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Level 14
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Dec 29, 2009
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Alright, the time has come to do something with food in my ORPG.
Currently, I'm not using it at all, but it looks ugly with a black box and a zero in it.

If you have a suggestion or a comment, feel free to post, just make sure to stay on-topic.
 
Level 14
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Dec 29, 2009
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Yeah, I've thought about doing something like that, although the problem with that is the text will turn red after an hour has passed.
Most people these days would be playing for over an hour at a time, making it ugly. ;p

Note that the problem would only occur when using a food-only clock, but I'm using lumber as a form of currency, so a lumber / food clock is out of the question.

2/ Vitality System (as seen in TCO Campaign)
TCO Campaign?
 
Level 16
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Ah nvm that then. That feature was removed a long time ago. I will give a brief explanation here. Your hero's vitality starts at X and decreases by 1 every Y seconds. When it drops below a certain value, the hero has reduced MS, AS, etc and even negative regen (can be lethal). He has to consume food to increase vitality. The food box will be the counter window for players to keep track of the vitality.
 
Level 14
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Oh kinda like Wilderness Survival or other things like that.
One of them used warmth, or hunger, and if either fell to zero the player lost. :p

That's a cool idea, but it really isn't relevant to anything in my ORPG.
Omg I feel so kewl using fancy words. ^
 
Level 14
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Upkeep is not an option, as I'm using it to display some map information and contact details.
The upkeep differences were all set to 10k, so the upkeep will never change.

I'm going to go ahead and use favor in place of the food system, and I'll use it as a requirement for a few party-based abilities. ;p

Thanks anyway guys:)
 
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