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Terrain Pathing

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If you add some more pathing blockers, its not a big deal:

You can for example make a pathing blocker based on the doodad walls pathing. These doodads block a line of 4 tiles and remove the amount of blockers needed.

However, you should never forget that destructables require much more memory and speed than ordinary doodads, as destructables can be destroyed and accessed via triggers.
 
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If you add some more pathing blockers, its not a big deal:

You can for example make a pathing blocker based on the doodad walls pathing. These doodads block a line of 4 tiles and remove the amount of blockers needed.

However, you should never forget that destructables require much more memory and speed than ordinary doodads, as destructables can be destroyed and accessed via triggers.

if i use example a big castle based on path blocker then its block alot tile right?

i never tryed this things coz most of time i used fence or cliff level but nice to know
 
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