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Surviving Archimonde Rage

Submitted by Storm_hih
This bundle is marked as approved. It works and satisfies the submission rules.

Surviving Archimonde Rage



Pick your hero to defend the Magical Stone from Archimonde and his 50 waves minions, choose between 36 different heroes to protect the world from danger and build the items you like from the vast number of items and recipes.

Heroes



Strength
Strength



  • Mammoth
  • Holy Defender
  • Sea Hunter
  • War Commander
  • Zombie
  • Iron Golem
  • Pandaren Earth Crusher
  • Ancient Protector
  • Stone Golem
  • Brewmaster
  • Butcher
  • Earth Shaker


Agility
Agility



  • Bronze Dragon
  • Wise Old Man
  • Explorer
  • Engineer
  • Taliban Terrorist
  • Werewolf
  • Ranger
  • Wise Old Man Brother
  • Blade Master
  • Faceless One
  • Flame King
  • Pandaren Sword Master


Intelligence
Intelligence



  • Elder Sasquatch
  • Reaper
  • Demon Lord
  • Forest Spirit
  • Spirit Walker
  • Ghost
  • Hydra
  • Dwarf Tank
  • Draenei Spellcrafter
  • Mage of Secrets
  • Pandaren Storm Wizard
  • Nature's Guard


Modes
Modes

  • Difficulty
    -you can choose between easy, medium and hard.
  • WTF
    -this mode makes all the game spells has no cooldown and no mana cost.
  • Same Heroes
    -this mode allows all players to choose any hero even if it's picked.
  • Events
    -this mode enables events to occur each (5 waves - 10 waves - 15 waves).
    -there is 5 events:

    1) Santa's Christmas
    2) Penguins Home
    3) Hell's Beasts
    4) City's Gate
    5) Hunting Season



Features
Features



  • You Play with one hero only
  • All Heroes spells are custom
  • The leader will choose the gameplay modes
  • This map is protected
  • There is 50 waves of enemies
  • There is a courier for your items
  • Simple Gameplay


Screen Shots
Screen Shots

[​IMG]
[​IMG]
[​IMG]


Credits
  • Everything is made by Storm_hih: map, models, icons, textures, etc....
  • Some spell ideas from : DotA

This version is 2.2.


Change Log :
Fixes


  • Version 2.2
  • Improved Archimonde and now his attack damage increase with players count.
  • Now if Creeps strength is set to hard their damage will increase as well.
  • Fixed Dranaei Spell Crafter Dark Illusion when used on units with Reincarnation.
  • Fixed Nature's Power not working properly.
  • Events:
  • Santa's Christmas: now the gift gives money to all children in range and removed childrens' collision.
  • Hell's Beasts: removed Zerglings' collision and added full vision to the area.
  • Penguins Home: remove penguins collision.
  • Version 2.1
  • Fixed Engineer destroying allied turrets.
  • Fixed Sea Hunter and Werewolf Ultimates trying to flee.
  • Version 2
  • Fixed Spirit Control bugs.
  • Spirit Unleash no more checks cooldown.
  • Reworked Faceless One Time Shift: now it slows all units except the Faceless for a short duration.
  • Sea Hunter ultimate now deals damage depending on strength instead of unit's max hp percentage.
  • Iron Golem ultimate now lasts for 6/8/10 seconds.
  • Fixed Iron Golem ultimate text.
  • Added Creeps Difficulty.
  • Fixed Mage of Secrets bug with Heavy Steps.
  • Fixed some spells which use attacks creating items.
  • Replaced Nature's Power into giving the Magical Stone temporarlily invulnerability.
  • Increased time between waves.
  • Changed Pandaren Sword Master voice.
  • Fixed Stone Golem Dash's angle.
  • Version 1.16
  • Fixed minor bugs.
  • Improved Hydra hatchlings and Engineer Turrets.
  • Version 1.15
  • Global balance fixing.
  • Added difficulty choosing.
  • Version 1.14
  • Fixed Hell's Beasts event.
  • Fixed Hunting Season event.
  • Version 1.13
  • Fixed Scythe spell.
  • Fixed Arrow Shot spell.
  • Replaced Butcher's Hook with Butcher's Cleaver.
  • Version 1.12
  • Fixed Cup of Beer making lightning effects.
  • Fixed Master's Jump spell not dealing damage.
  • Fixed Root spell armor bonus.
  • Version 1.11
  • Fixed Rockets Clear and Mind Control spells making lightning effects.
  • Gojanum item now is castable.
  • Mind control no longer capture bosses or testing objects.
  • Hell beasts now travel to the portals.
  • Running Monster now is more flexible in control but the duration is reduced to 10 seconds.
  • Version 1.10
  • Fixed the hawk giving items to turrets.
  • Fixed Degear's Black Staff, Arcanite Shield and Captain's Holy Armor texts.
  • Fixed Electric Ball text.
  • Fixed Dragon Fist able to target testing object.
  • Version 1.09
  • Fixed WTF mode.
    Version 1.08
  • Fixed Sea Hunter's Ultimate not functioning.
  • Fixed Nature's Call text.
  • Fixed the hotkey of Rage Stomp.
  • When buying manual of health now from Hawk it will be applied to Spirit Control target and the Ghost.
  • Fixed Hunting Season Event.
  • Fixed Orb of Venom and Orb of Lightning Damages.
    Version 1.07
  • Recreated description to the map.
  • Fixed old errors.
    Version 1.06
  • Fixed some spells effects.
  • Fixed the waves get stuck after a special event.
  • Fixed the ability (give items manual) targets allowed.
    Versions before 1.06
  • Description was lost.


If you see any bug and like to inform about it, feel free to comment here or message me on my hiveworkshop account.

Hope you enjoy your experience, and I hope for you to survive Archimonde's Rage.

If you do like it, please rate.


Keywords:
Archimonde, Defense, Hero, Hawk, Vultures, Pigs, Magical Stone, Events.
Contents

Surviving Archimonde Rage (Map)

Reviews
Moderator
22:57, 28th Jun 2015 Shadow Fury: The map is approved with a rating of 3/5 after several updates. Aesthetics are not the strong point of this map yet it's the gameplay. With a vast range of customized items for each faction and lots of great heroes...
  1. Storm_hih

    Storm_hih

    Joined:
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    Thank you for notifying me, I will check the waves and events problems, and for the disconnection I used to have this problem with my friends but we all copied the same war3 patches and seemed to work after that, have you considered doing that?
     
  2. SlumberTurtle

    SlumberTurtle

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    Hi the event was the penguin. It happened twice to me.
    I dont know if we have the same patch. I played with random people
     
  3. Storm_hih

    Storm_hih

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    I will try to look if I can do something about the disconnection and will check the penguin event :D but I have question : does the disconnection happen anywhere else than the penguin event?
     
  4. SlumberTurtle

    SlumberTurtle

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    I am actually not very sure about when the disconnection happened.
     
  5. Storm_hih

    Storm_hih

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    No problem I will look for might be the problem
     
  6. SlumberTurtle

    SlumberTurtle

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    Another bug: engineer build more than 3 turrets.

    When Draenei Spellcrafter steals Engineer's spells and summons turrets, Engineer can remove those turrets. After this, Engineer can build more than 3 turrets.
     
  7. Storm_hih

    Storm_hih

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    It can be fixed no problem
     
  8. ZerneX

    ZerneX

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    i really like this map!
    i play it with my friend all the time!
    its really good!
     
  9. Storm_hih

    Storm_hih

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    Thank you, don't forget to rate:D