- Joined
- Aug 27, 2009
- Messages
- 473
Well, then im open for making systems for everybody that want a system.
Things i do in every system:
MUI (Or at last MPI)
GUI (I dont have enought Jass knowledge for making systems in Jass)
Variables with unique names (Hopefully)
Leakless (Of course..)
I will follow all those 4 lines when i make my system, i will also do it as soon as possible..
What i need back is a kiss and +rep..
All my systems!
Votekick System:
Click this to download!
Commands: -kick -yes -no
Triggering: OK (Last check was 8th Oct 2009)
Dialog: Yes
MPI / MUI: Yes
What it does: Calls a dialog with all playing players (Without yourself) and creates a vote. If the count of yes is 1 more, or bigger, the player that is beeing kicked will be kicked.
Escape System:
Click this to download!
Commands: NONE
Triggering: GOOD (Last check was 29th Oct 2009)
Dialog: No
MPI / MUI: Yes
What it does: Allows heroes to slide on ice, die on lava and lose damage on poison. Its perfect for making escape maps and its not needed with any other triggers then this small folder for a good game!
Movement Speed Command:
Click this to download!
Commands: -ms
Triggering: OK (Last check was 31th Oct 2009)
Dialog: No
MPI / MUI: Yes
What it does: By typing the command it will show the selected units Movement Speed, as floating text or game chat text. Selected unit cant be Building or owned by other players then yourself (Player typing command). It also checks if unit has been unselected.
Gold, Lumber and Food Multiboard:
Click this to download!
Commands: NONE
Triggering: GOOD (Last check was 31th Oct 2009)
Dialog: No
MPI / MUI: Yes
What it does: It adds a Multiboard with 1 row each playing player. It shows Gold, Lumber and Food, also players name in a total of 4 columns. There is not much to add since its using Looping Actions, but you can modify it to work like you want. Its very laggless since it updates everytime a player gets gold / lumber / food / food capicity, so its not a lagg creator system. Enjoy!
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Ask for a System, and i will make it for you now, or later. I will only work on 1 System at the time so for the guys / girls coming late, it may be some waiting time! Questions about the systems can be answered here, i got knowledge of my own systems, of course...
Is there anything missing in this Main Post? Need more information? Please tell me, and write it under here!
Remember to give me Credits if u use any of this systems!
Things i do in every system:




I will follow all those 4 lines when i make my system, i will also do it as soon as possible..
What i need back is a kiss and +rep..
All my systems!
Votekick System:
Click this to download!
Commands: -kick -yes -no
Triggering: OK (Last check was 8th Oct 2009)
Dialog: Yes
MPI / MUI: Yes
What it does: Calls a dialog with all playing players (Without yourself) and creates a vote. If the count of yes is 1 more, or bigger, the player that is beeing kicked will be kicked.
Escape System:
Click this to download!
Commands: NONE
Triggering: GOOD (Last check was 29th Oct 2009)
Dialog: No
MPI / MUI: Yes
What it does: Allows heroes to slide on ice, die on lava and lose damage on poison. Its perfect for making escape maps and its not needed with any other triggers then this small folder for a good game!
Movement Speed Command:
Click this to download!
Commands: -ms
Triggering: OK (Last check was 31th Oct 2009)
Dialog: No
MPI / MUI: Yes
What it does: By typing the command it will show the selected units Movement Speed, as floating text or game chat text. Selected unit cant be Building or owned by other players then yourself (Player typing command). It also checks if unit has been unselected.
Gold, Lumber and Food Multiboard:
Click this to download!
Commands: NONE
Triggering: GOOD (Last check was 31th Oct 2009)
Dialog: No
MPI / MUI: Yes
What it does: It adds a Multiboard with 1 row each playing player. It shows Gold, Lumber and Food, also players name in a total of 4 columns. There is not much to add since its using Looping Actions, but you can modify it to work like you want. Its very laggless since it updates everytime a player gets gold / lumber / food / food capicity, so its not a lagg creator system. Enjoy!
** __ -- ** -- __ -- ** __ -- ** -- __ -- ** __ -- ** -- __ -- ** __ -- ** -- __ -- **
Apologies,I should have used specific terms instead of variables..
To clarify things>
•All building are not present on the map, they are built in game.
Building A= Granary
Building B= Wheat Farm
Building C= Mill
Building D= Bakery
Unit 1= Delivery cart
Unit 2= Peasant
Unit 3=wheat plant
Item x= Wheat
Item y= Flour
Item z= Bread
•SYSTEM requested should go something like this>
1.Whenever Unit 2 finishes construction of Building A, it would have in its inventory Item x, charge set to 0.
2. Building B can only be built within 800 range of Building A. Whenever Unit 2 finishes construction of Building B, it would have in its inventory Item x, charge set to 0.
3.Building B has custom ability-Harvest(no target). Whenever Building B finishes casting ability equal to Harvest, item charge of Item x in its inventory would be set to the total number of Unit 3 within 300 range.
4. Every 15 seconds, Building A would pick randomly 1 unit of type Building B within 800 range. Item charge of Item x that Building A has would be set equal to the charge of Item x of the picked unit. The charge of the pick unit's Item x would be set to 0.
5.Whenever Unit 2 finishes construction of Building C, it would have in its inventory Item y, charge set to 0.
6.Every 15 seconds, Building C would pick randomly 1 unit of type Building A within 800 range. Item charge of Item y that Building C has would be set equal to the charge of Item x of the picked unit. The charge of the pick unit's Item x would be set to 0.
7.Whenever Unit 2 finishes construction of Building D, it would have in its inventory item z, charge set to 0.
8.Every 30 seconds, if charge of item y that Building C has is equal or greater than 10, one-Unit 1 would be created in its position(item y that Building C has with charges set to 10 would be transferred to Unit 1)then move to position of Building D.When Unit 1 reaches position of Building D it would be removed from the game(Unit 1),and charge of item z that Building D has would increase by 10.
* I hope that made sense..
Medium Priority
so, my temporary oil system failed D:
so I would like to request this system:
-maek a multiboard with oil and amount
-make an income system for it
-for every 15 seconds, will count like this (no. of Burrows * Peons inside) + 100
full credits will be given
(the units above are just examples for better understanding)
tnx for cooperation!
~supertoinkz
Medium Priority
hmm i wonder if u could make me a multiboard shwoing : name . amount of exp hero got , and if unit is alive
im making map that every player got only 1 hero
i will be very happy if its done
Medium Priority
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i luv ya
can u make a multiboard with gold, lumber, and food that will be updated like this:
Gold-ofc the normal harvest
Lumber-same
Food-1 farm = 6 food
GUI it please
tnx for ur cooperation!
~supertoinkz
ps. if u can, disable those 'original' resources whenever a worker returns gold/lumber or a farm built
Medium Priority
reason 3 said:eleljrk can i request a system for my map?I know this is really hard to be made...and has been asked many times,you might also want to have a knowledge of my map,but i need an Attack Speed gauge.Like you type -ms and you see your ms?I want to type -as and see my current hero's attack speed.Is this possible?
Medium Priority
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Well thanks haha
A few of the anti-cheat systems didnt go over a few of the minor cheats like sharpandshiny or whoisjohngalt so please make sure for that ;x
Medium Priority
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Pleaze make a multiboard that shows player 1-4 current gold.
Medium Priority
could you make a simple cast/action/progress bar when a selected unit casts say a 3 second spell u can see how long they have to
Low Priority
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Apologies,I should have used specific terms instead of variables..
To clarify things>
•All building are not present on the map, they are built in game.
Building A= Granary
Building B= Wheat Farm
Building C= Mill
Building D= Bakery
Unit 1= Delivery cart
Unit 2= Peasant
Unit 3=wheat plant
Item x= Wheat
Item y= Flour
Item z= Bread
•SYSTEM requested should go something like this>
1.Whenever Unit 2 finishes construction of Building A, it would have in its inventory Item x, charge set to 0.
2. Building B can only be built within 800 range of Building A. Whenever Unit 2 finishes construction of Building B, it would have in its inventory Item x, charge set to 0.
3.Building B has custom ability-Harvest(no target). Whenever Building B finishes casting ability equal to Harvest, item charge of Item x in its inventory would be set to the total number of Unit 3 within 300 range.
4. Every 15 seconds, Building A would pick randomly 1 unit of type Building B within 800 range. Item charge of Item x that Building A has would be set equal to the charge of Item x of the picked unit. The charge of the pick unit's Item x would be set to 0.
5.Whenever Unit 2 finishes construction of Building C, it would have in its inventory Item y, charge set to 0.
6.Every 15 seconds, Building C would pick randomly 1 unit of type Building A within 800 range. Item charge of Item y that Building C has would be set equal to the charge of Item x of the picked unit. The charge of the pick unit's Item x would be set to 0.
7.Whenever Unit 2 finishes construction of Building D, it would have in its inventory item z, charge set to 0.
8.Every 30 seconds, if charge of item y that Building C has is equal or greater than 10, one-Unit 1 would be created in its position(item y that Building C has with charges set to 10 would be transferred to Unit 1)then move to position of Building D.When Unit 1 reaches position of Building D it would be removed from the game(Unit 1),and charge of item z that Building D has would increase by 10.
* I hope that made sense..
Medium Priority
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i luv ya
Ask for a System, and i will make it for you now, or later. I will only work on 1 System at the time so for the guys / girls coming late, it may be some waiting time! Questions about the systems can be answered here, i got knowledge of my own systems, of course...
Is there anything missing in this Main Post? Need more information? Please tell me, and write it under here!
Remember to give me Credits if u use any of this systems!

Last edited: