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Terraining Contest #11 - Poll

Discussion in 'Poll Depository' started by M0rbid, Jan 20, 2011.

?

Who is your winner of Terraining Contest #11

Poll closed Feb 4, 2011.
  1. fladdermasken

    22.5%
  2. Skycraft

    2.8%
  3. The_Olorin

    0.7%
  4. Oziris

    43.0%
  5. sPy

    6.3%
  6. Tamerleine

    3.5%
  7. CloudWolf

    48.6%
  8. johannesr

    5.6%
  9. Dr. House

    2.1%
  10. indomitable1319

    2.1%
  11. Blood Raven

    1.4%
  12. Goolygot

    4.2%
  13. CoBrA b

    4.2%
  14. Azurot

    6.3%
  15. supertoinkz

    1.4%
  16. Azharr

    1.4%
  17. chilla killa

    5.6%
  18. Keiji

    9.9%
  19. KayS

    0.7%
  20. David 89

    0.7%
  21. Frutz

    1.4%
  22. Raven0

    4.2%
  23. idodik

    2.8%
  24. tleno

    3.5%
  25. VegaKotes

    1.4%
  26. AyeKantSpel

    1.4%
  27. Phoonix

    4.9%
  28. Adiktuz

    1.4%
  29. Nagir

    0.7%
  30. Sheephunter

    6.3%
Multiple votes are allowed.
  1. Sage Chow

    Sage Chow

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    You're welcome! Seeing al the entries I got inspired to make a terrain myself. I'll guess i'll keep my idea for the next competition :)
     
  2. Adiktuz

    Adiktuz

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    I vote for Oziris and Cloudwolf. ^_^
     
  3. HD888

    HD888

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    fladdermasken gets my vote cause the terain is so epic and has a fricken awesome background with some robot model i never seen
     
  4. Pinachet

    Pinachet

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    fladdermasken and Oziris - those are 2 amazing works, where the action feels great and nice suitable models come with some great terrain :)
    Just awesome.
     
  5. Matthewop

    Matthewop

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    My vote goes for cloudwolf..That's it!
     
  6. Piwlady

    Piwlady

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    I really liked Oziris's, CloudWolf's and Cobra_b's entries, just very damn nice looking pics. But I guess the vote goes to Oziris
     
  7. Tamerleine

    Tamerleine

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    thanks for the vote
     
  8. Maker

    Maker

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    I'm no terrainer so keep that in mind while reading my comments. My top 6 were the following:

    fladdenmasken:
    I like the tiles and doodad placement. The colour theme is coherent, it gives a very bleak mood. Really fitting with the industrial vibe. However maybe there's a slight lack of combat.

    Oziris:
    A lot of detail to rest your eyes on. The city continues nicely on the background, you can see buildings and other stuff there. Two giant elementals wreaking havoc just looks cool. They're grabbing buildings which adds to their impressiveness. However I don't like the fact they are hitting each other's fists. It doesn't look like they are trying to punch to the face or chest for example. I think they should be leaning towards each other slightly when trying to land a poweful blow.

    Cloudwolf:
    Now this is definitely a battlefield. Arrwows and burning boulders flying around, a very chaotic feeling which is a positive fact. The footmen flying due to being hit is a great touch. So are the trebuchets caught in mid-firing animation. The time of day adds to the athmosphere, the fog/sky is nice. I think the moon is glowing too much and the pic lacks the high-res feeling that some other contestants managed to capture. I see too many jagged edges, the pic could benefit from anti-aliasing.

    johannesr:
    This looks ligh a high quality pic. I remember seeing this pic at it's infant stages and thgough nothing of it, now it's really great. The tile set chosen in good and the tiles are placed well. The sand worms look menacing and it's good to see them in different phases of their animations. The blood effects on the works are good bonus. I do get the feeling of being in another planet. You could've added some weapon projectiles and maybe a marine throwing a grenade, shooting a bazooka or firing with a plasma weapon.

    chilla_killa:
    Good looking pic. Instantly one of my favourites. I think you could've done a better job with the rocks, like changed their size or applied some ctrl + Page Down on some of them.

    Keiji:
    Initially I didn't really like it when seeing some WIPs. However I must say that this is really good terraining and I do like it a lot now. The trees look fantastic. Good placement and variation, the models and textures are sweet. The green pollutin with the mist loos great and the fog is lovely. The cogs on top of the barrel, leaning the barrel and on the fence, love 'em. The theme is somehow not appealing to me by 100%. I'd like to see some meat wagon projectile, or tanks muzzle flash...something more, more combat.
     
    Last edited: Jan 24, 2011
  9. Tleno

    Tleno

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    Not bad, I got support higher than average, maybe I have no chance to settling into top-3, but at least I don't have any shamefully low results.
     
  10. Goffterdom

    Goffterdom

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    1. Cloudwolf: Just epic. Could have used another model for the footman but np, still epic. Arrows are raining, fireballs are deadly, moon is shining over the bloody fight, the king is enpowering his troops. Again, just epic battlefield.

    2. Oziris: Epic again. Clash of the titans, lots of details, very well made titans. Atmosphere and all is well done. Only thing that didnt catch my vote is the fact that there are two monsters fighting, this is not really what I expected from a "Battlefield".
     
  11. Keiji

    Keiji

    Terrain Moderator

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    And thats truely what I find sad about this poll, people let their final choice fall on wether the terrain "follows" their idea of the theme or not, and in most cases, people's idea of the theme is misinterpered. Seeing as the theme was meant to be to create either an "in combat" scene, "pre combat" (like in the verge of the battlefield, just before the two forces go headstrong into combat.) Or post combat, basically being a scene of a place where a battle have been fought, and there being appearant marks of the previously mentioned.

    Point is, "people" should be judging a terrain on its looks, not on its "following the theme or not" - because that truely is the judges job to judge, not the users. Thats not to say that I am not thankful for the nice words you gave me in your review :)
     
  12. fladdermasken

    fladdermasken

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    I completely agree with Keiji on that,
    even though I am happy to have gotten as many votes as I have (allow me to seize this opportunity to say 'thanks' to everyone who has voted for me)

    Suggestions such as 'add more projectiles' are really tedious, as that could make any epic terrain look like horsecrap on a stick as far as I'm concerned.
    In my oppinion, it just doesn't look artistically appealing to cluster the imagery with explosions and mumbo jumbo, at least not in Warcraft it doesn't.
    And as Keiji stated, there is more to this theme than simply portraying units fighting with sticks, guns, lazorz, flails or by tossing rocks at eachother.

    Of course I'm not implying something as stupid as 'the results would've differed if you took my message into consideration',
    nor 'that I would easily win if you guys weren't idiots'.
    CloudWolf's and Oziris' entries are both great, so please don't peg this as an:
    "I'M NOT LEADING THE CONTEST! MUST RAAAGE!" - as this is not the case at all.

    I'm simply emphasising Keiji's point that you shouldn't overlook a terrain simply because it doesn't fit 'your interpretation of the theme.'
    Leave the theme to the judges.

    That said, go about voting people.
    And again, special thanks to everyone who voted for me, and good luck to all contenders.
     
  13. AyeKantSpel

    AyeKantSpel

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    I thought I heard someone talking about mine! Lol just kidding, mine would have been a whole lot better if I had executed it well, poor execution leads to medicore terrain, that being said, I'm definitely going to work on what skill I may have to improve it before throwing some poo at people like a monkey, still everyone tried.

    Even though this is kinda hypocritical because I was one of the mindless "MOAR PROJECTILE" slaves, I voted based on what I liked the best, not how well it fits the theme. Let's face it, what's most voted on is usually what appeals the best to everyone, regardless of what it's supposed to be.


    Someone voted for me! That's my reason to rage, I did a whole lot better than I thought and cheers to all contestants!

    My money is going to be on Oziris.
     
  14. CoBrA b

    CoBrA b

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    Well, it was my original intention to review all of the entries for this contest. That didn't really work out too well, as it took a long time for me to review just a few, and I'm now too busy with work and other projects to finish my full review. However, I have already reviewed all of my favorite terrains in this contest, and so I figured I'd just post those. I judged these terrains baised on the judging criteria for this contest, and all of the terrains reviewed here are terrains that received a total score of over 30 points from me. So here you are:
    Reviews
    Fladdermasken
    Creativity: 11/15
    This isn’t something we haven’t seen before, but it’s also something we haven’t seen very much, and you did a good job putting your own spin on it. The old “humans vs. machines” thing is a common theme for tales, and the idea of unearthing an ancient guardian of something is also a persistent theme. By combining the two, though, you’ve created something not entirely unique, but still fairly original. Also, in terms of creativity in execution, you did a great job creating this futuristic world, a hard thing to do in WC3, which inevitably requires quite a bit of creativity.

    Detail: 12/15
    Overall, the level of detail in this terrain is superb. I love your constructions and the general layout of things. The buildings in this are definitely some of the best I have seen, and your color scheme is generally well thought-out. That said, I do have a few problems with the details of the terrain. None of them are major, but they do still detract from the terrain, for me. Firstly, I feel like there’s something “off” about the lighting. I feel like the foreground doesn’t have enough light, as compared to the very bright background. Considering how bright the sky is, the foreground seems like it should be brighter. Another thing I take some issue with is the grass in the foreground. It’s not horrible, and by all standards, it’s good, but there’s just something about it that makes it look too… lumpy. Also, there is the fact that there are leaves coming out of a rock right in the foreground. The thing I dislike most about this, though (and again, this is a fairly minor issue) is the dirt in the foreground. It’s barren and uninteresting, and in several places I find it clashes with its surroundings. I think you would have been better off either using a different dirt tile, adding some various objects of interest to cover the dirt (patches of grass, rocks, trash, etc.), or both. That said, the level of detail in this terrain is one of the best in this contest. Great job!

    Technique: 11/15
    Well, there aren’t too many “super advanced” techniques used here, but you didn’t really need them, and what you did was quite technically proficient. As I’ve said before, I do have some problems with the lighting, but where you use the lighting right, damn you use it right. The glows, the color, everything about the lighting, where it is used, makes this terrain much more awesome. I’ve also already said how much I love the buildings in this, but I’ll say it again. Together with the lighting, these constructions of yours form the highlight of the terrain.

    Theme: 7/15
    Here’s where I find the biggest fault with the terrain. Obviously, it is a battlefield, and it is fairly creative in its concept and execution. However, I don’t really get a sense of conflict from this terrain. Partially, I think, it’s because the robot looks too similar to the buildings and tanks that the humans are using. The only way that I’m really able to tell that it’s going to attack them is because it has its arms up, and it might just as well be waving goodbye to them. The tanks kind of blend into the landscape a bit too much, as well. I didn’t even notice the second one until the second time I looked at this, to be honest. I feel more like they’re part of the buildings and the landscape than machines of war that are the last hope for these humans. I think, if you wanted to create a sense of suspense, it might have been a better idea to make the figure of the robot more imposing and mysterious, while the base is in a state of panic, humans running around, desperately trying to get to their stations. It creates a real sense of fear and mystery. What is this thing? What’s it going to do? Anyway, this is still a great terrain.

    Total Score: 41/60 Nice!
    Oziris
    Creativity: 11/15
    This terrain does bear a certain resemblance in layout to a terrain by another terrainer in this contest *cough*me*cough* in that it shows a conflict between a force embodied by nature and a force embodied by fire with human constructions as the background. However, I’m going to give you the benefit of the doubt and assume that this was just a coincidence. That said, your idea is not something we haven’t seen before (two titans battling it out in the middle of a city) but, for this contest, it’s something fairly original, and you did put your own spin on it, which is great.

    Detail: 12/15
    Well, what can I say, the level of detail in this is superb, though not without flaws. There’s a lot of stuff I could nitpick over, but I’ll try to just point out the most apparent. First off, I don’t like police cars on the left. They stick out too much and distract the eye from the real focus of the terrain. The observatory on the right really sticks out, and I think should have been removed. I feel like the buildings on the right side needed just a little more lava between them, and there should either not have been trees on the right side, or they should have been dead and burnt. The trees on the hill on the left side look a little weird. I think it might have been a good idea to lower them into the ground a bit. The trees growing out of the buildings on the left side look a little weird, especially the dead ones. I think it would have been a good idea to add more leaves. Finally, I feel like the buildings in the background on the left have too much fog on them, and that, in general, the lighting could have been somewhat better (more on that under Technique, though).

    Technique: 11/15
    The techniques you’ve used in this are really great, though I think some of them could have been used to better effect. Particularly, as with Fladdermasken’s terrain, I dislike the lack of lighting in the foreground. While I like the sky in the background, there is something about it that bugs me. I think the glow between the titans (not sure if that’s a sun or not) contrasts too heavily with the sky behind it. I think it might have been better to perhaps have a bolt of lightning striking between them. Also, I think that there was not really enough rain in this. Where there are rain lines, they look kind of out of place. I think you should have used a more heavy rain effect. All in all, though, this terrain is technically amazing.

    Theme: 13/15
    The pure chaos and destruction of a battle, the amazing power of two conflicting forces, and the intense drama captured in a single moment, all of these are portrayed in your terrain. If I had to criticize one thing, it would be that the titants are nto posed quite as dramatically as I would like them to be. While I can tell that they’re both about to hit each other with buildings, the way they’re posed doesn’t create as much tension as I would like. That’s a really minor thing, though, and I think you did a great job really capturing the essence of a battle this epic. Very nice job!

    Total Score: 47/60 Great!
    sPy
    Creativity: 7/15
    Again, this is something we’ve all seen before, orcs battling fel orcs and demons, but you pulled it off in a fairly creative way.

    Detail: 8/15
    The level of detail in this is pretty good, though much of the picture is a tad confusing and the picture lacks a good focus. Some of the special effects used look kind of out of place, and, particularly, the lava looks awkward at times, particularly when it’s under that tree on the left. The grass looks a bit too spammed and uninteresting. I would have liked to have seen some patches of bare ground, shrubs, or rocks in this.

    Technique: 9/15
    There are some pretty good techniques you’ve used here, though some of them I think could have been executed better. I love the lighting in the background, and the plumes of fire. However, I do think you could’ve made the transition from foreground to background a bit smoother, though it’s already fairly smooth.

    Theme: 11/15
    You’ve really done a good job portraying a battle, here. I would say that it does get a bit too confusing at times, and while I get an okay sense of conflict, the confusion of this terrain does detract from that.

    Total Score: 35/60 Good!
    CloudWolf
    Creativity: 6/15
    In terms of creativity, I don’t really have much to say. It’s something we’ve all already seen, a large army storming a castle at night, and there’s not that much creativity in the execution, either, other than the great camera angle (more on that later).

    Detail: 8/15
    The detail in this is pretty good. In general, I like the layout of things, and I just love the objects flying through the air. That said, I really dislike the ground. The grass is not used well (it clashes with the ground textures you used, and looks really out of place) and the shrubs stick out like sore thumbs. I would have preferred the ground to be more rocky, with only a little grass and dirt, and I think that would have added to the atmosphere well. The explosion in the background looks pretty bad. I think you should’ve used (a) different model(s). In some places, I also feel like the soldiers are clumped together too tightly, and become an eyesore due to the fact that they are all the same. I think it would have either been good to put less soldiers in those areas, or vary up the composition of the army.

    Technique: 9/15
    The techniques used in this terrain are pretty good. As said before, I love the objects flying through the air. Also, I think that the lighting, though not my favorite, was used fairly well. I also love the camera angle. I think it really adds well to the atmosphere of this piece.

    Theme: 15/15
    This is where this terrain really wins. In this terrain, you’ve managed to capture, more than any other entry, the chaotic confusion and conflict of a battle without losing focus like so many other entries have. You’ve managed to capture a powerful moment in a battle, full of tension, conflict, and power. In terms of theme, everything about this terrain is perfect. Nice job!

    Total Score: 38/60 Good!
    johannesr
    johannesr:
    Creativity: 12/15
    Definitely one of the more creative entries, here. I don’t really have much more to say about this, other than that I really liked the idea you used.

    Detail: 9/15
    There are a lot of things I really like about this, and a lot of things I don’t really like. In general, the whole terrain is fairly cluttered and disorganized. I know that’s kind of the feel you were going for, but it really feels like there’s too much going on at once. The terrain doesn’t lack a focus as much as some of the others in this contest, but my eyes still don’t quite know where to go. The flames on the ship in the foreground look kind of bad, and I’m not too fond of the sky (more on that later) I really like the waterfall and its surroundings in the back right, and wish you could’ve done more with that.

    Technique: 6/15
    I’m not very fond of the lighting or the sky in this. Both of them just don’t quite work. I think the foreground needed to be brighter, and the sky needed to be more uniform in its color scheme, or at least have the colors flow into each other more naturally.

    Theme: 9/15
    I don’t have much to say about this part, other than that your terrain fits the theme fairly well. I did get an okay sense of conflict and confusion, but not as much as I would have hoped for.

    Total Score: 36/60 Good!
    CoBrA b
    OMFGWTFBBQH4X0RZPWNAGE!
    Azurot
    Creativity: 13/15
    Definitely one of the more creative entries for this contest. I love just how original this whole idea is, and the fact that you managed to pull it off. Ancient Rome being pillaged by demons? It sounds ridiculoud, but you managed to pull it off!

    Detail: 9/15
    In the background, this terrain is great, and actually reminds me of raid1000’s terrains. I love the detail of all the buildings and everything. In the foreground, it’s not so good. I really dislike the garden in the foreground. I think the grass tile you used clashes to heavily with the plants you used, and I’m not too fond of the plants themselves. I also think the tiles in the foreground needed a lot more variation, and the human army could have done with some different models.

    Technique: 10/15
    Again, in this, the background is great, but the foreground needed some more work. I love the sky, the fog, and the lighting in the background, but I feel like the foreground lacks any good lighting.

    Theme: 7/15
    This is where your entry is most lacking. I don’t get any real sense of a battle, because all the real action is going on in the background, and is not really visible. I don’t get much of a sense of conflict or tension, largely because the army in the foreground seems much too static, like they’re just standing around.
    Total Score: 38/60 Good!
    chilla_killa
    chilla_killa:
    Creativity: 10/15
    I’m giving this the same score as I gave Fladdermasken’s terrain minus 1 because it’s essentially the same concept, though Fladdermasken’s has a more inventive backstory while yours is just a robot attacking humans. Nonetheless, it was still fairly creative, and doing almost anything modern/futuristic earns you bonus points as that in itself requires creativity to pull off.

    Detail: 9/15
    The level of detail in this terrain is pretty good. I like the general layout of things, and the amount of detail that has gone into just the environment, let alone the stuff flying everywhere. That said, I feel like the terrain is a bit… confusing. It’s not that it lacks a focus, like most other terrains here, it’s just that there’s a bunch of explosions everywhere and stuff flying from all angles, and I don’t really understand about half of it. There’s a missile flying toward the robot from the right (or the robot’s left) but I don’t see any source from which that missile could have come. There’s an explosion to the left of the robot (or to the robot’s right) which seems so far from it that either the soldiers must have terrible aim, or the rocks must spontaneously burst into flame half the time. Either way, it’s very confusing.

    Technique: 9/15
    The techniques used in this are pretty good. There’s not really any cool lighting used in this terrain, but you make up for it with your great technical execution of having stuff flying everywhere, and explosions and smoke everywhere. Nice job!

    Theme: 8/15
    I understand how and why this is a battle. I even think the explosions (where they’re not in a totally random spot) do a good job showing the destruction and action of this battle. However, both the soldiers and the robot seem much to static. They seem like they’re just standing around looking at each other. It doesn’t feel like they’re actually caught up in the action you’ve depicted them in. One of the soldiers is standing right next to an explosion. It might be a good Idea to show him running from it. The robot does not seem particularly menacing to me. It just feels like it’s standing there. If possible, I think it would be a good idea to show it moving menacingly toward the soldiers.
    Total Score: 36 Good!
    Keiji
    Creativity: 10/15
    It’s not the most creative idea for an entry (goblins versus undead at night) but it is a lot more creative than most other entries. The execution isn’t super creative, either, but the sexy camera angle earns you bonus points in this department.

    Detail: 11/15
    I do love the level of detail in this terrain, but there are some things that bug me. First off, I don’t really like the textures on the hill in the foreground. In parts they look stretched, and at times they clash with the rocks sticking out of the ground. I would have liked to have seen more rocks/plants to mask this. I also feel like the undead units and structures stick out a bit too much from the environment around them. They’re a bit too brightly colored, and their obvious low-res-ness clashes with the high-res-ness of the rest of the terrain. I think that perhaps tinting them down a bit might have helped a lot, or perhaps using different models. I also feel like in some places the trees on the hills on the left stick out a bit too much.

    Technique: 11/15
    The technical execution in this terrain is pretty good. I like the sky, and the fog works well. The lighting is good, though not entirely my favorite. I feel like the terrain could have used a little more lighting in the foreground, as right now my eye is naturally attracted away from the actual battle and toward the glowing moon.

    Theme: 11/15
    In general, I think you did a good job of depicting the tension in the moment right before the two forces meet in battle. There are some little things in the layout of the terrain (such as the moon distracting the eye from the actual battle) that do reduce this tension a little bit, but the camera angle does a brilliant job of creating an even greater sense of tension.

    Total Score: 43/60 Nice!


    And the winner of my vote is...
    Oziris!


    See you next contest!
     
  15. mckill2009

    mckill2009

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    I vote for...

    1. Oziris
    2. fladdermasken
    3. Cloudwolf

    awesome terrains!
     
  16. sPy

    sPy

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    Haha nevermind, I will try better next time :) I'm pretty satisfied with my submission since it's my 3rd terrain showcase :D
    Thank you for voting me :)
     
  17. Goffterdom

    Goffterdom

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    @Flad&Keiji: So how are we supposed to vote if we dont take into consideration the "Battlefield" feeling ? I voted for what I liked, that's all.
     
  18. Forgotten_Warlord

    Forgotten_Warlord

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    Azurot, where was this skill a few months ago! I need terrain like that :p
     
  19. Keiji

    Keiji

    Terrain Moderator

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    The way you did, and we both mentioned that, "what you like" Not "what you feel is mostly following the theme." Which, as stated, seem to be widely misinterpered by most users.
     
  20. Mallaboro

    Mallaboro

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    My vote goes to Phoonix as I think it displayed a much clearer representation of a battleground than most of the other submissions; with that said I was absolutely amazed by both Cloudwolf's and Oziris. Bravo the three of you. :)