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Store units in variables.

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Events like this cannot use variable units, you need to pick the unit in a different trigger and then add an event with that unit to the actual trigger where the action is taking place.
To elaborate this:

  • Set Loc = Location
  • Unit - Create 1 Unit Type for Player at Loc facing 0.00 degrees
  • Trigger - Add to Trigger the event (Unit - A unit comes within 100.00 of (Last created unit))
  • Custom script: call RemoveLocation(udg_Loc)
This will add the event to trigger like you want it.
 
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