I dont think he means duel. He means like arena.Hence, there shouldn't be a duel system
And yes it's supposed to feel like a team duel; more action less grinding!
- Static Pulse
Deals 80/160/240/320 damage and pulls target enemy unit 50% towards you.
- Electric Charge
Deals 35/70/105/140 damage to the first enemy unit that comes in close range.
- Magnetic Aura
Slows nearby enemy units' movement speed by 15%/20%/25%/30%.
- [Magnetic Field]
Creates a aura at a target location, enemy units can not get out and take 60/120 damage per second.
- Throw Rock
Deals 50/100/150/200 + "Level"x4/8/12/16 damage and stuns for 1 to 4 seconds.
- Ancient Spirits
Creates up to 2/3/4/5 Spirits the Treant Protector can teleport to, Spirits have a 25dps immolation.
- Barkskin
Every time you get attacked, your armor increases by 1 up to 4/8/12/16 for 12 seconds.
- [Barkfist]
Deals 150/300 damage to the next enemy unit you attack and spawns 5 trees behind it.
- Invigorating Roots
Heals a friendly unit, or damages a enemy unit for 80/160/240/320 hitpoints.
- Nature's Armor
Increases the armor of nearby friendly units by 3/6/9/12 for 10 seconds.
- Teleportation
Teleports the Soul Of Nature to a target position, has a 60/50/40/30 seconds cooldown.
- [Nature's Grace]
Deals 300/600 damage to all enemy units nearby, and heals nearby allies for 150/300 hitpoints.
- Frost Arrows
Adds slow effect to your attacks, slowing enemy units' attack rate and movement speed.
- Ice Image
Creates a illusion of the Frost Archer, while the Frost Archer goes invisible for 4/8/12/16 seconds.
- Frozen Support
Every time a nearby friendly unit casts a ability targeting a enemy unit, you deal 30/60/90/120 damage to that unit.
- [Frozen Spear]
Fires a frozen spear, dealing 250/500 damage to the first enemy hero it hits, slowing it for 25%.
- Godspeed
Blesses a friendly unit, granting them +5%/10%/15%/20% movement speed, while slowing nearby enemy units and damaging them.
-Holy Burst
Damages nearby enemy units for 90/150/210/270 damage and heals the Paladin for the same ammount.
- Paladin's Aura
Increases nearby friendly units' armor by 3/6/9/12 or decreases nearby enemy units' armor by 3/6/9/12.
- [Holy Armor]
Increases the armor of a friendly unit by 13/26 and gives them a 50/100dps immolation for 15 seconds.
- Carrion Swarm
Deals 120/180/240/300 damage to enemy units in a cone.
- Unholy Prison
Fires a bolt, chaining the first enemy unit it hits, causing it to stand still and take damage over time.
- Unholy Support
Every time you cast a ability, you create a Skeleton minion that lasts for 4/6/8/10 seconds.
- [Wraith Form]
Causes you to gain increased movement speed and fire projectiles every second for 20/40 seconds.
- Electro Transportation Pulse
Fires a pulse that the Golem Knight can teleport to, dealing damage and slowing enemies close to the pulse.
- Taunt
Forces nearby enemy units to attack the Golem Knight for 2/3/4/5 seconds, decreasing their armor by 4/8/12/16.
- Metal Knight
Increases the Metal Knight's armor and causes it to deal 50 damage every 5/4/3/2 seconds.
- [Iron Pit]
Creates a huge standard at a target point, forcing nearby enemy units to attack it and take 30/75 damage per second for 5 seconds.
- Shockwave
Deals 150/225/300/375 to enemy units in a cone.
- Ogre Smash
Deals 5%/10%/15%/20% of your maximum hitpoints as damage to target enemy and yourself.
- Eat Meat
Gives a chunky piece of meat to a friendly unit, restoring it's hitpoints by 200/300/400/500 over 5 seconds.
- [Ogre Strength]
Grants the Ogre Lord +25/+50 to it's Strength.
- Pillar Of Flames
Creates a pillar of Flames at a target location, dealing 40/60/80/100 damage to enemy units in a large aoe and 80/160/240/360 damage to enemies in a small aoe.
- Ember Leap
Jump to a target location, dealing 60/90/120/150 damage to all enemy units near your impact.
- Flaming Hands
Every time you attack, your damage increases by 1 up to 4/8/12/16 for 12 seconds.
- [Flying Embers]
Gives the Shadow Of Fire 3 flying embers, the embers can be fired individually, dealing 80/180 damage each.
- Charge!
Rushes towards a enemy unit, dealing 60/120/180/240 damage to it when you hit, and decreases their movement speed by 25%.
- Sturdy Blow
Deals 2x/3x/4x/5x your Strength as damage to a enemy unit.
- Retribution
Every time you are attacked, you deal 22/33/44/55 damage to the attacker.
- [For Glory!]
Increases your Strength by 30/60, your armor by 10/20 and grants maximum movement speed for 5 seconds.
- Crow Bite
Sends a crow that deals minor damage and stuns a enemy unit, after which the crow bounces to another enemy unit.
- Black Curse
Deals 5/10/15/20 damage per second to a target enemy unit while granting sight of them.
- Bloodlust
Pings the minimap at the location of every enemy hero below 100/200/300/400 hitpoints.
- [Murder]
Calls upon 6/12 crows to peck at your enemies, while causing you to become a flying unit.
- Cluster Wards
Creates 2/2/3/4 Serpent Wards at a target location.
- Curse: Stun
Stuns a target enemy unit for 5/6/7/8 seconds. Attacking the stunned unit dispels it.
- Hex Master
Every time you cast a ability, you replenish 45/70/95/120 mana and 60/120/180/240 hit points.
- [Area of Hex]
Causes all nearby enemy units to turn into a random critter for 4/8 seconds.
- Shadowpath
Teleports to a target unit, dealing 80/140/200/260 damage to it if the target was a enemy.
- Armor Of Shades
Increases your armor by 2/4/6/8/10 and your agility by 3/6/9/12 for 10 seconds.
- Living Shadows
Every time a enemy unit dies, you spawn a Shadow Servant that lasts for 5/10/15/20 seconds.
- [Growing Shadow]
Every time a enemy unit dies, you gain +2/+4 Agility.
- Charge
Charge forward, dealing damage per second to all enemy units in your wake.
- War Stomp
Stuns nearby enemy units for 1.75 seconds and deals 75/150/225/300 damage to them.
- Heavy Blows
Every time you attack, you deal 10%/20%/30%/40% of your Strength as bonus damage.
- [Warbeast]
Lowers the manacost of Charge by 50, increases the damage of War Stomp by 60 and grants you +15/+30 Strength.
Hmm... How about using a dummy to taunt instead?
I've been keeping an eye on this map for quite a while now...looks really great. I really like the terrain - it was very attractive in the first version which you lost, and the second map looks just as attractive.
One thing tho - the gold system you have implemented makes the map snowball a fair amount. If a player gets a kill AND gets MORE gold per second - on top of the dying player dying and getting LESS gold per second - then the map outcome should already be visible in the early stages of the game, after one team gets a few kills ahead of the other team, surely?
That's just a friendly bit of constructive criticism. Keep up the good work
Another thing: the loading screen is AWESOME- perhaps make the font fit in with the style of the art though? Its a bit too plain in comparison.
Keen![]()
Okay here's it!
Players get 1 gold ever 1.99 seconds.
After 10 minutes, players will start getting 1 gold every 1.44 seconds.
After 20 minutes, players will get 1 gold ever 0.99 seconds.
This will make core items more important, and remove the snowball effect
Double Win
Will try, by the way I've noticed you can make AI?
If you want you can make and update a AI version of TAT? :O
I know it isn't that hard, but I tried it and they attacked certain points (the actual -zoneinfo points, that's why those were added in he first place).
But they were ordered to go back on low hp and re-attackmove but they didn't.
Now, you can make a AI version of 1.03 when it comes out, I mean DotA's AI version isn't made by Icefrog himself either. And really if you 'steal' TAT and make it totally different it's up to you, as long as I know I'm making the official - lol.
Heroes
Mounted Commander
Tuskarr MageSkills
- Throw Mallet
Deals X damage and stuns for X seconds (higher stun duration if nearby, more damage if far away).
- Stand As One
Increases armor and life regeneration by X for X seconds.
- Commanding Pressence
Grants X% lifesteal to nearby melee units.
- Allied Charge
Creates X illusions that attack target unit.
Fiery KnightSkills
- Frost Bolt
Deals X damage and stuns for X seconds.
- Frozen Prison
Slows for 75% and deals X damage per second.
- Soul of Ice
Reduces nearby enemy mana regeneration.
- Icy Spikes
Deals "X x units in area" damage and blocks.
Chanter of the TreesSkills
- Fiery Chains
Chains target unit to the ground, unit cannot escape and takes X damage per second.
- Craft Flames
Increases armor and strength by X for X seconds.
- Burning Skin
Deals X damage to nearby enemy units and yourself.
- Rampage
Dashes forward, deals X damage and slows for 25% in a line.
Illusion ArcherSkills
- Calling of the Wild
Summons X treants that last X seconds.
- Invigoring Chant
Heals X hp per second, but drains X mana per second.
- Grace of Night
Summons X additional treant at night.
- Tree of Trees
Creates a Ancient Tree that spawns 1 treant every X seconds.
Skills
- Illusion Arrow
Deals X damage and stuns for X seconds in line.
- Rapid Fire
Increases attack rate for X seconds.
- Blessing of Elune
Increases damage by X in a small area.
- Illusion Volley
Deals X damage and decreases armor by X per hit for X hits.