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Portrait Animation help

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Level 23
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Feb 6, 2014
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How can I control which animation is displayed in the Portrait? I have an mdx model named Ward.mdx. It has no Ward_Portrait.mdx but the camera is within the Ward.mdx model. However, when I clicked the unit, it always play the Stand Animation not the Portrait Animation. Btw, the Stand Animation is from 1 to 1000 keyframe while the portrait animation is from 6000 to 6500 keyframe.
 
Level 23
Joined
Feb 6, 2014
Messages
2,466
Ok you were right, I misspelled it.
I got another question, whenever I add the upgrade tag to my unit, the portrait does not use the Portrait Upgrade animation but instead still uses the Portrait Animation. Is there a way to show the portrait animation, like the obsidian statue showing portrait alternate animation.

Edit: Nevermimd, I managed to fix it using the alternate animation tag. +rep to you sir.
 
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