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The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert



Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.


Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.



General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.





AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 8
Joined
Dec 18, 2008
Messages
138
My opininon about this Campaign:

Terrain: Very Good :thumbs_up:
Campaign Storys: Very Good :thumbs_up:
Item's Cost: Medium :con:
Death Rules: Very Bad :ugly:
Heroes abilities and skills: Very Good :thumbs_up:
Heroes Models: Good :grin:
Music: Very Good :thumbs_up:
Number of Campaign: Very Good :thumbs_up:
Items Models: Good :grin:
Bosses Power: Bad :angry:

Now i will explain you everything:

-Terrain: Very good terrain! It was really nice!
-Campaign Storys: Also very good! It was plenty and nice storys.
- Item's Cost: Hmm... some of your items are not so strong but they have large cost.
-Death Rules: This is you Map's worst thing! You can die by: vitality, Strong Bosses and Monsters and you feel very nervous when you die and you must start from the begin again!
-Heroes Abilities and Skills: Nice Spells and abilitites. Good work with the triggers!
-Heroes Models: There was really great!
-Music: There is nice Music while you playing. Very Good!
Number of Campaign: Many stories, Awesome!
Items Models: Nice models of the items. Good work!
Bosses Power: Arghhht! Even in the first campaign there are powerful bosses.

Rate for this map: 92/100
Rate for this map: 4.2/5
Rate for this map: Very Good
 
Level 3
Joined
Apr 4, 2008
Messages
27
Chapter 3:
1) the -mbar option, one of it states (name)'s level : X/X right?
for this chapter, instead of Galeoth, you've written Phodom.
2) I saw some anti-cheat stuff in this map. =) Thx for teaching me how to use anti cheat.
3) What is an esper?
4) The esper boss, cant kill. I've manage to lower its hp to like less than 20%, but the strength [that time] is like 330+. The str increase too fast. [My opinion: make the str increase thingy slower can?]
5) The left side of the map? How to go there? Theres a wall....

Chapter 4: [Phodom's chapter is always my favourite =)]
1) The Dragon Spirit, when it changed to silver colour, it did a 1-hit-ko move on my unit,
if my memory serves me right. Man, thats crazy...is there any hints the "dragon spirit" will cast tht spell?
2) Haha, It scared me out when Phodom was killed when walk across a "man-eating" plant.
3) The combat king items, how many levels can a skill have?
My Phodom's stunner [combat king] is now level 4 already.

Aero, I'm sorry. It seems like I'm more like telling everybody about the game instead of feedbacks and suggestions.
 
Level 2
Joined
Jun 27, 2008
Messages
8
Hiya :)
I really don't know if this is a bugg or not,, but I hope so..
I'm in Chapter 5 and entered Bear Cave. While inside I realised it was too hard for me and I wanted to leave cave. So I did and when I got out a text started to loop. "Don't use cheats" or something like that. and then the game disconnected me.. I didn't use any kind of cheats that I was aware of :S

The map is btw really well done :) had alot of fun playing it so far ^^
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
Frostmourne_ said:
Great campaign! Although chap 2 is kinda irritating.... getting stuck everywhere with fradz's skills....
What do you mean?

Frostmourne_ said:
Oh, and you can walk into the rock barriers there too! there's an opening at the top right side of the map
What, what, what?

man2ok said:
can i get full azureus set in this version...
Sorry, but the last two pieces are in later chapters.

KeLeNoR said:
- Item's Cost: Hmm... some of your items are not so strong but they have large cost.
Can you give few examples? I'm sure I can do better than that. Just give some items I should make stronger or weaker.

KeLeNoR said:
Rate for this map: 92/100
Rate for this map: 4.2/5
Rate for this map: Very Good
Please don't rate the campaign before it's at least in beta form. The campaign isn't finished yet. Thank you.

AlanSmith said:
1) the -mbar option, one of it states (name)'s level : X/X right?
for this chapter, instead of Galeoth, you've written Phodom.
Well of course, in chapter 6 there is Galeoth instead of Phodom.

AlanSmith said:
2) I saw some anti-cheat stuff in this map. =) Thx for teaching me how to use anti cheat.
What, what, what? Did I teach you something?

AlanSmith said:
3) What is an esper?
A monster you can summon. Chapter 3 Elite Boss.

AlanSmith said:
4) The esper boss, cant kill. I've manage to lower its hp to like less than 20%, but the strength [that time] is like 330+. The str increase too fast. [My opinion: make the str increase thingy slower can?]
Last time when I was fightning against him he just had 200 str.

AlanSmith said:
5) The left side of the map? How to go there? Theres a wall....
Can't go there yet.

AlanSmith said:
The Dragon Spirit, when it changed to silver colour, it did a 1-hit-ko move on my unit,
if my memory serves me right. Man, thats crazy...is there any hints the "dragon spirit" will cast tht spell?
The colors are the key.

AlanSmith said:
Haha, It scared me out when Phodom was killed when walk across a "man-eating" plant.
Great. :D

AlanSmith said:
The combat king items, how many levels can a skill have?
My Phodom's stunner [combat king] is now level 4 already.
10.

Djey- said:
I'm in Chapter 5 and entered Bear Cave. While inside I realised it was too hard for me and I wanted to leave cave. So I did and when I got out a text started to loop. "Don't use cheats" or something like that. and then the game disconnected me.. I didn't use any kind of cheats that I was aware of :S
I think it's a bug. Will be fixed.



Rep to all who have posted here something friendly. Thanks everyone, I will work hard for the next version. Keep the comments coming, I'm sure we can make this campaign better!
 
Level 3
Joined
Apr 4, 2008
Messages
27
Heres Chapter "An Old Friend" 's craps/bugs/suggestions/questions:
1) The Ancient One [also the elite boss], when you first see him, its okay. Theres a second time where u can talk or ask questions right? Can you make the "region" that makes Phodom and Fradz talk to him smaller? I cant kill the tree on top of that map.

2) Bear cave, i used Fradz's electric ball skill. Then there goes the anti-cheat stuff.
Maybe you should place that "anti-cheat" thing somewhere else.

3) Miraga's stuff? Only an item? Where can I get the other? Same goes to Azureus too.
4) Again, -mbar command is not working :D
5) Do you think silver set is better with Phodom [tanker] or Fradz [attacker]?

From previous post I've written:
the -mbar option, one of it states (name)'s level : X/X right?
for this chapter, instead of Galeoth, you've written Phodom.
And you answered:
Well of course, in chapter 6 there is Galeoth instead of Phodom.
[I meant chapter 3, not chapter 6] ....haha....
 
Level 2
Joined
Jun 27, 2008
Messages
8
Just found another bugg. I guess it's kind of well.. weird.. but I belive this bugg can happen all over the map and some kind of reset command should be made ^^

I used one of Fradz skills called: Flash Strike. And ended up on a spot I couldn't get out of.
Pic -> http://i578.photobucket.com/albums/ss221/Skogsbaver/WC3ScrnShot_032909_233822_01.jpg

Still great map :)

1) In the -mbar command where is says Phodoms level. even though you don't play on him. (for example, Galeoth's lvl 24/25)
2) The Information on the Galeoth's spell "Magic Boost" Is not correct. The Two different strings doesn't match.
3) Something should be done with the Elite boss on Chapter 3. The lag on that boss is incredible high. *The lagg appears when his Health is <40%*
 
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Level 37
Joined
Aug 14, 2006
Messages
7,601
AlanSmith said:
Heres Chapter "An Old Friend" 's craps/bugs/suggestions/questions:
1) The Ancient One [also the elite boss], when you first see him, its okay. Theres a second time where u can talk or ask questions right? Can you make the "region" that makes Phodom and Fradz talk to him smaller? I cant kill the tree on top of that map.
Will do!

AlanSmith said:
2) Bear cave, i used Fradz's electric ball skill. Then there goes the anti-cheat stuff.
Maybe you should place that "anti-cheat" thing somewhere else.
Okay... So what is the bug actually?

AlanSmith said:
3) Miraga's stuff? Only an item? Where can I get the other? Same goes to Azureus too.
Miraga can be found from chapter 5. Azu cannot be fully get now, only three parts from chapters 5, 6 and 7.

AlanSmith said:
4) Again, -mbar command is not working :D
Okay, will be added.

AlanSmith said:
) Do you think silver set is better with Phodom [tanker] or Fradz [attacker]?
I think it's better for Fradz.

AlanSmith said:
From previous post I've written:
the -mbar option, one of it states (name)'s level : X/X right?
for this chapter, instead of Galeoth, you've written Phodom.
And you answered:
Well of course, in chapter 6 there is Galeoth instead of Phodom.
[I meant chapter 3, not chapter 6] ....haha....
Okay, so mbar bugs in chapter 6. I will check it out!

Djey- said:
I used one of Fradz skills called: Flash Strike. And ended up on a spot I couldn't get out of.
Pic -> Image hosting, free photo sharing & video sharing at Photobucket
Oh well, will be fixed.
 
Level 3
Joined
Apr 3, 2009
Messages
68
I think Chosen ones is very good, I've never played it to the end and I'm playing it again now. I killed that murloc boss on the first stage using health potions ( 33 potions, yes it's a lot, but what's killed is killed).
 
Level 3
Joined
Apr 4, 2008
Messages
27
In Chapter 6, Final Boss now :) [So proud of myself] ^^
Bugs/Suggestions/Comments/Questions:
1) The last Boss, Dragon guy, named Xarzof if I'm not mistaken, MY GOD! One of his spell damage is so high and fast [it deals dmg again and again too, stampede and immolation i think] I wanted to heal but died.

2) I enjoyed fighting with PHODOM's family murderer =)

3) Wonder its my carelessness or not, this is how it happened.

Phodom and Fradz was walking on lava, and I typed -mbar to check my progressions,
and there the torture goes. Burn and Burn and BURN! Until Fradz died, and game is over.
[Same thing during Phodom's 2nd quest map, the "living tree" map]

3a) How about stopping the damage [walking on lava] when -mbar [or -cbar] is typed?

4) Those charms [str, agi and int] increase the stats by how many? Can you tell?
5) Kitabatake was in this MAP! haha. I went crazy over his mini-game part ==....how to solve it anyways....[u can choose not to answer because its spoiler right?]
6) FIX IT QUICK! Phodom's Phoenix Combo's hotkey is 'C' instead of 'D'. I suggest you check other characters' spell's hotkey as well.
7) Brilliant! 8 Demon generals! Great creativity, each has its own stunts/skillz :D
8) Mighty Map Maker huh? hahahahahaha xD

Zzz....you still don't get it.
Simplified: Just check the -cbar for chapter 3. =__=||
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
By the way guys. I made my first prologue cinematic(1/7). It tells about a little story about Phodom when he was in the war. He travels with his friend Thoumas to kill a darkness creature. The cinematic is super action cinematic so you won't get bored.

Also, if you like the cinematic, you can always go to here and vote for it. This isn't necessary, but if you feel like it should win the contest, go ahead.

Remember, this is a single map. Not a campaign file, so you can just open it by world editor and then press "test game". Or put it to your map folder and then in wc3 custom maps.


HERE IS THE CINEMATIC

AlanSmith said:
1) The last Boss, Dragon guy, named Xarzof if I'm not mistaken, MY GOD! One of his spell damage is so high and fast [it deals dmg again and again too, stampede and immolation i think] I wanted to heal but died.
If I remember right, in that event you should STAND STILL and heal.

AlanSmith said:
2) I enjoyed fighting with PHODOM's family murderer =)
Great.

AlanSmith said:
Phodom and Fradz was walking on lava, and I typed -mbar to check my progressions,
and there the torture goes. Burn and Burn and BURN! Until Fradz died, and game is over.
[Same thing during Phodom's 2nd quest map, the "living tree" map]
I understand, will be fixed.

AlanSmith said:
3a) How about stopping the damage [walking on lava] when -mbar [or -cbar] is typed?
Yea, yea.

AlanSmith said:
4) Those charms [str, agi and int] increase the stats by how many? Can you tell?
One I think.

AlanSmith said:
5) Kitabatake was in this MAP! haha. I went crazy over his mini-game part ==....how to solve it anyways....[u can choose not to answer because its spoiler right?]
Yea it's pretty hard. I can't solve it either. :D

(btw, the guy isn't Kitabatake in the game, it's pretty major character in the campaign...)

AlanSmith said:
6) FIX IT QUICK! Phodom's Phoenix Combo's hotkey is 'C' instead of 'D'. I suggest you check other characters' spell's hotkey as well.
Okay.

AlanSmith said:
7) Brilliant! 8 Demon generals! Great creativity, each has its own stunts/skillz :D
Yeah.

AlanSmith said:
8) Mighty Map Maker huh? hahahahahaha xD
MUAHAHHAHAHHAAA.

AlanSmith said:
Simplified: Just check the -cbar for chapter 3. =__=||
What?
 
Level 2
Joined
Apr 23, 2008
Messages
25
your campaign could be a lot better...first of all,your english is on the bad side,and the cinematic system is...weird.I died during a cinematic!!why don't you use the standard cinematic system,the one we have in Blizzard's campaigns ??

also,it is too slow-paced,IMO.the heroes' movement speed is too slow(except for Fratz,of course),and the maps feel empty,I can't quite explain it...

I didn't enjoy having to choose between skills at the beginning of the first three chapters,just let heroes have all of them.If you think there would be no space for all of them,put them in a separated category,like you did with the elemental spells.and gaining points to improve skills every time you leveled up would be nice too.

I liked your item sets idea,though.it's a smart way of saving inventory space while still giving the characters many bonuses.I'm not sure if the combat kings are fully functional yet,but the idea is pretty good,as are the espers and elemental spells systems
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
AlanSmith said:
I wonder whether u find questions from me is irritating?
Not at all. Ask as much you want.

Eduardomsc said:
your campaign could be a lot better...first of all,your english is on the bad side,and the cinematic system is...weird.I died during a cinematic!!why don't you use the standard cinematic system,the one we have in Blizzard's campaigns ??
What? In what cinematic did you die and how?

Eduardomsc said:
also,it is too slow-paced,IMO.the heroes' movement speed is too slow(except for Fratz,of course),and the maps feel empty,I can't quite explain it...
Well you should start to explain if you ever want to make this campaign better.

Eduardomsc said:
I didn't enjoy having to choose between skills at the beginning of the first three chapters,just let heroes have all of them.If you think there would be no space for all of them,put them in a separated category,like you did with the elemental spells.and gaining points to improve skills every time you leveled up would be nice too.
You have spell book, there are 2x more spells.

Eduardomsc said:
I liked your item sets idea,though.it's a smart way of saving inventory space while still giving the characters many bonuses.I'm not sure if the combat kings are fully functional yet,but the idea is pretty good,as are the espers and elemental spells systems
Yea combat kings won't work... Perhaps. Start to suggest better ones if needed.

To get more information & share your opinions: http://tcocampaign.com/index.php?topic=336.0
 
Level 2
Joined
Apr 23, 2008
Messages
25
I died during the cinematic that happens after you kill A Thing(Chapter 4,the one in the Great Marsh,with Phodom).after i defeated it,i decided to watch the cutscene,but then Poison Wards started to pop out,and killed me during the cutscene,forcing me to restart the chapter.

about the slow-paced thing,I think it may be because of the lack of a re-spawn system.after a while,all you do in any map is running around,and that's....boring.sometimes the terrain contributes for this as well.Chapter 2,for example,is just 2 villages,a bridge,with two small outposts on either side,and two mountains,and what you have left is....well,nothing,just unedited plains.And the excessive number of cutscenes really break the rhythm of the maps.a good portion of them could be redone into small in-game texts,or completely removed,like the Hunter in chapter 2

I'm fine with the Combat Kings,I have no suggestions for them,I just hope you can get them to work.

about the spellbooks,it's not about numbers.sure,we have extra spells and all,but a Hero is defined by his own skills,not skills found on elemental spellbooks.let us have all the hero's skills,and put them on a separated "spellbook" on the main UI(the one that has "move","patrol","stop"...),called "<Hero's name> skills" or something like that.It wouldn't hurt your campaign,and would make your heroes better.

EDIT:eek:h yeah,I also noted Fratz is a bit unresponsive during chapter 5.if you tell Phodom and Fratz to move somewhere,and then change the order,it takes several clicks to make Fratz actually do what you want,while there is no such problem with Phodom.
 
Level 9
Joined
Dec 17, 2008
Messages
499
In Chapter 1 when I talk to that woman by the river (Murloc Quest) after the cinematic the cam bugs and stays buged untill the end of the level.

I'm in chapter 3 atm, and I can't beat the Elite Boss guy from all the lag. I put everything on low and it still lags. :hohum:

From what I've seen so far, the campaign is great.
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
Eduardomsc said:
I died during the cinematic that happens after you kill A Thing(Chapter 4,the one in the Great Marsh,with Phodom).after i defeated it,i decided to watch the cutscene,but then Poison Wards started to pop out,and killed me during the cutscene,forcing me to restart the chapter.
Okay, will be fixed!

Eduardomsc said:
about the slow-paced thing,I think it may be because of the lack of a re-spawn system.after a while,all you do in any map is running around,and that's....boring.sometimes the terrain contributes for this as well.Chapter 2,for example,is just 2 villages,a bridge,with two small outposts on either side,and two mountains,and what you have left is....well,nothing,just unedited plains.And the excessive number of cutscenes really break the rhythm of the maps.a good portion of them could be redone into small in-game texts,or completely removed,like the Hunter in chapter 2
You can skip cinematics if you don't want to watch them.

Eduardomsc said:
about the spellbooks,it's not about numbers.sure,we have extra spells and all,but a Hero is defined by his own skills,not skills found on elemental spellbooks.let us have all the hero's skills,and put them on a separated "spellbook" on the main UI(the one that has "move","patrol","stop"...),called "<Hero's name> skills" or something like that.It wouldn't hurt your campaign,and would make your heroes better.
I can't add more spells than 6. Extra spells are in spell book.

Eduardomsc said:
EDIT:eek:h yeah,I also noted Fratz is a bit unresponsive during chapter 5.if you tell Phodom and Fratz to move somewhere,and then change the order,it takes several clicks to make Fratz actually do what you want,while there is no such problem with Phodom.
I don't know how to fix this problem I'm afraid. I don't even know what is causing this.

Lmao.Me said:
In Chapter 1 when I talk to that woman by the river (Murloc Quest) after the cinematic the cam bugs and stays buged untill the end of the level.
How it bugs?

Lmao.Me said:
I'm in chapter 3 atm, and I can't beat the Elite Boss guy from all the lag. I put everything on low and it still lags.
So what do you suggest?
 
Level 2
Joined
Apr 23, 2008
Messages
25
no,you can't skip all cinematics.the one with the Hunter,for exemple,can't be skipped.


you can't add more spells,or you just don't want to ?because you could easily organize them in the same way you organized the spellbooks...




I had the same camera problem Lmao.me had.after the cutscene,the camera keeps constantly moving towards a point near that woman,and then zooms in towards the ground.
 
Last edited:
Level 37
Joined
Aug 14, 2006
Messages
7,601
Eduardomsc said:
no,you can't skip all cinematics.the one with the Hunter,for exemple,can't be skipped.
Then I will make it so you can skip it. Will be fixed!

Eduardomsc said:
you can't add more spells,or you just don't want to ?because you could easily organize them in the same way you organized the spellbooks...
Both. The systems are already done I don't want to touch to them anymore. My focus is that I try to finish this campaign. I only have 3 month time and my time is up.

Eduardomsc said:
I had the same camera problem Lmao.me had.after the cutscene,the camera keeps constantly moving towards a point near that woman,and then zoom ins towards the ground.
Will be fixed!
 
Level 3
Joined
Apr 4, 2008
Messages
27
Chapter 7:
1) When you dig and found something, usually there'll be a message that tells you what you've found, right? But theres no message in this chapter. [Fix it]
2) To be truthful, I'm getting bored. Everything seems to be very fast-done. [You might be angry with me :( ]
3) When I when inside the portal, I'm stuck there forever. I've tried to move somewhere further. But still stucked there. Any hints for it? [The Mystic Portal Quest]
4) Is the three set, Rikkano, Tharo and "whatever" important/required? I'm bored of finding these items.
5) Phodom's Phoenix Combo seems useless. It deals very low damage, I think you should consider of remaking the skill. [Make it possible to increase its damage with magic balls or something]
6) I'm starting to hate random things suddenly pop out. Like the black market thingy, or when you move to a region where quest is given to you. [Can you make the region smaller? So that we won't be suprised on what is happening]
7) Insta-sell is not working, did you make the trigger for this map? [Same goes to chapter 6 too]
8) What stuff you put in Chapter 7?! It took so long to load everytime I load my quicksave. [Sorry, I'm very emotional today]
9) Every chapter has a magic orb? That means magic orb can be found from chapter 1 to chapter 11?
10) How to earn money outside the castle? [excluding exchanging Gladiator Point]
 
Last edited:
Level 37
Joined
Aug 14, 2006
Messages
7,601
AlanSmith said:
1) When you dig and found something, usually there'll be a message that tells you what you've found, right? But theres no message in this chapter. [Fix it]
Will be fixed!

AlanSmith said:
2) To be truthful, I'm getting bored. Everything seems to be very fast-done. [You might be angry with me :( ]
What is fast done?

AlanSmith said:
3) When I when inside the portal, I'm stuck there forever. I've tried to move somewhere further. But still stucked there. Any hints for it? [The Mystic Portal Quest]
There was a cinematic before that and it said it's one way portal. However, you can avoid this by going to a cinematic, then all your characters will be in that cinematic and not anymore inside the portal.

AlanSmith said:
4) Is the three set, Rikkano, Tharo and "whatever" important/required? I'm bored of finding these items.
Not at all. They are just item sets, no need to find them. Also, in next version they all can be just bough.

AlanSmith said:
5) Phodom's Phoenix Combo seems useless. It deals very low damage, I think you should consider of remaking the skill. [Make it possible to increase its damage with magic balls or something]
Yes, I will do that.

AlanSmith said:
6) I'm starting to hate random things suddenly pop out. Like the black market thingy, or when you move to a region where quest is given to you. [Can you make the region smaller? So that we won't be suprised on what is happening]
Okay, no problem. You have that skip cinematic thing also.

AlanSmith said:
7) Insta-sell is not working, did you make the trigger for this map? [Same goes to chapter 6 too]
Okay, hmm. I will see if I can fix this. Did it work in previous chapters? It's a trigger that is copied to all chapters. So something have to be wrong, perhaps you did something that this is not working anymore?

AlanSmith said:
8) What stuff you put in Chapter 7?! It took so long to load everytime I load my quicksave. [Sorry, I'm very emotional today]
A lot of heroine and drugs. Also remember that map is max size and is the biggest chapter of the camapign.

AlanSmith said:
9) Every chapter has a magic orb? That means magic orb can be found from chapter 1 to chapter 11?
Yes.

AlanSmith said:
10) How to earn money outside the castle? [excluding exchanging Gladiator Point]
Actually... Completeting quests. I don't know, perhaps there is no way? You should earn some money from early chapters. Of course now this is the time to sell items and stuff.
 
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Reply:
for question 7,
Not all item insta-sell can work. Some of it still can.
question 10,
haha, I've been earning money and keep it since chapter 1.
And the problem is, COpper. I don't know where to get it. I cant synthesis to get ruby axe of whtever you call it.

Any hints for fighting the boss that keep blinking and attacks the king?
 
Level 9
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Erm, you asked me how the cam bugs.
I was away for a few days, so I couldn't answer.

So, when you talk to her you get a cam of her, then a view of your guy with some tree thing in the back. After the cinematic if I try to move the cam, it just goes back there. It really anoyed me while I was fighting the boss.

EDIT: In chapter 6 and 7 heros don't spawn.
 
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Level 3
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Aero, mind me. [Since you're on now :p]
Ok, I've manage to kill him.
Strategy: Phodom and Fradz fight, Galeoth follow the king, when he blink, froze him :D

After chapter 7, its the end?
I've tried chapter 8. Notice this, the resource is 0. Not the one in chapter 7. Fix it? Or maybe you havent reach that place yet. [editing]

chapter 8,9,10,11 and 12 seems to be like half complete, am I right?
 
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Lmao.Me said:
EDIT: In chapter 6 and 7 heros don't spawn.
What does this mean?

AlanSmith said:
Aero, mind me. [Since you're on now :p]
Ok, I've manage to kill him.
Strategy: Phodom and Fradz fight, Galeoth follow the king, when he blink, froze him :D
Yes, I did same when I was testing.


After chapter 7, its the end?
I've tried chapter 8. Notice this, the resource is 0. Not the one in chapter 7. Fix it? Or maybe you havent reach that place yet. [editing]

chapter 8,9,10,11 and 12 seems to be like half complete, am I right?
Currently yes. I open the late chapters when they are remade. Next version will only have prologue, interlude 1 & 2 remade. The version after next version will have interlude 3(between chapter 6 & 7) & 4(between 7 & 8). After that, I can continue working chapter 8 and other late chapters.
 

noj

noj

Level 4
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im also getting the camera problem, its when you start a cinematic for a quest its in the first chapter, quest has something to do with murlocs you haev to kill them because there stealing, reqards 30gold. after the opening cinematic of the quest the camera keeps moving to the same position you have to click your character portrait and pageup/down to get it back to normal but it only lasts like 4 seconds then it does it again..
Its very annoying. i figured if i beat the quest the next cinematic might have a chance to turn the trigger off but no it continues after i beat the quest.
 
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When I try to play chapter 11 I don't get even a loading screen, everything is just black.

Btw, I found the Maelstrom :wink:
 
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noj said:
im also getting the camera problem, its when you start a cinematic for a quest its in the first chapter, quest has something to do with murlocs you haev to kill them because there stealing, reqards 30gold. after the opening cinematic of the quest the camera keeps moving to the same position you have to click your character portrait and pageup/down to get it back to normal but it only lasts like 4 seconds then it does it again..
Its very annoying. i figured if i beat the quest the next cinematic might have a chance to turn the trigger off but no it continues after i beat the quest.
I understand that it's very annoying bug and I will fix it in next version. I have forgot to turn a trigger off.

Lmao.Me said:
Also in chapter 5 when I enter the Bear Cave I get 'Please do not use cheats in this campaign.' after that the campaign fails. (I did not use cheats)
I see, will be fixed!

Lmao.Me said:
When I try to play chapter 11 I don't get even a loading screen, everything is just black.
Because it isn't finished.

Lmao.Me said:
Btw, I found the Maelstrom
Where? You shouldn't...
 
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Where? You shouldn't...


Treasure finding skills I guess ;)
Am I the 1st one to find it?

Btw, I started playing the campaign again (this time colecting all sets) and noticed on Chapter 2 the guy with Sauron model has his mace thing attacked to his foot. Fix it.
 
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Lmao.Me said:
Treasure finding skills I guess ;)
Am I the 1st one to find it?
You are the first one who finds it! But I'm afraid it's a bug!. Heheheheh...

The item isn't finished yet + I have not yet added it to the campaign. However, it is 1/4 Galeoth's ultimate set. Btw, where did you find it? I'm gonna remove it... I will add it when all the parts are done + ready to add.

Lmao.Me said:
Btw, I started playing the campaign again (this time colecting all sets) and noticed on Chapter 2 the guy with Sauron model has his mace thing attacked to his foot. Fix it.
Yeah, buggy models. I will just remove the mace. You are playing again, huh? Nice to hear that but is it a bit too much? I suggest to take some breaks so you will later have power to play the campaign more(next versions)!
 
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ive found a bug... or a block part, Chapter 2 At the moseum or what the heck was that for the slayer... The Grave is a big blocker.... i used flashstrike on a ghost and i got stuck the right side of the grave, used again to near ghosts and got out... 2nd time i tried and i got stuck on the wall...


And at chapter 4 Phodom didnt respawn...
 
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You are the first one who finds it! But I'm afraid it's a bug!. Heheheheh...

The item isn't finished yet + I have not yet added it to the campaign. However, it is 1/4 Galeoth's ultimate set. Btw, where did you find it? I'm gonna remove it... I will add it when all the parts are done + ready to add.

Item? I'm talking about the trigger. Heheh.
 
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Hmm. Long time since i played this. It was when it was brand new and when there wasnt this many comments XD anyway. Im gonna read anything written here from now on. And im gonna play your campaign as soon as i have completed all the ones made by med.mapguy :p
 
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Peteri1111 said:
ive found a bug... or a block part, Chapter 2 At the moseum or what the heck was that for the slayer... The Grave is a big blocker.... i used flashstrike on a ghost and i got stuck the right side of the grave, used again to near ghosts and got out... 2nd time i tried and i got stuck on the wall...
Yeah, I have noticed too that Fradz's Flash Strike and Teleport Strike bugs. Will be fixed!

Peteri1111 said:
And at chapter 4 Phodom didnt respawn...
Tell me more about this one.

Lmao.Me said:
Item? I'm talking about the trigger. Heheh.
Really? Oh noes.

saphiree said:
Hmm. Long time since i played this. It was when it was brand new and when there wasnt this many comments XD anyway. Im gonna read anything written here from now on. And im gonna play your campaign as soon as i have completed all the ones made by med.mapguy :p
Great. I will wait your ideas, suggestions and bugs! Don't let me down!
 
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Dude,i was searching for a good campaing to play these boring days :p and this is OWNAGE!Im still in the 2nd stage of this and its perfect the story,the interface,the misions :D im glad that it went to the top 5 of the hive :D that will draw many fans to it :p i will posts suggestions and bug errors while i play :p

MAJOR:at stage 1 when you meet a woman that needs some murlocs to be killed the camera sticks there all the time when i move it it aftomaticaly locks there :p.I hardly made it when it happened :p
 
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MAJOR:at stage 1 when you meet a woman that needs some murlocs to be killed the camera sticks there all the time when i move it it aftomaticaly locks there :p.I hardly made it when it happened :p
ive got it once too... i belive after the cine you click "marjatta" and it locks... i made it trough with my camera bugging skills. :D

Why there isin't any more vitality food in chapter1?... was killing ogre boss and went out of food... boom didnt got time to get out and screwed it...
Then i went chapter 2,3.... do i have to go first 1 and then i can skip to 4? or? because the 4 didnt work correctly :D


why cant you steal from the "good guys"... i wanna get that legendary dragonslayers items xD
 
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The Chosen Ones 3.2
I just thought I play this a bit so here is what I have to say. I will mention when I play more.

Chapter1
1.....Still that screen? Disappointed.
2.....The spell Avatar says "years of fighting. Phodom has" The full stop should not be present.
3.....Avatar & War Cry are instant but Area Attack is Passive. Do you think it is balanced?
4.....What does "Maker:Aeroblyctos" doing on each spell? I got it now seeing other things. Really Very good way of giving credits.
5.....Better description of Chaotic Rift?
6.....While I was choosing spells the message "Vitality : 9/10" appeared time & again. What for? The vitality does not go down while I choose the spells?
7.....In the first dialogue between Phodom & Brigitta after Phodom says "Let me hold.." you can make slight movement towards each other. May help the scene.
8.....You remember the Potion placed near Phodom's House. Its placement is such that if I want to pick it up then I have to move around the house. A bucket is blocking the path.
9.....The message for sleeping in Phodom's house appears near the well.
10.....Seeing the attributes' description I have to say that agility is least beneficial. Thought that I can call this thing unbalanced.
11.....Brigitta was not moving at all. It looked odd.
12.....What does luck do?
13.....What is the basis of Steal chance?
14.....A thought just occurred to me. The riddles at the end of each chapter are always the same. They should change always. It will be nice.
15.....The icon of phoenix combo at the place I choose spells & inside the hero abilites menu is different.
 
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The Chosen Ones 3.2
11.....Brigitta was not moving at all. It looked odd.
13.....What is the basis of Steal chance?
QUOTE]

About Brigitta's movement,its the model the villager female model hasn't got that good anims :p
Steal chance is like from 0%-100% if you hit a good number you get the enemy's item(when it says the enemy has no items the ability is useless at him)
 
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The Guys above me.... stop it, you give no arguments or suggestions, oh man, simply stop it, your just making yourself fools, he put so much afford in it, and it turned out great, if you want quick shit games go play dota, ffs.
Well somebody maybe gets tired of the map but likes the story, then it could be nice to cheat to next map and see about it has a bit diffrent gameplay(like from rpg to rts)
 
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arthas_king said:
MAJOR:at stage 1 when you meet a woman that needs some murlocs to be killed the camera sticks there all the time when i move it it aftomaticaly locks there :p.I hardly made it when it happened :p
Will be fixed.

Peteri1111 said:
Why there isin't any more vitality food in chapter1?... was killing ogre boss and went out of food... boom didnt got time to get out and screwed it...
You can buy more food from shop. There are shops in the village, Dalli.

Peteri1111 said:
why cant you steal from the "good guys"... i wanna get that legendary dragonslayers items xD
No, no, no. :D

Zelda.Alex said:
1.....Still that screen? Disappointed.
I talked with few guys and they told me that the pictures at the beginning of each chapters is a good thing. You disagree, hmm?

Zelda.Alex said:
2.....The spell Avatar says "years of fighting. Phodom has" The full stop should not be present.
So what is the problem?

Zelda.Alex said:
3.....Avatar & War Cry are instant but Area Attack is Passive. Do you think it is balanced?
Yup, why not?

Zelda.Alex said:
4.....What does "Maker:Aeroblyctos" doing on each spell? I got it now seeing other things. Really Very good way of giving credits.
In this way I hope to have more people who could do spells for the campaign. Every spell someone will make for the campaign will have credits.

Zelda.Alex said:
5.....Better description of Chaotic Rift?
Come here & and make a better one.

Zelda.Alex said:
6.....While I was choosing spells the message "Vitality : 9/10" appeared time & again. What for? The vitality does not go down while I choose the spells?
Will be fixed in next version!

Zelda.Alex said:
7.....In the first dialogue between Phodom & Brigitta after Phodom says "Let me hold.." you can make slight movement towards each other. May help the scene.
Okay, I will try my best.

Zelda.Alex said:
10.....Seeing the attributes' description I have to say that agility is least beneficial. Thought that I can call this thing unbalanced.
I understand. What do you suggest?

Zelda.Alex said:
12.....What does luck do?
With luck you will get better items from boxes. Also it can increase some items somehow.

Zelda.Alex said:
13.....What is the basis of Steal chance?
25%. Remember some enemies can lower the chance. For example chapter 7 boss lowers the chance by 60%. So it's better to have items that increases the chance enough so the chance is in positive side. If it negative, you can't steal.

Zelda.Alex said:
14.....A thought just occurred to me. The riddles at the end of each chapter are always the same. They should change always. It will be nice.
I'm planning to do that. If you have ideas, post here your suggestions, thank you.

Lmao.Me said:
Hey, Aero, can you tell me where the Maelstrom item is? Or atleast the chapter it's on. Msg me
There isn't one yet. It's a bug if there is.
 
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Omfg... and i saved next to boss, screw this im not doing this chapter again... wont play the campaing anymore :D well mby new versions... with the last chapters
 
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There isn't one yet. It's a bug if there is.

Ok. ;)

On the item cheat spell, where you get alot of potions, you can stack them in 100. (100 health for Fradz, 100 for Phodom, 100 for Galeoth), 'cause it takes alot of time to collect 900 potions from the ground :))
 
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I talked with few guys and they told me that the pictures at the beginning of each chapters is a good thing. You disagree, hmm?
I am not saying that the loading screen is a bad idea. I was just saying that you had mentioned that you will be changing the screen via E Mail. I had pointed out that the person shown on the loading screen(the one in the left) does not suit. I was referring to that thing.

So what is the problem?
There is grammar mistake if you use the full stop.

Yup, why not?
Being instant ability they have a cooldown while the passive one does not have.
I understand. What do you suggest?
A running ability. There is a limit of stamina that depends only upon the agility.

Regarding the description & Riddle I will try.
 
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