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Vampirism Fire

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You all know the most popular game on B-Net, next to DOTA, Vampirism Fire. Well I have started a project called Vampirism Radiation, which is like Vampirism Fire, except the vampires have radation instead of mana and some other differences. I'm thinking about allowing the main builder to transform into a hero, instead of the usual training a slayer and keeping your builder sitting in your base, but there are bugs and balancing issues with that. Radiation is used to cast the vampire's 7 unique spells. Unlike mana, it is not good to have a full supply of radiation, because if the vampire aquires too much radiation, it will lose health rapidly. The upside to radiation is that it rejenerates the vampires health, too. Most of the vampires spells transfer radiation, and if any of those spells hits a unit, the main builder suffers from radiation, and has a chance to suffer regular damage, double or triple damage (may need adjusting), become diseased, have slow repair (if that's possible), and a small chance to radiate the builder so much, that it is permanantly radiated, which opens up radioactive tech and replaces mana with radiation. Here are a few samples of the vampire's spells (May not be the actual spells, I'm open for suggestions on different spells, changing the names, and adjusting the spells):

-Drain Soul: Drains health and mana at about 10% per second (again, probably needs to be adjusted and balanced), and if the target has radiation instead of mana, then both the vampire and the target rejenerate radiation at a rapid rate.
-Nuke: Nukes an area, doing 2000 damage to buildings and 300 to units, while also rejenerating radiation in the area.
-Radar Wave: Sends an enormous radar wave in one direction, revealing an area. If the vampire casts this close to a building, the radar wave will bounce back and rejenerate radiation.
-Gamma Rays: Sends gama rays at units withing a small range, dealing high damage to summoned units, and monderate to buildings and other units.

The main builder can build all the things that were in Vampirism Fire, but there are differences, such as more upgrades (there are 8 different workers that can gather wood, 11 walls, and 9 upgrades for the bank, which is gold income like the gold mines in Vampirism Fire) and the humans can upgrade one bank so that they get a percent of their total recources every minute.

I may need help with the triggers, but mostly I am looking for a terrainer. I could do the terraining myself, but it would be horrible.

If anyone has any suggestions or would
 
You have a lot to think about, and now there is 5 well known different vampirism maps.

I stopped my Project: "Vampirism Darkness" because of that..

Dont do another vampirism, just a tip..

Btw, I had worked on my Vampirism map maybe two months everyday, until I realised the rather pointless idea it would be..

Im sorry m8, make up a new kind of map instead..
 
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lol guys you are too late to complain, he posted this thread like 5 months ago.... he's obviously not coming back. Stop posting on it so it dissappears forever aha
 
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