- Joined
- Jul 26, 2008
- Messages
- 1,009
Current Coders:
Titanhex
The 11th Vampire is a competitive map with a max level of 25, similar to Against the Darkness or Island Troll Tribes. It's 5v5v1, and focuses on competitive, cooperative, and individual gameplay.
I have decided to remake and revise the 11th Vampire in hopes of increasing it's fun factor. It is an extremelly fun game to play.
I was hoping to get some additional triggerers and JASS scripters to assist me on pushing this game forward. Your name will be under the Coders list when you've presented your first bit of code to me. Presently I'm working on spells for heroes. A huge handful of the triggers are complete for gameplay, and the terrain is almost done. I just need people to help me do quests, make spells, and add game modes. I'd love for this map to shine.
For info about how it plays, as well as a direct link to the opensource of the map, go to this thread: http://www.hiveworkshop.com/forums/project-recruitment-256/11th-vampire-remake-155503/#post1436368
Reply if you're interested. I imagine it could be in beta quickly. From there we just expand on the available content and adjust things according to feedback from Alpha testers.
Below is a list of features I wish to add and some things that I still need to do:
● Fix a few bugs on quests and optomize the triggers.
● Pretty up the layout of the interface.
● Add a low level and high level restricted quest that allows you to denounce your Vampirism and join the City. Only available once by two questgivers on the map during 5v5v1 play.
● Add a quest that allows the Lieutenant to switch allegiance to a clan of his choosing.
● Add additional quests to deepen the storyline.
● Scale the guard's stats by the number of players currently in the game.
● Optomize and create more spells for heroes and items.
● Create dynamic battles with high-priority NPCs that requires teamwork. Also add simulated AI to units.
● Improve on the items available to be purchased.
● Add set items.
Modes
● Add a feature to choose the number of lives available.
● Add an Easy Mode feature that shortens day and lengthens night.
● Add a 2v2v2v2v2v1 mode.
● Add a 3v3v3v2 mode.
● Add a king of the Hill mode.
● Add a capture the flag mode.
● Add a survival mode for the Lieutenant.
Titanhex
The 11th Vampire is a competitive map with a max level of 25, similar to Against the Darkness or Island Troll Tribes. It's 5v5v1, and focuses on competitive, cooperative, and individual gameplay.
I have decided to remake and revise the 11th Vampire in hopes of increasing it's fun factor. It is an extremelly fun game to play.
I was hoping to get some additional triggerers and JASS scripters to assist me on pushing this game forward. Your name will be under the Coders list when you've presented your first bit of code to me. Presently I'm working on spells for heroes. A huge handful of the triggers are complete for gameplay, and the terrain is almost done. I just need people to help me do quests, make spells, and add game modes. I'd love for this map to shine.
For info about how it plays, as well as a direct link to the opensource of the map, go to this thread: http://www.hiveworkshop.com/forums/project-recruitment-256/11th-vampire-remake-155503/#post1436368
Reply if you're interested. I imagine it could be in beta quickly. From there we just expand on the available content and adjust things according to feedback from Alpha testers.
Below is a list of features I wish to add and some things that I still need to do:
● Fix a few bugs on quests and optomize the triggers.
● Pretty up the layout of the interface.
● Add a low level and high level restricted quest that allows you to denounce your Vampirism and join the City. Only available once by two questgivers on the map during 5v5v1 play.
● Add a quest that allows the Lieutenant to switch allegiance to a clan of his choosing.
● Add additional quests to deepen the storyline.
● Scale the guard's stats by the number of players currently in the game.
● Optomize and create more spells for heroes and items.
● Create dynamic battles with high-priority NPCs that requires teamwork. Also add simulated AI to units.
● Improve on the items available to be purchased.
● Add set items.
Modes
● Add a feature to choose the number of lives available.
● Add an Easy Mode feature that shortens day and lengthens night.
● Add a 2v2v2v2v2v1 mode.
● Add a 3v3v3v2 mode.
● Add a king of the Hill mode.
● Add a capture the flag mode.
● Add a survival mode for the Lieutenant.
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