
The emerald Coast story arc
This is the RP thread of the tales of Earmor RP. all questions and character related stuff should be posted in the construction thread. also try to hold the OOC posts at minimum.
(Illias & Grendel) New Mokasin: it was a sunny day over the emerald coasts, a small breeze the sun high and yet no cloud in the sky, it was summer. the streets were filled with merchants as they prepared for the midsummer festival. this was the most beautiful time of the year for everyone. this was also the time a duo of adventurers arrived at the town Illias and Grendal met each other on their way to the emerald coast, since they were both going to the same town they decided to travel together. they arrived in New mokasin at the northern borders of the Emerald coast and decided to make a short stop and get new supplies and prepare for any adventurers ahead.
(this might be the time for illias to get some runes.)
(Quonan Palarax) Castle ruins: Quonan Palarax looked for some shadow and found it behind a nearby wall of some castle ruins he was investigating. this was probably the hottest day of this whole summer and he was out in the open plains. he came to these ruins in a request, a few weeks ago a strange figure had approached him and told him to meet him here. tough now that he was here, the stranger was nowhere to be found. as you hide in the shade you can see something sparkling in some tall grass, as you study it more closely it looks like a bracelet.
(Felicia) Cult hideout: Felicia wakes up in her cold dark room, she opened her curtains but closed them right again, it was to bright outside probably around noon. she was hired a few months back by this cult and over that time she practically became a member of it, she even received their bracelet. she didn't know much about it tough, not that it really mattered to her. for now she would just abide do as they told her to. she puts her uniform on and as she is finished someone knocks on her door.

Name: Illias
Gender: Male
Race: Herges
Age: 4000
Class: Druid
Equipment: A bag of herbs, a spear and a cap with the symbol of the snake.
Appearance: A tall Herges that is very meager, you can almost see his ribs. He also wears some rag-tagged clothes and his eyes are green.
Bio: He has been training to become a druid since he was young for Herges years and slowly and successfully learned the secrets of a druid. His motivation to become druid was quite simple; to come in contact with nature, which could give and take. He was fascinated by this great concept. Furthermore, after he was done, he started traveling the known world, helping people with their problems and punishing harmer's of Nature.
Extra: He can shape shift into a snake.
Rune Book:
Rune of roots: the casters can grow roots out of his feet and hands to entangle choke or disarm his opponents.
Rune of morph strength: when a druid uses this rune before he morphs into his animal form he will be ... times stronger when morphed.
Rune of Minor regrowth: This rune allows the user to cure minor wounds and cure minor diseases or poisons.
Gender: Male
Race: Herges
Age: 4000
Class: Druid
Equipment: A bag of herbs, a spear and a cap with the symbol of the snake.
Appearance: A tall Herges that is very meager, you can almost see his ribs. He also wears some rag-tagged clothes and his eyes are green.
Bio: He has been training to become a druid since he was young for Herges years and slowly and successfully learned the secrets of a druid. His motivation to become druid was quite simple; to come in contact with nature, which could give and take. He was fascinated by this great concept. Furthermore, after he was done, he started traveling the known world, helping people with their problems and punishing harmer's of Nature.
Extra: He can shape shift into a snake.
Rune Book:
Rune of roots: the casters can grow roots out of his feet and hands to entangle choke or disarm his opponents.
Rune of morph strength: when a druid uses this rune before he morphs into his animal form he will be ... times stronger when morphed.
Rune of Minor regrowth: This rune allows the user to cure minor wounds and cure minor diseases or poisons.
Name: Felicia
Gender: Female
Race: Behelog
Age: 16
Class: Assassin
Equipment: All manner of knives, short swords, and blades, vials of lethal poision, and her bag of tricks.
Appearance: Very beautiful for a Behelog, large eyes. she also wears the uniform of a Shadow Guard assasin
Bio: Nothing is known about her past. she keeps it that way.
Extra: She is an expert alchemist and poisioner.
Gender: Female
Race: Behelog
Age: 16
Class: Assassin
Equipment: All manner of knives, short swords, and blades, vials of lethal poision, and her bag of tricks.
Appearance: Very beautiful for a Behelog, large eyes. she also wears the uniform of a Shadow Guard assasin
Bio: Nothing is known about her past. she keeps it that way.
Extra: She is an expert alchemist and poisioner.
Name:Grendel
Gender:Male
Race:Esitrium
Age:302
Class:Warrior
Equipment:Grendel carry's 2 long swords on the sides of his body and a large Red claymore on his back.
Appearance:The red one from the picture with iron armor and blood stains on it he also has a dark red skin tone.
Bio:Grendel was early on taken in as a slave by humans who used him as a gladiator and was trained in the skills of a Warrior by his handlers. Later when Grendel had rose amongst the Gladiators and had received great respect he led a riot escape with other numerous Gladiators and has bin on the run looking for his people.
Extra:He is large for his race and has many scars across his body
Gender:Male
Race:Esitrium
Age:302
Class:Warrior
Equipment:Grendel carry's 2 long swords on the sides of his body and a large Red claymore on his back.
Appearance:The red one from the picture with iron armor and blood stains on it he also has a dark red skin tone.
Bio:Grendel was early on taken in as a slave by humans who used him as a gladiator and was trained in the skills of a Warrior by his handlers. Later when Grendel had rose amongst the Gladiators and had received great respect he led a riot escape with other numerous Gladiators and has bin on the run looking for his people.
Extra:He is large for his race and has many scars across his body
Name: Quonan Palarax
Gender: Male
Race: Esitrium
Age: 47
Class: Cleric
Equipment: A mace, small shield and any reagents or similar objects necessary for clerical spells
Appearance: Quonan stands tall, at over six feet high. His scales are blood-red and his eyes are yellow. He has a noticeable lack of scars due to his clerical power.
Bio: Quonan never wanted to be a cleric. He wanted to be an assassin, sneaking through whatever defenses were in his way to silently kill his enemies. However, the Palarax family was one of clerics and had always been, and Quonan wasn’t allowed to pursue the knowledge of anything but the gods. Denied of his true desires, Quonan is foul-tempered and nasty in general, quite the opposite of the healing powers he gains as a cleric. Because his heart is not truly devoted to the gods, he will never become a cleric of true power. At least, that’s what he thinks.
Memorized spells:
Cure minor wound: the caster cures minor wounds.
Inflict Minor wound: the caster heals on of his own wounds and inflicts it onto an opponent.
Turnd undead: turns undead creatures and demands them to ignore you.
Smite evil: you can smite any evil creature to do good amounts of damage.
Gender: Male
Race: Esitrium
Age: 47
Class: Cleric
Equipment: A mace, small shield and any reagents or similar objects necessary for clerical spells
Appearance: Quonan stands tall, at over six feet high. His scales are blood-red and his eyes are yellow. He has a noticeable lack of scars due to his clerical power.
Bio: Quonan never wanted to be a cleric. He wanted to be an assassin, sneaking through whatever defenses were in his way to silently kill his enemies. However, the Palarax family was one of clerics and had always been, and Quonan wasn’t allowed to pursue the knowledge of anything but the gods. Denied of his true desires, Quonan is foul-tempered and nasty in general, quite the opposite of the healing powers he gains as a cleric. Because his heart is not truly devoted to the gods, he will never become a cleric of true power. At least, that’s what he thinks.
Memorized spells:
Cure minor wound: the caster cures minor wounds.
Inflict Minor wound: the caster heals on of his own wounds and inflicts it onto an opponent.
Turnd undead: turns undead creatures and demands them to ignore you.
Smite evil: you can smite any evil creature to do good amounts of damage.
Name: Schyrok
Gender: Male
Race: Wood Elf
Age: 1400
Class: Druid
Equipment: A robe made of leaves and general clothing made of leather.
Appearance: Tall, Serious and Intimidating.
Bio: Schyrok has lived in the forests all of his life.
Ever since he was born he allways looked at Nature as his mother, and loves her with all of his heart.
He is extremely protective about plants and flora due to this, and that sometimes gets him into trouble.
Extra: Schyrok cannot change shapes like other druids.
Instead, he focuses entirely of manipulating flora and plants, making roots shoot out of the ground and giving life to trees.
Rune book:
Rune of wild growth:this runes allows the user to make any kind of plant sprout of the ground ad immense speed, the plant however turns to ash after 5 minutes.
Rune of earth wave:This rune allows the user to send a shock wave trough the earth at his enemy's throwing them of balance.
Rune of Minor regrowth: This rune allows the user to cure minor wounds and cure minor diseases or poisons.
Gender: Male
Race: Wood Elf
Age: 1400
Class: Druid
Equipment: A robe made of leaves and general clothing made of leather.
Appearance: Tall, Serious and Intimidating.
Bio: Schyrok has lived in the forests all of his life.
Ever since he was born he allways looked at Nature as his mother, and loves her with all of his heart.
He is extremely protective about plants and flora due to this, and that sometimes gets him into trouble.
Extra: Schyrok cannot change shapes like other druids.
Instead, he focuses entirely of manipulating flora and plants, making roots shoot out of the ground and giving life to trees.
Rune book:
Rune of wild growth:this runes allows the user to make any kind of plant sprout of the ground ad immense speed, the plant however turns to ash after 5 minutes.
Rune of earth wave:This rune allows the user to send a shock wave trough the earth at his enemy's throwing them of balance.
Rune of Minor regrowth: This rune allows the user to cure minor wounds and cure minor diseases or poisons.
Name: Nirthy
Gender: Female
Race: Elf
Age: unknown (young)
Class: Sorcerer
Equipment: Wooden staff, a small crystal dagger. The neckless is her enhancer.
Appearance:
Bio: Nirthy likes to be in the woods and lives there. however she is not born a wood elf. She can not remember her past. She woke up in the forest next to a giant tree which she made her home.
Extra: Nirthy is a little shy for she does not meet that many people.
Memorized spells:
Fire ball: the caster sends a ball of fire at his target.
Fire attack: the caster engulfs his hands or weapon in flames adding fire damage to it.
Arcana detection: the caster sends out an arcane wave to detect magical objects or living beings.
Magic shield: the caster creates a shield around him burning up his magical power in order to protect himself.
Resist element: the caster chooses an element witch he or she is protected from for a limited amount of time.
Gender: Female
Race: Elf
Age: unknown (young)
Class: Sorcerer
Equipment: Wooden staff, a small crystal dagger. The neckless is her enhancer.
Appearance:
Extra: Nirthy is a little shy for she does not meet that many people.
Memorized spells:
Fire ball: the caster sends a ball of fire at his target.
Fire attack: the caster engulfs his hands or weapon in flames adding fire damage to it.
Arcana detection: the caster sends out an arcane wave to detect magical objects or living beings.
Magic shield: the caster creates a shield around him burning up his magical power in order to protect himself.
Resist element: the caster chooses an element witch he or she is protected from for a limited amount of time.
Name: Dhaz Udruim
Gender: male
Race: Dwarf
Age: 120
Class: Warrior (Paragon)
Equipment: A hammer and axe , sword and shield, A full plate armor with old runes and a bag full of stuff.
Appearance: Like the one in the picture but with red hair.
Bio: Descended from a great line of warriors, Dhaz had been trained for any battle. He now travels the world for some unknown reason.
Extra: His family is considered the Paragons of their race and are very skilled. He has a ring that can activate his weapon's powers. Hammer= ice, Axe= fire, sword= lightning.
Gender: male
Race: Dwarf
Age: 120
Class: Warrior (Paragon)
Equipment: A hammer and axe , sword and shield, A full plate armor with old runes and a bag full of stuff.
Appearance: Like the one in the picture but with red hair.
Bio: Descended from a great line of warriors, Dhaz had been trained for any battle. He now travels the world for some unknown reason.
Extra: His family is considered the Paragons of their race and are very skilled. He has a ring that can activate his weapon's powers. Hammer= ice, Axe= fire, sword= lightning.
(Illias & Grendel) New Mokasin: it was a sunny day over the emerald coasts, a small breeze the sun high and yet no cloud in the sky, it was summer. the streets were filled with merchants as they prepared for the midsummer festival. this was the most beautiful time of the year for everyone. this was also the time a duo of adventurers arrived at the town Illias and Grendal met each other on their way to the emerald coast, since they were both going to the same town they decided to travel together. they arrived in New mokasin at the northern borders of the Emerald coast and decided to make a short stop and get new supplies and prepare for any adventurers ahead.
(this might be the time for illias to get some runes.)
(Quonan Palarax) Castle ruins: Quonan Palarax looked for some shadow and found it behind a nearby wall of some castle ruins he was investigating. this was probably the hottest day of this whole summer and he was out in the open plains. he came to these ruins in a request, a few weeks ago a strange figure had approached him and told him to meet him here. tough now that he was here, the stranger was nowhere to be found. as you hide in the shade you can see something sparkling in some tall grass, as you study it more closely it looks like a bracelet.
(Felicia) Cult hideout: Felicia wakes up in her cold dark room, she opened her curtains but closed them right again, it was to bright outside probably around noon. she was hired a few months back by this cult and over that time she practically became a member of it, she even received their bracelet. she didn't know much about it tough, not that it really mattered to her. for now she would just abide do as they told her to. she puts her uniform on and as she is finished someone knocks on her door.
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