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Starcraft II Modeling and Conversion

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Two questions here,

Firstly, are there any tools available (or in production) yet for creating model for Sc2 (By which I mean converting to the correct format, .m3h I think?)


Second, do we have any tools yet for converting Wc3 models directly to Sc2 models, or any in production. There are certainly some high quality Wc3 models that could be very useful in Sc2.
 
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sigh* look, you CANT really convert wc3 models that easily to sc2...sc2 uses a new system, meaning the wc3 models wont work with physics, sc2 is rigged with IK and wc3 FK. Both rather different, IK can use physics and ragdoll effects, FK you cant :/.....
Wc3 also has only one texture map, sc2 uses many such as reflection, the usual diffuse/defualt(?) and the displacement map (3d texture)...

Sooo really, you are just setting yourself up with very limited and ugly models in sc2 that will not really take the full advantage of the new sc2 engine.
 
sigh* look, you CANT really convert wc3 models that easily to sc2...sc2 uses a new system, meaning the wc3 models wont work with physics, sc2 is rigged with IK and wc3 FK. Both rather different, IK can use physics and ragdoll effects, FK you cant :/.....
Wc3 also has only one texture map, sc2 uses many such as reflection, the usual diffuse/defualt(?) and the displacement map (3d texture)...

Sooo really, you are just setting yourself up with very limited and ugly models in sc2 that will not really take the full advantage of the new sc2 engine.

actually it appears that .m3 format uses FK rather than IK(However, i haven't looked fully into the .m3 specification). Also, only death models use physic riggs and some models use ragdolls, not all. About maps, sc2 models can use just the diffuse map if it wants. As a conclusion, it's possible to convert .mdx into .m3. However, it may not be worth it because of the low quality of wc3 models.
 

Dr Super Good

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Incorrect, all models in SC2 can be rigged to use physics to a degree. The colosus for example will have its legs in different positions based on the terrain. Go to model previewer, select the colsosus and move it up and down and see how the legs behave.

WC3's models do not do anything like that.
 
Incorrect, all models in SC2 can be rigged to use physics to a degree. The colosus for example will have its legs in different positions based on the terrain. Go to model previewer, select the colsosus and move it up and down and see how the legs behave.

WC3's models do not do anything like that.


that's why i said most.

Anyways, even if it's that way, then either it uses some other animation system that we don't know, or something additional is declared in the header file (.m3h)

here's the format specification:

http://www.sc2mapster.com/api-docs/game-files/models/

as you see animations are referenced and bones only have one parent, a typical FK structure.

Also, for those who are hoping to animate in IK, there are tracks of bipeds and IK systems being used for animating SC2 models, the Star Tools exporter may be able to export them.
 
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