 21 for chapter 6 (this wont explain the next part). I got both phodom/fradz to lv 25, kept killing a bunch of stuff. After I killed the Vampire King in the bot left. Fradz gained much of his exp bar, killed a few more and gained a level all the way back to 25 instead of 26. Not sure if its a War3 bug, but funny.
regarding the attack command problem i do not know the reason behind the problem but i know a little solution.you can easily solve it by getting out of the abilities menu and use the move command.then if you try to move with the attack command then you will be able to use it.
I have a couple of suggestions about the Combat Kings. As someone else said- I think, the numbers about chances / lvl and damage / lvl should be returned. Also, I have invested heavily in some of the newer ones like disarm, mute, blind and force push. But after playing a lot and watching closely for the results, I don't believe the effects are working. Maybe I am missing the effects, but in that case a small text or sign that the effect is in action would be very helpful.
I decided to focus my intention on chap 4 to try Phodoms new spells.
Skills:
Phonix Combo is kinda nice but i thing it is too slow can you speed it up? Increasing the attack rate and the lifting speed.
Also I have no idea how much damage this actually does since -sdp doesn't show it. The tool tip also states that its effect increases with int and magic balls.
However since he is hitting the target directly letting it scale with str would be nice. This would also help with the decision if you either take phonix combo (for those who want to focus phodom on str mostly ignoring int) or chaotic rift (for those who invest a little more in int).
Ground Zero/Fire Detonation
FWhat is now the right name for it? When you check it in the heros learning ... book (I hope you know what i mean) it says ground zero but once you learned it, it is called Fire Detonation.
Fireball
The graphic effect to this spell has gone missing it still applies the damage (which is a bit to high i thing).
Combat King immobilize
I don't like this one I mean their is no reason to take it Galgoth (Since I don't like him I can't remember his name properly) has other ways to prevent enemies from getting near then hoping for a chance to root them. And both Phodom and Fradz are far better of with either disarm or stun.
So this should be removed I suggest you add something that helps casters like when ever you cast a spell their is a small chance a small arcane bolt hits your target dealing extra damage or on attack increase mana and life regeneration by X.
But the best would be something like Combat King Spellpower increase damage by your spells by X%
So Galgoth would have at least one combat king that is good for him
Combat King feedback
I have thought about this one and I would prefere changing it into a siphon mana effect. So it gives you a chance to drain lets say 50 mana from your opponent and giving it to the hero. Just draining the enemy of mana won't help you anywhere in your campaign as bosses have to much mana and normal units are dead before their mana is drained.
Back to chap 4 itself.
Having to pick up the stones is annoying since I always carry 6 items so I have to drop a item to pick the stone. Can't you make it like the faeries? Walking near a stone will give you a message where you have to go next.
Searching the Faeries is pretty annyoing since most of them are off the wrote I had to search the map twice before finding them. I suggest either reducing the amount of faeries or placing them in more significant areas.
Also skipping the quest optional quest cinematic (btw thanks for implementing this) causes you to be unable to return the quest. You can get the silver sword (why is a silver sword made out of mithril?) but the trader will not talk to you if you bring the sword.
Endboss
This fight is just plain boring I could just go afk and as I came back I won that fight.
The elite boss is done nicely even with my pimped up hero (since I played most versions of this game and used the give up command) it was quite a challenge. However I don't like the fact that he will hit with his surrounding illusion spell (the one where Illusions appear on all sides of the Hero and he hits you) but all in all a pretty good fight.
The epic boss however is awesome. You have to be hella careful while still you are forced to attack him or at some point you just die. Btw what is the timer for do you win when the timer is 0 or do you loose?
However from time to time this boss cheats, as he changing his color and teleports shortly before he finishes the change. If you are unlucky and he teleports next to you, you just die.
If I would rate chap 4 alone it would be 3.5/5 mostly because this map has only a very few fun moments mostly I wander around and get caught by entrangling roots.
The Terrain is mostly ok but some doodads just look misplaced like the hollow logs.
The Endboss also is plain boring.
Having major issues on Chapter 6/Last Boss Fight on Hard...
I still have that click-bug issue which makes it almost immpossible to move my heroes out of his uber spells. (They really are unrealisticly powerfull :/)
But mostly of the lag, during certain parts of his fight. Huge memory leaks I guess u could call it completely freezes the game for about 3-8 seconds. I have a very good gaming computer and its just hell. I ussaly find myself stuck with a picture of fighting then a picture of Game Over when one of them died.
Question: I notice that if I died with Fradz with a ressurection phial in my box. He would revive, but if Phodom or Galeoth dies they dont ressurect with a phial in their respective boxes?
Hey i just downloaded this campaign, havent played it yet but i just opened it in WE(thx for giving permission) and it looks like it was well made. I am making a campaign and i could use some of the models that you have used. i cant find them on any site and was wondering if i could get your permission to export some of the models from your campaign. or could you give me all the sites that you downloaded them from. i would greatly appreciate it. thx.
Phonix Combo is kinda nice but i thing it is too slow can you speed it up? Increasing the attack rate and the lifting speed.
Also I have no idea how much damage this actually does since -sdp doesn't show it. The tool tip also states that its effect increases with int and magic balls.
However since he is hitting the target directly letting it scale with str would be nice. This would also help with the decision if you either take phonix combo (for those who want to focus phodom on str mostly ignoring int) or chaotic rift (for those who invest a little more in int).
The damage is based on Intelligence, magic balls and strength. The damage show will be added.
Zinive said:
Ground Zero/Fire Detonation
FWhat is now the right name for it? When you check it in the heros learning ... book (I hope you know what i mean) it says ground zero but once you learned it, it is called Fire Detonation.
I don't like this one I mean their is no reason to take it Galgoth (Since I don't like him I can't remember his name properly) has other ways to prevent enemies from getting near then hoping for a chance to root them. And both Phodom and Fradz are far better of with either disarm or stun.
So this should be removed I suggest you add something that helps casters like when ever you cast a spell their is a small chance a small arcane bolt hits your target dealing extra damage or on attack increase mana and life regeneration by X.
But the best would be something like Combat King Spellpower increase damage by your spells by X%
So Galgoth would have at least one combat king that is good for him
I have thought about this one and I would prefere changing it into a siphon mana effect. So it gives you a chance to drain lets say 50 mana from your opponent and giving it to the hero. Just draining the enemy of mana won't help you anywhere in your campaign as bosses have to much mana and normal units are dead before their mana is drained.
Having to pick up the stones is annoying since I always carry 6 items so I have to drop a item to pick the stone. Can't you make it like the faeries? Walking near a stone will give you a message where you have to go next.
You don't need to carry those stones + you have those boxes... But fine, I will do this sooner or later.
Zinive said:
Searching the Faeries is pretty annyoing since most of them are off the wrote I had to search the map twice before finding them. I suggest either reducing the amount of faeries or placing them in more significant areas.
Also skipping the quest optional quest cinematic (btw thanks for implementing this) causes you to be unable to return the quest. You can get the silver sword (why is a silver sword made out of mithril?) but the trader will not talk to you if you bring the sword.
The epic boss however is awesome. You have to be hella careful while still you are forced to attack him or at some point you just die. Btw what is the timer for do you win when the timer is 0 or do you loose?
However from time to time this boss cheats, as he changing his color and teleports shortly before he finishes the change. If you are unlucky and he teleports next to you, you just die.
If I would rate chap 4 alone it would be 3.5/5 mostly because this map has only a very few fun moments mostly I wander around and get caught by entrangling roots.
I still have that click-bug issue which makes it almost immpossible to move my heroes out of his uber spells. (They really are unrealisticly powerfull :/)
Yes, in next version their damage is lowered about 50%. About that move thing, I don't know what is it or what is causing it... I'm speechless.
NinjasDontFight said:
But mostly of the lag, during certain parts of his fight. Huge memory leaks I guess u could call it completely freezes the game for about 3-8 seconds. I have a very good gaming computer and its just hell. I ussaly find myself stuck with a picture of fighting then a picture of Game Over when one of them died.
Does it lag in somewhere else? Or just in this boss fight?
NinjasDontFight said:
Question: I notice that if I died with Fradz with a ressurection phial in my box. He would revive, but if Phodom or Galeoth dies they dont ressurect with a phial in their respective boxes?
Hmm... They should not ressurrect if you don't have that phial. However, there is one item that ressurrects carrier... Belt Of Sunrise. Perhaps you have it?
The Graphic effect of Fireball, the one in the ability menu Fire is missing its graphic for me. It applies damage normally but I just don't see the visual effect.
About Combat King Immobilize
I just don't see the use of this one I mean it does not help you anywhere in your map, so it should be changed.
The Stones in Chap 4.
I know you don't need to carry them around but you need to pick them up which is annoying since I need to drop an Item before. This is just a minor point but I still would like to see a change in this.
The find the silver sword quest in chap 4 buggs if you skip the cinematic. You can get the Sword but you cannot trade it in at the quest giver.
For Chap 4 boss I do have some suggestions.
First I suggest raising its Health.
Once the boss has split the first time every 15 seconds for 15 seconds one of those guys change their phase.
To either Orange In this phase he will deal damage to every other boss unit around him (not to Phodom) This Phase is the main reason why I suggest raising its Health.
Red in this phase his attack damage and armor is greatly reduced but he will restore his health fast.
Green every hit the boss does applies a stacking debuff in this phase you need to stay away from it.
Purple if the boss dies while being purple it will deal heavy AoE damage, so you have to make sure you don't kill it while in this phase.
When they are the smallest (the form that doesn't split it self on death) They gain a chance to run off and changing into an egg. If they survive like 10 seconds a bigger form of them will hatch from the egg (one that does split on death)
I still have 5 month before army. I try to finish the campaign before that, or this never will be done. I think I can at least finish the campaign to beta stage within 3 months. In beta stage, there should everything important, but it misses some Elite and Epic bosses or other optional stuff.
Chaos. said:
Hey i just downloaded this campaign, havent played it yet but i just opened it in WE(thx for giving permission) and it looks like it was well made. I am making a campaign and i could use some of the models that you have used. i cant find them on any site and was wondering if i could get your permission to export some of the models from your campaign. or could you give me all the sites that you downloaded them from. i would greatly appreciate it. thx.
Just remember to give credits for the model maker and for this campaign because you have took models from this one.
Zinive said:
The Graphic effect of Fireball, the one in the ability menu Fire is missing its graphic for me. It applies damage normally but I just don't see the visual effect.
Okay, perhaps you have suggestions for another one?
Zinive said:
I know you don't need to carry them around but you need to pick them up which is annoying since I need to drop an Item before. This is just a minor point but I still would like to see a change in this.
You mean like you can't anymore buy/sell stuff in the chapter after you have skipped the cinematic?
Zinive said:
First I suggest raising its Health.
Once the boss has split the first time every 15 seconds for 15 seconds one of those guys change their phase.
To either Orange In this phase he will deal damage to every other boss unit around him (not to Phodom) This Phase is the main reason why I suggest raising its Health.
Red in this phase his attack damage and armor is greatly reduced but he will restore his health fast.
Green every hit the boss does applies a stacking debuff in this phase you need to stay away from it.
Purple if the boss dies while being purple it will deal heavy AoE damage, so you have to make sure you don't kill it while in this phase.
When they are the smallest (the form that doesn't split it self on death) They gain a chance to run off and changing into an egg. If they survive like 10 seconds a bigger form of them will hatch from the egg (one that does split on death)
That egg thing is great, I will do that. About those color things... I will have to think some good spells for each color. There will be like 4 colors or something...
hello aero, still remember me?
I tried the chosen one today and it's becoming really awesome since I played it long time ago.
i've reached chapter 2 and tried do defeat the epic boss.
I found bug in chapter 1, when I want to fight archmage and I skip the cinematic, the camera still rotating just like if the movie didn't skipped. What a hard boss, I need 50 potion to defeat him and his allies and I defeat few times.
the digging area really hard to find and there is no explanation about that. I only got 8.
keep up the good job bro.
two thumbs up.
ps: when the 1st time I played this, I though this is the best campaign and nothing can compare it. But now, It's becoming more and more great and beyond my imagination
I want to ask you a thing, it is Strong river or Storng river? Because sometimes it called strong and sometimes storng.
originally by max_dan
"I want to ask you a thing, it is Strong river or Storng river? Because sometimes it called strong and sometimes storng."
it is storng river.
I found bug in chapter 1, when I want to fight archmage and I skip the cinematic, the camera still rotating just like if the movie didn't skipped. What a hard boss, I need 50 potion to defeat him and his allies and I defeat few times.
Always when you see a black spot there is an item. Here's the current description. Perhaps you could improve the description? Here it is:
"Take up your shovel and start to dig the ground to find hidden. When you see a black spot, most likely you will find something."
Zelda.Alex said:
ps: when the 1st time I played this, I though this is the best campaign and nothing can compare it. But now, It's becoming more and more great and beyond my imagination
now I reached chapter 3 and faced elite boss.
I don't know why, but in this chapter, when I fought elite boss, it became so lag.
what do I got if I defeated elite and epic boss?
If just honor point and not set item I'm gonna skip the elite and epic boss in this stage.
I found several bugs in chapter 2 and 3.
Chapter 2
position of fradz 1st and 2nd skill was wrong, lightning attack (2nd skill) with hotkey x placed in the left and thender (1st skill) with hotkey z placed in the right ----> I hope you get what I mean, my english bad.
so do with ice-lightning spells and darkness-light spells.
in chapter 2 -mbar command doesn't work
there is tooltip error in ring of mega rejuvenate recipe. just check it out.
I suggest to change patrol command with attack command because its hard to use the attack command.
there is tooltip error in Noc'toriah cinematic. He said resgret not regret.
Chapter 3
There is a major bug here in chapter 3.
when I use glacial ball, Galeoth become uncontrollable.
At the market, I bought a spellbook and I clicked it but nothing happen (Galeoth didn't learn the spell)
Violet: The Boss throws out violet glue every 3 seconds. At a nearby random place. On impact this will deal minor damage (to every one even the boss himself) and release a small glue monster (It has a high damage but is really slow and has only 5 hp.)
Black: While being black it has an increased dodge rate and a critical strike chance. However spells will deal additional damage to him.
Grey: Every time the Boss is hit while in this phase he gains a Armor bonus of 5 for 30 seconds. Each hit will refresh this cooldown and increase the bonus by 5.
Brown: The Boss will burrow itself and move underground beneath Phodom. After 12 seconds the boss will stop to follow Phodom. 3 Seconds after this he will burst out dealing damage and sending Phodom flying.
Dark Green: If their is a nearby smaller form of himself which has 40% or less hp. The phased boss will devour that unit. If he manges to eat 2 he will increase his size.
Dark Red: When ever Phodom deals damage to any other boss unit nearby (not the one that is in phase). It will increase attack damage and attack rate.
Light Red: When ever Phodom deals damage to this unit it will increase its attack damage and attack rate.
Lime: The boss will start to channel a healing aura. If he is stunned the aura will disappear but the boss will deal additional damage for 10 seconds.
Dark Blue: The Boss will emit a fog that increases his seize and stays for 5 seconds. If Phodom is inside this Fog his mana will be burned and he will take additional damage.
Light Blue: When ever Phodom casts a spell a Bolt of negative energy hits him burning his mana.
Combat King Suggestions:
Fury: Each attack has a chance to increase attack speed by 100%
Defending Stand: Gives a Chance to deflect any damage back. This will work on spells and ranged attacks but not on melee attacks.
Elemental enchantment: Depending on the Hero using this it has different effects.
Phodom: Chance to create a explosion that stuns and deal damage to nearby enemies.
Fradz: Chance to dispel magic and creating a chain lightning hitting up to 3 targets.
Galgoth (was this his name?)
Chance to slow the target and deal some bonus damage.
Additional Suggestions:
I thing Galgoth needs a little bit more Love compared to all other heros he lacks quality. Also his model should be changed it just looks horrible. I can give you later suggestions for this Hero but not right now
WaremDarkslayer regarding the impossible bosses. these are the elite and epic bosses you are referring to i think. these are not impossible. but yes these are very tough. these bosses are meant to be faced on the second play. that's why these are those tough. refer to FAQ of this campaign if you have problem understanding this.
what did you mean by "inability to save"---the campaign can be saved by the menu of the game.
"non-existent help"-----change the difficulty level if you are having problem with the difficulty of the campaign.
If you defeat elite boss, you will gain an Esper. Epic boss drops a piece of item set(the item set is not fully added to the campaign).
max_dan said:
position of fradz 1st and 2nd skill was wrong, lightning attack (2nd skill) with hotkey x placed in the left and thender (1st skill) with hotkey z placed in the right ----> I hope you get what I mean, my english bad.
position of fradz 1st and 2nd skill was wrong, lightning attack (2nd skill) with hotkey x placed in the left and thunder (1st skill) with hotkey z placed in the right ----> I hope you get what I mean, my english bad.
this is what i mean:
it should be like this
spell:
thndr -lightning att // ice- lightning - dark - light
Hotkey:
z - x // a - s - d - f
the bug is
spell:
thndr -lightning att // ice - lightning - dark - light
Hotkey:
x - z // s - a - f - d
i hope you get it
and then for attack command
cmmnd:
move - stop - hold - command menu patrol
hotkey:
q - w - e - r
a
what i suggest
cmmnd:
move - stop - hold - command menu attack
hotkey:
q - w - e - r
a
i suggest you to make a checkpoint b4 fight elite and epic boss. if we lose, we can retry w/o load the game
Violet: The Boss throws out violet glue every 3 seconds. At a nearby random place. On impact this will deal minor damage (to every one even the boss himself) and release a small glue monster (It has a high damage but is really slow and has only 5 hp.)
Black: While being black it has an increased dodge rate and a critical strike chance. However spells will deal additional damage to him.
Grey: Every time the Boss is hit while in this phase he gains a Armor bonus of 5 for 30 seconds. Each hit will refresh this cooldown and increase the bonus by 5.
Brown: The Boss will burrow itself and move underground beneath Phodom. After 12 seconds the boss will stop to follow Phodom. 3 Seconds after this he will burst out dealing damage and sending Phodom flying.
Dark Green: If their is a nearby smaller form of himself which has 40% or less hp. The phased boss will devour that unit. If he manges to eat 2 he will increase his size.
Dark Red: When ever Phodom deals damage to any other boss unit nearby (not the one that is in phase). It will increase attack damage and attack rate.
Light Red: When ever Phodom deals damage to this unit it will increase its attack damage and attack rate.
Lime: The boss will start to channel a healing aura. If he is stunned the aura will disappear but the boss will deal additional damage for 10 seconds.
Dark Blue: The Boss will emit a fog that increases his seize and stays for 5 seconds. If Phodom is inside this Fog his mana will be burned and he will take additional damage.
Light Blue: When ever Phodom casts a spell a Bolt of negative energy hits him burning his mana.
Combat King Suggestions:
Fury: Each attack has a chance to increase attack speed by 100%
Defending Stand: Gives a Chance to deflect any damage back. This will work on spells and ranged attacks but not on melee attacks.
Elemental enchantment: Depending on the Hero using this it has different effects.
Phodom: Chance to create a explosion that stuns and deal damage to nearby enemies.
Fradz: Chance to dispel magic and creating a chain lightning hitting up to 3 targets.
Galgoth (was this his name?)
Chance to slow the target and deal some bonus damage.
Additional Suggestions:
I thing Galgoth needs a little bit more Love compared to all other heros he lacks quality. Also his model should be changed it just looks horrible. I can give you later suggestions for this Hero but not right now
I have been thinking. The main problem with your "color suggestion" is that Chapter 4 Epic Boss is 100% same. So would it be a little boring that in the same chapter there are two same type of bosses who use colors? Also, there is an other problem also. Because the boss splits to little ones, the color thing is hard to make. If we are going to make this, I need to remade whole boss completely.
So, I would like to have your thoughts now before we continue.
I understand. The help will come to prologue once I will do it. I will do it after chapter 7 is remade. This will help a lot beginners. I'm sorry that this have not be done sooner.
You are right about that part that they epic boss uses the same style. However they are still different enough in their ways and if you look at all bosses in your Campaign he will still be unique. Because of the effects he uses. Although the similarities could be used in the story line.
For example: A Strange magical stream has been released in this swamp slowly turning the creatures in it. This is done because the dragon spirit has found a way to infuse a small portion of his power to this creatures, in the hope to kill his Jailer, he created the Boss.
After all I thing the Spirit himself would try anything to regain his freedom.
The visual effect to this boss can simply be done through a hero glow system. So not changing the color of the boss himself but adding a certain glow to it.
With a system like that some colors won't work and need to be reassigned.
Dark Red and Light Red for example. These should be changed in teal and light blue (which are both player colors and as such easy to implement. The other Colors have to be changed as well.
You are right about that part that they epic boss uses the same style. However they are still different enough in their ways and if you look at all bosses in your Campaign he will still be unique. Because of the effects he uses. Although the similarities could be used in the story line.
For example: A Strange magical stream has been released in this swamp slowly turning the creatures in it. This is done because the dragon spirit has found a way to infuse a small portion of his power to this creatures, in the hope to kill his Jailer, he created the Boss.
After all I thing the Spirit himself would try anything to regain his freedom.
The visual effect to this boss can simply be done through a hero glow system. So not changing the color of the boss himself but adding a certain glow to it.
With a system like that some colors won't work and need to be reassigned.
Dark Red and Light Red for example. These should be changed in teal and light blue (which are both player colors and as such easy to implement. The other Colors have to be changed as well.
I'm testing the move-bug by restarting the campaign all over again.
If you already know about these bugs, no need to answer back.
Chapter 1. If you try to skip the Elder Golem or Troll Assasin cinematics. They don't spawn.
The movement bug seemes to persist from my chapter 6-9 so far.
The insane lag only persists from chapter 6-9, BOSS FIGHTS.
I finnaly tried Galoth's Ice Ball spell thingy in chapter 8. For some reason I coudn't control him for about 5 minutes. It was like he was stuck trying to channel the ball?
In Chapter 6, above the digging area (cant god damn find the Holgro part after 20 minutes of digging). Their were these peasants with mini-games I guess. But when I tried to do the first one, a dialog with duplicate "Yes", "No", "Information" appeared. I must of clicked the wrong one, because I lost control of Fradz and I coudn't do any of those games anymore.
Same in Chapter 6, the Cannon mini-game. I'm not sure how u can beat the game without cheating. But a bug allowed me to go to -### lives. But unluckly my food was low and I died from that. So I never did get to the last level for my super prize!!!
Edit: In Chapter 2, is the sunken ruins temple accesible? I don't understand how to get in it :/
You for get aero, some people just want a quick game. Taking cheats out is all well and good, but you have to have at least some way of making it easier, even if it's just adding difficulties.
it started out i thought it was GREAT but every 5 secs or so it F**KING FREEZEZ!!!!! EVERY THING I DO IT FREEZES i go to fite murlocks im fiteing doin pretty good and, BAM, i freeze then i have to quit warcraft. Ik its not my computer because it has 2 gig ram good prossesor ect, so, PLEASE FIX IT
OK oK I like this game alot, and it looked promising but every time i do something IT FREEZES. I am fiteing murlocks in first chapter doin pretty good and BAM. FROZEN. FFs it gets really frustrating, ik its not my computer (2 gig ram good processor ect) so PLEASe fix it, i cant play for 5 mins without it freezing
Dude can u fix it please it is really irritating because everytime i do somtin it will freeze...... everything..... summon lava spawn, bam frozen, too many pollies? idk but ne way please fix it, ik its not my comuter, otherwise its great just fix the freeze
ok ik i spammed u a sec ago and im srry but... could u tell me y it is freezing (am i doing something wrong?) idk i really wana play it cause it is fun but i just dont like how it freezes =/ please repond ty
man i love this camp its so fantastic man i love Phodom i could be hes new wife lol? thats gay dont where it came from XD all the people who say they hate your camp and also them that wants to cheat but cant FUCK OFF
I just started playing this and it has been really addictive. I have however encountered an odd issue when chapter 4 launches i have no character and its pretty much a black map. Any suggestions or has anyone had this happen? Thanks ahead for your input.
First of all, let me congratulate you on a job well done. Let me get to the point
- The story is excellent, I totally love the part when Podom consumed with hatred.
- That said, I don't like the idea that we had to flee from certain epic bosses at the start of the game. (The concept is like having a new game plus, but I really dislike the fact that I have to turn my back on a Boss Fight.)
- An inventory for the Heroes' equipment would be nice. (Like the one they implemented on TKoK.)
- The ability to travel to previous places would be nice, like Rexxar's campaign.
- Food system is somewhat irritating, especially when there's no means to stock up food items, like when you're very far away from a city of village. Of course, you can always use the handy boxes, but that doesn't seems realistic to me.
- Some grammar mistakes, but I don't see a problem as I can still make a logic out of it.
I apologize if some of my words offended you, those are merely what I have in mind. Thanks for your time.
As you have seen I have not posted very much lately because I try to finish the next version as quickly as possible. Next version will be made within few weeks. Yeah, yeah too long, but chapter 7 is just too huge chapter. Remaking 255x255 map is like remaking another whole game. I'm still remaking main cinematics and optional cinemaitcs. And then of course I need to test if everything works.
Sooo... In next version will have chapter 7 remade. All items remade. And some new basic abilities like Steal, Vacuum and Insta-Sell. Also a new system "Lucky Box" will be added to the campaign.
For Zinive:I will think about chapter 4 boss later. I just want to make this new version as fast as possible. It's been too long already when I updated this last time. I would like to discuss with you more closely. Perhaps you have messenger for example?
I'm testing the move-bug by restarting the campaign all over again.
If you already know about these bugs, no need to answer back.
Chapter 1. If you try to skip the Elder Golem or Troll Assasin cinematics. They don't spawn.
The movement bug seemes to persist from my chapter 6-9 so far.
The insane lag only persists from chapter 6-9, BOSS FIGHTS.
I finnaly tried Galoth's Ice Ball spell thingy in chapter 8. For some reason I coudn't control him for about 5 minutes. It was like he was stuck trying to channel the ball?
In Chapter 6, above the digging area (cant god damn find the Holgro part after 20 minutes of digging). Their were these peasants with mini-games I guess. But when I tried to do the first one, a dialog with duplicate "Yes", "No", "Information" appeared. I must of clicked the wrong one, because I lost control of Fradz and I coudn't do any of those games anymore.
Same in Chapter 6, the Cannon mini-game. I'm not sure how u can beat the game without cheating. But a bug allowed me to go to -### lives. But unluckly my food was low and I died from that. So I never did get to the last level for my super prize!!!
Edit: In Chapter 2, is the sunken ruins temple accesible? I don't understand how to get in it :/
man i love this camp its so fantastic man i love Phodom i could be hes new wife lol? thats gay dont where it came from XD all the people who say they hate your camp and also them that wants to cheat but cant FUCK OFF
About cheating, I will allow people to cheat when prologue is made. But, you need to first to deactivate the cheating in prologue. And when you are watching your stats, there will always be a text that you have activated cheats! But first... I need to do that prologue, it will be made after chapter 7 is remade! So in... 3.3 perhaps?
robhimself said:
I just started playing this and it has been really addictive. I have however encountered an odd issue when chapter 4 launches i have no character and its pretty much a black map. Any suggestions or has anyone had this happen? Thanks ahead for your input.
You need to finish chapter 1 to have your character in chapter 4. It's that easy! Just remember to finish the previous chapters. I will close all the higher once this is in beta
madd said:
- That said, I don't like the idea that we had to flee from certain epic bosses at the start of the game. (The concept is like having a new game plus, but I really dislike the fact that I have to turn my back on a Boss Fight.)
No, no, no. Because this is more linear campaign than Rexxar's campaign. It would be too hard to make it now.
madd said:
- Food system is somewhat irritating, especially when there's no means to stock up food items, like when you're very far away from a city of village. Of course, you can always use the handy boxes, but that doesn't seems realistic to me.
Hmm... Well I understand you. But there are some items that increases vitality automatically. And hmm, hmm. Well I won't remove it. But you can give me more ideas how to improve the system. In next version there all will be items that increases the maximum vitality. Max. 15.
madd said:
I apologize if some of my words offended you, those are merely what I have in mind. Thanks for your time.
I think the Elite Boss in Map 4 is nearly undefeatable. I played it on easy, had one set, and 50 heal potion. But no change. When you dealt some damage to him, he activates the heal, and after some seconds he recovered some k hp. I think he has to much mana.
I'm not sure if this was stated before, but digging doesn't work at all for me. I just started playing this and the darkened spots yield nothing when I dig on them. I'm not sure if I'm doing it right, but I'm on the first chapter and you can see a golden speck coming from the dark spot near your house and no matter where I stand I get nothing when I dig. Any help is welcomed
I think the Elite Boss in Map 4 is nearly undefeatable. I played it on easy, had one set, and 50 heal potion. But no change. When you dealt some damage to him, he activates the heal, and after some seconds he recovered some k hp. I think he has to much mana.
Okay. What was the version you played? And what difficulty did you played?
Sir_Bryce said:
I'm not sure if this was stated before, but digging doesn't work at all for me. I just started playing this and the darkened spots yield nothing when I dig on them. I'm not sure if I'm doing it right, but I'm on the first chapter and you can see a golden speck coming from the dark spot near your house and no matter where I stand I get nothing when I dig. Any help is welcomed
Okey, I defeated him, but I think there are some balance problems. In the level with the Talon, I think he's weaker than the great turtel in the corner. Because the damage return...
And wtf WHERE and WHO is the client??? I searched everywhere in level 7 but nothing...
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