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Suggested Terrain for TKoK #2

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from 3.3.3d
Tol'Calm (update 2 indev)

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Vormur Forest (update 2 indev)

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Tol'Calm Caves (indev)

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Jahara Barrens (indev)

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Vormur Gardens (indev)

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Grom'Gol (indev)

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Last edited:
Maybe they're bit clean (too clean for tkok).
As weird as it sounds; that is a problem. If you want to achieve a look that blends well with the rest of the TKOK terrain, you need to spam doodads harder.
Most of TKOK's terraining is incredibly spammy in terms of bushes, shrubs and trees. While I normally dislike the look, you should definitely do that for the sake of consistency.
 
Vormur's coming along nicely.
There are some inconsistencies in it though.

Mainly the tint of those low-rise walls and white props(tint the heck out of them, lower preferably).
Once again I'd say to thrash the place even more since it's a ruined themed area so it has to live up to its namesake.
I would add a whole load of weeds, bushes and whatnot to it.

I like the caves quite much(especially the spider boss region).
Yet again tint those greenish webs and eggs to blend them to your terrain(they're too awkward atm with those tints).
More river rushes and cattails would be needed(also small ponds in places to make more alive).

The original cave is pretty wild compared to your version.
 
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