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Death animation playing in portrait

Discussion in 'Modeling & Animation' started by HerrDave, Dec 28, 2014.

  1. HerrDave

    HerrDave

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    So, let me say this before anything else.

    I don't use actual portraits, I just slap a camera on a model and try to obscure the face/mouth.

    Now, this has worked for quite a few models now, but for some reason the with the most recent ones the death animation plays in the little portrait window when the unit talks, or just at random.

    Doesn't happen for the in-game unit though, which is good.

    Any idea why this is happening?
     
  2. General Frank

    General Frank

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    Sound like the non-existent talk animation is triggered by the soundset you are using.

    The easiest way to circumvent the problem is to rename a stand animation to something like 'Stand -1 Portrait'. That should fix the problem.
     
  3. HerrDave

    HerrDave

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    Will it play on the unit itself still though?

    As it'd suck if he just decides he doesn't want to stand vaguely still anymore in trade for not leaping onto his arse randomly in the portrait window.
     
  4. General Frank

    General Frank

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    Since 'Stand - 1 Portrait' is a chain of animations (so to speak) it will play correctly in the portrait window and the unit itself.
     
  5. HerrDave

    HerrDave

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    I have followed your instructions and it is still happening, would you like me to send you it so you can see it properly?
     
  6. General Frank

    General Frank

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    Just post it in here. Perhaps other people can help too.
     
  7. Ujimasa Hojo

    Ujimasa Hojo

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    What is the voice sound set that the your unit uses? Is it the Mortar Team or the Two Head Ogre sound set?
     
  8. HerrDave

    HerrDave

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    Neither, 'tis the footman voice.
     
  9. Ujimasa Hojo

    Ujimasa Hojo

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    Have you tried changing the soundset in the Object editor?
     
  10. HerrDave

    HerrDave

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    Yep, didn't change it unfortunately.

    However, I did end up finding a work-around.

    Specifically by making another animation identical to the 'stand - 1' animation but titling it 'portrait - talk'

    After a few weeks of polishing up my animating skills I might be able to make him move his mouth in a vaguely human way, rather than a bleak dead-eyed stare.

    Thanks for the advice though, good sir! +rep
     
  11. Ujimasa Hojo

    Ujimasa Hojo

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    If people are wondering why asked about the soundset, some like the Mortar Team's and Two-Headed Ogre's have some "complications". For example, the old Dwarf portrait talk animation will always play when the old voice is played while the big Dwarf portrait talk animation will always play when the big voice is played.