- Joined
- Jun 18, 2004
- Messages
- 565
Few days ago I DL'ed Milkshape, made a model in max, converted it to 3ds and sent it over with it's texture. I put the path in the comment section, then exported it in .mdx. It worked fine. Now, I tried it again with a different model, and all I get is a white model! I've done this about 100 times with different models I've made, and it NEVER WORKS ANYMORE!
I'm going insane because I did it and it worked, now it never does! I'll list the steps I use...
1 - Make the Model in 3ds Max 7. Unwrap/apply texture.
2 - Export in .3ds.
3 - Import to Milkshape, put "Path:Textures\MyModel.blp" in the comment section at the bottom of the Model tab.
4 - Export to .mdx into it's own folder.
5 - Convert my .tga skin to .blp and put it in the folder.
6 - Import into World Edit, put the path and model in.
7 - Open/Close WE. Watch in anguish as my model is unchanged, and go on a rant.
8 - Rinse/Repeat 200 times. No dice.
What am I doing wrong?!?!
I'm going insane because I did it and it worked, now it never does! I'll list the steps I use...
1 - Make the Model in 3ds Max 7. Unwrap/apply texture.
2 - Export in .3ds.
3 - Import to Milkshape, put "Path:Textures\MyModel.blp" in the comment section at the bottom of the Model tab.
4 - Export to .mdx into it's own folder.
5 - Convert my .tga skin to .blp and put it in the folder.
6 - Import into World Edit, put the path and model in.
7 - Open/Close WE. Watch in anguish as my model is unchanged, and go on a rant.
8 - Rinse/Repeat 200 times. No dice.
What am I doing wrong?!?!