- Joined
- Nov 18, 2015
- Messages
- 41
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HR Death
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Events
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Unit - A unit Dies
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Conditions
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(Triggering unit) Equal to p_hero[(Player number of (Owner of (Triggering unit)))]
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Actions
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Set tempP = (Owner of (Triggering unit))
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Set tempLoc = (Position of (Triggering unit))
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Sound - Play GraveYardWhat1 <gen> at 100.00% volume, located at tempLoc with Z offset 0.00
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Sound - Play TempleOfTheDamnedWhat <gen> at 75.00% volume, located at tempLoc with Z offset 0.00
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Game - Display to (All players) for 6.00 seconds the text: ((Name of tempP) + 's hero has fallen to the darkness.)
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Custom script: set udg_hr_timer = CreateTimer()
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Custom script: set udg_hr_handleId = GetHandleId(udg_hr_timer)
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Countdown Timer - Start hr_timer as a One-shot timer that will expire in 5.00 seconds
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Countdown Timer - Create a timer window for (Last started timer) with title Hero revival in:
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Countdown Timer - Hide (Last created timer window)
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Countdown Timer - Show (Last created timer window) for tempP
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Trigger - Add to HR Revive <gen> the event (Time - hr_timer expires)
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Hashtable - Save Handle Of(Triggering unit) as 0 of hr_handleId in hr_hashtable
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Hashtable - Save Handle Of(Last created timer window) as 1 of hr_handleId in hr_hashtable
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Custom script: call RemoveLocation(udg_tempLoc)
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HR Revive
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Events
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Conditions
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Actions
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Set hr_timer = (Expiring timer)
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Custom script: set udg_hr_handleId = GetHandleId(udg_hr_timer)
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Game - Display to (Player group(tempP)) for 6.00 seconds the text: (String(hr_handleId))
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Set hr_hero = (Load 0 of hr_handleId in hr_hashtable)
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Game - Display to (Player group(tempP)) for 6.00 seconds the text: (Proper name of hr_hero)
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Set tempP = (Owner of hr_hero)
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Game - Display to (Player group(tempP)) for 6.00 seconds the text: (Name of tempP)
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Set tempInt = (Player number of tempP)
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Game - Display to (Player group(tempP)) for 6.00 seconds the text: (String(tempInt))
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Camera - Pan camera for tempP to hr_reviveLoc[tempInt] over 0.00 seconds
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Set tempLoc = hr_reviveLoc[tempInt]
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Game - Display to (Player group(tempP)) for 6.00 seconds the text: ((String((X of tempLoc))) + (, + (String((Y of tempLoc)))))
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Hero - Instantly revive hr_hero at tempLoc, Hide revival graphics
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Camera - Pan camera for tempP to tempLoc over 0.00 seconds
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Selection - Select hr_hero for tempP
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Countdown Timer - Destroy (Load 1 of hr_handleId in hr_hashtable)
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Custom script: call RemoveLocation(udg_tempLoc)
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Custom script: call DestroyTimer(udg_hr_timer)
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Hashtable - Clear all child hashtables of child hr_handleId in hr_hashtable
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This is the trigger I use to set the location.
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HS Select
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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(Ability being cast) Equal to Hero Select
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Actions
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Set tempP = (Owner of (Casting unit))
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Player Group - Add tempP to tempPGroup
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Set tempInt = (Player number of tempP)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of hs_targetHero[tempInt]) Equal to Azura
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Name of tempP) Not equal to kkFire
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Then - Actions
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Game - Display to tempPGroup for 3.50 seconds the text: This hero is reserv...
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Player Group - Pick every player in tempPGroup and do (Player Group - Remove (Picked player) from tempPGroup)
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Skip remaining actions
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Else - Actions
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Else - Actions
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Set hr_reviveLoc[tempInt] = (Random point in hr rev1 <gen>)
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Set tempLoc = hr_reviveLoc[tempInt]
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Unit - Create 1 (Unit-type of hs_targetHero[tempInt]) for tempP at tempLoc facing 270.00 degrees
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Set p_hero[tempInt] = (Last created unit)
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Selection - Select p_hero[tempInt] for tempP
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Cinematic - Clear the screen of text messages for tempPGroup
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Game - Display to tempPGroup for 12.00 seconds the text: You've chosen your ...
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Custom script: call RemoveLocation(udg_tempLoc)
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Set tempLoc = (Position of p_hero[tempInt])
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Camera - Pan camera for tempP to tempLoc over 0.00 seconds
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Special Effect - Create a special effect attached to the origin of p_hero[tempInt] using Abilities\Spells\Other\Awaken\Awaken.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Remove (Casting unit) from the game
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For each (Integer tempInt) from 1 to 8, do (Actions)
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Loop - Actions
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Unit - Deny shared vision of hs_hero[(tempInt - 1)] to tempP
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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tempP Not equal to (Player(tempInt))
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Then - Actions
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Player - Make tempP treat (Player(tempInt)) as an Ally with shared vision
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Else - Actions
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Unit - Deny shared vision of Azura 0009 <gen> to tempP
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Custom script: call RemoveLocation(udg_tempLoc)
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Player Group - Remove tempP from tempPGroup
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