Greetings friends i have a little issue here. I have made a custom ability based on the Sentinel that stays on trees and provides vision of the area. The problem is that it stays permanently and i wanted to set a duration to it, so i tried a trigger like this
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Shadow Spy
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Shadow Spy (Assassin)
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Actions
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Set Destructible[(Player number of (Owner of (Triggering unit)))] = (Target destructible of ability being cast)
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Wait 120.00 seconds
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Destructible - Kill Destructible[(Player number of (Owner of (Triggering unit)))]
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