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Yeah, I've thought about doing something like that, although the problem with that is the text will turn red after an hour has passed.
Most people these days would be playing for over an hour at a time, making it ugly. ;p

Note that the problem would only occur when using a food-only clock, but I'm using lumber as a form of currency, so a lumber / food clock is out of the question.

2/ Vitality System (as seen in TCO Campaign)
TCO Campaign?
 
Ah nvm that then. That feature was removed a long time ago. I will give a brief explanation here. Your hero's vitality starts at X and decreases by 1 every Y seconds. When it drops below a certain value, the hero has reduced MS, AS, etc and even negative regen (can be lethal). He has to consume food to increase vitality. The food box will be the counter window for players to keep track of the vitality.
 
Upkeep is not an option, as I'm using it to display some map information and contact details.
The upkeep differences were all set to 10k, so the upkeep will never change.

I'm going to go ahead and use favor in place of the food system, and I'll use it as a requirement for a few party-based abilities. ;p

Thanks anyway guys(:
 
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