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How to customize animation "Portrait_talk" in MyModel_Portrait.mdx

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Level 3
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Dec 7, 2012
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52
Hi!

I have a model with portrait that is in "MyModel_Portrait.mdx" and containes both animations that are needed (Portrait and Portrait_talk).
But during the animation "Portrait_talk" mouth of the model is not "talking"! ((
How to make this animation work correctly? What i need to do?
--
PS: I use for customizing this model war3ModelEditor_v.1.07
 
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Level 18
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Aug 13, 2007
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1,584
It is, if you know exactly which bones to animate, how to perform and describe rotations for every keyframe in every animation sequence, and if you have a lot of time and patience on your hands. But it's all done by scripting rotations in quaternion form, which is mental torture if you're not a mathematician. Better use MdlVis which allows you to directly rotate the bones you picked keyframe by keyframe.

Could you post the model?
 
Level 3
Joined
Dec 7, 2012
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Of course!
I hope to create "portrait_talk" animation, for example, like in NagaMyrmidon_Portrait, but we should consider geosets for this model, certainly! ))
Can you help me? )
 

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