- Joined
- Oct 20, 2012
- Messages
- 3,075
I've made some custom animations for the chimera portait with it talking so that it could fit with our custom unit responses for it. The problem is that I can't make it that when this specific voice is played, portrait talk 1 is played and when the other specific voice is played, portrait talk 2 is played. (just like for the ogres.)
Is there something I should do to sync the portrait animations with the unit responses?
BTW, the unit responses I replaced are the unit responses of the ogres and I just extracted the chimera portrait to make the talking animations.
Is there something I should do to sync the portrait animations with the unit responses?
BTW, the unit responses I replaced are the unit responses of the ogres and I just extracted the chimera portrait to make the talking animations.