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Surviving Archimonde Rage

Submitted by Storm_hih
This bundle is marked as approved. It works and satisfies the submission rules.

Surviving Archimonde Rage



Pick your hero to defend the Magical Stone from Archimonde and his 50 waves minions, choose between 36 different heroes to protect the world from danger and build the items you like from the vast number of items and recipes.

Heroes



Strength
Strength



  • Mammoth
  • Holy Defender
  • Sea Hunter
  • War Commander
  • Zombie
  • Iron Golem
  • Pandaren Earth Crusher
  • Ancient Protector
  • Stone Golem
  • Brewmaster
  • Butcher
  • Earth Shaker


Agility
Agility



  • Bronze Dragon
  • Wise Old Man
  • Explorer
  • Engineer
  • Taliban Terrorist
  • Werewolf
  • Ranger
  • Wise Old Man Brother
  • Blade Master
  • Faceless One
  • Flame King
  • Pandaren Sword Master


Intelligence
Intelligence



  • Elder Sasquatch
  • Reaper
  • Demon Lord
  • Forest Spirit
  • Spirit Walker
  • Ghost
  • Hydra
  • Dwarf Tank
  • Draenei Spellcrafter
  • Mage of Secrets
  • Pandaren Storm Wizard
  • Nature's Guard


Modes
Modes

  • Difficulty
    -you can choose between easy, medium and hard.
  • WTF
    -this mode makes all the game spells has no cooldown and no mana cost.
  • Same Heroes
    -this mode allows all players to choose any hero even if it's picked.
  • Events
    -this mode enables events to occur each (5 waves - 10 waves - 15 waves).
    -there is 5 events:

    1) Santa's Christmas
    2) Penguins Home
    3) Hell's Beasts
    4) City's Gate
    5) Hunting Season



Features
Features



  • You Play with one hero only
  • All Heroes spells are custom
  • The leader will choose the gameplay modes
  • This map is protected
  • There is 50 waves of enemies
  • There is a courier for your items
  • Simple Gameplay


Screen Shots
Screen Shots

[​IMG]
[​IMG]
[​IMG]


Credits
  • Everything is made by Storm_hih: map, models, icons, textures, etc....
  • Some spell ideas from : DotA

This version is 2.2.


Change Log :
Fixes


  • Version 2.2
  • Improved Archimonde and now his attack damage increase with players count.
  • Now if Creeps strength is set to hard their damage will increase as well.
  • Fixed Dranaei Spell Crafter Dark Illusion when used on units with Reincarnation.
  • Fixed Nature's Power not working properly.
  • Events:
  • Santa's Christmas: now the gift gives money to all children in range and removed childrens' collision.
  • Hell's Beasts: removed Zerglings' collision and added full vision to the area.
  • Penguins Home: remove penguins collision.
  • Version 2.1
  • Fixed Engineer destroying allied turrets.
  • Fixed Sea Hunter and Werewolf Ultimates trying to flee.
  • Version 2
  • Fixed Spirit Control bugs.
  • Spirit Unleash no more checks cooldown.
  • Reworked Faceless One Time Shift: now it slows all units except the Faceless for a short duration.
  • Sea Hunter ultimate now deals damage depending on strength instead of unit's max hp percentage.
  • Iron Golem ultimate now lasts for 6/8/10 seconds.
  • Fixed Iron Golem ultimate text.
  • Added Creeps Difficulty.
  • Fixed Mage of Secrets bug with Heavy Steps.
  • Fixed some spells which use attacks creating items.
  • Replaced Nature's Power into giving the Magical Stone temporarlily invulnerability.
  • Increased time between waves.
  • Changed Pandaren Sword Master voice.
  • Fixed Stone Golem Dash's angle.
  • Version 1.16
  • Fixed minor bugs.
  • Improved Hydra hatchlings and Engineer Turrets.
  • Version 1.15
  • Global balance fixing.
  • Added difficulty choosing.
  • Version 1.14
  • Fixed Hell's Beasts event.
  • Fixed Hunting Season event.
  • Version 1.13
  • Fixed Scythe spell.
  • Fixed Arrow Shot spell.
  • Replaced Butcher's Hook with Butcher's Cleaver.
  • Version 1.12
  • Fixed Cup of Beer making lightning effects.
  • Fixed Master's Jump spell not dealing damage.
  • Fixed Root spell armor bonus.
  • Version 1.11
  • Fixed Rockets Clear and Mind Control spells making lightning effects.
  • Gojanum item now is castable.
  • Mind control no longer capture bosses or testing objects.
  • Hell beasts now travel to the portals.
  • Running Monster now is more flexible in control but the duration is reduced to 10 seconds.
  • Version 1.10
  • Fixed the hawk giving items to turrets.
  • Fixed Degear's Black Staff, Arcanite Shield and Captain's Holy Armor texts.
  • Fixed Electric Ball text.
  • Fixed Dragon Fist able to target testing object.
  • Version 1.09
  • Fixed WTF mode.
    Version 1.08
  • Fixed Sea Hunter's Ultimate not functioning.
  • Fixed Nature's Call text.
  • Fixed the hotkey of Rage Stomp.
  • When buying manual of health now from Hawk it will be applied to Spirit Control target and the Ghost.
  • Fixed Hunting Season Event.
  • Fixed Orb of Venom and Orb of Lightning Damages.
    Version 1.07
  • Recreated description to the map.
  • Fixed old errors.
    Version 1.06
  • Fixed some spells effects.
  • Fixed the waves get stuck after a special event.
  • Fixed the ability (give items manual) targets allowed.
    Versions before 1.06
  • Description was lost.


If you see any bug and like to inform about it, feel free to comment here or message me on my hiveworkshop account.

Hope you enjoy your experience, and I hope for you to survive Archimonde's Rage.

If you do like it, please rate.


Keywords:
Archimonde, Defense, Hero, Hawk, Vultures, Pigs, Magical Stone, Events.
Contents

Surviving Archimonde Rage (Map)

Reviews
Moderator
22:57, 28th Jun 2015 Shadow Fury: The map is approved with a rating of 3/5 after several updates. Aesthetics are not the strong point of this map yet it's the gameplay. With a vast range of customized items for each faction and lots of great heroes...
  1. Arad MNK

    Arad MNK

    Joined:
    Dec 11, 2014
    Messages:
    1,889
    Resources:
    3
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    Cool new Map preview!
     
  2. Storm_hih

    Storm_hih

    Joined:
    Apr 28, 2012
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    thank you.
     
  3. bluedark49

    bluedark49

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    me too, others suddenly out of game :vw_love: maybe someone use hack map tool :vw_sleep:
     
  4. fog1993

    fog1993

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    i found something bugs in map
    1) Tomaha Jenko (wise old man) 3rd skill "wise and wisdom", if you upgrade skill on skill active, lasts 15s, agi down. Ex: Agi origin: 28, upgrade "wise and wisdom" to lvl 2 on skill active, lasts, agi: 10
    2) Ghost, if other player not host use Spirit Unleash, him lost all items
    3) Lerop's Staff, if other player not host use spell, can't clear wave
    sorry, my english it very bad, I hope you can understand my thinking ._.

    btw, can you should add more new items?
     
  5. WhiteFang

    WhiteFang

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    About the description,shouldn't mods be modes?
     
  6. Storm_hih

    Storm_hih

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    well I missed that.
     
  7. Koloricsi

    Koloricsi

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    Found quite a lot of bugs, but seeing the last time it was updated i'm not sure it's worth the effort to elaborate here. PM me or something if you'd like me to.
     
  8. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    Nice and all...

    -Captain's Holy Shield has the same requirements as the Arcanite Shield, at least the descritptions are the same. If the Holy Shield is bought using those items, it doesn't work. On second thought even Degear's Black Staff has those requirements...
    -playing the no cooldown mode will result in enemy infinite Reincarnation


    There are also other bugs with some spells some heroes have that either take them into buildings and can't get out until casting those spells again, dying or taken out by the spells of allies.
     
  9. Storm_hih

    Storm_hih

    Joined:
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    I'm working on it expect the update to be released soon!!
     
    Last edited: Apr 12, 2016
  10. Emm-A-

    Emm-A-

    Joined:
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    cool map, sry dont have much time to write a proper review, but the wtf mode is pretty great and it is fun that a lot of spells destroy the environment.

    some bugs:
    - in wtf mode is impossible to advance past the centaurs, because they revive forever
    - some heroes cause the game to crash sometimes, like the tidelord upon use of his tidal move.
    - the random ability hero is awesome and a lot of fu, but some abilities do not work on him as they seem to be "hard coded" to other heroes.
     
    Last edited: Apr 18, 2016
  11. Storm_hih

    Storm_hih

    Joined:
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    Thank you for your review, I can fix the centaurs but I need more info on the other two bugs because I didn't find an error with either sea hunter( I think) and Mage of secrets.
     
  12. Emm-A-

    Emm-A-

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    My bro and I played the sea hunter and the Pirate (if I remember correctly), and when he used the tidal move ability, the game crashed occasionally, but not at all times.

    With that mage of secrets, it seemed like there were abilities that only work for the original heroes, that they were made for. Unfortunately I forgot which ones they were. Sry for that! :( Maybe forget about this point....

    I just remember another thing now btw. That Draenei mage has to charge an ability by attacking enemies, which is in turn needed to unlock other abilities. When we tried this hero, it was impossible to charge unfortunately.
     
  13. Storm_hih

    Storm_hih

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    Hehe well thank you but can I know the spells for the mage of secrets?. also the Dranaei charges when stealing spells not by attacking :D, so for now I still have no clues..
     
  14. p1p37z

    p1p37z

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    WTF mode The centur is immortal please fix this
     
  15. Storm_hih

    Storm_hih

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    I will fix it.
     
  16. Sirmarkis29

    Sirmarkis29

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    i played this map like a month ago is a good map but is little repetitive still is a good def survival. 4/5 improvents new thing like others maps just to add more playability wich for me is very important to this class of mapp. have a excelent day sir.:goblin_yeah::thumbs_up::infl_thumbs_up:
     
  17. Storm_hih

    Storm_hih

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    thanks alot
     
  18. Atr77663

    Atr77663

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    what do I use to open the file with its messed up I cant play anything
     
  19. Storm_hih

    Storm_hih

    Joined:
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    Thanks for noticing, I've posted the fixed map try it this time.
     
  20. SlumberTurtle

    SlumberTurtle

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    bug report:

    I have encountered this bug once: after the penguin event, 3 out of 6 of our players disconnected. And new wave didn't start.