Milkshape- my animations keep merging

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dariidar

D

dariidar

I created 2 animations in milkshape, one is stand-1 and the other is stand-2. Stand-1 is keyframes 1-30, and it's simply the character breathing up and down.stand-2 is keyframes 35-65, and the character moves his sword around a little. I ran zero joints before animating. Before I'd added stand-2, stand-1 worked just fine, he bobbed up and down and it looked pretty good :grin:.
But after I added stand-2, the stand-1 animation got all screwed up, and now it looks like it's merging with stand-2 to make one really long animation. The character bobs up and down but the sword is moving as well.
I made sure that the last keyframe of stand-1 and the beginning keyframe of stand-2 were the same as the beginning keyframe of stand-1, but for some reason the animations still merged, and I'm pretty sure the last keyframe of stand-1 and the beginning keyframe of stand-2 didn't set.
How do I fix that? Do I have to run zero joints after creating each animation?
 
No, everything's in comments as I specified in the first post.
I meant that there are 2 animations, stand-1 and stand-2, but stand-1 no longer looks like the unit's breathing up and down, it's sorta merged with stand-2.
 
Kay, I'll try that.
One last question, how many keyframes are in one second of animation?
 
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