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Temppeli skinillalowpoly

Submitted by Tykkimies
This bundle is marked as approved. It works and satisfies the submission rules.
New version of my Temple Doodad. Polycount reduced dramatically.

Keywords:
roman villa temple greek
Contents

Temppeli skinillalowpoly (Model)

  1. Tykkimies

    Tykkimies

    Joined:
    Feb 25, 2004
    Messages:
    11
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    Hehe managed to reduce polycount ~5000 to 1500== I finally have learn something :wink:

    This might be one of the doodads of Stargate Ground Mod we are curently working.

    Join treath:

    http://www.wc3campaigns.com/showthread.php?p=620318#post620318
     
  2. armel

    armel

    Joined:
    Feb 12, 2004
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    Gj :d
     
  3. RightField

    RightField

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    You need mipmapping.
     
  4. mr_psycho2000

    mr_psycho2000

    Joined:
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    need to see what its like in game on a map, see how the lighting is and see how well it fits.
     
  5. Elf  Warden

    Elf Warden

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    katos katos, osaa se tykkimieski jotai :D
    ---------------------
    it would need some more detailing.. a little dirt or something? it is almost too clean... :wink:
    no, it just needs something that i can think of now... :p
    3/5
     
  6. GolemEyes

    GolemEyes

    Joined:
    Jul 14, 2004
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    Its cool but it cud be better. i think it needs more variation on the texture and more shading.

    then it wud be 5/5 but at mo id say 4/5
     
  7. XxPhillipxX

    XxPhillipxX

    Joined:
    Jul 31, 2004
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    wow needs better skin but the model is good
     
  8. BlinkBoy

    BlinkBoy

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    you should use pentagons for colums, try deleting poligons that aren't seen and try making those little things that aren't so wanted and visible to only be done by the skin. Best recomendation: try looking in blizzard doodeds and buildings to get reference on how to work. :wink:
     
  9. GreyArchon

    GreyArchon

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    Agreed. A pillar should only need 6 or 5 corners to resemble a pillar in war3. It doesn't need anything more than that.

    Rightfield, what is this 'mipmapping' you speak of? :eek:
     
  10. Tykkimies

    Tykkimies

    Joined:
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    I think I used 7 corners??
     
  11. RightField

    RightField

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    When you zoom out on a non-mipmapped model things will start to blur in yellow. To get it to not do this you create mip maps. A mipmap is the same as the original skin only half the size and sharpened. You can make these easy yourself. If you texture name is for example Hi.tga you open it up, make a 50% smaller copy which is sharpened and save it in the same folder as hi_mip1.tga then you make that one smaller and sharper again and repeate the prossess untill you get down on hi_mip4.tga or something. When you export or preview your model with the art tools now you should not notice the yellow bluring anymore and it will look much better at a distance. When you export the art tools add all the mip mapping textures into one blp file with the skin. Since there is no 3rd party program for mipmap creation, skins often end up looking not as good at a distance as the original skin because of lack of mipmapping. More or less all blizzard models uses mipmapping.

    And that was today's lesson.
     
  12. Wolverabid

    Wolverabid

    Joined:
    Oct 23, 2006
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    (8) This fine temple model should be overscaled for maximum effect.