You need to create a ''Unit'' type variable (Ctrl+B in the trigger editor).
Then use the ''Set Variable'' action to set any unit to that unit variable.
Events like this cannot use variable units, you need to pick the unit in a different trigger and then add an event with that unit to the actual trigger where the action is taking place.
To elaborate this:Events like this cannot use variable units, you need to pick the unit in a different trigger and then add an event with that unit to the actual trigger where the action is taking place.
To elaborate this:
This will add the event to trigger like you want it.
- Set Loc = Location
- Unit - Create 1 Unit Type for Player at Loc facing 0.00 degrees
- Trigger - Add to Trigger the event (Unit - A unit comes within 100.00 of (Last created unit))
- Custom script: call RemoveLocation(udg_Loc)