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This is the final version of that map file. A whole new version started with almost 100% different gameplay, better terrain, better systems, etc. For more information: LINK
Tales of Yrchian is a full teamwork multi-player ORPG map. Map isn't finished yet, still working on quests, items, skills, heroes, dungeons, etc. It's almost impossible to play it with less than 4 players.
One day a handful of wanderers jumped onto the land of Yrchian. They came because they heard that strange things happened recently. As they arrived they saw that everybody is restless, there are only a few people on the streets and the fear permeates the air. It was a dark night and they are tired, they had to find a place to rest. They wandered for hours when they found an old mercenary camp where they can sleep. In the middle of the night they woke up by a strange noise, they saw that the fire is burning again and a strange person sits in front of it. The stranger said "We have to talk, now!". The stranger told that he's name is Nior, he is a former alchemist but now he is just an advanturer he also told some information about the strange things happened there, but he don't know what exactly did those things. They have to figure out who or what did this. Will they can?
STORY WILL BE EXPLAINED BY THE QUESTS IN THE GAME
The Crypt
The crypt of Sindomirh town cursed by an evil mage.Now it's full with zombies rised from their coffins.
Tomb of Azriel Quest Dungeon
Bandit Hideout
An old forsaken cave claimed by the bandits.
Waterfall Cave
A cave behind the waterfall in the forest.
Cave of Menurial
It was an old goldmine but the bandits claimed it.Then the bandits are killed by the demons of Menurial.Menurial is the Demon Mage King who leads the demons horde against Yrchian. Quest Dungeon
You can choose up to 9 heroes, 3 for each attribute.Maximum level is 50. Each hero has 5 skills and each skill has 5 levels.
Strength
Phoenix Warrior
Former warrior of the Phoenix cult. The Phoenix cult is one of the mystical defender clans of Yrchian that protects the land of Yrchian. They use enchanted weapons combined with a shield and powerful burning magic to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray, swinging their weapon of choice or sending a wave of destructive spells. They can take a beating unlike anyone else. These warriors are equally comfortable wielding crescent blade or glavie. Strength combined with Intelligence is the Phoenix warrior's biggest asset, allowing this hero to do more damage with every attack.
Stats:
Strength: 18 + 1.80 Agility: 7 + 0.90 Intelligence: 10 + 1.30
Starting armor: 4 Class bonuses: 2.0x HP Regeneration, 150 extra HP
Role: Tank, Damage Dealer
Icy Warrior
These warriors are use brute strenght and melee weapons enchanted with ice magic to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray, swinging their weapon of choice. They can take a beating unlike anyone else. These warriors are equally comfortable wielding axe, hammer or sword, though many choose to master one weapon over all others. Defensive tactics help the warrior to avoid damage and protect allies, but Strength is these warrior's biggest asset, allowing this hero to do more damage with every attack.
Starting armor: 4 Class bonuses: 2.0x HP Regeneration, 150 extra HP
Role: Tank, Defender
Holy Warrior
These warriors are former monks who left the monastery. They rely on stout hearths, brute strenght, holy power and melee weapons to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray, swinging their weapon of choice. They can take a beating unlike anyone else. They are comfortable wielding enchanted hammers. Defensive tactics help the warrior to avoid damage and protect allies.
Stats:
Strength: 19 + 1.90 Agility: 7 + 0.80 Intelligence: 9 + 1.30
Starting armor: 4 Class bonuses: 2.0x HP Regeneration, 150 extra HP
Role: Tank, Damage Dealer
Agility
Amazon
Amazons are unique in their ability to succeed with the help of, or even in spite of, their environment. Nature rituals allow them to manipulate the environment to hinder their enemies. They favour long-range combat, the bow being their weapon of choice, and can be especially effective from elevated locations such as bridges and cliffs. They are the only profession with the ability to charm animals, which then accompany them on their travels and assist them in battle, gaining experience and levels over time. Amazons are also Blessed with survival skills that help keep them alive.
Dark Stalkers are the best fighters in the land of Yrchian. They using skillful tricks combinated with dark forces to subdue their enemies. The twin blades being their weapon of choice, and can deal especially high damage.
Starting armor: 2 Class bonuses: 40% extra Attack Speed
Role: Support, Damage Dealer
Illusionist
Illusionists are masters of illusion and control. Their skills provide excellent support, turning the enemies powers against them and changing the very fabric of reality to hinder foes and help allies. Illusionists have the ability to cast spells quickly, which can make all the difference in the heat of battle. Their unique illusionary talents can cause imaginary illnesses or empower the Illusionist to move faster. While Illusionists are not known for brute strength, their ability to confuse and distract enemy's resources more than compensates.
Starting armor: 2 Class bonuses: 40% extra Attack Speed
Role: Support, Damage Dealer
Intelligence
Moonmage
Moonmages summon the power of moon and command it at will. They can empower allies that makes them more harder to kill. Their unique buffs are stronger than any other buffs. The wise Moonmage avoids becoming surrounded, but keeps a local area-of-effect spell on hand just in case.
Starting armor: 0 Class bonuses: 5.0x Mana Regeneration, 100 extra Mana
Role: Support, Buffer/Debuffer
Elementalist
Elementalists summon the powers of air, fire, darkness and water and command them at will. They can inflict more damage in a single strike than any other profession. Air magic harnesses the power of tempests to strike foes down with lightning or enable allies to run like the wind. Fire magic manifests flames, fireballs, molten lava and even meteors to burn enemies to a crisp. Water magic conjures mist and ice to slow enemy movement and attacks, protect allies against magic, and inflict cold damage on enemies. The wise Elementalist avoids becoming surrounded, but keeps a local area-of-effect spell on hand just in case.
Stats:
Starting armor: 0 Class bonuses: 5.0x Mana Regeneration, 100 extra Mana
Role: Support, Damage Dealer
Priest
Priests employ a direct conduit to the gods, and the answers to their prayers come in the form of healing and protection for their allies and damage to their enemies. Priests enjoy Divine Favour, which provides extra healing power, while their healing and Protection Prayers help to keep their allies strong and healthy.Smiting Prayers, on the other hand,call down divine anger on enemies, exacting holy damage that ignores armour, though damage-dealing is not the Priest's specialty. What Priests lack in firepower they make up for with their unparalleled gift for keeping their allies alive.
Starting armor: 0 Class bonuses: 5.0x Mana Regeneration, 100 extra Mana
Role: Healer, Buffer, Anti-Undead Class
Fixed most of the known bugs.
Terrain improvements
Advanced exp and gold system
Reduced filesize
New spells
New quests
Fixed the Dark Stalker's Demonic strike bug
Fixed the priest's Holy Word bug
Increased the Moonmage's Moonlight Shadow cooldown
Fixed the Sneak spell
Added higher level creeps
Fixed quest item remove bug
Fixed Bandits' Hideout dungeon bug
Terrain:
extended and reskinned the Bandits' hideout dungeon
reskinned the Tomb of Azriel quest dungeon
bigger roads
new house skin
little modified the city and added some extra things
Heroes:
new skills
rebalanced heroes
new system added: Illusion System: now the illusions are takes not just the healing potion effect but most of the buffs/debuffs
new elementalist model and skin
new phoenix warrior skin
added hero glow
Items:
new items added
remade item system
Dark Stalkers can equip 2 swords but can't equip shields
int heroes can use a staff and an orb
every hero can equip 2 rings and 1 amulet
faster
more flexible
greatly reduced lag
item set system added
modified items
re-leveled items
special strength agility and intelligence items
added item remove system
added extra item drops
Quests:
added few quests
quest bugs fixed
modified rewards
Others:
1 new music (dungeon)
new city music
new sounds
new creeps
new creep skills
remade creeps
fixed save and load system bugs
added a backpack save system
new commands
improved player helper system
fixed known bugs
fixed the things that makes the game ultra laggy after a half hour on weaker pc-s
Thanks to the following people for the systems/spells/models/skins/icons
ap0calypse | without him I couldn't continue the map
Animoi666 and Adiktuz | solving the load system problems and helping me a lot
Raven0 and -Peper- | solving the loading screen problem
Maker | helping me a lot and solving the Soul Drain spell problem
WaterKnight and Pharaoh_ | helping with the object editor specials
Darkholme
General Frank
Dan van Ohllus
Ampharos_222
Suselishe
Tranquil
Hanza-Ru
Elenai
Alastor
GreyArchon
alfredx_sotn
HappyTauren
jigrael
JetFangInferno
Gottfrei
Elenai
Killabong
Callahan
shamanyouranus
SantoRayo[iP]
BurninRose
Thrikodius
Champara Bros
s4nji
Buster
Daelin
anarchianbedlam
Marcelo Hossomi
Skizzik
sPy
Haistrah
Pyritie
CloudWolf
Red Shift
The_Silent
General Frank
KelThuzad
Mc !
bigapple90
HappyTauren
SkriK
GooS
Note: If I forgot to give you credits please send a pm that contains the name of your resource.
[TD]
[/TD]
[TD]
Introduction
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[TD]
Story
[/TD]
[TD]
Dungeons
[/TD]
[TD]
Heroes
[/TD]
[TD]
Screenshots
[/TD]
[TD]
Changelog
[/TD]
[TD]
Credits
[/TD]
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Keywords:
ORPG, tales, of, yrchian, tales of yrchian, role, playing, game, open, role playing game, open role playing game, hero, fight, level, trigger, skill,
23:01, 28th Jan 2011
Cweener: Approved
It looks pretty decent for a beta. Only thing I don't like is the triggering. But it's getting better from previous version obviously.
3/5 from me. Decent beta.
23:01, 28th Jan 2011
Cweener: Approved
It looks pretty decent for a beta. Only thing I don't like is the triggering. But it's getting better from previous version obviously.
3/5 from me. Decent beta.
Why not deprotect the map?
I know that - unless you know JASS (which is recommended) - you won't be able to work on the already existing triggers, but you CAN create objects, create additional triggers, work on the terrain etc.
i'm isn't protected it, i'm optimized it with vexorian's map optimizer
and the skills are done now i'm just wanted to make items, quests, dungeons and the remaining creeps
I launched a program on it, made a listfile, overwritten a corrupt file and it is completely functional again (but as I said before: all triggers are converted to JASS).
I'll PM you the deprotected version.
By not using blizzard cliffs
Blizzard cliffs tend to ruin a lot of things, so just use a 90º slope (you either have to manually change a file for that, or download JNGP).
First of all, great map ! but me and my friend with manage the make the hermit quest then we arrived to the druid quest
kill hobgoblin until you get de staff of the master druid
We found that staff but when we complete de quest, we were able to turn it and get the quest reward again, again and again, but never able to have the follow of that quest....
If you can look to that it could be fun cause i wanna continue farther in your RPG
I dont know if it can change some thing vut i was pheonix knight and my friend was elementalist
Hm, the trigger variables are probably lost due to the conversion to JASS.
Usually, when you create a trigger in GUI, you automatically create a trigger variable.
Now those don't exist anymore, the script cannot compile correctly.
You can use local trigger variables to easily solve this case.
JASS:
local trigger t = CreateTrigger()
call [Events]
call [Conditions]
call [Actions]
This is a very basic structure (and probably not the easiest to understand) though
local trigger t = CreateTrigger(slam)
call [Events]
-paste trigger events
call [Conditions]
-paste trigger conditions
call [Actions]
-paste trigger actions
edit: as i can see there are much more than the syntax and trigger variable errors
maybe it could be better if i rewrite all the triggers but anyway thanks for trying to help me
You kind-of need to paste it, you only need to change the udg_trigger[number] to 't' then of course.
And if you need some help with triggers, you can always ask me or anyone else on the site.
okay, thanks
but i still think it's better that i rewrite it
i have the very old version of the map (1 year old) and it already has some of the triggers, i copy these and now i found that "iGen" system and everyone says it's better than the other i use
then i just make the remaining triggers
I downloaded the map and its pretty cool but could use some work
Suggestions
-Have the trigger for displaying that a hero is too low of a level for an item, to display the level that you need to be
-Add more creeps, there are alot of bare areas with nothing
-Hotkeys should be closer to each other to make them easier to use
-More bosses or dungeons (I know that will come in later versions)
-A possible unit or area to teleport to the other town because walking takes awhile
-More shops/higher items (Also know that will come in later versions)
If you need any help fixing descriptions for items or spells or need some more testing of the different heroes feel free to send me a message and I'll be happy to help
-the items shows the required levels
-there will be more creeps, but now there are no creeps for some levels
-the hotkeys will be changed into Q, W, E, R, T
-in older versions there was an icy area, in this ver. i have already removed it and i will fill it with dungeons
-that's a good idea
-now the best normal items requires level 24, there will be more and you can find an NPC above the troll forest called "Master Blacksmith" there will be more items
edit:
soooo i've made a better description
I have much more suggestions coming, wanna hear them all?
EDIT:
Suggestions:
Use the damage detection and experience systems from here
Use this model for the Icy Warrior
hm i'll check it out but that lick king model :S the file size is too big for a simple model, currently i'm using this, it's 88 kbyte smaller but it's too big, searching for a smaller but detailed model
i have a lot of ideas too but i don't have too much time
first i have to finish the remaining things ~.~
edit:
There will be a test hosted on Eurobattle.net on the 27th of December. I don't know the exact time of testing (it depends on my day) but around GMT+1 PM 1:00-7:00.
[TD]
NEW VERSION BETA TEST
[/TD]
the test is delayed to tomorrow because eurobattle.net is BULLSH*T
it will be on Garena tomorrow
now i don't know the exact time or channel but tomorrow morning i tell ya
2.5-3 hours and i'll host the map ^^ the channel will be given
okay i'm in the room is: WAR3RPG - international - international gaming dota league room
the only reason that i don't host it in the rpg room is because it's password protected
I was playing the map and when I loaded my Priest I didn't have a backpack. And also when you have the staff that raises skeletons the priest's heal will kill them if they are around a tank.
i know it's already fixed but here you can only download the old map
the new version coming soon
edit: removed the out-dated infos/screens and added new ones
good map
but little content
1 dungeon available, bandits?
my party killed rexxar, boss to 1st dung
and not drops items
wtf?
i think need add more items, sets items, dungeons, bosses, creeps
but size map 8mb
is possible?
has 75% chance to drop a boss item and 1% to drop an awsome item for low level
yes it's possible, if I reduce the music quality I get 2 mb extra space for further works, the Tomb of Azriel quest dungeon is already done but the quests to it not so
Try to fix up the grammar such as "Will they can?" the last sentence of the description doesn't make sense along with "The crypt of Sindomirh town cursed by an evil mage.Now it's full with zombies rised from their coffins" from what I've found "rised" is not a word in the English language. Other than that looks pretty interesting and I'm going to download.
Unintended trick with Moon Mage - she can Curse an enemy and immediately invis, and because the invis duration is so short, she can run back and become visible before the curse is done. It lets her perfectly pull single units all the time, makes dungeons insanely easy even if it takes awhile.
will if you have so many mana potions you can it's hard because the boss can stun you, but maybe i should increase the cooldown and mana cost a little ~.~
We found a bug when you complete druid quest where you have to bring back his staff i speak with druid he gives reward and that's all it's shows the scrolls around his head but you can't speak with him i one more bug when you complete this quest you can speak with hermit again and it gives you third chalange quest again.
I've been playing with some friends, and we are finding it hard tanking the creeps because of no "Taunt" (a spell that forces the creeps to attack you) You should make some kind of threat meter
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