1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  3. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  4. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  5. Shoot to thrill, play to kill. Sate your hunger with the 33rd Modeling Contest!
    Dismiss Notice
  6. Do you hear boss music? It's the 17th Mini Mapping Contest!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

SvD v2.1

Submitted by Sverkerman
This bundle is marked as approved. It works and satisfies the submission rules.


Information SvD is a cat and mouse game similar to Island Defense, Troll vs Elves and Vampirsm Fire. SvD was put into development phase 2012-04-03 and released to the public 2013-08-07. The aim with the map is to have a low filesize, system rich map with easy-to-learn gameplay containing a lot of depth.


Videos

SvD being re-terrained





Update Video 1



Announcement SvD Beta Testing Session





Building the Fullscreen Talent Tree



Screenshots


Changelog
Reveal

SvD 2.0 (2018-03-15)

All of these changes were made by MyQUIX! A big thank you to him for putting his time and effort into this update!

Game:
# Changed Restarting Time from 5 seconds to 20 seconds
# Changed random Sound to Music
# Movespeed Max from 400 to 522
# Movespeed min from 25 to 1
#Added hero glow to draenei and satyr

Satyr:
+ Added Shadowsight Ability
+ Reduced Shop Area Healing AoE from 1000 to 700 and healing rate from 0.10 to 0.08

Items:
+ Added 5th armor item
+ Added block chance for all armor items
+ Urn Income increased from 6 every 7 seconds to 21 every 7 seconds and urn stacks now
+ Potion healing increased from 50 to 100
+ Attack potion up from 14 damage to 18 damage but reduced duration from 140 to 100


Wolf:
+ Prowl increased from from 6 to 12 seconds and movespeed reduction from 70 % to 30%


Fel Beast
+ Removed 99 % damage reduction and added prowl instead


Draenei
+ Changed income timer from 3 seconds to 1.5 seconds but reducded income by 50 %
+ Watcher ability cd reducded from 120 to 50
+ Tower Range increased from 550 to 650
+ Destroy Building has now 5 second casting time

SvD 2.0 (2013-09-07)

-Fixed issue where wisp could have more than 1 ancient
-Fixed description of Wall 1
-Added VIP status to players.

SvD 1.9 (2013-08-31)

-Fixed issue where Pulse Staff caused crash
-Removed limit of how many Healing Towers you can build
-Fixed error with description of Pulse Wand

SvD 1.8 (2013-08-24)

-Fixed issue where the wisp could repair animals
-Fixed issue where draenei healing tower could heal animals
-Fixed issue that caused -unally not to work properly
-Greatly reduced requirements for lategame food for wisp animals
-Fixed hotkey for Bouncing Heals
-Fixed issue where Bouncing Heals could heal animals


SvD 1.7c (2013-08-19)

-Fixed issue where after picking talents the game said that the Satyr left the game even tho he didn't
-Reworked Healing Tower level 2
-Fixed issue where Satyr would die instantly after being re-picked after origial Satyr left the game


SvD v1.7b (2013-08-18)

-Fixed issue where Makrura item would spawn a Dragon Turtle
-Fixed issue with game system for repicking Satyr if he leaves
-Added description for Nature's Heart that it doesn't block wave of corruption
-Fixed issue where sometimes incorrect amount of gold was displayed in a floating text when quickselling items as Satyr
-Optimized Quicksell System
-Optimized the Income System
-Optimized map by removing unnecessary systems that has been scrapped in previous versions

SvD v1.7 (2013-08-18)

-Fixed issue with system that autospends talent points if not all talent points has been spent manually by the player when the talent tree timer runs out where the system wouldn't spend the talent points correctly
-Fixed so that Wisp's animals can be attacked by allied players
-Added a spell for Fel Beast that makes him take 99% less damage from draenei towers
-Fixed issue where lightning from Cosmetic Charge wouldn't be removed when wisp died
-Changed haste description to the accurate 100% faster instead of 300% faster.
-Added Battle.net quest that states that we have our own hostbot for Satyr Vs Draenei that is active across all servers
-Removed 1 bank level
-Fixed issue where the player color code wouldn't end in the string when a player leaves the game
-Fixed issue where a new satyr would be chosen if the satyr left shortly after the satyr died
-Fixed issue where the new satyr wouldn't get any spells
-Fixed issue where Power Exhale level 2 had the same description as Power Exhale level 1
-Fixed issue where if 1 draenei spawns and that draenei dies the game would restart even tho there still are other players picking their talents
-Changed color of ancient income from purple to gold
-Fixed issue where Satyr totem healed 500% instead of 5%
-Added 10 Health Regen items for the Satyr together with a new shop to buy them from
-Added 4 unique armor items for the Satyr together with a new shop to buy them from
-Added item Pulse Staff that deals 30 damage to a building or unit and jumps up to 5 times with 10% damage reduction per jump. Has a 10 seconds cooldown time
Added item Shield of Lightning that deals 3 damage to any unit or building within a 180 radius range of the target. Lasts 20 seconds, has 3 charges and has a 10 seconds cooldown time
-Reworked cost for Attack Speed items for Satyr
-Added 2 new Attack Speed items for Satyr
-Made Attack Speed items unique
-Fixed issue with Quick Sacrifice for wisp where sacrificing Tree Sap, Purple Tree Sap and Gravel would sometimes give inaccurate amounts of mana
-Reworked Obsidian Statue's Power Flow
-VIP status has been added to the following players: lenura
-Reduced build time of Healing tower to 1 second from 10 seconds
-Added upgrade for Healing Tower that enables it to heal both buildings and friendly units for 5HP per second in a 700 radius area. Has a Holy Light ability that can target any unit or building and heal that target for 50 hitpoints instantly
-Made banks get Increased hitpoints when upgrading from a minimum of 5 to a maximum of 40 HP
-Fixed issue where using the quicksell system to sell items for the Satyr wouldn't display any floating text sometimes
-Increased damage dealt by wolf from 1-2 to 6-7
-Increased hitpoints of Obsidian Statue from 5 to 45
-Increased hitpoints of Flux Generator from 25 to 35
-Reduced hitpoints of Factory from 50 to 20

SvD v1.6 (2013-08-17)

-Fixed issue where upon restart when the trees in the middle ressurected the animation was stuck
-Added more trees outside of some bases
-Relocated the entrance of once of the bases
-Fixed issue where the aura from Obsidian Statue wouldn't affect towers
-Added message at the start of the game with information about our Garena group
-Added message for the draenei, satyr and wisp that tells them what their goals in the game are
-Fixed issue where the system to auto spend any remaining talent points wouldn't trigger sometimes
-Added message at the end of the round that states "Starting new round"
-Removed timer for "apply talents"
-Changed -vip1 back to -vip
-Added additional hitpoints to higher level towers
-Added description for Tower Level 1 that states that it can attack trees
-Added description for Mining Pick of where to find Gravel
-Added system to crown a new Satyr if the Satyr leaves the game
-Removed Eggsack Invisibility upgrade for wisp
-Buildtime of Tower Level 1 decreased from 3 to 1 second.
-Changed projectile of Tower Level 1 to Abilities\Weapons\SentinelMissile\SentinelMissile.mdl
-Increased range of all towers to 650 from 500.
-Fixed a issue with the -i command where players who left the game were still being displayed
-Greatly reduced cost of Constitution upgrade for Draenei (from 155 to 25)


SvD v1.5 (2013-08-16)

-Fixed issue where the +50 HP upgrade for Draenei wasn't being applied correctly
-Fixed issue with map visibility at the start of a new round
-Fixed issue where at the end of a round some buildings would still be displayed on the minimap
-Nerfed Alacritous Strike to deal 10% of targeted unit's max hp instead of 20%
-Nerfed Improve Alacritous Strike to only gain 20% of damage dealt as income
-Fixed issue where all levels of Improved Alacritous Strike stunned for the level 1 duration
-Nerfed Restoration Totem's regeneration aura from 5000% of hitpoints per second to 5% per second
-Fixed improved Sabotage's multiboard icon to match the talent tree icon
-Fixed Elder Treant's projectile
-Fixed issue where auras for beta testers and VIP players wouldn't show up
-Adjusted quicksell region for Satyr
-Fixed issue where wisps spawned for leaving players

SvD v1.4 (2013-08-15)

-Fixed projectile speed of Elder Treant
-Added calculation timer for when talents are being applied
-Added extra special effects for when game starts
-Fixed issue with Staff of Teleportation
-Granted following players VIP status: Sheep100

SvD v1.3 (2013-08-11)
-Replaced the Wisp model with the normal WC3 Wisp model due to death animation bug.
-Fixed problem with applying VIP and Beta Tester auras.
-Fixed bug where items were not properly removed from dying units.
-Fixed bug where Transfer (Out) shared the same spell ID as Cook Raccoon.
-Fixed bug with quicksell system that caused players to gain 1 lumber for each 1k gold that was suppose to be returned to the selling player.
-Players can now drop the Dream Catcher item.
-Satyr now gains 80% income from dealing damage instead of the previous 100%.
-Fixed bug where Miscellanious shop dissapeared after the game restarted.
-Greatly reduced the cost of all levels of the Silith structure for the Wisp.
-Fixed description of Draenei Totem.
-Removed upgrades to Nature Heart that was intended to be removed together with a previous scrapping of the Herb system.
-Removed "Mechanics" quest due to irrelevance.
-Buffed Mana Shield to not give any income to the Satyr when taking damage.
-Decreased the cost of the Haste upgrade for the Draenei.
-Increased duration of Haste from 8 to 12 seconds and added a 1.15 seconds casting time.
-Removed the item Necklace of Attack.
-Reduced the upgrade time of Lumberjack.
-Made a second level of Lumberjack that can be upgraded once Lumberjack Level 1 has been upgraded.
-Made a new upgrade called Fortification that reduces damage taken of the draenei wall by 10/20/30/40/50%.
-Elder Treant now have a ranged attack with poison that reduces the attack and movement speed of the struck target by 20%.

SvD v1.2 (2013-08-07)
Released to the public


CreditsSatyr vs Draenei Developers
Sverkerman
[​IMG]
Hashjie
[​IMG]

Assistant
Hagge5
[​IMG]
Beta Testers
GamerCreutz, Chaosy, xorkatoss, Razosh, Hagge5, Hashjie, abedab, VTZ, Skeletron_King, TheBaronen, Cangor, ndhwar, HardStyle, Catch_ya, AloneOthers
Lender, rulerofiron99, ap0calypse, Xtrheo, Kanadaj, Nestharus, inhuman89, Bribe, defskull, Lender, NelsonLaJe, eubz, Crazyrussian



[​IMG]
Battle.net Hostbot
SvDHost
Lordaeron (U.S. West)
Azeroth (U.S. East)
Kalimdor (Asia)
Northrend (Europe)

[​IMG]Garena Group ID: 337296

Garena Hostbot:

SvDHost



[​IMG]

Like us on Facebook
for important updates, tournaments
and become a part of our great community!
]

Support this map


[​IMG]
Code (Text):
[noparse][url=http://www.hiveworkshop.com/forums/maps-564/svd-v1-2-a-239149/][img]http://www.hiveworkshop.com/forums/members/197699-albums4412-picture62459.png[/img][/url][/noparse]


Keywords:
Satyr vs Draenei, Defence, Hide and Seek, Vampirism Fire, Island Defence, Trolls vs Elves
Contents

SvD v2.1 (Map)

Reviews
Moderator
[img][c]Orcnet[c]00:51, 20th Aug 2013 Map Approved Satyrs Versus Draeneis (Version 1.7b) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...
  1. [​IMG] Orcnet 00:51, 20th Aug 2013


    • Map Approved
    • Satyrs Versus Draeneis (Version 1.7b)

      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 5/5 91-100 A
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 4/5 81-90% B
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 3/5 75-80% C
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 2/5 70-74% D
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 1/5 50-69% F


      Overview:

      Gameplay

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "The game's movement and overall aspects is powerful, not to mention every hard coded triggers being implemented for each setting to work inside the map is very impressive, I idea of spell building instead of spell training in the start of the game is great, I haven't found any problems right now but this is off the charts"

      Terrain

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Terrain view is good looking, the idea of turning trees for game purposes make it actually destructible by normal attacks is very good, though it would be better if you can do some fogs inside the map giving it more atmosphere."

      Management

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "The camera still has problems if you scroll it down then up it defaults back to its original player view but I hope you can fix that quickly, so I haven't any problems going on, instead I found good gaming and very excellent execution for each fields, overall map is highly recommended."

      Total Score:

      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 14/15 97% A
     
  2. Sverkerman

    Sverkerman

    Joined:
    Feb 28, 2010
    Messages:
    1,314
    Resources:
    6
    Maps:
    6
    Resources:
    6
    Reviews & Suggestions are highly appreciated.
     
    Last edited: Aug 11, 2013
  3. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,241
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    Congrats on the release.

    Subscribing.
     
  4. BandolXD

    BandolXD

    Joined:
    Nov 16, 2012
    Messages:
    614
    Resources:
    0
    Resources:
    0
    Finally it released ! :D
     
  5. neo_sluf

    neo_sluf

    Joined:
    Feb 5, 2012
    Messages:
    1,430
    Resources:
    5
    Maps:
    5
    Resources:
    5
    what the heck the map! gonna test it out..
     
  6. APproject

    APproject

    Joined:
    Jun 27, 2008
    Messages:
    2,512
    Resources:
    19
    Icons:
    4
    Maps:
    15
    Resources:
    19
    I'm glad to see it finally out. :)
     
  7. Hashjie

    Hashjie

    Joined:
    Apr 20, 2009
    Messages:
    1,515
    Resources:
    0
    Resources:
    0
    After so many beta testing and bug fixing, it's finally here. Awesome :D
    Subscribing and can't wait to see more feedback on it.
     
  8. The_New_Divide

    The_New_Divide

    Joined:
    May 29, 2011
    Messages:
    217
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Wow, very well worked cat´n mice-game. I specialy like the minimap.
    I know, i asked to much, but will be a AI added?


    Note: Map Discription by hosting map missed.
     
  9. Sverkerman

    Sverkerman

    Joined:
    Feb 28, 2010
    Messages:
    1,314
    Resources:
    6
    Maps:
    6
    Resources:
    6
    @The_New_Divide
    Thanks for the small bug report. Unfortunately there will not be a custom UI added to SvD ever. Te reason behind this is that my goal with the map has always been to have a fun, simple but with very much depht game which is hostfriendly due to it's low filesize.

    Also, a small sidenote;
    I am currently bed bound due to 39 celcius feber. I am typing from bed wiith a wireless joystick-built-in-keyboard with a screen facing me. Due to this there will be 1-2 days delay time on the thread work. I am sorry about this.
     
  10. neo_sluf

    neo_sluf

    Joined:
    Feb 5, 2012
    Messages:
    1,430
    Resources:
    5
    Maps:
    5
    Resources:
    5
    hope you will recover on your fever immediately... just rest dude your map description can wait but your health won't...
     
  11. Mech_Warrior

    Mech_Warrior

    Joined:
    Dec 9, 2010
    Messages:
    119
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Hello Sverkerman,

    Just got done playtesting your map on Battle.net with a few friends. We were all very very impressed!

    Fun gameplay, love the techtrees, love all the options that each side has. I have a few suggestions.

    1) Make an option to select how long the timer is for the Techtree Selection. I feel like the first time we played, we had no time to really read through the descriptions of what each one did, and instead were just spam clicking to get it all selected in time (in fact, I didn't even see the tooltips at first, since they were off to the side). You could make the current selection time be the default, but also add in other customizable options for the timer length.
    2) Could you add a single player mode so that I can test the non-Satyr side against no enemies? It would have been handy for seeing all the different building styles and techtree options. I also know that the moderators would love single-player compatibility.
    3) You could add a simple AI for the Satyr. I can see this being so much fun to play as a group who all want to be the builders against a Computer enemy! This can, of course, wait for future releases, though.
    4) One minor problem for me, as the Satyr, was you need to directly click a shop with your Teleport Staff (or else it gives an "Invalid Target" message). This was annoying; I couldn't minimap click my teleport (which I often do, being a Moba player) and I thought it was glitching at first. Either make it not able to select a point target at all, or make it Teleport anywhere in the base, or do some sort of system so that the Teleport Staff will function more smoothly.

    That's all for now, great map! Looking forward to updates.

    - Mech
     
  12. Sverkerman

    Sverkerman

    Joined:
    Feb 28, 2010
    Messages:
    1,314
    Resources:
    6
    Maps:
    6
    Resources:
    6
    @Mech Warrior
    Thank you very much for your suggestions! The Teleport Staff is defenitly going to be updated in the next version!

    The Techtree Selection timer is always going to bother new players due to the depth that the talent trees have. I've implemented a lot of systems to go around this problem. After selecting your talents you will see a message to quick-load the same talents next time you pick your talents. The command for this is -load XXXXXX
    Also another thing that I did was having 6 premade talent selections and if you have more than 0 talent points left to spend the system will randomly choose one of those 6 premade talent selections and apply them to your selection. So all players will always have spent their talent points. When it comes to knowing all of the talents inside each talent tree it's a matter of playing the game over and over, memorizing and building strategic talent builds.

    The great thing about the -load system is also that it is forum friendly. Let's say that I just thought of this awesome build, maybe I'll call it "Bank lvl3 rush strategy"

    In most games it would be very annoying to refer to the correct talent selection for this strategy, but since we have the -load system in SvD you can simply refer to the relevant talent selection like this:
    "With this strategy you defenitly want to go for a -load 1aaabbccedghijj33y66k or a -load 1ijkkkl44ttrwqppkkyyy talent selection"

    Single Player mode is defenitly something I could add.

    This might be added.


    edit: Thread looks somewhat OK now. Might get some 2D art in there soonish.
     
    Last edited: Aug 9, 2013
  13. BandolXD

    BandolXD

    Joined:
    Nov 16, 2012
    Messages:
    614
    Resources:
    0
    Resources:
    0
    Well,is there any other way to get VIP ?
    Edit : Ima like the Page right now. #Hash #Hash #Hash
    Edit 2 : Is there will be AI in next ver ver ver ver ?
     
  14. Sverkerman

    Sverkerman

    Joined:
    Feb 28, 2010
    Messages:
    1,314
    Resources:
    6
    Maps:
    6
    Resources:
    6
    @readytoeat
    other way than what? ;P
    If you open up the map and check for the quest labeled "VIP" I've written down several ways to get promoted to VIP status.

    We'll see, if more people suggest it I might add it. It would require quite some coding but I'm up for the job if the audience demands it! :)
     
  15. neo_sluf

    neo_sluf

    Joined:
    Feb 5, 2012
    Messages:
    1,430
    Resources:
    5
    Maps:
    5
    Resources:
    5
    yeah i demand it.. go AI!
     
  16. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,241
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    Seconded the AI proposal.
     
  17. BandolXD

    BandolXD

    Joined:
    Nov 16, 2012
    Messages:
    614
    Resources:
    0
    Resources:
    0
    I mean other way except using Skype?
     
  18. Sverkerman

    Sverkerman

    Joined:
    Feb 28, 2010
    Messages:
    1,314
    Resources:
    6
    Maps:
    6
    Resources:
    6
    @readytoeat
    Yeah, you can just PM me here on THW if you'd like :)
     
  19. BandolXD

    BandolXD

    Joined:
    Nov 16, 2012
    Messages:
    614
    Resources:
    0
    Resources:
    0
    I think you should add AI for Loners :3