Steel Saviour Episode II

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Overview

Steel Saviour is dynamical an action-arcade with which you help the doomed people. And what to do, if gold mines aren't enough for military budget? Here also it was necessary to rely on heroes like you, without looking at a sad condition of your "ship". So, dress a helmet faster not to become deaf from own motor, and move forward for the sake of justice. It is necessary to tell about good avoidance of your fighting helicopter, and also super-modern weapons which can be established by the helicopter. And all has begun that humans have decided to expand the territory for the account of undead, but, apparently, wanted to indulge the same. Only an occasion wasn't. However humans had a whole squadron of helicopters of fast reaction. Though your reaction is necessary too.

Screenshots


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Change Log
1.1
  • The delay after pressing of keys is reduced, and also helicopter movement became smoother
  • During fight with the Boss the weapon will not drop out any more, and also bombs and additional life will not drop out
  • The critical error which arises on some versions of game is fixed
  • Color of a fog changes now in a hall
  • Health of mini-Bosses has been reduced
  • The error with weapon Redeemer is fixed
  • The main weapons has been rebalanced
  • Special weapons now uses less energy
  • And other improvements which you can notice during playing
1.2
  • New models of bonuses
  • Some weapons, including Triple Pulse Gun which was too weak is changed
  • Health of some monsters has been reduced
  • Added description of bonuses and main weapons in the info
1.3
  • Added new special gun called JASG
  • Redeemer rockets divides now into 6 splinters
  • Level design has been improved
  • Some boss spells has been changed
  • All special guns except Shock Bomb now cause less damage to boss and mini bosses then to another enemies
  • Range of view of the camera now changes by Z key
  • Now there are two camera modes which can be changed by C key
  • The bonus item Absorption is renamed to Vampirism
  • Fixed description in the Info
    Multiplayer changes:
  • In the first place now drops two weapons at once, besides single player can take only one of them
  • One player now cannot grab all drop items leaving nothing to another
1.3a
  • Fixed bug with a scene before the final Boss
1.4
  • Bug Fixes
  • Monster randomization
  • Added 1 spare life
  • Rebuild Boss
  • New model for Repair bonus
  • And other improvements


Credits

Game Music
The game music has been taken from 'Jets&Guns' video game
  • Track name - Flames of Fire
  • Group - Machinae Supremacy

This map has been created using World Editor Unlimited.

Special thanks to Ioann for the help with translation.

This map is protected.

For more information read Info in the game (F9 button).

Previous episode http://www.hiveworkshop.com/forums/maps-564/steel-saviour-episode-i-176138/

Keywords:
shooter, 2d, steel, savior, saviour, episode, 2, ii, denj
Previews
Contents

Steel Saviour Episode II (Map)

Reviews
21:30, 14th Sep 2011 Vengeancekael: Status: Approved Review Gameplay: The map is a lot of fun, there are different weapon/ammo types and special pick-ups like bombs and shields, etc. The game gets harder over time and new units get...

Moderator

M

Moderator

21:30, 14th Sep 2011
Vengeancekael:
Status: Approved
Review

Gameplay:

The map is a lot of fun, there are different weapon/ammo types and special pick-ups like bombs and shields, etc.
The game gets harder over time and new units get introduced. Every unit is also unique, its behavior, its movement and its ammo type.
The controls are also smooth and the hotkeys are bound to fitting keys.

Terrain:

The background environment seems really huge, the way you've made the wall with huge rocks. However it's quite empty apart from that, the terrain is plain and there aren't any moving things in the background. You could have also added some fire trap models in the background, etc.

Other:

A decent map description on the hive and also a neat loading screen image.
However the preview image's quality is too low, try replacing it with something else or the same image but with a higher quality.

Some suggestions:

*Show a game message with the controls in the beginning
*Add a fade filter image (red circle) when you get damaged

Overall:

A really neat map, can be a lot of fun, not too short or too long. However it can still use some improvements, like the terrain.
Rating: 4/5
 
Level 1
Joined
Aug 3, 2009
Messages
501
You MUST be kidding me! Another unique map that breaks the monotony of day-to-day uploads on the Hive ? I have to review this. If not tomorrow, the day after that. For now, I'll play this like there's no tomorrow!
 
Review

Gameplay:

The map is a lot of fun, there are different weapon/ammo types and special pick-ups like bombs and shields, etc.
The game gets harder over time and new units get introduced. Every unit is also unique, its behavior, its movement and its ammo type.
The controls are also smooth and the hotkeys are bound to fitting keys.

Terrain:

The background environment seems really huge, the way you've made the wall with huge rocks. However it's quite empty apart from that, the terrain is plain and there aren't any moving things in the background. You could have also added some fire trap models in the background, etc.

Other:

A decent map description on the hive and also a neat loading screen image.
However the preview image's quality is too low, try replacing it with something else or the same image but with a higher quality.

Some suggestions:

*Show a game message with the controls in the beginning
*Add a fade filter image (red circle) when you get damaged

Overall:

A really neat map, can be a lot of fun, not too short or too long. However it can still use some improvements, like the terrain.
Rating: 4/5



I also added some keywords to the map.
 
Level 12
Joined
Dec 28, 2008
Messages
1,149
OMFG episode 2 finally!!! downloading right away! are you planning to bundle them into a campaign when you finish with all maps? maybe some resources of helicopter gets saved throughout chapters, or maybe you can even make a special market chapter to buy some stuff.
 
Level 7
Joined
Jan 22, 2010
Messages
43
Vengeancekael, do you think I should write somthing on the loading screen? All information including controls I put in the Info menu, didnt you notice it?
What do you think about the ending and final boss?
Luffy, no, Im not planing the campaign
 
Level 7
Joined
Apr 11, 2011
Messages
173
Official Basic Review of V3H -


Terrain 10/10 - Nicely done
Concept & Idea 6/10 - Has been done before but still done nicely.
Triggers 0/10 - Corrupted
Object Data 0/10 - Corrupted - Don't feel like using a mpq tool to extract data atm.
Overall Map Data 5/10 - Could use some custom models and a interface... as well ^
Estimated effort spent into this 9/10 - Seems you put a lot of work into it judging by the massive amount of triggers.
Playability & Improveable 8/10 - It is fun for the first ten games, try randomization?

Overall Mark - 38/70 =)

Any questions about the review, just ask and I will answer.

Suggestions -
Well it is simple, add a re-playable value for the moment.
 
Level 2
Joined
Sep 4, 2010
Messages
18
Hey, DENj.. Can you tell us how much health the boss has? Was playing with a friend and got his health so low you couldnt see the red health bar. and then we died...
 
Level 3
Joined
Nov 27, 2008
Messages
29
Epic! Definitely 9001/5
Played this one with a friend, and the first part too and they are indeed enjoyable. Though they are kinda short. Suggestions: merge them and create more random 5+ levels ^_^

I sense that this is the spark of 2D Warcraft 3 games.
 
Level 9
Joined
Mar 10, 2005
Messages
326
This is one of the most creative maps I've seen for warcraft III. It certainly deserves more attention!

PS: if you can add custom units like planes/spaceships/tanks and a more modern feel, it would be EPIC!
 
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