Survive The Forest - In Progress
well, this is my current project.
I couldnt get a good idea for the map's name yet so ideas are appreciated. Though, i have lots of systems completed, and some systems undone yet.
The game consists almost exactly as the many versions of Troll Tribes or Goblin Exploration Squad and Goblin Experimentals.
---------------------------
Survival
---------------------------
The survival will consist of:
Health: The most important one. If it drops to zero, then you die and you lose. It can be affected by illneses, diseases, injuries (as open wounds, or infested wounds), starving, or any factor that could make your health drop down in real life.
Energy: This one is all about sleep when youre tired, and as much effort you do (attack, sprint, cut trees, mine rocks, jump, etc) the faster you will become tired. If it reaches a really low percent, you faint down to regain a little energy before you get up again.
Hunger: Yes, you wont live from air, you need to go outside and hunt, get some fruit, fish, and more in order to get some food. If its percent goes really down, you will start to starve and lose Health.
(Body) Heat: This one is essential; it can be raised by going outside in the sunshine or being near warm places like campfires or inside tents and it drops down in the cold night, swimming in water, or if youre outside when snowing. If its percent goes down, you will be more likely to get ill. Also if its percent goes REALLY down, you go on an hypothermia, losing health and also you will be even more like to catch an illness.
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Classes
---------------------------
They are the survivors, you can choose the class you want to be, and you could pick the Hunter, Beastmaster, Engineer, Mage, Scout, Shaman, Warrior or Worker.
Shaman
The 1st unit im fully mapping right now, its somewhat a respected member of the group, and his knowledge is very helpful for the group, making him kind of a leader.
He is one of the most weak members in strength terms, his damage is low and has low resistance (HP). Though, he is a very powerful member due to his shamanic powers to heal, and to manipulate the herblore.
His skills are based on poisons, heals (that goes from antidotes for poisons, to cures for illneses/diseases, and even wounds), magic and everything related to herbalism
BeastMaster
Still in progress...
Hunter
He is the one in charge of bringing the food to the group. A versatile warrior, his reflexes and agility are almost perfect. Also he has a decent damage and great resistance, making him very good at surviving alone in the forest. Thanks to his traps, he can kill any animal without much effort. Stealth is key for success.
The forest is home for him. He is a master in the Animal Hunting and in the use of Traps and Spears. A must for any group if they want to survive at least.
Scout
Still in progress...
Engineer
Still in progress...
Mage
Still in progress...
Warrior
Still in progress...
---------------------------
Special Sections
---------------------------
now its time to see the Shaman's special section: Herbalism
Herbalism
The herbalism is the strongest point on the Shaman, and has a very specific section on this thread due to its complexity.
The herbalism has a lot of uses, they can be Healing, Feeding, Poisoning, and even you could recover your energy or heat! The shaman has the knowledge to use the herbs, and he even can take seeds from grown herbs and plant them for later use.
Herbs
There are different types of them, and each has different properties and uses... there is the description for the basic herb types:
Healing Herbs
- Aloe barbadensis (Aloe Vera) Its a spiky herb, mostly used for its healing properties, and can be used ingame for healing wounds and burns/scalds. It grows at warm habitats, and is easy to find.
- Panax ginseng (Ginseng) Its a rare herb, it grows mostly near mountains and its not common to be found in wilderness. It has great healing properties, and its also used for boosting the body's vital energy.
- Hydrastis canadensis (Goldenseal) Known to be found in the forests and it has good curative properties, mostly for the body's defenses. Great for taking out those colds you can catch out there
- Hamamelis virginiana (Witch Hazel) Grown in wet habitats like swamps, this plant is really good for the skin; it can heal burns, and even heal scabies or almost any dermatologic illness
Poison Herbs
Working on this section...
---------------------------
Screenshots
---------------------------
Screenshots will be available soon, im going fast on this one, so it wont take too much until you can see the screenies ^^
-----------------------
Staff
-----------------------
Project by
KaiserG
Coder
KaiserG
Maddawg101
Terrainers
Da InF
Happy Tauren
Alpha Testers
LightSkin
Japut3h
dumai
[DD]Manu
raft_pl
Special Thanks to
LightSkin (for project ideas)
[DD]Manu (for helping me when im too lazy xD)
hvo-busterkomo (for the Hunter's Trap Skills)
GhostWolf (for help with advanced triggering & JASS)
gadina_prokleta (for the inspiration)
The Hive Workshop (for making me feel like im on a real workshop crafting my map ^^)
Maps that inspirated me
Jungle Trolls Reborn
Troll Tribes Series
Goblin Exploration Squad
Goblin Experimentals
Still looking for Alpha Testers! Interested users add me to XFire (Username = kaiserg)
----------------------------
NOTE: The features on this thread are all the features finished and ready to use. I have lots more in mind yet to do, but i will post them when theyre finished.
i will update more features soon...
well, this is my current project.
I couldnt get a good idea for the map's name yet so ideas are appreciated. Though, i have lots of systems completed, and some systems undone yet.
The game consists almost exactly as the many versions of Troll Tribes or Goblin Exploration Squad and Goblin Experimentals.
---------------------------
Survival
---------------------------
The survival will consist of:
Health: The most important one. If it drops to zero, then you die and you lose. It can be affected by illneses, diseases, injuries (as open wounds, or infested wounds), starving, or any factor that could make your health drop down in real life.
Energy: This one is all about sleep when youre tired, and as much effort you do (attack, sprint, cut trees, mine rocks, jump, etc) the faster you will become tired. If it reaches a really low percent, you faint down to regain a little energy before you get up again.
Hunger: Yes, you wont live from air, you need to go outside and hunt, get some fruit, fish, and more in order to get some food. If its percent goes really down, you will start to starve and lose Health.
(Body) Heat: This one is essential; it can be raised by going outside in the sunshine or being near warm places like campfires or inside tents and it drops down in the cold night, swimming in water, or if youre outside when snowing. If its percent goes down, you will be more likely to get ill. Also if its percent goes REALLY down, you go on an hypothermia, losing health and also you will be even more like to catch an illness.
---------------------------
Classes
---------------------------
They are the survivors, you can choose the class you want to be, and you could pick the Hunter, Beastmaster, Engineer, Mage, Scout, Shaman, Warrior or Worker.
Shaman
The 1st unit im fully mapping right now, its somewhat a respected member of the group, and his knowledge is very helpful for the group, making him kind of a leader.
He is one of the most weak members in strength terms, his damage is low and has low resistance (HP). Though, he is a very powerful member due to his shamanic powers to heal, and to manipulate the herblore.
His skills are based on poisons, heals (that goes from antidotes for poisons, to cures for illneses/diseases, and even wounds), magic and everything related to herbalism
BeastMaster
Still in progress...
Hunter
He is the one in charge of bringing the food to the group. A versatile warrior, his reflexes and agility are almost perfect. Also he has a decent damage and great resistance, making him very good at surviving alone in the forest. Thanks to his traps, he can kill any animal without much effort. Stealth is key for success.
The forest is home for him. He is a master in the Animal Hunting and in the use of Traps and Spears. A must for any group if they want to survive at least.
Scout
Still in progress...
Engineer
Still in progress...
Mage
Still in progress...
Warrior
Still in progress...
---------------------------
Special Sections
---------------------------
now its time to see the Shaman's special section: Herbalism
Herbalism
The herbalism is the strongest point on the Shaman, and has a very specific section on this thread due to its complexity.
The herbalism has a lot of uses, they can be Healing, Feeding, Poisoning, and even you could recover your energy or heat! The shaman has the knowledge to use the herbs, and he even can take seeds from grown herbs and plant them for later use.
Herbs
There are different types of them, and each has different properties and uses... there is the description for the basic herb types:
Healing Herbs
- Aloe barbadensis (Aloe Vera) Its a spiky herb, mostly used for its healing properties, and can be used ingame for healing wounds and burns/scalds. It grows at warm habitats, and is easy to find.
- Panax ginseng (Ginseng) Its a rare herb, it grows mostly near mountains and its not common to be found in wilderness. It has great healing properties, and its also used for boosting the body's vital energy.
- Hydrastis canadensis (Goldenseal) Known to be found in the forests and it has good curative properties, mostly for the body's defenses. Great for taking out those colds you can catch out there
- Hamamelis virginiana (Witch Hazel) Grown in wet habitats like swamps, this plant is really good for the skin; it can heal burns, and even heal scabies or almost any dermatologic illness
Poison Herbs
Working on this section...
---------------------------
Screenshots
---------------------------
Screenshots will be available soon, im going fast on this one, so it wont take too much until you can see the screenies ^^
-----------------------
Staff
-----------------------
Project by
KaiserG
Coder
KaiserG
Maddawg101
Terrainers
Da InF
Happy Tauren
Alpha Testers
LightSkin
Japut3h
dumai
[DD]Manu
raft_pl
Special Thanks to
LightSkin (for project ideas)
[DD]Manu (for helping me when im too lazy xD)
hvo-busterkomo (for the Hunter's Trap Skills)
GhostWolf (for help with advanced triggering & JASS)
gadina_prokleta (for the inspiration)
The Hive Workshop (for making me feel like im on a real workshop crafting my map ^^)
Maps that inspirated me
Jungle Trolls Reborn
Troll Tribes Series
Goblin Exploration Squad
Goblin Experimentals
Still looking for Alpha Testers! Interested users add me to XFire (Username = kaiserg)
----------------------------
NOTE: The features on this thread are all the features finished and ready to use. I have lots more in mind yet to do, but i will post them when theyre finished.
i will update more features soon...
Last edited: