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Survey: Which qualities do you mostly look for in a map/campaign?

Discussion in 'Warcraft Discussion' started by Directive255, Dec 4, 2016.

?

Which Qualities (up to two) in a Warcraft III map/campaign do you prioritize the most?

  1. Fun?

    52.4%
  2. Presentation/Aesthetics/Screenshots?

    19.0%
  3. Story/Lore?

    61.9%
  4. Popularity?

    0 vote(s)
    0.0%
  5. Originality (Concept)?

    52.4%
  6. Other (post it here)?

    0 vote(s)
    0.0%
  7. Update Frequency?

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. Directive255

    Directive255

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    Greetings, I am conducting a survey here. What do you normally look for while browsing for maps or campaigns to play/window-shopping?

    Is it how much fun and joy it brings? Or a beautiful presentation with flashy pictures? Perhaps are you mostly going for the story/lore? Is it something else? Or just because it's popular?

    Any answer would be appreciated, thanks :)
     
  2. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    For the fun part, a lot of map makers neglect pacing. Please make it so we're not strolling wastelands of creeps for an hour as some custom campaign missions do =)
    Pacing for the story aspect kind of sucks too in some campaigns. Please have proper rising action, climax, and character development =)
     
  3. Directive255

    Directive255

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    I see. Thanks for your response SCN!
     
  4. WhiteFang

    WhiteFang

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    I look for creativity and originality
    I would rather play some completely different and unique than a map/campaign that's more or less the same as others
     
  5. Idaero Ace

    Idaero Ace

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    I dont care about the originality and presentation. I usually jump to the map, and play for a couple second. If its interesting, i'll continue it. So it might be good to put some boom intro, or having some promo/trailer thingy thats good. For me, story is the most important. Although the gameplay might be linear and boring, i would still play it, trying to finish it as fast as i can to complete the story. Except if i need to grinding a lot, fighting same enemy all the time, i'll stop playing. For the gameplay, i like something challenging but still playable. Update is totally not unnecessary if the map is already completed.
     
  6. Directive255

    Directive255

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    +1

    That's also what I think, we have a lot in common!
     
  7. Daffa

    Daffa

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    In my perspective, I prefer to have some fun maps with decent story. Whenever I try to make a campaign (which of course, fails a lot), I try to ensure these 2 things existent in the campaign.

    For me, plot is like a guidance point to know WHY this and that happens. And in a campaign, I don't like getting lost in the middle of nowhere.
     
  8. Directive255

    Directive255

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    Thanks for your response, @Daffa the Mage! :)

    To me, both fun and guidance is also what makes a game/campaign interesting. I think I should look at GTA San Andreas and see how they did it. I think they included a lot of fun ideas, but centered and shaped the plot to include/explain the fun stuffs. Also, next thing is dedication. I will sometimes feel lazy and unmotivated. But hey, if you don't do anything, how will it succeed in the first place?

    Anyways, thanks for your feedback. Will try my best
     
  9. Mgeterno11

    Mgeterno11

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    For me, the fun and the story matters the most. :) The campaign should be entertaining, and be replayable. I really like playing campaigns.

    Originality does not matter very much, it should have interesting and not repeatitive quests. I played some campaings in which you could play with the classis RoC human campaign level, but, since the story is modified, it was good.

    Aestetitcs are a bit importart, e.g. it should have a decent and not empty terrain, good cinematics. The imported material is not always necessary. If the story is cool, standard materials are also good.
     
  10. TheLordOfChaos201

    TheLordOfChaos201

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    I play the games that make me feel all powerful, yet at the same time challenged at every turn

    the type of games that make you feel godly but then you find other gods around.

    so fun mainly....
     
  11. Chaosy

    Chaosy

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    Mostly story in wc3.
    Very hard to make an enjoyable game in wc3 compared to tripple A titles.
     
  12. Eagle XI

    Eagle XI

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    well, everything by default, instead asking about 'what flaws/imperfections you dont mind in a campaign/map' would have given you more processable input, probably.
     
  13. How much fun can I have over multiple sessions. Which X's out SP maps in my books.

    Then if the map has a steep learning curve. Before that it has to appeal though.
     
  14. Mechanical Man

    Mechanical Man

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    Gameplay. Even if it's a good story with good art, if gameplay is boring and tedious it deters me from playing. In the case of RTS, there must be also an interesting race to play.