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Terrania v1.14T

Submitted by Lahey
This bundle is marked as approved. It works and satisfies the submission rules.
A Hero Defense / RPG / Adventure

Choose a hero from six classes. Three combat heroes and three craft heroes.
Combat heroes should defend the crafters, while crafters support combat heroes by making items and defense buildings.

The story of the map gets slowly unfold during the game. Between waves, heroes can find items and do secret quests.

-Save system
-Credits are ingame

Discord: Discord - Free voice and text chat for gamers

Changes v1.13 -> v1.14T
Option

---Message from the Developer---
Due to recent Warcraft III updates (1.30 & 1.31), Terrania received some new bugs. Two abilities (Slicing Sprint & Crushing Jump) caused the game to crash. There's no easy fix for this so I've temporally disabled these abilities.

---New features:---
*None

---Bug fixes:---
*Iron Bar can be picked up again.
*Some issues regarding the Upgrade Mine ability have been solved.

---Finetunes/Changes:---
*None

Changes v1.12 -> v1.13
Option

---Message from the Developer---
I had big plans but with the release of 1.29 & 1.30 it crippled map development. There are still some non-Terrania issues going on which is mostly sound related. I have however worked on some further tweaks.

---New features:---
*Added 1 new icon.
*Combat heroes that are level 30 now receive three experience after every wave.

---Bug fixes:---
*Knockback now works on Golems.

---Finetunes/Changes:---
*Armor of Xy is replaced by Vest of Chi (including new stats)
*Intro and outro got a make-over.
*Kinetic Flash no longer causes a small freeze.
*Changed the order of Rank abilities for the Builder.
*Crystal Duplicator I now has it's own icon.
*Crystal Duplicator III model is slightly enhanced.
*Crystal of Clarity model is enhanced.
*Crystal of Clarity shows the amount of clarity gained when receiving it.
*Reduced collision (pathing map) of quite a few doodads.
*Aligned a lot of floating texts, mostly by applying the z-axis.
*Mana Shield is buffed.
*The range of Chain Healing is increased.
*Some minor changes.

Changes v1.11 -> v1.12
Option

---Message from the Developer---
Another batch of lovely finetunes. I will finally address the combat aspect of the map in the next update. I've made some good plans for it already, but I just need to find the time and motivation to do it.

---New features:---
*Added 1 new icon.
*Added 1 new ability. (Drop all items for crafters)
*Added 1 new command (-cam)

---Bug fixes:---
*Fixed a bug related to the -skip command.
*You can now learn skills from the School when your inventory is full.

---Finetunes/Changes:---
*The rank abilities of the Builder have been swapped around to make the Builder more useful early rank.
*Changed the hotkeys of the abilities in the Shared Spellbook.
*Moved the Brilliance Aura from the Shared Spellbook to the Hero.
*Increased level 1 and level 3 dispel buffs target area.
*Crafters will play two new animations during certain conditions. (Bag & Lumber)
*An earthquake will appear when a Crystal Dup III explodes.
*The death animation of the Dredge Mill has returned.
*The Forge now plays an animation.
*Changed the visual and audio part of Panic Rush.
*Slicing Spin can no longer hurt air units.
*Some minor changes.

Changes v1.10 -> v1.11
Option

---Message from the Developer---
After years I've returned to release another update because I've discovered that there is an active Terrania Discord (discord.gg/5EPacmj). Although I don't have the time or motivation to do a complete overhaul of the map, I love finetuning it and that's what I've done.

---New features:---
*A Legendary Crystal Duplicator can appear.
*Added 3 new models.
*Added 7 new icons.
*Added 2 new abilities.
*Added 1 new command (-skip)

---Bug fixes:---
*Fixed the two barrel explosions so they still work when the trees are unblighted.

---Finetunes/Changes:---
*All combat gear have their fonts styled and their stats better displayed.
*Fighter's secret ability is no longer a channel ability.
*Defender has a different secret ability.
*Cleric has a different secret ability.
*Cleric's Abolish Magic is replaced with Dispel Buffs and will level up in wave 6 to counter the golems.
*Walls that are under construction are dark.
*Walls that have been upgraded are more yellow.
*Damaged items are darker and have grey font color.
*Crystal Duplicator I and II have their own model now.
*Changed the repair sound and SFX of the Crystal Duplicators.
*Changed the Slicing Sprint sound.
*Unblight Plant upgrade, Seed Flower upgrades and Crystal Lamp upgrade have hotkeys now.
*Build <structure> have hotkeys now.
*Repositioned some abilities in buildings.
*Boss 8 Howl of Terror is enhanced.
*Level 1 & 2 Mine upgrade result in a different visual appearance.
*Moved the Rank 16 Aura from Shared Spellbook to Hero.
*Changed some Hero animations while it's casting certain spells.
*The School now has it's available skills at fixed locations.
*Some minor changes.


Keywords:
defense hero survival lahey terrania adventure unique nature hard elven
Previews
Contents

Terrania v1.14 (Map)

Reviews
Moderator
16:56, 14th Nov 2009 ap0calypse: Approved
  1. Jacklifear

    Jacklifear

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    Interesting that someone like you would reply to this and complain about how it wouldn't go on.

    Banning your name took no time in the code and didn't hold back any development. I think it was 10 minutes of time ^_^

    But you were one of the main contributors to the reason the map is delayed or not moving forward. Let's face it, people who find hacked versions of the map and openly state it drain the will of those who put hours upon hours of work to try and make it fair for the people who work hard to do it.

    I'm not lahey, nor can I talk on his behalf, but if the map doesn't get a future update, you can thank people like DrSuperGood to contributing to the reason. Remember people "Cheating doesn't hurt the game" *winks sarcastically*

    And before you act like I'm some random person, I used to be his public speaker, you'll see that earlier in the thread.
     
  2. Dr Super Good

    Dr Super Good

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    As opposed to me making a new acount and regenning which was 2 minutes. Net profit -8 minutes.

    In that 10 minutes, you could have fixed up leaks, optimized something or even pollished some tooltip to look better.

    Trying to shove the fault of this project's demise onto me is a pretty low thing to do.
    Why do you not continue the project? If I trusted someone enough to speak for me I would certainly trust him enough with a non damaged version of the map.

    I do have to admit that this map did keep me entertained a while and I played more after having got access to all late game gear than before. Overall the author should not feel too bad, as there are a lot of maps I can not say the same about.
     
  3. Jacklifear

    Jacklifear

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    Well, I personally don't work on the project as I have moved on, but Lahey, the person who is the creator, has his own reasons.

    I know one of the reasons of frustration is to put work into a project to have people bypass hard work and just "cheat" to get to the end. This is demotivating when the intent is not that case. The -8 minutes "wasted" was actually quite motivating for us to move on at the time. It was like we were fixing a problem. So "losing 8 minutes" could have been the cause of "feeling good enough to work for hours". You're speaking from a clueless level of assumptions on how our development at the time was doing. You should feel happy that I'm directly telling you feedback instead of just saying "U CHEET! LOLZOR, STFU!"

    But alas, what's happened is done. Don't take it too personal. The individual cheaters were not the source of the demotivation, but the action that people were cheating themselves. In this case it makes more sense to blame the action, not the person.

    If the developers of a map put in hundreds of hours into a game, hoping to see players do a likewise experience to gain the fun as they go along.. it can be quite demotivational when you find people who choose to bypass. This demotivation will lead to lack of updates, which will in turn cause those people who contributed to the cheating to complain about lack of updates. No matter how the cycle rolls, the origin is identifiable.

    I'd liken it to a population of people pirating a game and wondering why the game's developers can't afford to make a sequel due to lack of funds. Whether it's "low" or not to blame the pirates in this case, the truth of the matter is that they contributed selfishly to the cause of the problem... lack of funds.

    In the case of a project that got no donations and was funded purely on personal motivation. People who cheat took the motivation away from those who developed it. No matter how "low" it's percieved, the result is the same. People who cheated contributed to the lack of updates. As said above, it's nothing personal, it's just an explanation. If A happens, B will result.

    But who knows... maybe you'll get some bug fixes or something in the future. It's up to Lahey afterall :) Maybe it will make you think twice about cheating when you realize that updates are not "OWED" to you... there are real people putting their blood and soul into the game.

    FYI, I will not be responding about this subject further, so a response will be unnecessary on this matter. Keep enjoying the game as it is.. I still hold firm that it's one of the best WC3 will ever see. It's what motivated me to come to Lahey and ask if I could assist him in the first place.
     
  4. Dr Super Good

    Dr Super Good

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    Right... So apparently using the game within its designed limits is considered cheating now. I will repeat what I said once before, I played more after genning than before genning a code cause the game was a lot more fun being able to build everything.

    You can not compare a code generator to game piracy. One way someone has stolen content which effort was put in and the other was someone saving time to obtain a certain level of play. Although game developers do usually discorage both, you must remember that WC3 is not only for your map, there are lots of other things people could do than sink and waste their time on your map so you can not expect people to play it for 100s of hours to get good stuff.
     
  5. bluestallion

    bluestallion

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    so now, this map is continuing?
     
  6. frostloh

    frostloh

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    YAY an update, thx Lahey i thought it was a dead map =D
    i wanted to say, the crafting classes are very fun to play, but the combat classes ( cleric, fighter, defender) are quite bland, so i would like it if their gameplay was spiced up with cooler skills. Also the terrain needs some improving
     
    Last edited: Jan 19, 2011
  7. RadiaNSh0t

    RadiaNSh0t

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    Awesome

    I really like terrania, but im seeing many hacked maps of it lately. Could you set an anti-hack thing? Oh, and some suggestions:

    1: More combat heroes: When i was new, some ppl bluff me like, "Got archer, mage, paladin also!!"
    2: More quest and maybe side-quest : For more storyline, and items and such
    3: Exp disabling skill: Players can activate it to not get any exp, while others get it instead, so to help those lacking in it
    4: An advanced builder: For better buildings, items and plants, like botanist, builder and blacksmith all in 1
    5: More ranks: I already at founder rank for long time liaoz, also got alot more ppl at it. Like maybe more rank skills / stats / mspeed / aspeed / armour / damage / spells / attachments (look nice :D )
    6: Change the save/load system: Some people cracked it already, make a new system eg: -oldload than when saving it becomes new load. Dun use gold for exp, ppl put in cheats, than: "-gold 3000" and than "YAY IM RANK 15!!"
    7: Some excitment for fighters: As the first guy said, it really is boring and many new people ragequit after a while.
    8: DISABLE ALL VIS!: Players when hosting, put "All Visible", which makes it far easier and the dark element of the game is gone.
    9: Host new commands to kick / pause bad players: My game was spoiled by bad players before, a cleric destroyed mazure's note before we could use it, a fighter destroyed the 2 vials and another fighter destroyed tool parts. Some fighters and clerics also take power pots / flowers and run off with them, or maybe the damaged sword and refuse to give it back.

    Do fix a couple of problems and gameplay can be improved. Thanks!
     
  8. Dr Super Good

    Dr Super Good

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    Sorry but that is not possible, why else has no map in WC3 ever managed to stop hackers. The easiest combat is to make it so that hackers do not really get any crutial advantage over normal players (which was not the case last time I played this).

    You do not understand how save systems work do you? That idea will not do anything as I could take my code and simply -loadold it (on an account which the makers did not decide to randomly kick from games ofcourse). A far better solution would be to make rank less valuable so that players do not have to unlock maximum rank (or atleast high rank) to win. At the start, the only really viable thing newbies can do are fighters as all the good building stuff needs high ranks.

    I think this is a bug more than a problem with bad players... Why can you even destroy these items? As they are quest items and largly required to win the game, they should not be destructable as there is no valid situation where destroying them is of any benifit at all. Infact, their destruction renders parts of the game imcompletable thus in my opinion it is a bug as I can not imagine the author planning it so that they can be destroyed.

    I thought player 1 could already kick people and force them to drop all items... What more do you need?
     
  9. Gamefreak-

    Gamefreak-

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    I think the save/load code system should stay the same, but with lesser bonuses, like Dr Super Good was saying, instead of all these items and buildings that require a code to make. Why not just have small bonuses, similar to what rc601 has, health, mana, and move/attack speed bonuses. That way hackers and high ranks wouldn't have such a big advantage over noob players.
     
  10. diahorror

    diahorror

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    perhaps there should b a new class, where he/she can tame the creeps.
     
  11. d34thst4lker

    d34thst4lker

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    lol the cure for individuality is only usable on the very last boss of the game which will put him under the control of the user
     
  12. Dr Super Good

    Dr Super Good

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    And is required to win the game properly.
     
  13. SasuhKun

    SasuhKun

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    Sincerely, I agree with Dr. here. Although he did generate a code, and that's wrong, he wouldn't have a choice since the rank in here is too important, and it takes centuries to get to it. And as he said, being rank 0 you cannot win the game. Think like Undead Assault II:

    There are a lot of difficulties, and usually with a good team you can win each of them with everyone at rank 0. That's because: initial heroes are both useful and fun to use already, and even though you choose difficulty, it scales with the overall rank of the room. Although it is better and funnier to have better ranks, which to some point are quite fast to get it, and give you some good advantages: more damage overall, and more classes. If you do put yourself to it, you get all the classes, a lot of damage, but the games turns a lot more challenging now because of your rank, although you have a lot more in your arsenal right now.

    Your map does the opposite.

    In the beginning you can do half the things you can do with a better rank. Although it is somewhat good to the learning curve, since there are less buildings/recipes/skills, it still is too hard to win unless you abuse the game via bugs (which there are plenty of it.) After obtaining the impossible and reaching a higher rank, the game loses its challenging effect, and becomes repetitive.

    So instead of complaining about hackers and banning Dr's account, why don't you do a decent rank system and them begin on bugs and making the game more innovative? Else, it will be a waste of time, and the map will die, if it has not already.
     
  14. Denarok

    Denarok

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    I can say 4/5 i love when i play with crafters.
     
  15. Loyal2NES

    Loyal2NES

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    I can't say I approve too much of this game. The concept is great, and it's reasonably fun and challenging if you know what you're doing.

    But however fun, that last part, the "know what you're doing," is a big problem I cannot abide. I cannot think of a single game in the entirety of BNet that is as unhelpful and outright hostile to newbies as Terrania is, short of some of those self-contained, "Build your own RPG" maps.

    This game does not have a learning curve. Like Dwarf Fortress, it is a sheer cliff, and new players will flounder helplessly as they run around and die. Terrania has no documentation to speak of (not that such a thing should be necessary for a WC3 map, but it'd be better than nothing), nor a tutorial, nor even a brief grace period for players to experiment with their classes or receive tips from veterans before the first wave begins. All they get is their tooltips and a lot of frustrated lamentations from the other players. Especially in this era of WC3, such an issue simply cannot be allowed to exist.

    The ranking system is also pretty absurd. It's one thing to lock entire classes from players of lower rank, because it tells these players that the class in question is designed for veterans. It's quite another to give all classes to all players, but lock away pieces of the class because the game has arbitrarily decided they're not good enough to use it yet. That these locked abilities are necessary to play the class to its fullest ability is nothing short of a cardinal sin.

    On a minor note, the idea of a kick-on-detection blacklist written into the map code strikes me as petty, ineffective, and a waste of code.
     
  16. knight_godryu

    knight_godryu

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    uhm...excuse me and pls reply to what i'm gonna say :p

    is it just me or the save system won't work?
     
  17. Dr Super Good

    Dr Super Good

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    It might not if your account name contains unusual characters.
    Also make sure you enter it correctly (use screenshot and mind upper case i and lowercase L as they look the same and o,O and 0 as they are simlar).
     
  18. knight_godryu

    knight_godryu

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    oh nevermind i should have read earlier when it said i need to defeat the 3rd boss first ^^ sorry ^^'
     
  19. CeDiL

    CeDiL

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    Played it today in full-house, must confess pretty awesome! Make it harder :) and make the blacksmith, builder and botanist only one per game, also do smth to make their role more cosiderable, like new recipes or sort of.
    The skillset also sucks, i am sooo damn tired of standart skills, make some tricky nicelooking vJass spells and the game will get much more popular!

    Also change the ugly forge to a normal standart blacksmith, it will look much more awesome!
     
    Last edited: May 22, 2011
  20. SasuhKun

    SasuhKun

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    I wonder how better it is now.