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TC15 - Mythic - Iron Legion

Submitted by Mythic
This bundle is marked as approved. It works and satisfies the submission rules.
Lord Garithos - Iron Marshal
Entry for the Techtree Contest #15

Characterized by minimalist, aggressive play, the Iron Marshal stands between his people and the inhuman beasts that threaten their freedom.

No Elves were harmed in the making of this faction.

Teams cause performance issues, and are not recommended.



PROS
  • Hurtful units

CONS

  • Expensive shit
  • No Air units
  • Lacks affordable defense


      • [​IMG]

        Can upgrade to an Iron Bastion after the construction of a Garrison.

        [​IMG]


      • [​IMG]

        Can be upgraded from a Homestead after the construction of a Garrison.

        [​IMG]


      • [​IMG] LABORER

        Worker unit.


      • [​IMG] SCOUT

        Swift observer unit.


        [​IMG] TORCHLIGHT [Innate]

        Detects invisible units.


        Radius: 900
        [​IMG] CAMOUFLAGE [Innate]

        The Scout remains unseen while there are no hostile non-worker units within his detection radius.


        Radius: 200
        [​IMG] RECONNAISSANCE [T2]

        Sees beyond cliffs and trees.




      • [​IMG] SWIFTNESS [T2]

        Improves Windmills' movement-boosting capabilities.


        Movement Speed: +20% -> +35%
        Radius: 300 -> 450
        [​IMG] IRONCLAD [T3]

        Reduces the damage Iron Riders and Batteries take from Magic and Mechanical sources.


        Damage: -25%



    • [​IMG]

      Containing the Attrition and Hail of Thorns upgrades, this multi-purpose structure serves both as a Tier 2 Hall and a defense structure. It serves as a drop-off point for gold, and can load your ground units to increase its attack speed. It cannot load while researching.

      Though it can deal serious damage to invading armies once manned, it's an easy target for enemy siege, and is also easily countered by spells.

      Garrisons do not produce units.


      [​IMG]

      [​IMG] ATTRITION [Upgrade]

      Demoralizes nearby enemies.


      Attack Rate: -30%
      Radius: 600
      [​IMG] HAIL OF THORNS [Upgrade]

      Fires multiple arrows with each attack.


      Target Count: 3
      [​IMG] FORTIFY [Innate]

      The Garrison receives bonus attack rate for each unit garrisoned.


      Attack Rate: +30%
      Capacity: 4/5/6 (Scales with Enhanced Armaments)



  • [​IMG]

    Summons and revives Lord Garithos. Contains upgrades for him.

    [​IMG]
    • [​IMG] [Q] VANGUARD

      Creates a shield that absorbs damage for the Dark Knight. If the shield is broken before it fades, it explodes; damaging nearby ground enemies.

      Cooldown: 14
      Damage: 70/125/180
      Duration: 8
      Radius: 270
      Shield Health: 120/200/280
      [​IMG] [W] BLAZING ARMS

      Gives nearby allies a bonus to attack rate while reducing their magic resistance.

      Attack Rate: +40/60/80%
      Cooldown: 11
      Duration: 6
      Magic Resistance: -15%
      Radius: 666

      [​IMG] [E] VANQUISHER AURA

      Organic units affected restore health when enemies die to allies within 900 range. Starting from level 2, grants nearby allies bonus movement speed.


      Life Restored: 10
      Movement Bonus: 0/16/32%
      Radius: 900
      [​IMG] [R] MARSHAL'S MIGHT

      PASSIVE: Increases health regeneration.

      ACTIVE: Continually taunts enemies in a mobile radius around the hero, multiplying the bonus regeneration. Ignores enemies dueling Iron Riders.


      Cooldown: 24
      Duration: 3
      Life Regeneration (Passive): 1% Max Health
      Life Regeneration (Active): 7% Max Health

      Radius: 600


    • [​IMG]
      Provides the Iron Marshal a chance to critically strike.

      Crit Chance: 15 (+Armor) %
      Critical Damage: 250%


      Costs 1 hero slot and 2 food. The food cost is transferred to the Iron Marshal.
      [​IMG]
      Restores the Iron Marshal's mana when attacked.

      Mana Restored: 5

      Costs 1 hero slot and 2 food. The food cost is transferred to the Iron Marshal.
  • [​IMG]

    Primary troop production.

    [​IMG]
    • [​IMG]
      Glass cannon starting ranged unit. Relying on their allies to keep opponents at bay, their innate passive allows them to pick off targets from afar. They are heavily dependent on positioning, as their low health makes them susceptible to heavy damage from enemy spells.

      They may sting, but most of their damage disappears in close quarters. They are also weak against mechanicals.


      [​IMG] RELENTLESS AIM [Innate]

      Landing hits on organic units beyond a distance deals bonus damage. Fly height counts toward the threshold.


      Damage: +12/21/30 (Scales with Javelin Training)
      Range Threshold: 420
      [​IMG] MARKSMANSHIP [T2]

      Increases range by 200.

      [​IMG] BURNING SPEARS [T3]

      Each attack burns the target unit.


      Damage per Second: 6
      Duration (Heroes): 3
      Duration (Units): 5

    • [​IMG] Heavy melee unit, exceptional at commanding enemy attention. Although they start with abysmal damage, they make for a valuable line of defense.
      [​IMG] IRONCLAD [Upgrade]

      Reduces the damage taken from Magic and Mechanical sources.


      Damage: -25%
      [​IMG] CHALLENGER [Innate]

      The Rider challenges his attack target, forcing it to attack him for a duration. The opponent may not challenge or be challenged again for some time. Cannot target heroes.


      Cooldown per Unit: 9/7/5 (Scales with Mounted Warfare)
      Duration: 2
      [​IMG] BROTHERS IN ARMS [T2]

      Increases the armor and attack rate of nearby ground allies. Does not stack, nor affect self.


      Armor: +3
      Attack Rate: +20%
      Radius: 170

      [​IMG] VALIANT CHARGE [T3]

      Each attack has a chance to charge through the enemy, dealing damage in a line.


      Chance: 20%
      Damage: 60
      Distance: 180
      Width: 160


    • [​IMG] Offensive spellcaster.
      [​IMG] EMBER SOUL [Innate]

      Increases the damage output of the target while causing it to degenerate and exposing its armor.


      Armor: -3
      Damage: +35%
      Cast Range: 500
      Duration: 30
      Health Degeneration: 2
      Mana Cost: 45
      [​IMG] DISSOLUTION [T3]
      Dispels hostile spells in the target area, damaging summoned units. Each buff destroyed restores health and mana for the Pyromancer.


      Cast Range: 600
      Cooldown: 7
      Health and Mana per Buff: +50
      Radius: 200
      Summoned Unit Damage: 200

      [​IMG] MARK OF CHAOS [T3]

      Reduces the target enemy's attack rate. If it dies under the effect of Mark of Chaos, it explodes; damaging organic enemies and allies alike.


      Attack Rate: -50%
      Cast Range: 700
      Cooldown: 1
      Duration (Heroes): 10
      Duration (Units): 30
      Explosion Damage: 180
      Mana Cost: 150
      Radius: 250


  • [​IMG]

    Serves as a drop-off point for lumber. Contains combat upgrades.

    In tune with the faction's minimalist design, its combatants are made to scale late into the game. Certain upgrade paths are more expensive, (and take longer!) but are much more rewarding - making up for standard factions having to construct advanced structures to access higher tier units.


    [​IMG]

    • [​IMG] ENHANCED JAVELIN TRAINING [T1]

      Increases the damage of Javelin Throwers.

      Damage: +2
      Research Time: 60
      [​IMG] REFINED JAVELIN TRAINING [T2]

      Upgrades Javelin Throwers.

      Damage: +7
      Health: +120
      Relentless Aim Damage: +9

      Gold Cost: +65
      Lumber Cost: +25
      Train Time: +11
      Research Time: 90
      [​IMG] AUGMENTED JAVELIN TRAINING [T3]

      Upgrades Javelin Throwers.

      Damage: +7
      Health: +120
      Relentless Aim Damage: +9

      Gold Cost: +65
      Lumber Cost: +25
      Train Time: +11
      Research Time: 120
    • [​IMG] ENHANCED MOUNTED WARFARE [T1]

      Increases the damage of Iron Riders.

      Damage: +2
      Research Time: 60
      [​IMG] REFINED MOUNTED WARFARE [T2]

      Increases the combat capabilities of Iron Riders.

      Challenger Cooldown: -2
      Damage: +2
      Health: +50
      Research Time: 90
      [​IMG] AUGMENTED MOUNTED WARFARE [T3]

      Upgrades Iron Riders.

      Challenger Cooldown: -2
      Damage: +6
      Health: +250
      Movement Speed: +20

      Gold Cost: +100
      Lumber Cost: +50
      Train Time: +12
      Research Time: 120
    • [​IMG] ENHANCED PLATING [T1]

      Increases the armor of Javelin Throwers and Iron Riders.

      Armor (Iron Rider): +3
      Armor (Javelin Thrower): +2
      Research Time: 60
      [​IMG] REFINED PLATING [T2]

      Increases the armor of Javelin Throwers and Iron Riders.

      Armor (Iron Rider): +3
      Armor (Javelin Thrower): +2
      Research Time: 75
      [​IMG] AUGMENTED PLATING [T3]

      Increases the armor of Javelin Throwers and Iron Riders.

      Armor (Iron Rider): +3
      Armor (Javelin Thrower): +2
      Research Time: 90
    • [​IMG] ENHANCED GUNPOWDER [T1]

      Increases the attack damage of Batteries and Citybreakers.

      Attack Dice: +1
      Research Time: 60
      [​IMG] REFINED GUNPOWDER [T2]

      Increases the attack damage of Batteries and Citybreakers.

      Attack Dice: +1
      Research Time: 75
      [​IMG] AUGMENTED GUNPOWDER [T3]

      Increases the attack damage of Batteries and Citybreakers.

      Attack Dice: +1
      Research Time: 90
    • [​IMG] ENHANCED PADDING [T1]

      Increases the defense of Batteries and Citybreakers.

      Battery Armor: +2
      Citybreaker Armor: +3
      Research Time: 60
      [​IMG] REFINED PADDING [T2]

      Increases the defense of Batteries and Citybreakers.

      Battery Armor: +2
      Citybreaker Armor: +3
      Research Time: 75
      [​IMG] AUGMENTED PADDING [T3]

      Increases the defense of Batteries and Citybreakers.

      Battery Armor: +2
      Citybreaker Armor: +3
      Research Time: 90
    • [​IMG] ENHANCED ARMAMENTS [T1]

      Increases the combat capabilities of Garrisons.

      Damage: +10
      Research Time: 45
      [​IMG] REFINED ARMAMENTS [T2]

      Increases the combat capabilities of Garrisons.

      Damage: +10
      Cargo Capacity: +1
      Research Time: 60
      [​IMG] AUGMENTED ARMAMENTS [T3]

      Increases the combat capabilities of Garrisons.

      Damage: +10
      Cargo Capacity: +1
      Research Time: 75
  • [​IMG]

    Manufacturing and outsourcing.

    [​IMG]
    • [​IMG] Mid-range siege weaponry. They trade expense, a shorter range, and Medium armor for superior damage and mobility.
      [​IMG] CANNONADE [T2]

      Improves splash damage spread.


      Medium Damage Radius: 150
      Medium Damage Share: +20%
      Low Damage Radius: 250
      Low Damage Share: +20%
      [​IMG] DEMOLITION [T2]

      Siege units' attacks detonate buildings below 12% health.

      [​IMG] ROAD TO RUIN [T3]

      Siege units cause an explosion when they destroy buildings.


      Damage: 100
      Radius: 240 + Target's Collision

    • [​IMG] Heavily armored supporting vehicle, effective at breaking down enemy defenses. While sporting minimal damage, they shred the enemy's armor and hinder their movement.
      [​IMG] TAR POOL [Innate]

      Attacks hurl elven heads and leave behind tar pools, slowing enemy units and reducing building armor.


      Scales with Corrosion, which allows the pools to shred unit armor as well.

      Armor (Structures): -4/-6
      Armor (Units): -0/-3
      Duration: 3
      Movement Slow: 25%
      Radius: 200
      [​IMG] IRON CHAINS [T3]

      Binds the target air unit to the ground, allowing it to be hit as though it were a land unit.


      Cast Range: 800
      Cooldown: 5
      Duration: 10
      [​IMG] DEMOLITION [T2]

      Siege units' attacks detonate buildings below 12% health.

      [​IMG] ROAD TO RUIN [T3]

      Siege units cause an explosion when they destroy buildings.


      Damage: 100
      Radius: 240 + Target's Collision


    • [​IMG] Food production building. They allow faster travel through your territory.
      [​IMG]
      [​IMG] SWIFTNESS [Innate]

      Increases the movement speed of nearby allies.


      Benefits from the Swiftness Upgrade.

      Movement: +20%/35%
      Radius: 300/450



    • [​IMG]
      [​IMG]
      [​IMG] ORB OF JUDGEMENT [T3]

      Unlocks air attacks. Grants 5 bonus damage and allows the wielder to execute organic non-Humans below 18% health.





Changelog
23/07/20
  • Uploaded

24/07/20
  • Added 1.30 version
  • Reduced Garrison's Fortify attack speed bonus per unit from +40% to +30%

25/07/20
  • Increased Marshal's Might's passive regeneration from 0.5% to 1% max health
  • Fixed Scouts' Reconnaissance vision

29/07/20
  • Various tooltip fixes
  • New Garithos Upgrades from the altar; costing one hero slot and adding 2 food to his cost
  • Vanguard
    • Cooldown reduced from 16 to 14
    • Damage reduced from 70/140/210 to 70/125/180
    • Shield Health reduced from 120/200/280 to 120/190/260
  • Blazing Arms cooldown reduced from 13 to 11
  • Marshal's Might
    • Mana cost increased from 100 to 110
    • Cooldown reduced from 25 to 24
    • Reduced health regeneration from 9% max hp to 7%
  • Iron Rider
    • Base armor increased from 2 to 4
    • Brothers in Arms attack rate bonus reduced from 30% to 20%
    • Removed Valiant Charge sound
  • Battery food cost increased from 4 to 5
    • Cannonade tier changed from T2 to T3; cost reduced from 100/150 to 75/100
  • Pyromancer
    • Cost adjusted
    • Pyromancer Training no longer improves max health
    • Increased starting mana regeneration
    • Increased Dissolution Health/Mana gained per buff from 40 to 50
    • Mark of Chaos reworked


Credits


Systems/Code
  • Archmage Owenalacaster, Alevice, cosmicat - Custom Race System
  • Bribe - Damage Engine
  • Ghostwolf - Distance Calculator Func
  • Spellbound - Angle Calculator
  • T.D.W. - KB3D
  • xyzier_24 - Shockwave

Icons
  • ~Nightmare - DemonicSword, FierySword
  • -Berz- - Symbol of Strength, WarStomp
  • 4eNNightmare - Fade, Fiery Soul
  • 84chrome - Bandit Gilneas
  • Asssssvi - Flibustier
  • bloodyroadkill - Supernova
  • Darkfang - ShadowCapture
  • Deathclaw24 - ArrowStorm
  • D.ee - BloodfilledGlassArrow
  • Eagle XI - Exigo Barracks
  • JollyD - LionsShieldOfCourage
  • JuanAnn - FieryHand
  • Juks - TownWatch
  • L_Lawliet - FlameLance
  • NFWar - DisturbTheDarkness, HorseShoe, Oil
  • Paladon - PExtremeEyeSight, PShieldT3
  • PeeKay - Pathfinder02, Rondache1
  • PrinceYaser - HarbingerArmor
  • Sin'dorei300 - HumanMaster, SylvanasCriticalStrike
  • Solu9 - FistofFire

Models
  • Asssssvi - Cannoneer Team
  • Direfury - Lord Garithos
  • HerrDave - Factory
  • Himperion - Alliance Demolisher
  • Infrisios - Duel
  • KAIL333XZ - HD Peasant
  • Mike - All Types Castle
  • Mythic - Alpha Strike, Besieger Target, Building Fires, Burning Spear & Target, Cannonball II, Chainsnare, Living Bomb, Mighty Finger, Providence Aura, Tar Pool & Target, Tarred Elf Head II, Valiant Rush, Vanquisher Target, Verdant Sphere Fire, Windmill House
  • Nilas Aran - Frontier Tower
  • Rise of the Lich King Team - HumanMaster
  • Skrab - Human Barracks
  • Stefan.K - Lord Garithos
  • Ujimasa Hojo - Altar of Storms (Human), Forge (Human), Gilneas Spear-thrower, Marketplace

Skins
  • Spellbound - Fiery Lightning
  • X-OMG-X - HumanMage

Other
  • ClosedBoudy
  • Directive255
  • Spellbound
  • StormKnight

Contents

TC15 - Iron Legion 1.31 (Map)

TC15 - Iron Legion 1.30 (Map)

Reviews
Shar Dundred
My personal favorite of the contest entries. I just realized that I forgot to vote. Damnit... Approved!
  1. Wazzz

    Wazzz

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    Following, good luck :)
     
  2. Daffa

    Daffa

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    Sadly my 1.31 got inferno'ed by Blizz to 1.32. Oh great. This looks fantastic, will see whether 1.29 copy can run this.
     
  3. Wazzz

    Wazzz

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    Does this mean you have Reforged versions now? This could be cool, if it means you get to play stuff made in latest versions :O
     
  4. Mythic

    Mythic

    Media Manager

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    @Daffa I think 1.29 can run it, because that's when the SFX natives were added. Unfortunately, 1.31 changed the orientation native, so Valiant Charge won't rotate in patches below it. I'll upload a map version for those patches soon.

    You can also get 1.31 here: Patch 1.31.1 Backup Files
     
  5. Daffa

    Daffa

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    Ah, the orientation native eh? Might reduce the experience quality, but for now I guess it'll do.
     
  6. Alexen

    Alexen

    Map Reviewer

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    Reserved for review! :plol:
     
  7. Daffa

    Daffa

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    Wheee~

    Thanks for the 1.30 version. Hope my 1.29 can give great result out of it.
     
  8. Daffa

    Daffa

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    Might take a while before it's up.


     
  9. Mythic

    Mythic

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    Thanks a lot for the playthrough! Sorry about the lag. I don't know what I'm doing wrong, but I've noticed that using teams lags like hell. FFA performs much better.

    Are the Javelin Throwers overpowered?

    Oof, I just increased their cost. :D Looking into reworking their E though.

    I usually build a Forge near the expansion mine and woods near creep camps to help with the lumber costs.
     
  10. Daffa

    Daffa

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    Javelin Throwers seems okay from my perspective, it's just that they're crazy effective against air, though I'm sure that's intentional since the faction only have them as anti-air.

    Great to hear the change.

    Thanks for the tip!
     
  11. Mythic

    Mythic

    Media Manager

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    Last Minute Update
    29/07/20
    • Various tooltip fixes
    • New Garithos Upgrades from the altar; costing one hero slot and adding 2 food to his cost
    • Vanguard
      • Cooldown reduced from 16 to 14
      • Damage reduced from 70/140/210 to 70/125/180
      • Shield Health reduced from 120/200/280 to 120/190/260
    • Blazing Arms cooldown reduced from 13 to 11
    • Marshal's Might
      • Mana cost increased from 100 to 110
      • Cooldown reduced from 25 to 24
      • Reduced health regeneration from 9% max hp to 7%
    • Iron Rider
      • Base armor increased from 2 to 4
      • Brothers in Arms attack rate bonus reduced from 30% to 20%
      • Removed Valiant Charge sound
    • Battery food cost increased from 4 to 5
      • Cannonade tier changed from T2 to T3; cost reduced from 100/150 to 75/100
    • Pyromancer
      • Cost adjusted
      • Pyromancer Training no longer improves max health
      • Increased starting mana regeneration
      • Increased Dissolution Health/Mana gained per buff from 40 to 50
      • Mark of Chaos reworked
     
  12. theUnknownGameplay

    theUnknownGameplay

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    Interesting Race!
     
  13. Shar Dundred

    Shar Dundred

    Map Moderator

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    My personal favorite of the contest entries.
    I just realized that I forgot to vote. Damnit...

    Approved!