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Starcraft II Wings of Liberty Coop

Discussion in 'StarCraft II Modding' started by LordDz, Nov 5, 2017.

  1. Aethernum

    Aethernum

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    Why not Donny Vermilion instead of journalist XD
     
  2. Silphidoath

    Silphidoath

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    Is there a guide or post where all the end-of-mission upgrades can be viewed? I'd rather not go over the whole thing again just to view them again...
     
  3. LordDz

    LordDz

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    No not yet, tho you can see some of them in these videos:
     
  4. LordDz

    LordDz

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    Small update!
    I've taken contact with a Blizzard employee who will send my request for porting the Heart of the Swarm campaign to cooperative mode, to Blizzard.
    He said it will take some time before an answer would be given tho.
     
    Last edited: Sep 28, 2018
  5. Spellbound

    Spellbound

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    :O

    Like... like the co-op mode where you play as various commanders? Or do you mean a Blizzard-made Arcade version of Heart of the Swarm with multiple players?
     
  6. LordDz

    LordDz

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    It'll be a 3player coop like the Wings of Liberty maps.
     
  7. AnArmadillo

    AnArmadillo

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    Don't mind me, just posting some tiny bugreports. I'm afraid nothing short of perfection will do for me :p
    • Trains Mission: Other players (2/3) can't see artifact in the end cutscene
    • Lava Mission: Only 2 of the 6 reapers are picked up in the end cutscene (the others will have to perish in the flames :< )
    • Siege Tank Mission: When getting the base, at least one of the players zooms to the wrong (player 1s) base

    I hope HotSCoop/LotVCoop(/Novacoop?) will be a thing :D
     
  8. LordDz

    LordDz

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  9. Aethernum

    Aethernum

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    Hi
    So how is going the hots campaign ?
    Any beta map prereleased ?
    If you need tester before release I can help.
     
  10. LordDz

    LordDz

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  11. Aethernum

    Aethernum

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    Ok thx I will join
    Take your time
     
  12. AnArmadillo

    AnArmadillo

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    Hi, we played some more. :)

    Nova Mission:
    - The starting cutscene should show a nuke, but no nuke actually happens. Also Nova attacks during it which I think she shouldn't.
    - The nuke indicators are small like in MP and not large like in the campaign. Intended?
    - Thor (to the right of the controllable zerg) still can't go up his initial ramp. Is there maybe an invisible blocker or something?

    Haven's Fall:
    - Typo in level load description: "too" much dismay <--- should be "to" I think.

    Safe Haven:
    - The level load descriptions is missing a space between two sentences.
    - Player green starts focused on orange
    - AI allies are red. Shouldn't they be white?
    - Arcade overview description: "[...] Haven.As the [...]" <--- space missing between "Haven." and "As", possible the same as above

    Maw of the Void:
    - Some terran start buildings start with reduced HP.
     
    Last edited: Nov 12, 2018
  13. LordDz

    LordDz

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    I'm actually just about to fix those missions, so you're just in time with the bug report! I'll see about fixing it this week.
     
  14. LordDz

    LordDz

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    Bumpelibump!

    We've released the three Protoss prologue missions, which you can now find on the Arcade by searching for "Prologue Coop". So you now have something more to play while waiting for Hots to be completed.
    You can find more info at our discord.
    mission01_base.PNG
     
  15. AnArmadillo

    AnArmadillo

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    Absolutely awesome! I will try to play those soon!
     
  16. RED BARON

    RED BARON

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    Nice work! :smile: Me and a mate truly enjoyed playing through the last, so looking forward to how this turns out.
     
  17. AnArmadillo

    AnArmadillo

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    Hi, me and someone else played Mission 1 and 2 and died at mission 3 (so it was 2 player). Nice work, here are some points. :)

    Lobby Settings:
    - Why is "Mode", "Teams" and "Locked alliances even choosable?
    - Please bring back Speed selection, I like playing it slower.

    General:
    - Chrono Boost is like it used to be. I actually played the Singleplayer missions recently and noticed that it is now like in Multiplayer. While I prefer the old system (like it is in your coop mode) it is not like the Singleplayer - just so you know.

    Dark Whispers:
    - Zerg were still in their main base even after killing the first stage. (they did move out again, but not out of their main base)
    Screenshot2019-01-27 13_56_48.jpg

    Ghosts in the Fog:
    - I played player 1 (and 3) and my second Nexus' (player 3?) worker did not auto-collect minerals at the start.
    - I think you can remove some minerals. You have way too much (at least on hard).
    - The fog plane was cut off weirdly at some points:
    Screenshot2019-01-27 14_47_42.jpg Screenshot2019-01-27 14_48_58.jpg