Techtree Contest #20 - Air Elementals (Custom Mini-Faction)

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Created as an entry for TC20 - Rise of the Creeps.
To play as the Air Elementals, pick Human with 90% handicap.
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Created in Version 1.26 of the World Editor; please let me know if you run into any troubles playing it on later versions

===

My chosen Creep was the Lightning Revenant
Revenant.gif

for which their only line of descriptive text reads:

Wowpedia said:
Lightning Revenants are air revenant creeps that can be encountered in the Dungeon and Underground tilesets.

===

So my chosen Faction is the Air Elementals 😉
Al%27Akir_the_Windlord.jpg

Wowpedia said:
"Air elementals, the violent and territorial monarchs of the skies, favor mountaintops and other high places for their lairs. They seek to effect change in the world (for example, erosion via wind). Air elementals create whirlwinds to suck up their enemies and also blind them with dust storms. Air elementals are the fastest and most agile of the elementals, moving with silent grace. An air elemental uses its special attacks whenever possible. It engulfs smaller opponents in its whirlwind first; if the elemental sees no opponent small enough to affect, it targets combatants with its dust-cloud before engaging in melee."


I'm intentionally opting to play a little fast-and-loose with the idea of a "Warcraft-3-style faction"; I believe pretty stringently in certain guidelines normally, but for the purposes of a Contest (& for me to have any hope of succeeding), I'm choosing to make a sort of "mini-faction" (something I honestly wish was just the standard around here; would make for much less daunting Contests IMO. But I digress).

Now this won't be Naga-style exactly; it'll be a mix of that & a framework an old Scrolls of Lore buddy of mine, Volkrin, whipped up many years ago, plus some stuff of my own design. I fully expect to take a hit in Gameplay because this is my first time trying all this, and I can go into more detail later perhaps, but in brief it's meant to feature a restricted count of 'gameplay elements' (units, heroes, buildings, etc) while still attempting to hit most all the necessary functions of a faction/techtree, ideally:
  • 2 Tiers
  • 2 Heroes
  • ~8 Units
  • ~8 Structures


=Rough Techtree Breakdown=

☁(Hero1) - (I) Stormfather (Mystical caster hero with wind/storm spellset)
⚡(Hero2) - (S) Son of the Storm (Brawny bruiser hero with lightning spellset)
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☁(Worker) - Sylph (Speed-summons buildings, harvests resources, scouts)
⚡(Infantry) - Spark Revenant (meat shield with electrical abilities)
☁(Ranged) - Gale Elemental (ranged infantry, anti-air)
☁("Flyer") - Wind Serpent (Anti-air, mobility focus)
⚡(Siege Support) - Storm Elemental (Siege with immobile artillery mode)
☁(Def. Support) - Caladrius (Supportive caster)
⚡(Off. Support) - Djinn (Offensive caster)
⛈(Ultimate) - Hurricane Elemental (T3OD (Tier 3 Ownage Device): heavy ranged support)

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CHANGELOG
- v2.0: Initial Upload
Contents

TC20.Kyrbi0.AirElementals (Map)

I appreciate that you made this in 1.26 (which is great for preservation) despite some people continuing to claim that nobody makes maps in pre-Reforged anymore whenever someone like me asks for tools/systems to be made compatible with older patches (or at least for older versions of said tools/systems, that used to be compatible, to be left/re-made available) 🙄

📢Pre-Reforged development is forward-thinking development!📢
 
I appreciate that you made this in 1.26 (which is great for preservation) despite some people continuing to claim that nobody makes maps in pre-Reforged anymore whenever someone like me asks for tools/systems to be made compatible with older patches (or at least for older versions of said tools/systems, that used to be compatible, to be left/re-made available) 🙄

📢Pre-Reforged development is forward-thinking development!📢
To be fair, we are a dying breed. 😅 Someday I may finally make the move (though maybe not all the way up to Reforged/latest). 🤔

But I've been using v1.26 since it came out & I see very few reasons to jump ship just yet.
 
To be fair, we are a dying breed. 😅 Someday I may finally make the move (though maybe not all the way up to Reforged/latest). 🤔

But I've been using v1.26 since it came out & I see very few reasons to jump ship just yet.
I know we had this discussion before on the discord but I really don't understand what you're afraid of from moving, it's the exact same WE except with more features lol. It would be no different to when you updated the WE from v1.01 onwards to eventually reaching v1.26.

Either way, glad to see you join a contest and make a tech tree. I know you put a lot of thought into the blizzardness of techtrees and integration so it'll be cool to see all that theory crafting in practice :)
 
I know we had this discussion before on the discord but I really don't understand what you're afraid of from moving, it's the exact same WE except with more features lol. It would be no different to when you updated the WE from v1.01 onwards to eventually reaching v1.26.
We have! But for the public, in a nutshell:
  • it's different. better in many ways, but different. I have to learn some new ways of doing things
  • every version has weird quirks & even bugs, but the stuff that v1.26 has going on are a decade+ understood. The various Reforged patches brought about "new" and "exciting" bugs that, in some cases, still aren't worked out. I don't want to deal with all that, until I have to.
  • I've kinda built up a lot of 'cruft' around my copy of v1.26; like, the folder has sorta become my main 'modding' folder, with all my maps & assets & saves & backup MPQs & alternate MPQs & mods & such... I wouldn't know where to begin, extricating it all, and am kinda scared to. Tons of stuff may not even work on the latest versions & would have to be left behind.
  • correct me if I'm wrong, but the newest version requires Reforged (& the billions of GB-choking new assets that entails), and can't just be run 'natively' off a flash drive. Literally to complete this Contest I needed to be able to copy-paste my entire Wc3 directory onto an 8gb flash drive so I could actually work on my entry after my computer died... which would've been basically impossible if I was stuck on Reforged.
  • a matter of principle. I dislike what Reforged did to one of my favorite games & to the modding community therefrom. I really dislike the new assets & how they divided the artistic community. By keeping my primary modding ventures back where they've always been, I do my own little meaningless 'protest' against what Reforged has done.

Either way, glad to see you join a contest and make a tech tree. I know you put a lot of thought into the blizzardness of techtrees and integration so it'll be cool to see all that theory crafting in practice :)
Absolutely! I am too.

Yes I care a lot about that kind of stuff, but who knows if I can actually 'walk the walk'. I doubt it's as good as I'd like (gotta spend a looooot longer on something like this to fulfill that promise), but I hope it's enjoyable.
 
Sadly, I didn't see Al'Akir as a hero for Air Elementals, but their Storm Elemental... ROCKS!
Although you state this race as "mini-race", @Kyrbi0, I can say that it's already in a perfect playable state in terms of gameplay flow: tier two costs are combining both tier 2 and tier 3, am I right?
But I feel that grunt-type unit - revenant - is quite good for his active ability: he sacrifices barely any HP and gains a pretty solid bonus, which is noticeable when you have plenty of those revenants in your army.
Flying healer is nice. Sadly, not all of our army can fly, meaning that as AIR ELEMENTAL, I still need to buy ZEPPELINS if I want to drop onto islands for building a base. Odd.

Like this race!
Any chance for the Ethereal race from WoW TBC (and K'aersh patch for WoW TWW)?
 
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