• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

PATCHED: TKoK 3.0.2b Beta - Vormur's Dark Secrets - Updated 10/07/09

Status
Not open for further replies.
Level 11
Joined
Jun 13, 2007
Messages
570
(OLD) PATCHED: TKoK 3.0.2b Beta - Vormur's Dark Secrets - Updated 10/07/09

TKoK 3.0.2b Beta - Vormur's Dark Secrets

link removed due to new version

Youtube Promo Video

3.0.2 Beta has arrived for all to try out

This will be the last public beta before the full release of TKoK 3.0.0


What's new in 3.0.2 you ask, well here's a rundown:

  • New Hero: Paladin - He is totally new from the 2.0 version of the paladin. He is a hybrid Healer / DPS focused on off healing / raid healing while sustaining hybrid DPS and raid mana restoration. All of his abilities are based off Spell Power, Spell Crit, and Spell Crit Power. While having Power / Con isn't a bad thing, it isn't his #1 priority for stats

    New System: Threat 1.0 - Forget the WC3 AI attack priorities. We now have a threat system in TKoK. When you attack a mob or cast a heal on a player, you will see a new white and red bar appear attached to the units around you. White is empty, Red is full. As you attack or heal, the bar fills up (turning red). This is your current threat on a mob vs the player with the highest threat. When the bar turns full red, you now have pissed off the mob enough so he will change targets and follow you around. Currently there is no way to dump threat on a mob besides: A. Dying, B. Resetting the mob (if it is resettable), C. Moving out of the mobs range (approx 2500 units away from it). This system will take a little getting used to, but in the long run this is much better for TKoK.

    New Item System - All items that drop on the ground are now listed as: Unidentified [Item Type]. This was done because with our random item generator, we seemed to have hit a hard cap limit of item objects WC3 can handle and two different items were sharing the same actual ID somehow, while this is a step backwards from our last system, it was required. At the same time, since there is no longer 5,000 item objects in the map, it loads even faster now (about 18s on my system).

    NPC Reset / AI system - All pre-placed units now guard their positions. If you drag them too far from their starting position, they will go invulnerable, move at max speed, and run back to their guard position resetting their HP. This counts any pre-placed unit such as the Gnoll Camp, any mini boss, and so on. Units that naturally patrol are un-effected by the reset rules.

    Broodmother Loot Table - Killing the Broodmother does not give you any items directly, instead when you collect your reward for Proving Your Worth, you will be rewarded with the proper Offhand item of Epic Quality for your class. If you are the proper level, it will auto equip it for you, if not goto your inventory when you are the proper level and equip it manually.

    Saving / Loading is now allowed - I expect the system to work pretty damn good but not flawless yet and I suggest you use GameCapture (see my forum post here) if you are playing on BNet. GameCapture does not function on Garena because of the memory changes Garena Writes to the WC3 in memory. Nothing I can do about that.

    New Zone: Vormur Gardens - Enter the Vormur gardens and discover why the Gnolls were a big threat and why Vormur and Tol'Calm's forces were spread so thin. Battle against the Angry Spirits and try to reclaim the land. There are 4 new mob types here: Black Spirit, Red Spirit, Blue Spirit, and Green Spirit. Each has its own unique ability. You will find pre-placed packs of mobs + patrols in this zone. Learn what each unit does and figure the best strategy for cleaning them out. This zone contains an upgraded Item Merchant for better potions, Way Point Activator, Teleport Scrolls, and a new Tier 2 (Level 8) Item Vendor

    New Zone: Vormur Catacombs - Enter the Vormur Catacombs in an attempt to defeat the 4 Elemental Zombies: Firecorpse, Sparkcorpse, Frozencorpse, and Vilecorpse while dealing with the undead that is crawling within. There are Undead Warriors, Zombies, Ghouls, Undead Clerics, Undead Rangers, and Undead Mages each with 2 unique abilities. Learn what each unit does to figure out the strategy for taking them on. These uniques do not patrol or respawn. They come in preplaced packs that die as a group, reset as a group, or respawn as a group.

What does this mean when a catacombs pack resets? Lets say the pack has 6 units, you kill off 4 of them, but drag the last 2 too far and they reset. The entire pack will reset and respawn. Before you think about exploiting this for EXP / Gold / Items, know this: No mob from the pack drops items or gives EXP or gold. When the entire pack is dead, you are rewarded with the exp from the group and items will drop then. Each mob is wroth about 7.5 exp, but there are bonuses added in based on pack size. The harder the pack, the more exp its worth.

These 4 new Zombie bosses are very unique and will require smart play. Expect to wipe a few times trying to figure out how to fight them and what their abilities do. There is a new Waypoint (like the one near the twins and in the sunken temple) You can activate with a Waypoint activator. The waypoint is just outside the catacombs entrance in the Graveyard.

Once you have killed all 4 zombie corpses and cleared the catacombs of all the packs, you will be done with 3.0.2. The final boss of the catacombs will NOT be included with this beta release. You will have to wait for the next patch 3.0.2b, which will add him along with any other changes/fixes we see fit or necessary.

Enjoy
Vexsin

P.S. PLEASE do not post any bugs / complaints / suggestions in this thread. There are proper forums for that.

Other Notes: 3.0.2 is NOT 100% bug free; However, 3.0.2 is stable enough to warrant this release. Please when posting bugs be as descriptive as possible and include screen shots and replays. Without enough information, I cannot reproduce this problem and then figure out what caused it in order to fix it.

Also 3.0.2b will shortly follow this release adding in the new boss of the catacombs. So start leveling up, collecting items, and get good at fighting the catacombs, because this new boss is no joke!


TKoK - Patch 3.0.2a - 10/06/09
Patch Notes:

Pyro
  • -Fireball was using the wrong damage index and was using the damage of Dragon's Breath. You will see an improvement in Fireball's DPS
    -Improved fireball dealt 0 damage due to the related issue above


Aggro
  • -All AoE healing spells will now receive the proper threat reduction bonuses
    -AoE healing spells and Normal healing spells used the same base integer ID resulting in some unpredictable threat mods, this is now corrected.
    -All mitigation (dodge, block, and abilities that reduce damage) will no longer cause threat gen on unintended targets.
    -Aggro resets when a unit is too far from the target is currently not functional. This can result in a player teleporting/moving too far and the bars not being cleared/removed


Generic
  • -Corrected an issue where the player list multiboard minimized / maximized position was not being saved when an ability forces a board update (e.g. Defensive Stance)
    -When saving your hero, there could be a condition where a negative value was used in a place where it didn't belong crashing out the save thread preventing your hero from being saved, or even attempting to save in the future. This is now corrected.


Items
  • -Corrected all item stats (both base and bonuses) that should use whole numbers and not decimal places (e.g. Power, Agility, Energy, HP, MP, etc.). This resulted in a mixture of decimal values + whole numbers that would be added and rounded causing errors like: Removing a piece of armor that had +1 armor, but losing 2 armor.
    -Items with multiple bonuses were only applying the first bonus listed on the item
    -Fixed an issue with the indexes of the epic items from the Broodmother. They may or may not reload properly, but doing the quest a 2nd time will ensure you keep the item now


TKoK - Patch 3.0.2b - 10/7/09
Patch Notes:

Ranger
  • -Units snared with your snare trap will now properly retarget their highest aggro unit regardless of distance.
    -Traps: Duration reduced from 14s to 10s, Mana cost increased from 15 to 20.


Generic
  • -Fixed an issue that caused certain names to generate a negative value check digit preventing people from saving their hero.
    -Fixed a logical issue that could cause hero stats to be swapped with another hero upon loading


Enemies
  • -Ghouls can no longer leap out side of the catacombs if you zone out at just the right time

Disclaimer: Crimson Creations is not responsible for the destruction of your social life due to a TKoK addiction!
 
Last edited:
Status
Not open for further replies.
Top