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Steel Saviour Episode II

Submitted by DENJ
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
Overview

Steel Saviour is dynamical an action-arcade with which you help the doomed people. And what to do, if gold mines aren't enough for military budget? Here also it was necessary to rely on heroes like you, without looking at a sad condition of your "ship". So, dress a helmet faster not to become deaf from own motor, and move forward for the sake of justice. It is necessary to tell about good avoidance of your fighting helicopter, and also super-modern weapons which can be established by the helicopter. And all has begun that humans have decided to expand the territory for the account of undead, but, apparently, wanted to indulge the same. Only an occasion wasn't. However humans had a whole squadron of helicopters of fast reaction. Though your reaction is necessary too.

Screenshots


Video
http://www.youtube.com/watch?v=TmzNb8mQNkM

Change Log
1.1
  • The delay after pressing of keys is reduced, and also helicopter movement became smoother
  • During fight with the Boss the weapon will not drop out any more, and also bombs and additional life will not drop out
  • The critical error which arises on some versions of game is fixed
  • Color of a fog changes now in a hall
  • Health of mini-Bosses has been reduced
  • The error with weapon Redeemer is fixed
  • The main weapons has been rebalanced
  • Special weapons now uses less energy
  • And other improvements which you can notice during playing
1.2
  • New models of bonuses
  • Some weapons, including Triple Pulse Gun which was too weak is changed
  • Health of some monsters has been reduced
  • Added description of bonuses and main weapons in the info
1.3
  • Added new special gun called JASG
  • Redeemer rockets divides now into 6 splinters
  • Level design has been improved
  • Some boss spells has been changed
  • All special guns except Shock Bomb now cause less damage to boss and mini bosses then to another enemies
  • Range of view of the camera now changes by Z key
  • Now there are two camera modes which can be changed by C key
  • The bonus item Absorbtion is renamed to Vampirism
  • Fixed description in the Info
    Multiplayer changes:
  • In the first place now drops two weapons at once, besides single player can take only one of them
  • One player now cannot grab all drop items leaving nothing to another
1.3a
  • Fixed bug with a scene before the final Boss
1.4
  • Bug Fixes
  • Monster randomization
  • Added 1 spare life
  • Rebuild Boss
  • New model for Repair bonus
  • And other improvements


Credits

Game Music
The game music has been taken from 'Jets&Guns' video game
  • Track name - Flames of Fire
  • Group - Machinae Supremacy

This map has been created using World Editor Unlimited.

Special thanks to Ioann for the help with translation and to Sumert for his advises.

This map is protected.

For more information read Info in the game (F9 button).

Previous episode http://www.hiveworkshop.com/forums/maps-564/steel-saviour-episode-i-176138/

Keywords:
shooter, 2d, steel, savior, saviour, episode, 2, ii, denj
Contents

Steel Saviour Episode II (Map)

Reviews
Moderator
21:30, 14th Sep 2011 Vengeancekael: Status: Approved Review Gameplay: The map is a lot of fun, there are different weapon/ammo types and special pick-ups like bombs and shields, etc. The game gets harder over time and new units get...
  1. 21:30, 14th Sep 2011
    Vengeancekael:
    Status: Approved
    Review

    Gameplay:

    The map is a lot of fun, there are different weapon/ammo types and special pick-ups like bombs and shields, etc.
    The game gets harder over time and new units get introduced. Every unit is also unique, its behavior, its movement and its ammo type.
    The controls are also smooth and the hotkeys are bound to fitting keys.

    Terrain:

    The background environment seems really huge, the way you've made the wall with huge rocks. However it's quite empty apart from that, the terrain is plain and there aren't any moving things in the background. You could have also added some fire trap models in the background, etc.

    Other:

    A decent map description on the hive and also a neat loading screen image.
    However the preview image's quality is too low, try replacing it with something else or the same image but with a higher quality.

    Some suggestions:

    *Show a game message with the controls in the beginning
    *Add a fade filter image (red circle) when you get damaged

    Overall:

    A really neat map, can be a lot of fun, not too short or too long. However it can still use some improvements, like the terrain.
    Rating: 4/5
     
  2. HadeZ

    HadeZ

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    I loved it!!!!!!!!!
    5000/5
     
  3. KuWe

    KuWe

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    Very cool map! I enjoyed it alot and Machinae Supremacy ftw!
     
  4. Kl3sk

    Kl3sk

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    You MUST be kidding me! Another unique map that breaks the monotony of day-to-day uploads on the Hive ? I have to review this. If not tomorrow, the day after that. For now, I'll play this like there's no tomorrow!
     
  5. Vengeancekael

    Vengeancekael

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    Review

    Gameplay:

    The map is a lot of fun, there are different weapon/ammo types and special pick-ups like bombs and shields, etc.
    The game gets harder over time and new units get introduced. Every unit is also unique, its behavior, its movement and its ammo type.
    The controls are also smooth and the hotkeys are bound to fitting keys.

    Terrain:

    The background environment seems really huge, the way you've made the wall with huge rocks. However it's quite empty apart from that, the terrain is plain and there aren't any moving things in the background. You could have also added some fire trap models in the background, etc.

    Other:

    A decent map description on the hive and also a neat loading screen image.
    However the preview image's quality is too low, try replacing it with something else or the same image but with a higher quality.

    Some suggestions:

    *Show a game message with the controls in the beginning
    *Add a fade filter image (red circle) when you get damaged

    Overall:

    A really neat map, can be a lot of fun, not too short or too long. However it can still use some improvements, like the terrain.
    Rating: 4/5




    I also added some keywords to the map.
     
  6. Luffy

    Luffy

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    OMFG episode 2 finally!!! downloading right away! are you planning to bundle them into a campaign when you finish with all maps? maybe some resources of helicopter gets saved throughout chapters, or maybe you can even make a special market chapter to buy some stuff.
     
  7. DENJ

    DENJ

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    Vengeancekael, do you think I should write somthing on the loading screen? All information including controls I put in the Info menu, didnt you notice it?
    What do you think about the ending and final boss?
    Luffy, no, Im not planing the campaign
     
  8. Luffy

    Luffy

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    final boss was hard for me lol, because there were already a two-armor fiends as mini boss stage before that and I used up some of my lives
     
  9. Vehster

    Vehster

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    Official Basic Review of V3H -


    Terrain 10/10 - Nicely done
    Concept & Idea 6/10 - Has been done before but still done nicely.
    Triggers 0/10 - Corrupted
    Object Data 0/10 - Corrupted - Don't feel like using a mpq tool to extract data atm.
    Overall Map Data 5/10 - Could use some custom models and a interface... as well ^
    Estimated effort spent into this 9/10 - Seems you put a lot of work into it judging by the massive amount of triggers.
    Playability & Improveable 8/10 - It is fun for the first ten games, try randomization?

    Overall Mark - 38/70 =)

    Any questions about the review, just ask and I will answer.

    Suggestions -
    Well it is simple, add a re-playable value for the moment.
     
  10. hellboys12345

    hellboys12345

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    OMG! This is awesome! Wouldn't have come to my mind in a million years this would ever exist! Great Job! Keep it up?
     
  11. shadow2632

    shadow2632

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    Awesome, keep working on it!!!
     
  12. maddeem

    maddeem

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    I'm testin this for sure, fuck yeah.
    Good job. I'll put up a better review after some hard core playin =p
    Overall very fun game, I can see myself playing this few more times =p
    Terrain was nice, though I didn't know what to do at the start.
     
    Last edited: Oct 26, 2011
  13. hellboys12345

    hellboys12345

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    Hey, DENj.. Can you tell us how much health the boss has? Was playing with a friend and got his health so low you couldnt see the red health bar. and then we died...
     
  14. DENJ

    DENJ

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    hellboys12345, if 1 player Boss has 17500 hit points, if 2 players then 35000
     
  15. solomon409

    solomon409

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    I LOVE THIS. The nostagic feel of the old arcade sidescrolling shooter is awesome. 5/5
     
  16. crehym

    crehym

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    Epic! Definitely 9001/5
    Played this one with a friend, and the first part too and they are indeed enjoyable. Though they are kinda short. Suggestions: merge them and create more random 5+ levels ^_^

    I sense that this is the spark of 2D Warcraft 3 games.
     
  17. DENJ

    DENJ

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    Once I was thinking so too.
     
  18. meatfactory

    meatfactory

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    Great map, I had allot of fun playing it!
     
  19. StaticMan

    StaticMan

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    shooter games like this one make me wish for some controller support lol. oh how i miss my gradius!