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The 11th Vampire
The 11th Vampire was a competitive non-save RPG that first began in RoC. It had a compelling storyline along with fun gameplay elements similar to that of Against the Darkness which is in the top ten spots for Map rating.
It is a 5v5v1 map with an optional storyline that at present focuses on the Lieutenant (The solo player). There is a max level of 26, and a handful of quests to be done that provide various rewards.
What I need for a team:
Balance testers - (AKA Beta Testers) who can offer suggestions on how to make the map even, and assure that all heroes are evenly picked, as well as offer tips on how to better the game. They contribute to bug cleaning by submitting replays with detailed commentary. For more info look to the Beta recruitment thread: http://www.hiveworkshop.com/forums/.../recruiting-alphatesters-11th-vampire-156539/
Coders - I need Coders to create quests and events and most importantly add new game modes in. This will greatly improve the replayability of the map. There is currently room for spellmakers, but the spells are half coded already. if you're interested in being a coder, check out this thread: http://www.hiveworkshop.com/forums/...iting-coders-11th-vampire-156551/#post1448667
This particular thread is for the free-flow of ideas, inquiry into positions, and concepts related to the map, and general input. Simply placing your two-cents and thoughts is encouraged. It's where one can see the open source of this map, and mull it's contents over.
It's a staging area until the map can appropriately be placed in the maps section. Perhaps it better belongs in the Idea Factory, but I have this thread here and would like to use it until a mod chooses to move it.
Below, you will find some insight into the game.
The Storyline:
The Fang Squad and The Blood Pack are in a war by night. The town guard unable to stop them has allowed a dangerous procedure to take place. A naive young Lieutenant has taken a non-lethal dose of vampire blood. Will he bring the city salvation or damn it for all eternity? The 11th Vampire has risen.
What's the purpose? How do you win?
You win by PvP. Simply be the first to eliminate all opposition and your clan will reign supreme. Other modes may be added.
What are the quests and how do they work?
Quests are optional and driven by a plot. Some however can be considered merely sidequests or fillers.
They will typically give Vampire Blood to vampires, which is used to purchase valuable artifacts. However they may also yield a few other rewards a vampire may find useful.
For the Lieutenant, you recieve primarily level up scrolls and weapons, but some quests may yield useful items to help you defeat the vampires. Some high level quests can alter the plot, and allow you to side with certain NPCs and alter the game.
So how does the gameplay work. I mean, how do you level and get items?
Leveling is done by killing civilians for blood, which allows you to purchase level up scrolls from havens. As you get stronger, you can start killing guards. This will allow you to level up without spending valuable money.
For the Lieutenant, doing quests earns you paychecks and items, all of which allows you to purchase level up scrolls and slay Vampires for EXP and gold.
You can purchase weapons from NPCs, buy transportation that lets you get to and from areas safer and faster, and various other things.
Be smart when playing. You can't go out of the safety of a haven when day breaks, or you will die. You can gain vampire blood by slaying vampires. Vampire Blood can be spent on artifacts. Getting close to key locations on the map, such as the Palace, Vault, or Castle will most certainly get you killed. Avoid this.
As the Lieutenant, it's important to know that taking on any one vampire is pretty easy, but taking on two is far harder. Don't be afraid to run. Dying to a vampire will result in you joining the ranks of their clan. Still, you'll retain all your power from mortality.
So what else? Are there events?
Every few nights a new event will take place that will altar gameplay. The events are increased blood from strong specimens, the release of two Vampire Hunters and their watchers into the city, and a small handful of others that I haven't mentioned.
Boss Fights?
Right now there are no real "Boss Fights." You may fight certains NPCs for items, and some NPCs are more important than others, but they hardly qualify as "Boss Fights." However with the help of a Coder, this may change and the key NPCs may put up more of a fight.
So how does the Player interaction work, like PvP and Cooperation
Well your team will start out on one side of the map in different Havens, and the enemy will start out on the opposite. Rushing into PVP is as easy as creeping over to the other side of the map and searching for enemies.
The Lieutenant can and typically does go right into PvP. He will maybe do one or two first level quests, but he knows he's stronger than any one Vampire. If he obtains NPC Tynan or Cassidy on his side, this goes doubley so.
If you choose to play with your allies, you'll be surprised at how helpful they are. Each hero can hold purpose on a team. With teammates, you can kill guards at lower levels and reap the reward from it. You'll also have a buddy system, assuring you that any one vampire or lieutenant who runs into you will be caught off guard.
What modes are currently available?
Easy Mode - Extends the duration of night and shortens the length of day. Type -em within the first minute to activate it.
Lives - Set the number of lives for Vampires, Slayers, and the Lieutenant.
-vlives # sets the lives for vampires. 1-7 lives.
-llives # sets the lives for the lieutenant and the mortal vampires. The first death will always turn him into the mortal vampire though.
-slives # sets the lives for the Slayers. Cannot be greater than or equal to the lives of the Lieutenant.
What heroes are there?
Each hero will play a role in the map, and have their uses and disadvantages. Moreso they will all have 4 spells consiting of 1 ult and 3 regular spells. The formula for spell levels is commonly 5/5/5/3. However some heres may have a variant, such as 5/5/5/2/1 or 3/3/4/5/3.
Currently the heroes and their finished spells are:
Finished:
Vitae Warlock [5/5]
Gangrel Vampire [4/4]
Vampire Assassin [4/4]
Fallen Slayer [4/4]
Returned [5/5]
Vampire Alchemist [4/4]
Succubus [4/4]
Talmascan Turned [4/4]
Pureblood Vampire [4/4]
Nosferatu [4/4]
WIP
Osirian Vampire [1/4]
Vampire Knight [0/4]
Mortal Vampire (Dave) [0/4]
Mortal Vampire (Tynan) [0/4]
Cassidy [0/4]
As for spells, they're pretty much all Triggered spells, and all main heroes will have at least 2/4 of their spells be JASS enhanced.
What if I actually have a FAQ and don't like your stupid, made up FAQ?
Then please submit your Question on this thread and I will answer it. If it's something that should be added to the FAQ I will definently add it.
================================================
Here you will find a list of things I would currently like to do to the game the game:
Fix a few bugs on quests and optomize the triggers.
Pretty up the layout of the interface.
Add a low level and high level restricted quest that allows you to denounce your Vampirism and join the City. Only available once by two questgivers on the map during 5v5v1 play.
Add a quest that allows the Lieutenant to switch allegiance to a clan of his choosing.
Deepen the storyline.
Add additional quests.
Scale the computer's units by the number of players currently in the game.
Optomize and create more spells for both heroes and items.
Create dynamic battles with high-priority NPCs that requires teamwork.
Improve on the items available to be purchased.
Add set items.
Add custom models and skins to improve the asthetics.
Create one or two custom icons for spells.
Modes
Add a feature to choose the number of lives available.
Add an Easy Mode feature that shortens day and lengthens night.
Add a 2v2v2v2v2v1 mode.
Add a 3v3v3v2 mode.
Add a king of the Hill mode.
Add a capture the flag mode.
Add a survival mode for the Lieutenant.
*Current Credits List*
Royal Queen, Hearts FX - Dan Van Ohlius
Giant Bat - ArchonClock / Archonian / Grey Archon
NetherMage - PyramidHe@d
NetherMage skin - Hueter
Mimic - Ribenamania
Fallen Slayer, Arabian Vampire, Gangrel - Dionesiist
Talmascan Vampire - TheReaper
Guard Captain - FrIkY
Mortal Vampire Tynan - shockwave
BloodElf Mage - X.e.r.e.X
Mortal Vampire - Dentothor
Vitae Warlock - Big Dub
Pureblood Vampire - 13lur
11th Vampire Dies Music - Sam Houston (Edd,Eddsworld)
Knockback - Rising Dusk
TimerUtils - Vexorian
xe - Vexorian
*The map loads and is playable. However a few bug tests are necessary.*
To try the game out as a beta-tester, download the non-opt version. For online play choose the _opt map.
The 11th Vampire was a competitive non-save RPG that first began in RoC. It had a compelling storyline along with fun gameplay elements similar to that of Against the Darkness which is in the top ten spots for Map rating.
It is a 5v5v1 map with an optional storyline that at present focuses on the Lieutenant (The solo player). There is a max level of 26, and a handful of quests to be done that provide various rewards.
What I need for a team:
Balance testers - (AKA Beta Testers) who can offer suggestions on how to make the map even, and assure that all heroes are evenly picked, as well as offer tips on how to better the game. They contribute to bug cleaning by submitting replays with detailed commentary. For more info look to the Beta recruitment thread: http://www.hiveworkshop.com/forums/.../recruiting-alphatesters-11th-vampire-156539/
Coders - I need Coders to create quests and events and most importantly add new game modes in. This will greatly improve the replayability of the map. There is currently room for spellmakers, but the spells are half coded already. if you're interested in being a coder, check out this thread: http://www.hiveworkshop.com/forums/...iting-coders-11th-vampire-156551/#post1448667
This particular thread is for the free-flow of ideas, inquiry into positions, and concepts related to the map, and general input. Simply placing your two-cents and thoughts is encouraged. It's where one can see the open source of this map, and mull it's contents over.
It's a staging area until the map can appropriately be placed in the maps section. Perhaps it better belongs in the Idea Factory, but I have this thread here and would like to use it until a mod chooses to move it.
Below, you will find some insight into the game.
The Storyline:
The Fang Squad and The Blood Pack are in a war by night. The town guard unable to stop them has allowed a dangerous procedure to take place. A naive young Lieutenant has taken a non-lethal dose of vampire blood. Will he bring the city salvation or damn it for all eternity? The 11th Vampire has risen.
What's the purpose? How do you win?
You win by PvP. Simply be the first to eliminate all opposition and your clan will reign supreme. Other modes may be added.
What are the quests and how do they work?
Quests are optional and driven by a plot. Some however can be considered merely sidequests or fillers.
They will typically give Vampire Blood to vampires, which is used to purchase valuable artifacts. However they may also yield a few other rewards a vampire may find useful.
For the Lieutenant, you recieve primarily level up scrolls and weapons, but some quests may yield useful items to help you defeat the vampires. Some high level quests can alter the plot, and allow you to side with certain NPCs and alter the game.
So how does the gameplay work. I mean, how do you level and get items?
Leveling is done by killing civilians for blood, which allows you to purchase level up scrolls from havens. As you get stronger, you can start killing guards. This will allow you to level up without spending valuable money.
For the Lieutenant, doing quests earns you paychecks and items, all of which allows you to purchase level up scrolls and slay Vampires for EXP and gold.
You can purchase weapons from NPCs, buy transportation that lets you get to and from areas safer and faster, and various other things.
Be smart when playing. You can't go out of the safety of a haven when day breaks, or you will die. You can gain vampire blood by slaying vampires. Vampire Blood can be spent on artifacts. Getting close to key locations on the map, such as the Palace, Vault, or Castle will most certainly get you killed. Avoid this.
As the Lieutenant, it's important to know that taking on any one vampire is pretty easy, but taking on two is far harder. Don't be afraid to run. Dying to a vampire will result in you joining the ranks of their clan. Still, you'll retain all your power from mortality.
So what else? Are there events?
Every few nights a new event will take place that will altar gameplay. The events are increased blood from strong specimens, the release of two Vampire Hunters and their watchers into the city, and a small handful of others that I haven't mentioned.
Boss Fights?
Right now there are no real "Boss Fights." You may fight certains NPCs for items, and some NPCs are more important than others, but they hardly qualify as "Boss Fights." However with the help of a Coder, this may change and the key NPCs may put up more of a fight.
So how does the Player interaction work, like PvP and Cooperation
Well your team will start out on one side of the map in different Havens, and the enemy will start out on the opposite. Rushing into PVP is as easy as creeping over to the other side of the map and searching for enemies.
The Lieutenant can and typically does go right into PvP. He will maybe do one or two first level quests, but he knows he's stronger than any one Vampire. If he obtains NPC Tynan or Cassidy on his side, this goes doubley so.
If you choose to play with your allies, you'll be surprised at how helpful they are. Each hero can hold purpose on a team. With teammates, you can kill guards at lower levels and reap the reward from it. You'll also have a buddy system, assuring you that any one vampire or lieutenant who runs into you will be caught off guard.
What modes are currently available?
Easy Mode - Extends the duration of night and shortens the length of day. Type -em within the first minute to activate it.
Lives - Set the number of lives for Vampires, Slayers, and the Lieutenant.
-vlives # sets the lives for vampires. 1-7 lives.
-llives # sets the lives for the lieutenant and the mortal vampires. The first death will always turn him into the mortal vampire though.
-slives # sets the lives for the Slayers. Cannot be greater than or equal to the lives of the Lieutenant.
What heroes are there?
Each hero will play a role in the map, and have their uses and disadvantages. Moreso they will all have 4 spells consiting of 1 ult and 3 regular spells. The formula for spell levels is commonly 5/5/5/3. However some heres may have a variant, such as 5/5/5/2/1 or 3/3/4/5/3.
Currently the heroes and their finished spells are:
Finished:
Vitae Warlock [5/5]
SanguineDeal damage to several targets in an AoE. Each target hit will heal you and restore your mana.
Damage, max number of targets and AoE all increase with level.
Foul BloodReplace enemy blood cells with your own violent cells. It deals 65 damage, and 40 more damage per level.
This spell will consume 10% of your current blood currency, so long as it's 10 or more, to enhance the damage. Enhanced damage is affected by INT.
HellFireRain down fire and brimstone upon your enemies, showering an area in burning basalt.
Each level increases damage of rocks and amount that falls.
Blood AccumulationEvery few kills you will recieve an extra surplus of blood.
Summon DemonUsing a summoning ritual, call forth a mighty demon after sacrificing an innocent villager. If the target isn't a villager, it is simply immobilized for 10 seconds. So long as you continue to channel the spell, the unit will take 1% of it's current HP in damage every second. Any attack made against the target will break the channeling.
Each level increases max demons summonable and the cooldown of the spell.
AuspiceEvery attack made will increase your damage slightly for a short period of time.
Rend/DrinkRend - Only available in Gangrel form. This ability gives you a 10% chance to steal life when dealing damage.
Each level increases the life stolen.
Drink - This ability is only available in Bat Form. Recieve a permanent lifesteal bonus.
Each level increases the lifesteal bonus.
Hunt/FlurryHunt - Only available in Gangrel form. So long as you keep this ability active, your move and attackspeed will steadily increase. However each second consumes more and more mana.
Each level increases maximum move and attackspeed.
Flurry - This ability is only available in Bat Form. Blink automatically to any enemy and damage it.
Each level increases damage.
Bat FormGain the aspects of a bat upon transformation, becoming a powerful visage of destruction.
Increases your max hitpoints and damage, and gives you your extra abilities. However, you can no longer hide, and your body begins to consume itself.
Each level lowers the manacost and cooldown.
Assassin in the NightTeleport over an area, striking each enemy in range. Enemies can be hit more than once, and are targeted at random.
Each level increases damage.
Assassin's LeapBlink from one point to another, taking off and landing with a spray of daggers.
Distance teleported and cooldown depends on level, while damage from the fan of knives is determined by Poison Daggers.
Poison DaggersSend a flurry of knives outword to strike multiple foes. Each one is tipped with deadly venom.
Each level increases damage done with each knife and number of knives thrown.
Swift as ShadowsWhen this spell is active you will slowly become one with the shadows until you're shape is difficult to see. As well you will move faster and faster, and become more and more evasive.
Each level increases the cap on your transparency, movespeed, and evasion.
Sun GlaiveThis chakram is a powerful tool against Vampires. It will slice through anything in it's path, damaging it. It will also do bonus damage to any vampire it hits, even if it's the one who tossed it.
Each level increases damage.
Empowered SensesIncrease your sight range and ability to detect invisible enemies.
Each level increases sight range and invisibility detection radius.
Clash!Force an enemy to start attacking you. The enemy will not be able to stop, but you will also be locked in battle. However your damage will be increased and their armor decreased for the duration.
Each level increases the armor reduction and your damage bonus, as well as the duration.
TrackUsing the prowess he once had in his mortal life, the Fallen Slayer discerns the location of enemies, and sorts them by their strength.
Allows you to pinpoint the location of nearby enemy heroes and units.
Each level increases radius, with a powerful boost on the third level to gain temporary sight of heroes.
ThrashThrow enemies away from you with a mighty thrash. So long as you continue to thrash any enemy near you will be tossed away and dealt damage but your mana will decrease.
Damage and radius increase with level.
DevourDevour an enemy unit, slowly digesting it in your stomach. As you consume the unit, you regain hitpoints at a faster rate, but are visible the enemy you are devouring.
Each level increases the damage done during devour and hitpoints regained.
RageGrow enormous and gain a boost to attackspeed and damage.
Each level increases duration, attackspeed, and damage bonus.
Flay FleshTear the flesh and blood from a fallen victim and devour it, replenishing your hitpoints equal to it's max hitpoints.
Each level increases the amount healed.
Tough SkinYour body becomes less of a soft heap of flesh and more of calous, hardened hide with every blow.
Increases your max hitpoints by 12 for 5 minutes every time you're hit.
MolotovLaunch a vial mixture of several flammable components, including alchol, at a target area.
Causes initial damage and burn damage over time.
Each level increases damage and burn damage.
Create and ConcoctCreate a random item in your inventory to assist you, give to allies, or sell to a shop. Casting depletes your mana depending on level.
Each level increases chance of an item being created, the chance of a rare item, and the amount of mana left after casting.
SpillYour damage spills out over an area behind the target.
Each level increases the radius and distance spilled.
Create and Concoct
TransmuteChange an item on the ground into a beneficial rune. However there is a chance a highly hostile and dangerous mimic will be created.
Each level lowers the chance of a mimic and increases the number of beneficial runes that can be created.
SeduceTake control of an enemy unit for a period of time. Upon release the enemy will temporarily have shared vision of you.
Each level increases charm duration and cast range.
EuphoriaPuts allies near the succubus into a blissful state, regenerating their hitpoints slowly over time.
Drains mana until deactivated.
Each level increases the amount of hitpoints healed.
S&MIf the Succubus is attacked she will heal all those around here, and if she attacks those around the target will be hurt.
Each level increases the damage and recovery.
LovebiteThe succubus can sink her fangs into an allied unit to drain half it's hitpoints and recover her own with it. That unit will slowly heal back it's life if it remains out of harms way.
Each level increases the life healed and lowers the cooldown.
Gorgon's GazeSlowly petrify an enemy. Should they no longer be able to move, they will turn to stone until the effect wears off.
Lasts 10 seconds.
Each level increases the speed at which their movespeed lowers.
Ether ShieldCreates a shield that absorbs damage by using mana. Any enemy who attacks the unit will be repelled by it's nether energies.
Each level increases the damage of the shield and the amount of damage absorbed per point of mana.
Brilliance AuraGives additional mana regeneration to nearby friendly units. Also gives them a 5% chance to deal 125% damage from either a spell or attack.
Each level increases the mana regeneration bonus and aura size.
Blood KnightSummons the Ancient knights sworn to gather blood and fighter for their masters.
At level 2 the duration is increased, and at level 3 two knights are summoned.
Vampiric ThirstConsume the hitpoints of your enemy with each attack.
Each level increases the duration.
Consume LifeWhen anything around you dies, you shall temporarily gain life and mana regen for a duration.
Each level increases the duration and regeneration.
VoracityGrip your enemy tightly and begin draining his blood, dealing damage and healing yourself.
Each level increases the duration and damage/heal.
Sanctuary of the HavenDissappear to the Havens that protect you and your clan from anywhere on the map. You will slam the ground as you leave, stunning enemies nearby.
Passively allows you to take less damage from the sun which can never be fatal.
Each level decreases cooldown, sun damage and cast time.
Ghast StrikeSend your claws into your enemies flesh, drawing sustenance from his wound.
Each level increases the damage.
Double AttackGives the vampire a chance to attack twice in rapid succession.
Each level increases chance.
Life BloodGives nearby Vampires an innate ability that increases their life replenish rate.
Each level increases the amount healed by Life Blood.
Soul EaterEvery attack under the effect of Soul Eater will deal amplified damage. However, a portion of that damage will be dealt back to you.
Each level increases the amplification.
Osirian Vampire [1/4]
SwarmCall forth deadly carrion scarabs from the corpse of an enemy. While not particularly strong alone, in large droves they can tear an enemy to pieces.
This skill gives you "Gold Scarabs" which are consumed to enhance other spells.
Each level increases the max amount, how many are summoned, and their attack power.
Magi DustSpray a wicked plume of deadly nethertoxins that deal damage to all units in an area. Amount of plumes determined by golden scarabs.
Golden Scarabs are consumed to enhance the dust's damage.
Each level increases the number of Scarabs used, the base damage, and the scarab damage multiplier.
Carapace AuraIncrease armor of all nearby units in range.
The number of Golden Scarabs under you control will increase the level of the aura.
Each level increases the base level and how far the Carpace Aura will increase.
Carrion BeetlesEach level increases the burrowing capabilities of the Golden Scarab. At level 1, the Carrion Beetles can burrow into the ground and create a minor dust storm that damages nearby enemies. At level 2, the Scarabs can also burrow into corpses and cause them to explode. At level 3, the Scarabs can burrow into enemies and slowly devour them.
Mortal Vampire (Dave) [0/4]
Mortal Vampire (Tynan) [0/4]
Cassidy [0/4]
As for spells, they're pretty much all Triggered spells, and all main heroes will have at least 2/4 of their spells be JASS enhanced.
What if I actually have a FAQ and don't like your stupid, made up FAQ?
Then please submit your Question on this thread and I will answer it. If it's something that should be added to the FAQ I will definently add it.
================================================
Here you will find a list of things I would currently like to do to the game the game:
Fix a few bugs on quests and optomize the triggers.
Pretty up the layout of the interface.
Add a low level and high level restricted quest that allows you to denounce your Vampirism and join the City. Only available once by two questgivers on the map during 5v5v1 play.
Add a quest that allows the Lieutenant to switch allegiance to a clan of his choosing.
Deepen the storyline.
Add additional quests.
Scale the computer's units by the number of players currently in the game.
Optomize and create more spells for both heroes and items.
Create dynamic battles with high-priority NPCs that requires teamwork.
Improve on the items available to be purchased.
Add set items.
Add custom models and skins to improve the asthetics.
Create one or two custom icons for spells.
Modes
Add a feature to choose the number of lives available.
Add an Easy Mode feature that shortens day and lengthens night.
Add a 2v2v2v2v2v1 mode.
Add a 3v3v3v2 mode.
Add a king of the Hill mode.
Add a capture the flag mode.
Add a survival mode for the Lieutenant.
ChangeLog
Updated the Quests to show accurate and dynamic information.
Fixed up some minor visuals related to Quest texts.
Nerfed Gangrel's Hunt, Rend and Batform for balance.
Changed Sanguine to Blood Star.
Added a Rogue Mode on/off.
Changed Voracity to, if the ability kills a unit you steal it's strength for 5 mins, and permanently if it's an enemy. Voracity's damage has been boosted.
Changed Vampiric Attack to Telepathic Crush.
Changed Guard Gear to Blasting Zone.
Changed Tough Skin to Spit.
Reduced Rage's levels.
Fixed the Damned Soul's duration, their possessed target's duration, and upped cost to 30.
Added the set Guards Gear. Implemented it's set effect.
Added the set Royal Coupe.
Started the Witch Hunter's set.
Fixed up Salamar's Quest, Khyannon's Quest, Orville's Quest, Santino's Quest, Gallant's Quest, Sam's Quest, the Ousted Queen Quest, Tynan's Arch, and the Assassinate the Queen Arch.
Added the Suivor Homunculi and the Suivor Tame item to Khyannon's shop.
Removed Undead Immunity from Khyannon's Shop.
Created a very basic item stacking system.
Added an ability to Orb of the World
Added a new area, the Dungeon.
Added a new area, the Vault.
Nerfed Assassin's Poison Daggers and Assassin in the Night to have a much number of times they can hit a target. (She needs more nerfing still)
Guards, Captains and Knights gain upgrades as you max out the Lieutenant's skills.
Molotov does reduced damage and the AoE Damage works.
Runes should do their appropriate effects and have the right Tooltips.
The following Vampire Quests should work properly: Tynan, Charnis, Gallant, Adrenaline Fish, Lucas, Light House.
The following Lieutenant Quests should work: Bishop, Lucas.
Hellfire should work properly and have a better chance of hitting all spots evenly in a radius.
Lieutenant is turned into a rogue Vampire if he dies to a non-Player. Will make a mode to turn this off.
Lieutenant is given to player 4 if playing on game start.
Revamped a few quests. Some quests are still missing strings.
Made the Follow script universal for Homuncultures, and applied it to Tynan's Beast.
Fixed a large bug with my inBattle scripts, which has helped the problem with the TimerUtils spells drastically.
Added a new item and reward for killing the "Boss" Slayer.
Discovered a huge bug with Hunt not reseting movespeed.Fixed S & M's heal.
Fixed Love Bite's caster heal.
Added special effects to Euphoria and S&M.
Fixed desync on Lighthouse Quest.
Changed Foul Blood so it takes 10% of your Gold instead of 1 when cast.
Changed Vitae's stats to be more Int oriented.
Changed Vitae's Sap Life spell to 6ft Under.
Added a new Respawn Timer thanks to Kricsz.
Added the Increased Blood reward on Guards.
Enabled Debug mode, to catch any errors with TimerUtils.
Fixed up Hunt so that it causes less lag.
Changed Pureblood Spell, Enrage Aura, to Sanguine.
Gangrel:
Updated Hunt with a more stable ability.
Change Reflexes to Auspice.
Nerfed stats.
Talmascan:
Implemented Gorgon's Gaze.
Fallen Slayer:
Fixed Clash! so the lightning dies proper and stat card changes are removed.
Changed Tynan Quest and Lighthouse Quest to finish in sequences. Light house quest is now able to be done by all players, but first one gets armored car.
Tynan Quest now allows you to command Chemical manually through right clicks only. It does still run on A.I. though for it's skills.
New First Night and After First Night Spawns. Changed spawning of Cultists.
Changed Alchemist Homunculus hotkey mixups.
Removed a bug where a spell would cause you to issue your last order.
Implemented Tough Skin changes.
Added a feature when you kill the boss Vampire slayer in Prague, you learn a skill. (Will later make him just drop a skill scroll.)
Royal Queen, Hearts FX - Dan Van Ohlius
Giant Bat - ArchonClock / Archonian / Grey Archon
NetherMage - PyramidHe@d
NetherMage skin - Hueter
Mimic - Ribenamania
Fallen Slayer, Arabian Vampire, Gangrel - Dionesiist
Talmascan Vampire - TheReaper
Guard Captain - FrIkY
Mortal Vampire Tynan - shockwave
BloodElf Mage - X.e.r.e.X
Mortal Vampire - Dentothor
Vitae Warlock - Big Dub
Pureblood Vampire - 13lur
11th Vampire Dies Music - Sam Houston (Edd,Eddsworld)
Knockback - Rising Dusk
TimerUtils - Vexorian
xe - Vexorian
*The map loads and is playable. However a few bug tests are necessary.*
To try the game out as a beta-tester, download the non-opt version. For online play choose the _opt map.
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