• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

How to customize animation "Portrait_talk" in MyModel_Portrait.mdx

Status
Not open for further replies.
Level 3
Joined
Dec 7, 2012
Messages
52
Hi!

I have a model with portrait that is in "MyModel_Portrait.mdx" and containes both animations that are needed (Portrait and Portrait_talk).
But during the animation "Portrait_talk" mouth of the model is not "talking"! ((
How to make this animation work correctly? What i need to do?
--
PS: I use for customizing this model war3ModelEditor_v.1.07
 
Last edited:
It is, if you know exactly which bones to animate, how to perform and describe rotations for every keyframe in every animation sequence, and if you have a lot of time and patience on your hands. But it's all done by scripting rotations in quaternion form, which is mental torture if you're not a mathematician. Better use MdlVis which allows you to directly rotate the bones you picked keyframe by keyframe.

Could you post the model?
 
Of course!
I hope to create "portrait_talk" animation, for example, like in NagaMyrmidon_Portrait, but we should consider geosets for this model, certainly! ))
Can you help me? )
 

Attachments

Status
Not open for further replies.
Back
Top